neovim/test/functional/ui/screen.lua
Björn Linse fa4c260100 cursor_shape: use attribute ids instead of syntax ids
As attribute ids is the convention in the UI protocol
Also remove non-threadsafe calls in tui.c to syntax module.
2018-08-13 13:35:35 +02:00

945 lines
26 KiB
Lua

-- This module contains the Screen class, a complete Nvim UI implementation
-- designed for functional testing (verifying screen state, in particular).
--
-- Screen:expect() takes a string representing the expected screen state and an
-- optional set of attribute identifiers for checking highlighted characters.
--
-- Example usage:
--
-- local screen = Screen.new(25, 10)
-- -- Attach the screen to the current Nvim instance.
-- screen:attach()
-- -- Enter insert-mode and type some text.
-- feed('ihello screen')
-- -- Assert the expected screen state.
-- screen:expect([[
-- hello screen |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- -- INSERT -- |
-- ]]) -- <- Last line is stripped
--
-- Since screen updates are received asynchronously, expect() actually specifies
-- the _eventual_ screen state.
--
-- This is how expect() works:
-- * It starts the event loop with a timeout.
-- * Each time it receives an update it checks that against the expected state.
-- * If the expected state matches the current state, the event loop will be
-- stopped and expect() will return.
-- * If the timeout expires, the last match error will be reported and the
-- test will fail.
--
-- Continuing the above example, say we want to assert that "-- INSERT --" is
-- highlighted with the bold attribute. The expect() call should look like this:
--
-- NonText = Screen.colors.Blue
-- screen:expect([[
-- hello screen |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- {b:-- INSERT --} |
-- ]], {b = {bold = true}}, {{bold = true, foreground = NonText}})
--
-- In this case "b" is a string associated with the set composed of one
-- attribute: bold. Note that since the {b:} markup is not a real part of the
-- screen, the delimiter "|" moved to the right. Also, the highlighting of the
-- NonText markers "~" is ignored in this test.
--
-- Tests will often share a group of attribute sets to expect(). Those can be
-- defined at the beginning of a test:
--
-- NonText = Screen.colors.Blue
-- screen:set_default_attr_ids( {
-- [1] = {reverse = true, bold = true},
-- [2] = {reverse = true}
-- })
-- screen:set_default_attr_ignore( {{}, {bold=true, foreground=NonText}} )
--
-- To help write screen tests, see Screen:snapshot_util().
-- To debug screen tests, see Screen:redraw_debug().
local helpers = require('test.functional.helpers')(nil)
local request, run, uimeths = helpers.request, helpers.run, helpers.uimeths
local eq = helpers.eq
local dedent = helpers.dedent
local Screen = {}
Screen.__index = Screen
local debug_screen
local default_screen_timeout = 3500
if os.getenv('VALGRIND') then
default_screen_timeout = default_screen_timeout * 3
end
if os.getenv('CI') then
default_screen_timeout = default_screen_timeout * 3
end
do
local spawn, nvim_prog = helpers.spawn, helpers.nvim_prog
local session = spawn({nvim_prog, '-u', 'NONE', '-i', 'NONE', '-N', '--embed'})
local status, rv = session:request('nvim_get_color_map')
if not status then
print('failed to get color map')
os.exit(1)
end
local colors = rv
local colornames = {}
for name, rgb in pairs(colors) do
-- we disregard the case that colornames might not be unique, as
-- this is just a helper to get any canonical name of a color
colornames[rgb] = name
end
session:close()
Screen.colors = colors
Screen.colornames = colornames
end
function Screen.debug(command)
if not command then
command = 'pynvim -n -c '
end
command = command .. request('vim_eval', '$NVIM_LISTEN_ADDRESS')
if debug_screen then
debug_screen:close()
end
debug_screen = io.popen(command, 'r')
debug_screen:read()
end
function Screen.new(width, height)
if not width then
width = 53
end
if not height then
height = 14
end
local self = setmetatable({
timeout = default_screen_timeout,
title = '',
icon = '',
bell = false,
update_menu = false,
visual_bell = false,
suspended = false,
mode = 'normal',
options = {},
_default_attr_ids = nil,
_default_attr_ignore = nil,
_mouse_enabled = true,
_attrs = {},
_hl_info = {},
_attr_table = {[0]={{},{}}},
_clear_attrs = {},
_new_attrs = false,
_cursor = {
row = 1, col = 1
},
_busy = false
}, Screen)
self:_handle_resize(width, height)
return self
end
function Screen:set_default_attr_ids(attr_ids)
self._default_attr_ids = attr_ids
end
function Screen:set_default_attr_ignore(attr_ignore)
self._default_attr_ignore = attr_ignore
end
function Screen:set_hlstate_cterm(val)
self._hlstate_cterm = val
end
function Screen:attach(options)
if options == nil then
options = {rgb=true}
end
if options.ext_newgrid == nil then
options.ext_newgrid = true
end
self._options = options
self._clear_attrs = (options.ext_newgrid and {{},{}}) or {}
uimeths.attach(self._width, self._height, options)
end
function Screen:detach()
uimeths.detach()
end
function Screen:try_resize(columns, rows)
uimeths.try_resize(columns, rows)
end
function Screen:set_option(option, value)
uimeths.set_option(option, value)
self._options[option] = value
end
-- Asserts that `expected` eventually matches the screen state.
