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07b14c8e2e
This is needed specifically for the second signature of add_custom_command, which appends an operation to an existing target. This will prevent the cmake warning CMP0175. Reference: https://cmake.org/cmake/help/latest/policy/CMP0175.html
230 lines
8.7 KiB
CMake
230 lines
8.7 KiB
CMake
# Defines a target that depends on FILES and the files found by globbing
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# when using GLOB_PAT and GLOB_DIRS. The target will rerun if any files it
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# depends on has changed. Which files the target will run the command on
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# depends on the value of TOUCH_STRATEGY.
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#
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# Options:
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#
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# Single value arguments:
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# TARGET - Name of the target
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# COMMAND - Path of the command to be run
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# GLOB_PAT - Glob pattern to use. Only used if GLOB_DIRS is specified
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# TOUCH_STRATEGY - Specify touch strategy, meaning decide how to group files
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# and connect them to a specific touch file.
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#
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# For example, let us say we have file A and B and that we create a touch file
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# for each of them, TA and TB. This would essentially make file A and B
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# independent of each other, meaning that if I change file A and run the
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# target, then the target will only run its commands for file A and ignore
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# file B.
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#
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# Another example: let's say we have file A and B, but now we create only a
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# single touch file T for both of them. This would mean that if I change
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# either file A or B, then the target will run its commands on both A and B.
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# Meaning that even if I only change file A, the target will still run
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# commands on both A and B.
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#
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# The more touch files we create for a target, the fewer commands we'll need
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# to rerun, and by extension, the more time we'll save. Unfortunately, the
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# more touch files we create the more intermediary targets will be created,
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# one for each touch file. This makes listing all targets with
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# `cmake --build build --target help` less useful since each touch file will
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# be listed. The tradeoff that needs to be done here is between performance
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# and "discoverability". As a general guideline: the more popular a target is
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# and the more time it takes to run it, the more granular you want your touch
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# files to be. Conversely, if a target rarely needs to be run or if it's fast,
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# then you should create fewer targets.
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#
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# Possible values for TOUCH_STRATEGY:
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# "SINGLE": create a single touch file for all files.
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# "PER_FILE": create a touch file for each file. Defaults to this if
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# TOUCH_STRATEGY isn't specified.
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# "PER_DIR": create a touch file for each directory.
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#
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# List arguments:
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# FLAGS - List of flags to use after COMMAND
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# FILES - List of files to use COMMAND on. It's possible to combine this
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# with GLOB_PAT and GLOB_DIRS; the files found by globbing will
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# simple be added to FILES
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# GLOB_DIRS - The directories to recursively search for files with extension
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# GLOB_PAT
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# EXCLUDE - List of paths to skip (regex). Works on both directories and
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# files.
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function(add_glob_target)
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cmake_parse_arguments(ARG
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""
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"TARGET;COMMAND;GLOB_PAT;TOUCH_STRATEGY"
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"FLAGS;FILES;GLOB_DIRS;EXCLUDE"
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${ARGN}
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)
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if(NOT ARG_COMMAND)
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add_custom_target(${ARG_TARGET})
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add_custom_command(TARGET ${ARG_TARGET}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E echo "${ARG_TARGET} SKIP: ${ARG_COMMAND} not found")
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return()
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endif()
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foreach(gd ${ARG_GLOB_DIRS})
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file(GLOB_RECURSE globfiles_unnormalized ${PROJECT_SOURCE_DIR}/${gd}/${ARG_GLOB_PAT})
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set(globfiles)
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foreach(f ${globfiles_unnormalized})
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file(TO_CMAKE_PATH "${f}" f)
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list(APPEND globfiles ${f})
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endforeach()
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list(APPEND ARG_FILES ${globfiles})
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endforeach()
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list(APPEND ARG_EXCLUDE runtime/lua/vim/_meta) # only generated files, always ignore
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foreach(exclude_pattern ${ARG_EXCLUDE})
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list(FILTER ARG_FILES EXCLUDE REGEX ${exclude_pattern})
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endforeach()
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if(NOT ARG_TOUCH_STRATEGY)
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set(ARG_TOUCH_STRATEGY PER_FILE)
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endif()
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set(POSSIBLE_TOUCH_STRATEGIES SINGLE PER_FILE PER_DIR)
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if(NOT ARG_TOUCH_STRATEGY IN_LIST POSSIBLE_TOUCH_STRATEGIES)
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message(FATAL_ERROR "Unrecognized value for TOUCH_STRATEGY: ${ARG_TOUCH_STRATEGY}")
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endif()
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if(ARG_TOUCH_STRATEGY STREQUAL SINGLE)
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set(touch_file ${TOUCHES_DIR}/${ARG_TARGET})
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add_custom_command(
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OUTPUT ${touch_file}
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COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
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COMMAND ${ARG_COMMAND} ${ARG_FLAGS} ${ARG_FILES}
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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DEPENDS ${ARG_FILES})
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list(APPEND touch_list ${touch_file})
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elseif(ARG_TOUCH_STRATEGY STREQUAL PER_FILE)
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set(touch_dir ${TOUCHES_DIR}/${ARG_TARGET})
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file(MAKE_DIRECTORY ${touch_dir})
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foreach(f ${ARG_FILES})
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string(REGEX REPLACE "^${PROJECT_SOURCE_DIR}/" "" tf ${f})
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string(REGEX REPLACE "[/.]" "-" tf ${tf})
