Problem: Now way to show text at the bottom part of floating window
border (a.k.a. "footer").
Solution: Allows `footer` and `footer_pos` config fields similar to
`title` and `title_pos`.
Problem:
Treesitter highlighting is slow for large files with lots of injections.
Solution:
Only parse injections we are going to render during a redraw cycle.
---
- `LanguageTree:parse()` will no longer parse injections by default and
now requires an explicit range argument to be passed.
- `TSHighlighter` now parses injections incrementally during on_win
callbacks for the line range being rendered.
- Plugins which require certain injections to be parsed must run
`parser:parse({ start_row, end_row })` before using the tree.
* feat(treesitter): add injection language fallback
Problem: injection languages are often specified via aliases (e.g.,
filetype or in upper case), requiring custom directives.
Solution: include lookup logic (try as parser name, then filetype, then
lowercase) in LanguageTree itself and remove `#inject-language`
directive.
Co-authored-by: Lewis Russell <me@lewisr.dev>
Problem:
Nvim docs use "•" as a list item prefix but `gw{motion}` doesn't format
such lists by default.
Solution:
Change the 'comments' option to include "fb:•" by default.
Problem: No test for bad use of spaces in help files.
Solution: Add checks for use of spaces in help files. Ignore intentional
spaces. (Hirohito Higashi, closesvim/vim#11952)
d950984489
Cherry-pick changes from patch 9.0.1604.
Co-authored-by: h-east <h.east.727@gmail.com>
Co-authored-by: Bram Moolenaar <Bram@vim.org>
* feat(lua): allow vim.wo to be double indexed
Problem: `vim.wo` does not implement `setlocal`
Solution: Allow `vim.wo` to be double indexed
Co-authored-by: Christian Clason <c.clason@uni-graz.at>
---
Rejected experiment: move vim.ui.open() to vim.env.open()
Problem:
`vim.ui` is where user-interface "providers" live, which can be
overridden. It would also be useful to have a "providers" namespace for
platform-specific features such as "open", clipboard, python, and the other
providers listed in `:help providers`. We could overload `vim.ui` to
serve that purpose as the single "providers" namespace, but
`vim.ui.nodejs()` for example seems awkward.
Solution:
`vim.env` currently has too narrow of a purpose. Overload it to also be
a namespace for `vim.env.open`.
diff --git a/runtime/lua/vim/_meta.lua b/runtime/lua/vim/_meta.lua
index 913f1fe20348..17d05ff37595 100644
--- a/runtime/lua/vim/_meta.lua
+++ b/runtime/lua/vim/_meta.lua
@@ -37,8 +37,28 @@ local options_info = setmetatable({}, {
end,
})
-vim.env = setmetatable({}, {
- __index = function(_, k)
+vim.env = setmetatable({
+ open = setmetatable({}, {
+ __call = function(_, uri)
+ print('xxxxx'..uri)
+ return true
+ end,
+ __tostring = function()
+ local v = vim.fn.getenv('open')
+ if v == vim.NIL then
+ return nil
+ end
+ return v
+ end,
+ })
+ },
+ {
+ __index = function(t, k, ...)
+ if k == 'open' then
+ error()
+ -- vim.print({...})
+ -- return rawget(t, k)
+ end
local v = vim.fn.getenv(k)
if v == vim.NIL then
return nil
There is no need for two ways to access all clients of a buffer.
This doesn't add a `vim.deprecate` call yet, as the function is probably
used a lot, but removes it from the documentation and annotates it with
`@deprecated`
Problem:
- `vim.json` exposes various global options which:
- affect all Nvim Lua plugins (especially the LSP client)
- are undocumented and untested
- can cause confusing problems such as: cc76ae3abe
- `vim.json` exposes redundant mechanisms:
- `vim.json.null` is redundant with `vim.NIL`.
- `array_mt` is redundant because Nvim uses a metatable
(`vim.empty_dict()`) for empty dict instead, which `vim.json` is
configured to use by default (see `as_empty_dict`).
Example:
```
:lua vim.print(vim.json.decode('{"bar":[],"foo":{}}'))
--> { bar = {}, foo = vim.empty_dict() }
```
Thus we don't need to also decorate empty arrays with `array_mt`.
Solution:
Remove the functions from the public vim.json interface.
Comment-out the implementation code to minimize drift from upstream.
TODO:
- Expose the options as arguments to `vim.json.new()`
Add automatic refresh and a public interface on top of #23736
* add on_reload, on_detach handlers in `enable()` buf_attach, and
LspDetach autocommand in case of manual detach
* unify `__buffers` and `hint_cache_by_buf`
* use callback bufnr in `on_lines` callback, bufstate: remove __index override
* move user-facing functions into vim.lsp.buf, unify enable/disable/toggle
Closes#18086
Co-authored by: zeertzjq <zeertzjq@outlook.com>
Co-authored by: Steven Todd McIntyre II <114119064+stmii@users.noreply.github.com>
Co-authored by: nobe4 <nobe4@users.noreply.github.com>
- docs: mention --luadev-mod to run with lua runtime files
When changing a lua file in the ./runtime folder, a new contributor
might expect changes to be applied to the built Neovim binary.
`client.messages` could grow unbounded because the default handler only
added new messages, never removing them.
A user either had to consume the messages by calling
`vim.lsp.util.get_progress_messages` or by manually removing them from
`client.messages.progress`. If they didn't do that, using LSP
effectively leaked memory.
To fix this, this deprecates the `messages` property and instead adds a
`progress` ring buffer that only keeps at most 50 messages. In addition
it deprecates `vim.lsp.util.get_progress_messages` in favour of a new
`vim.lsp.status()` and also promotes the `LspProgressUpdate` user
autocmd to a regular autocmd to allow users to pattern match on the
progress kind.
Also closes https://github.com/neovim/neovim/pull/20327
feat(lua): add vim.system()
Problem:
Handling system commands in Lua is tedious and error-prone:
- vim.fn.jobstart() is vimscript and comes with all limitations attached to typval.
- vim.loop.spawn is too low level
Solution:
Add vim.system().
Partly inspired by Python's subprocess module
Does not expose any libuv objects.
Problem:
"playground" is new jargon that overlaps with existing concepts:
"dev" (`:help dev`) and "view" (also "scratch" `:help scratch-buffer`) .
Solution:
We should consistently use "dev" as the namespace for where "developer
tools" live. For purposes of a "throwaway sandbox object", we can use
the name "view".
- Rename `TSPlayground` => `TSView`
- Rename `playground.lua` => `dev.lua`