neovim/third-party/libuv/test/test-async-null-cb.c

56 lines
2.0 KiB
C

/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "uv.h"
#include "task.h"
static uv_async_t async_handle;
static uv_check_t check_handle;
static int check_cb_called;
static uv_thread_t thread;
static void thread_cb(void* dummy) {
(void) &dummy;
uv_async_send(&async_handle);
}
static void check_cb(uv_check_t* handle, int status) {
ASSERT(check_cb_called == 0);
uv_close((uv_handle_t*) &async_handle, NULL);
uv_close((uv_handle_t*) &check_handle, NULL);
check_cb_called++;
}
TEST_IMPL(async_null_cb) {
ASSERT(0 == uv_async_init(uv_default_loop(), &async_handle, NULL));
ASSERT(0 == uv_check_init(uv_default_loop(), &check_handle));
ASSERT(0 == uv_check_start(&check_handle, check_cb));
ASSERT(0 == uv_thread_create(&thread, thread_cb, NULL));
ASSERT(0 == uv_run(uv_default_loop(), UV_RUN_DEFAULT));
ASSERT(0 == uv_thread_join(&thread));
ASSERT(1 == check_cb_called);
MAKE_VALGRIND_HAPPY();
return 0;
}