--
-- expected: Expected screen state (string). Each line represents a screen
-- row. Last character of each row (typically "|") is stripped.
-- Common indentation is stripped.
-- Used as `condition` if NOT a string; must be the ONLY arg then.
-- attr_ids: Expected text attributes. Screen rows are transformed according
-- to this table, as follows: each substring S composed of
-- characters having the same attributes will be substituted by
-- "{K:S}", where K is a key in `attr_ids`. Any unexpected
-- attributes in the final state are an error.
-- attr_ignore: Ignored text attributes, or `true` to ignore all.
-- condition: Function asserting some arbitrary condition.
-- any: true: Succeed if `expected` matches ANY screen line(s).
-- false (default): `expected` must match screen exactly.
function Screen:expect(expected, attr_ids, attr_ignore, condition, any)
local expected_rows = {}
if type(expected) ~= "string" then
assert(not (attr_ids or attr_ignore or condition or any))
condition = expected
expected = nil
else
-- Remove the last line and dedent. Note that gsub returns more then one
-- value.
expected = dedent(expected:gsub('\n[ ]+$', ''), 0)
for row in expected:gmatch('[^\n]+') do
row = row:sub(1, #row - 1) -- Last char must be the screen delimiter.
table.insert(expected_rows, row)
end
end
local ids = attr_ids or self._default_attr_ids
local ignore = attr_ignore or self._default_attr_ignore
local id_to_index
if self._options.ext_hlstate then
id_to_index = self:hlstate_check_attrs(ids or {})
end
self._new_attrs = false
self:wait(function()
if condition ~= nil then
local status, res = pcall(condition)
if not status then
return tostring(res)
end
end
if expected and not any and self._height ~= #expected_rows then
return ("Expected screen state's row count(" .. #expected_rows
.. ') differs from configured height(' .. self._height .. ') of Screen.')
end
if self._options.ext_hlstate and self._new_attrs then
id_to_index = self:hlstate_check_attrs(ids or {})
end
local info = self._options.ext_hlstate and id_to_index or ids
local actual_rows = {}
for i = 1, self._height do
actual_rows[i] = self:_row_repr(self._rows[i], info, ignore)
end
if expected == nil then
return
elseif any then
-- Search for `expected` anywhere in the screen lines.
local actual_screen_str = table.concat(actual_rows, '\n')
if nil == string.find(actual_screen_str, expected) then
return (
'Failed to match any screen lines.\n'
.. 'Expected (anywhere): "' .. expected .. '"\n'
.. 'Actual:\n |' .. table.concat(actual_rows, '|\n |') .. '|\n\n')
end
else
-- `expected` must match the screen lines exactly.
