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95ab979fde
marktree.c was originally constructed as a "generic" datatype, to make the prototyping of its internal logic as simple as possible and also as the usecases for various kinds of extmarks/decorations was not yet decided. As a consequence of this, various extra indirections and allocations was needed to use marktree to implement extmarks (ns/id pairs) and decorations of different kinds (some which is just a single highlight id, other an allocated list of virtual text/lines) This change removes a lot of indirection, by making Marktree specialized for the usecase. In particular, the namespace id and mark id is stored directly, instead of the 64-bit global id particular to the Marktree struct. This removes the two maps needed to convert between global and per-ns ids. Also, "small" decorations are stored inline, i.e. those who doesn't refer to external heap memory anyway. That is highlights (with priority+flags) are stored inline, while virtual text, which anyway occurs a lot of heap allocations, do not. (previously a hack was used to elide heap allocations for highlights with standard prio+flags) TODO(bfredl): the functionaltest-lua CI version of gcc is having severe issues with uint16_t bitfields, so splitting up compound assignments and redundant casts are needed. Clean this up once we switch to a working compiler version.
220 lines
6.4 KiB
Lua
220 lines
6.4 KiB
Lua
local helpers = require("test.unit.helpers")(after_each)
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local itp = helpers.gen_itp(it)
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local ffi = helpers.ffi
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local eq = helpers.eq
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local ok = helpers.ok
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local lib = helpers.cimport("./src/nvim/marktree.h")
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local function tablelength(t)
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local count = 0
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for _ in pairs(t) do count = count + 1 end
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return count
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end
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local function pos_leq(a, b)
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return a[1] < b[1] or (a[1] == b[1] and a[2] <= b[2])
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end
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-- Checks that shadow and tree is consistent, and optionally
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-- return the order
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local function shadoworder(tree, shadow, iter, giveorder)
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ok(iter ~= nil)
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local status = lib.marktree_itr_first(tree, iter)
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local count = 0
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local pos2id, id2pos = {}, {}
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local last
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if not status and next(shadow) == nil then
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return pos2id, id2pos
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end
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repeat
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local mark = lib.marktree_itr_current(iter)
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local id = tonumber(mark.id)
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local spos = shadow[id]
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if (mark.pos.row ~= spos[1] or mark.pos.col ~= spos[2]) then
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error("invalid pos for "..id..":("..mark.pos.row..", "..mark.pos.col..") instead of ("..spos[1]..", "..spos[2]..")")
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end
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if lib.mt_right_test(mark) ~= spos[3] then
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error("invalid gravity for "..id..":("..mark.pos.row..", "..mark.pos.col..")")
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end
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if count > 0 then
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if not pos_leq(last, spos) then
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error("DISORDER")
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end
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end
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count = count + 1
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last = spos
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if giveorder then
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pos2id[count] = id
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id2pos[id] = count
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end
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until not lib.marktree_itr_next(tree, iter)
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local shadowlen = tablelength(shadow)
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if shadowlen ~= count then
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error("missed some keys? (shadow "..shadowlen..", tree "..count..")")
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end
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return id2pos, pos2id
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end
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local function shadowsplice(shadow, start, old_extent, new_extent)
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local old_end = {start[1] + old_extent[1],
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(old_extent[1] == 0 and start[2] or 0) + old_extent[2]}
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local new_end = {start[1] + new_extent[1],
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(new_extent[1] == 0 and start[2] or 0) + new_extent[2]}
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local delta = {new_end[1] - old_end[1], new_end[2] - old_end[2]}
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for _, pos in pairs(shadow) do
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if pos_leq(start, pos) then
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if pos_leq(pos, old_end) then
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-- delete region
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if pos[3] then -- right gravity
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pos[1], pos[2] = new_end[1], new_end[2]
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else
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pos[1], pos[2] = start[1], start[2]
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end
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else
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if pos[1] == old_end[1] then
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pos[2] = pos[2] + delta[2]
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end
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pos[1] = pos[1] + delta[1]
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end
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end
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end
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end
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local function dosplice(tree, shadow, start, old_extent, new_extent)
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lib.marktree_splice(tree, start[1], start[2], old_extent[1], old_extent[2], new_extent[1], new_extent[2])
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shadowsplice(shadow, start, old_extent, new_extent)
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end
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local last_id = nil
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local function put(tree, row, col, gravitate)
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last_id = last_id + 1
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local my_id = last_id
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lib.marktree_put_test(tree, my_id, row, col, gravitate);
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return my_id
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end