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set(touch_file ${touch_dir}/${tf})
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add_custom_command(
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OUTPUT ${touch_file}
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COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
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COMMAND ${ARG_COMMAND} ${ARG_FLAGS} ${f}
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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DEPENDS ${f})
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list(APPEND touch_list ${touch_file})
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endforeach()
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elseif(ARG_TOUCH_STRATEGY STREQUAL PER_DIR)
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set(touch_dirs)
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foreach(f ${ARG_FILES})
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get_filename_component(out ${f} DIRECTORY)
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list(APPEND touch_dirs ${out})
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endforeach()
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list(REMOVE_DUPLICATES touch_dirs)
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foreach(touch_dir ${touch_dirs})
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set(relevant_files)
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foreach(f ${ARG_FILES})
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get_filename_component(out ${f} DIRECTORY)
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if(${touch_dir} STREQUAL ${out})
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list(APPEND relevant_files ${f})
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endif()
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endforeach()
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set(td ${TOUCHES_DIR}/${ARG_TARGET})
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file(MAKE_DIRECTORY ${td})
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string(REGEX REPLACE "^${PROJECT_SOURCE_DIR}/" "" tf ${touch_dir})
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string(REGEX REPLACE "[/.]" "-" tf ${tf})
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set(touch_file ${td}/${tf})
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add_custom_command(
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OUTPUT ${touch_file}
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COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
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COMMAND ${ARG_COMMAND} ${ARG_FLAGS} ${relevant_files}
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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DEPENDS ${relevant_files})
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list(APPEND touch_list ${touch_file})
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endforeach()
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endif()
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add_custom_target(${ARG_TARGET} DEPENDS ${touch_list})
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endfunction()
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# A wrapper function that combines add_custom_command and add_custom_target. It
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# essentially models the "make" dependency where a target is only rebuilt if
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# any dependencies have been changed.
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#
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# Important to note is that `DEPENDS` is a bit misleading; it should not only
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# specify dependencies but also the files that are being generated/output
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# files in order to work correctly.
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function(add_target)
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cmake_parse_arguments(ARG
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""
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""
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"COMMAND;DEPENDS;CUSTOM_COMMAND_ARGS"
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${ARGN}
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)
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set(target ${ARGV0})
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set(touch_file ${TOUCHES_DIR}/${target})
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add_custom_command(
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OUTPUT ${touch_file}
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COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
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COMMAND ${CMAKE_COMMAND} -E env "VIMRUNTIME=${NVIM_RUNTIME_DIR}" ${ARG_COMMAND}
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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DEPENDS ${ARG_DEPENDS}
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${ARG_CUSTOM_COMMAND_ARGS})
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add_custom_target(${target} DEPENDS ${touch_file})
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endfunction()
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# Set default build type to BUILD_TYPE.
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#
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# The correct way to specify build type (for example Release) for
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# single-configuration generators (Make and Ninja) is to run
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#
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# cmake -B build -D CMAKE_BUILD_TYPE=Release
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# cmake --build build
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#
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# while for multi-configuration generators (Visual Studio, Xcode and Ninja
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# Multi-Config) is to run
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#
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# cmake -B build
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# cmake --build build --config Release
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#
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# Passing CMAKE_BUILD_TYPE for multi-config generators will not only not be
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# used, but also generate a warning for the user.
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function(set_default_buildtype BUILD_TYPE)
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set(defaultBuildTypes Debug Release MinSizeRel RelWithDebInfo)
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get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(isMultiConfig)
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# Multi-config generators use the first element in
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# CMAKE_CONFIGURATION_TYPES as the default build type
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list(INSERT defaultBuildTypes 0 ${BUILD_TYPE})
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list(REMOVE_DUPLICATES defaultBuildTypes)
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set(CMAKE_CONFIGURATION_TYPES ${defaultBuildTypes} PARENT_SCOPE)
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if(CMAKE_BUILD_TYPE)
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message(WARNING "CMAKE_BUILD_TYPE specified which is ignored on \
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multi-configuration generators. Defaulting to ${BUILD_TYPE} build type.")
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endif()
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else()
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "${defaultBuildTypes}")
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if(NOT CMAKE_BUILD_TYPE)
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message(STATUS "CMAKE_BUILD_TYPE not specified, default is '${BUILD_TYPE}'")
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set(CMAKE_BUILD_TYPE ${BUILD_TYPE} CACHE STRING "Choose the type of build" FORCE)
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else()
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message(STATUS "CMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}")
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endif()
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endif()
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endfunction()
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# Check if a module is available in Lua
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function(check_lua_module LUA_PRG_PATH MODULE RESULT_VAR)
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execute_process(COMMAND ${LUA_PRG_PATH} -l "${MODULE}" -e ""
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RESULT_VARIABLE module_missing)
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if(module_missing)
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set(${RESULT_VAR} FALSE PARENT_SCOPE)
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else()
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set(${RESULT_VAR} TRUE PARENT_SCOPE)
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endif()
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endfunction()
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