for i = 1, self._height do
if expected_rows[i] ~= actual_rows[i] then
local msg_expected_rows = {}
for j = 1, #expected_rows do
msg_expected_rows[j] = expected_rows[j]
end
msg_expected_rows[i] = '*' .. msg_expected_rows[i]
actual_rows[i] = '*' .. actual_rows[i]
return (
'Row ' .. tostring(i) .. ' did not match.\n'
..'Expected:\n |'..table.concat(msg_expected_rows, '|\n |')..'|\n'
..'Actual:\n |'..table.concat(actual_rows, '|\n |')..'|\n\n'..[[
To print the expect() call that would assert the current screen state, use
screen:snapshot_util(). In case of non-deterministic failures, use
screen:redraw_debug() to show all intermediate screen states. ]])
end
end
end
end)
end
function Screen:wait(check, timeout)
local err, checked = false
local success_seen = false
local failure_after_success = false
local function notification_cb(method, args)
assert(method == 'redraw')
self:_redraw(args)
err = check()
checked = true
if not err then
success_seen = true
helpers.stop()
elseif success_seen and #args > 0 then
failure_after_success = true
--print(require('inspect')(args))
end
return true
end
run(nil, notification_cb, nil, timeout or self.timeout)
if not checked then
err = check()
end
if failure_after_success then
print([[
Warning: Screen changes were received after the expected state. This indicates
indeterminism in the test. Try adding wait() (or screen:expect(...)) between
asynchronous (feed(), nvim_input()) and synchronous API calls.
- Use Screen:redraw_debug() to investigate the problem.
- wait() can trigger redraws and consequently generate more indeterminism.
In that case try removing every wait().
]])
local tb = debug.traceback()
local index = string.find(tb, '\n%s*%[C]')
print(string.sub(tb,1,index))
end
if err then
assert(false, err)
end
end
function Screen:sleep(ms)
pcall(function() self:wait(function() return "error" end, ms) end)
end
function Screen:_redraw(updates)
for _, update in ipairs(updates) do
-- print('--')
-- print(require('inspect')(update))
local method = update[1]
for i = 2, #update do
local handler_name = '_handle_'..method
local handler = self[handler_name]
if handler ~= nil then
handler(self, unpack(update[i]))
else
assert(self._on_event,
"Add Screen:"..handler_name.." or call Screen:set_on_event_handler")
self._on_event(method, update[i])
end
end
-- print(self:_current_screen())
end
end
function Screen:set_on_event_handler(callback)
self._on_event = callback
end
function Screen:_handle_resize(width, height)
local rows = {}
for _ = 1, height do
local cols = {}
for _ = 1, width do
table.insert(cols, {text = ' ', attrs = self._clear_attrs, hl_id = 0})
end
table.insert(rows, cols)
end
self._cursor.row = 1
self._cursor.col = 1
self._rows = rows
self._width = width
self._height = height
self._scroll_region = {
top = 1, bot = height, left = 1, right = width
}
end
function Screen:_handle_grid_resize(grid, width, height)
assert(grid == 1)
self:_handle_resize(width, height)
end
function Screen:_handle_mode_info_set(cursor_style_enabled, mode_info)
self._cursor_style_enabled = cursor_style_enabled
for _, item in pairs(mode_info) do
-- attr IDs are not stable, but their value should be
if item.attr_id ~= nil then
item.attr = self._attr_table[item.attr_id][1]
item.attr_id = nil
end
if item.attr_id_lm ~= nil then
item.attr_lm = self._attr_table[item.attr_id_lm][1]
item.attr_id_lm = nil
end
end
self._mode_info = mode_info
end
function Screen:_handle_clear()
-- the first implemented UI protocol clients (python-gui and builitin TUI)
-- allowed the cleared region to be restricted by setting the scroll region.
-- this was never used by nvim tough, and not documented and implemented by
-- newer clients, to check we remain compatible with both kind of clients,
-- ensure the scroll region is in a reset state.