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describe('marktree', function()
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before_each(function()
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last_id = 0
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end)
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itp('works', function()
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local tree = ffi.new("MarkTree[1]") -- zero initialized by luajit
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local shadow = {}
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local iter = ffi.new("MarkTreeIter[1]")
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local iter2 = ffi.new("MarkTreeIter[1]")
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for i = 1,100 do
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for j = 1,100 do
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local gravitate = (i%2) > 0
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local id = put(tree, j, i, gravitate)
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ok(id > 0)
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eq(nil, shadow[id])
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shadow[id] = {j,i,gravitate}
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end
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-- checking every insert is too slow, but this is ok
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lib.marktree_check(tree)
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end
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-- ss = lib.mt_inspect_rec(tree)
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-- io.stdout:write(ffi.string(ss))
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-- io.stdout:flush()
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local id2pos, pos2id = shadoworder(tree, shadow, iter)
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eq({}, pos2id) -- not set if not requested
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eq({}, id2pos)
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for i,ipos in pairs(shadow) do
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local p = lib.marktree_lookup_ns(tree, -1, i, false, iter)
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eq(ipos[1], p.pos.row)
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eq(ipos[2], p.pos.col)
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local k = lib.marktree_itr_current(iter)
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eq(ipos[1], k.pos.row)
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eq(ipos[2], k.pos.col, ipos[1])
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lib.marktree_itr_next(tree, iter)
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-- TODO(bfredl): use id2pos to check neighbour?
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-- local k2 = lib.marktree_itr_current(iter)
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end
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for i,ipos in pairs(shadow) do
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lib.marktree_itr_get(tree, ipos[1], ipos[2], iter)
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local k = lib.marktree_itr_current(iter)
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eq(i, tonumber(k.id))
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eq(ipos[1], k.pos.row)
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eq(ipos[2], k.pos.col)
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end
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ok(lib.marktree_itr_first(tree, iter))
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local del = lib.marktree_itr_current(iter)
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lib.marktree_del_itr(tree, iter, false)
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shadow[tonumber(del.id)] = nil
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shadoworder(tree, shadow, iter)
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for _, ci in ipairs({0,-1,1,-2,2,-10,10}) do
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for i = 1,100 do
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lib.marktree_itr_get(tree, i, 50+ci, iter)
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local k = lib.marktree_itr_current(iter)
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local id = tonumber(k.id)
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eq(shadow[id][1], k.pos.row)
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eq(shadow[id][2], k.pos.col)
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lib.marktree_del_itr(tree, iter, false)
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shadow[id] = nil
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end
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lib.marktree_check(tree)
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shadoworder(tree, shadow, iter)
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end
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-- NB: this is quite rudimentary. We rely on
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-- functional tests exercising splicing quite a bit
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lib.marktree_check(tree)
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dosplice(tree, shadow, {2,2}, {0,5}, {1, 2})
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lib.marktree_check(tree)
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shadoworder(tree, shadow, iter)
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dosplice(tree, shadow, {30,2}, {30,5}, {1, 2})
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lib.marktree_check(tree)
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shadoworder(tree, shadow, iter)
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dosplice(tree, shadow, {5,3}, {0,2}, {0, 5})
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shadoworder(tree, shadow, iter)
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lib.marktree_check(tree)
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-- build then burn (HOORAY! HOORAY!)
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while next(shadow) do
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lib.marktree_itr_first(tree, iter)
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-- delete every other key for fun and profit
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while true do
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local k = lib.marktree_itr_current(iter)
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lib.marktree_del_itr(tree, iter, false)
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ok(shadow[tonumber(k.id)] ~= nil)
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shadow[tonumber(k.id)] = nil
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local stat = lib.marktree_itr_next(tree, iter)
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if not stat then
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break
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end
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end
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lib.marktree_check(tree)
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shadoworder(tree, shadow, iter2)
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end
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-- Check iterator validity for 2 specific edge cases:
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-- https://github.com/neovim/neovim/pull/14719
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lib.marktree_clear(tree)
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for i = 1,20 do
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put(tree, i, i, false)
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end
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lib.marktree_itr_get(tree, 10, 10, iter)
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lib.marktree_del_itr(tree, iter, false)
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eq(11, iter[0].node.key[iter[0].i].pos.col)
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lib.marktree_itr_get(tree, 11, 11, iter)
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lib.marktree_del_itr(tree, iter, false)
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eq(12, iter[0].node.key[iter[0].i].pos.col)
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end)
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end)
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