local expected_region = {
top = 1, bot = self._height, left = 1, right = self._width
}
eq(expected_region, self._scroll_region)
self:_clear_block(1, self._height, 1, self._width)
end
function Screen:_handle_grid_clear(grid)
assert(grid == 1)
self:_clear_block(1, self._height, 1, self._width)
end
function Screen:_handle_eol_clear()
local row, col = self._cursor.row, self._cursor.col
self:_clear_block(row, row, col, self._scroll_region.right)
end
function Screen:_handle_cursor_goto(row, col)
self._cursor.row = row + 1
self._cursor.col = col + 1
end
function Screen:_handle_grid_cursor_goto(grid, row, col)
assert(grid == 1)
self._cursor.row = row + 1
self._cursor.col = col + 1
end
function Screen:_handle_busy_start()
self._busy = true
end
function Screen:_handle_busy_stop()
self._busy = false
end
function Screen:_handle_mouse_on()
self._mouse_enabled = true
end
function Screen:_handle_mouse_off()
self._mouse_enabled = false
end
function Screen:_handle_mode_change(mode, idx)
assert(mode == self._mode_info[idx+1].name)
self.mode = mode
end
function Screen:_handle_set_scroll_region(top, bot, left, right)
self._scroll_region.top = top + 1
self._scroll_region.bot = bot + 1
self._scroll_region.left = left + 1
self._scroll_region.right = right + 1
end
function Screen:_handle_scroll(count)
local top = self._scroll_region.top
local bot = self._scroll_region.bot
local left = self._scroll_region.left
local right = self._scroll_region.right
self:_handle_grid_scroll(1, top-1, bot, left-1, right, count, 0)
end
function Screen:_handle_grid_scroll(grid, top, bot, left, right, rows, cols)
top = top+1
left = left+1
assert(grid == 1)
assert(cols == 0)
local start, stop, step
if rows > 0 then
start = top
stop = bot - rows
step = 1
else
start = bot
stop = top - rows
step = -1
end
-- shift scroll region
for i = start, stop, step do
local target = self._rows[i]
local source = self._rows[i + rows]
for j = left, right do
target[j].text = source[j].text
target[j].attrs = source[j].attrs
target[j].hl_id = source[j].hl_id
end
end
-- clear invalid rows
for i = stop + step, stop + rows, step do
self:_clear_row_section(i, left, right)
end
end
function Screen:_handle_hl_attr_define(id, rgb_attrs, cterm_attrs, info)
self._attr_table[id] = {rgb_attrs, cterm_attrs}
self._hl_info[id] = info
self._new_attrs = true
end
function Screen:get_hl(val)
if self._options.ext_newgrid then
return self._attr_table[val][1]
else
return val
end
end
function Screen:_handle_highlight_set(attrs)
self._attrs = attrs
end
function Screen:_handle_put(str)
local cell = self._rows[self._cursor.row][self._cursor.col]
cell.text = str
cell.attrs = self._attrs
cell.hl_id = -1
self._cursor.col = self._cursor.col + 1
end
function Screen:_handle_grid_line(grid, row, col, items)
assert(grid == 1)
local line = self._rows[row+1]
local colpos = col+1
local hl = self._clear_attrs
local hl_id = 0
for _,item in ipairs(items) do
local text, hl_id_cell, count = unpack(item)
if hl_id_cell ~= nil then
hl_id = hl_id_cell
hl = self._attr_table[hl_id]
end
for _ = 1, (count or 1) do
local cell = line[colpos]
cell.text = text
cell.hl_id = hl_id
cell.attrs = hl
colpos = colpos+1
end
end
end
function Screen:_handle_bell()
self.bell = true
end
function Screen:_handle_visual_bell()
self.visual_bell = true
end
function Screen:_handle_default_colors_set()
end
function Screen:_handle_update_fg(fg)
self._fg = fg
end
function Screen:_handle_update_bg(bg)
self._bg = bg
end
function Screen:_handle_update_sp(sp)
self._sp = sp
end
function Screen:_handle_suspend()
self.suspended = true
end
function Screen:_handle_update_menu()
self.update_menu = true
end
function Screen:_handle_set_title(title)
self.title = title
end
function Screen:_handle_set_icon(icon)
self.icon = icon
end
function Screen:_handle_option_set(name, value)
self.options[name] = value
end
function Screen:_clear_block(top, bot, left, right)
for i = top, bot do
self:_clear_row_section(i, left, right)
end
end
function Screen:_clear_row_section(rownum, startcol, stopcol)
local row = self._rows[rownum]
for i = startcol, stopcol do
row[i].text = ' '
row[i].attrs = self._clear_attrs
end
end
function Screen:_row_repr(row, attr_ids, attr_ignore)
local rv = {}
local current_attr_id
for i = 1, self._width do
local attrs = row[i].attrs
if self._options.ext_newgrid then
attrs = attrs[(self._options.rgb and 1) or 2]
end
local attr_id = self:_get_attr_id(attr_ids, attr_ignore, attrs, row[i].hl_id)
if current_attr_id and attr_id ~= current_attr_id then
-- close current attribute bracket, add it before any whitespace
-- up to the current cell
-- table.insert(rv, backward_find_meaningful(rv, i), '}')
table.insert(rv, '}')
current_attr_id = nil
end
if not current_attr_id and attr_id then
-- open a new attribute bracket
table.insert(rv, '{' .. attr_id .. ':')
current_attr_id = attr_id
end
if not self._busy and self._rows[self._cursor.row] == row and self._cursor.col == i then
table.insert(rv, '^')
end
table.insert(rv, row[i].text)
end
if current_attr_id then
table.insert(rv, '}')
end
-- return the line representation, but remove empty attribute brackets and
-- trailing whitespace
return table.concat(rv, '')--:gsub('%s+$', '')
end
function Screen:_current_screen()
-- get a string that represents the current screen state(debugging helper)
local rv = {}
for i = 1, self._height do
table.insert(rv, "'"..self:_row_repr(self._rows[i]).."'")
end
return table.concat(rv, '\n')
end
-- Generates tests. Call it where Screen:expect() would be. Waits briefly, then
-- dumps the current screen state in the form of Screen:expect().
-- Use snapshot_util({},true) to generate a text-only (no attributes) test.
--
-- @see Screen:redraw_debug()
function Screen:snapshot_util(attrs, ignore)
self:sleep(250)
self:print_snapshot(attrs, ignore)
end
function Screen:redraw_debug(attrs, ignore, timeout)
self:print_snapshot(attrs, ignore)
local function notification_cb(method, args)
assert(method == 'redraw')
for _, update in ipairs(args) do
print(require('inspect')(update))
end
self:_redraw(args)
self:print_snapshot(attrs, ignore)
return true
end
if timeout == nil then
timeout = 250
end
run(nil, notification_cb, nil, timeout)
end
function Screen:print_snapshot(attrs, ignore)
if ignore == nil then
ignore = self._default_attr_ignore
end
local id_to_index = {}
if attrs == nil then
attrs = {}
if self._default_attr_ids ~= nil then
for i, a in pairs(self._default_attr_ids) do
attrs[i] = a
end
if self._options.ext_hlstate then
id_to_index = self:hlstate_check_attrs(attrs)
end
end
if ignore ~= true then
for i = 1, self._height do
local row = self._rows[i]
for j = 1, self._width do
if self._options.ext_hlstate then
local hl_id = row[j].hl_id
if hl_id ~= 0 then
self:_insert_hl_id(attrs, id_to_index, hl_id)
end
else
local attr = row[j].attrs
if self:_attr_index(attrs, attr) == nil and self:_attr_index(ignore, attr) == nil then
if not self:_equal_attrs(attr, {}) then
table.insert(attrs, attr)
end
end
end
end
end
end
end
local rv = {}
local info = self._options.ext_hlstate and id_to_index or attrs
for i = 1, self._height do
table.insert(rv, " "..self:_row_repr(self._rows[i], info, ignore).."|")
end
local attrstrs = {}
local alldefault = true
for i, a in ipairs(attrs) do
if self._default_attr_ids == nil or self._default_attr_ids[i] ~= a then
alldefault = false
end
local dict
if self._options.ext_hlstate then
dict = self:_pprint_hlstate(a)
else
dict = "{"..self:_pprint_attrs(a).."}"
end
table.insert(attrstrs, "["..tostring(i).."] = "..dict)
end
local attrstr = "{"..table.concat(attrstrs, ", ").."}"
print( "\nscreen:expect([[")
print( table.concat(rv, '\n'))
if alldefault then
print( "]])\n")
else
print( "]], "..attrstr..")\n")
end
io.stdout:flush()
end
function Screen:_insert_hl_id(attrs, id_to_index, hl_id)
if id_to_index[hl_id] ~= nil then
return id_to_index[hl_id]
end
local raw_info = self._hl_info[hl_id]
local info = {}
if #raw_info > 1 then
for i, item in ipairs(raw_info) do
info[i] = self:_insert_hl_id(attrs, id_to_index, item.id)
end
else
info[1] = {}
for k, v in pairs(raw_info[1]) do
if k ~= "id" then
info[1][k] = v
end
end
end
local entry = self._attr_table[hl_id]
local attrval
if self._hlstate_cterm then
attrval = {entry[1], entry[2], info} -- unpack() doesn't work
else
attrval = {entry[1], info}
end
table.insert(attrs, attrval)
id_to_index[hl_id] = #attrs
return #attrs
end
function Screen:hlstate_check_attrs(attrs)
local id_to_index = {}
for i = 1,#self._attr_table do
local iinfo = self._hl_info[i]
local matchinfo = {}
if #iinfo > 1 then
for k,item in ipairs(iinfo) do
matchinfo[k] = id_to_index[item.id]
end
else
matchinfo = iinfo
end
for k,v in pairs(attrs) do
local attr, info, attr_rgb, attr_cterm
if self._hlstate_cterm then
attr_rgb, attr_cterm, info = unpack(v)
attr = {attr_rgb, attr_cterm}
else
attr, info = unpack(v)
end
if self:_equal_attr_def(attr, self._attr_table[i]) then
if #info == #matchinfo then
local match = false
if #info == 1 then
if self:_equal_info(info[1],matchinfo[1]) then
match = true
end
else
match = true
for j = 1,#info do
if info[j] ~= matchinfo[j] then
match = false
end
end
end
if match then
id_to_index[i] = k
end
end
end
end
end
return id_to_index
end
function Screen:_pprint_hlstate(item)
--print(require('inspect')(item))
local attrdict = "{"..self:_pprint_attrs(item[1]).."}, "
local attrdict2, hlinfo
if self._hlstate_cterm then
attrdict2 = "{"..self:_pprint_attrs(item[2]).."}, "
hlinfo = item[3]
else
attrdict2 = ""
hlinfo = item[2]
end
local descdict = "{"..self:_pprint_hlinfo(hlinfo).."}"
return "{"..attrdict..attrdict2..descdict.."}"
end
function Screen:_pprint_hlinfo(states)
if #states == 1 then
local items = {}
for f, v in pairs(states[1]) do
local desc = tostring(v)
if type(v) == type("") then
desc = '"'..desc..'"'
end
table.insert(items, f.." = "..desc)
end
return "{"..table.concat(items, ", ").."}"
else
return table.concat(states, ", ")
end
end
function Screen:_pprint_attrs(attrs)
local items = {}
for f, v in pairs(attrs) do
local desc = tostring(v)
if f == "foreground" or f == "background" or f == "special" then
if Screen.colornames[v] ~= nil then
desc = "Screen.colors."..Screen.colornames[v]
end
end
table.insert(items, f.." = "..desc)
end
return table.concat(items, ", ")
end
local function backward_find_meaningful(tbl, from) -- luacheck: no unused
for i = from or #tbl, 1, -1 do
if tbl[i] ~= ' ' then
return i + 1
end
end
return from
end
function Screen:_get_attr_id(attr_ids, ignore, attrs, hl_id)
if not attr_ids then
return
end
if self._options.ext_hlstate then
local id = attr_ids[hl_id]
if id ~= nil or hl_id == 0 then
return id
end
return "UNEXPECTED "..self:_pprint_attrs(self._attr_table[hl_id][1])
else
for id, a in pairs(attr_ids) do
if self:_equal_attrs(a, attrs) then
return id
end
end
if self:_equal_attrs(attrs, {}) or
ignore == true or self:_attr_index(ignore, attrs) ~= nil then
-- ignore this attrs
return nil
end
return "UNEXPECTED "..self:_pprint_attrs(attrs)
end
end
function Screen:_equal_attr_def(a, b)
if self._hlstate_cterm then
return self:_equal_attrs(a[1],b[1]) and self:_equal_attrs(a[2],b[2])
else
return self:_equal_attrs(a,b[1])
end
end
function Screen:_equal_attrs(a, b)
return a.bold == b.bold and a.standout == b.standout and
a.underline == b.underline and a.undercurl == b.undercurl and
a.italic == b.italic and a.reverse == b.reverse and
a.foreground == b.foreground and a.background == b.background and
a.special == b.special
end
function Screen:_equal_info(a, b)
return a.kind == b.kind and a.hi_name == b.hi_name and
a.ui_name == b.ui_name
end
function Screen:_attr_index(attrs, attr)
if not attrs then
return nil
end
for i,a in pairs(attrs) do
if self:_equal_attrs(a, attr) then
return i
end
end
return nil
end
return Screen