neovim/cmake/Util.cmake
Gregory Anders a75ef40f4c
build: set deps default build type to Release (#27495)
Debugging dependencies is rare so a Debug build type is usually not
needed. In cases where it _is_ needed it is easy to rebuild in Debug
mode. But since Release builds are more common, it makes more sense as a
default.

For Neovim itself we stick with a Debug build as a default, since
rebuilding and debugging is done _much_ more frequently than with
dependencies (which we _mostly_ expect to "just work").

Also remove the CMAKE_BUILD_TYPE variable in the Makefile, since this is
set by default in CMake.
2024-02-16 11:56:52 -06:00

207 lines
8.1 KiB
CMake

# Defines a target that depends on FILES and the files found by globbing
# when using GLOB_PAT and GLOB_DIRS. The target will rerun if any files it
# depends on has changed. Which files the target will run the command on
# depends on the value of TOUCH_STRATEGY.
#
# Options:
#
# Single value arguments:
# TARGET - Name of the target
# COMMAND - Path of the command to be run
# GLOB_PAT - Glob pattern to use. Only used if GLOB_DIRS is specified
# TOUCH_STRATEGY - Specify touch strategy, meaning decide how to group files
# and connect them to a specific touch file.
#
# For example, let us say we have file A and B and that we create a touch file
# for each of them, TA and TB. This would essentially make file A and B
# independent of each other, meaning that if I change file A and run the
# target, then the target will only run its commands for file A and ignore
# file B.
#
# Another example: let's say we have file A and B, but now we create only a
# single touch file T for both of them. This would mean that if I change
# either file A or B, then the target will run its commands on both A and B.
# Meaning that even if I only change file A, the target will still run
# commands on both A and B.
#
# The more touch files we create for a target, the fewer commands we'll need
# to rerun, and by extension, the more time we'll save. Unfortunately, the
# more touch files we create the more intermediary targets will be created,
# one for each touch file. This makes listing all targets with
# `cmake --build build --target help` less useful since each touch file will
# be listed. The tradeoff that needs to be done here is between performance
# and "discoverability". As a general guideline: the more popular a target is
# and the more time it takes to run it, the more granular you want your touch
# files to be. Conversely, if a target rarely needs to be run or if it's fast,
# then you should create fewer targets.
#
# Possible values for TOUCH_STRATEGY:
# "SINGLE": create a single touch file for all files.
# "PER_FILE": create a touch file for each file. Defaults to this if
# TOUCH_STRATEGY isn't specified.
# "PER_DIR": create a touch file for each directory.
#
# List arguments:
# FLAGS - List of flags to use after COMMAND
# FILES - List of files to use COMMAND on. It's possible to combine this
# with GLOB_PAT and GLOB_DIRS; the files found by globbing will
# simple be added to FILES
# GLOB_DIRS - The directories to recursively search for files with extension
# GLOB_PAT
# EXCLUDE - List of paths to skip (regex). Works on both directories and
# files.
function(add_glob_target)
cmake_parse_arguments(ARG
""
"TARGET;COMMAND;GLOB_PAT;TOUCH_STRATEGY"
"FLAGS;FILES;GLOB_DIRS;EXCLUDE"
${ARGN}
)
if(NOT ARG_COMMAND)
add_custom_target(${ARG_TARGET})
add_custom_command(TARGET ${ARG_TARGET}
COMMAND ${CMAKE_COMMAND} -E echo "${ARG_TARGET} SKIP: ${ARG_COMMAND} not found")
return()
endif()
foreach(gd ${ARG_GLOB_DIRS})
file(GLOB_RECURSE globfiles_unnormalized ${PROJECT_SOURCE_DIR}/${gd}/${ARG_GLOB_PAT})
set(globfiles)
foreach(f ${globfiles_unnormalized})
file(TO_CMAKE_PATH "${f}" f)
list(APPEND globfiles ${f})
endforeach()
list(APPEND ARG_FILES ${globfiles})
endforeach()
list(APPEND ARG_EXCLUDE runtime/lua/vim/_meta) # only generated files, always ignore
foreach(exclude_pattern ${ARG_EXCLUDE})
list(FILTER ARG_FILES EXCLUDE REGEX ${exclude_pattern})
endforeach()
if(NOT ARG_TOUCH_STRATEGY)
set(ARG_TOUCH_STRATEGY PER_FILE)
endif()
set(POSSIBLE_TOUCH_STRATEGIES SINGLE PER_FILE PER_DIR)
if(NOT ARG_TOUCH_STRATEGY IN_LIST POSSIBLE_TOUCH_STRATEGIES)
message(FATAL_ERROR "Unrecognized value for TOUCH_STRATEGY: ${ARG_TOUCH_STRATEGY}")
endif()
if(ARG_TOUCH_STRATEGY STREQUAL SINGLE)
set(touch_file ${TOUCHES_DIR}/${ARG_TARGET})
add_custom_command(
OUTPUT ${touch_file}
COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
COMMAND ${ARG_COMMAND} ${ARG_FLAGS} ${ARG_FILES}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
DEPENDS ${ARG_FILES})
list(APPEND touch_list ${touch_file})
elseif(ARG_TOUCH_STRATEGY STREQUAL PER_FILE)
set(touch_dir ${TOUCHES_DIR}/${ARG_TARGET})
file(MAKE_DIRECTORY ${touch_dir})
foreach(f ${ARG_FILES})
string(REGEX REPLACE "^${PROJECT_SOURCE_DIR}/" "" tf ${f})
string(REGEX REPLACE "[/.]" "-" tf ${tf})
set(touch_file ${touch_dir}/${tf})
add_custom_command(
OUTPUT ${touch_file}
COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
COMMAND ${ARG_COMMAND} ${ARG_FLAGS} ${f}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
DEPENDS ${f})
list(APPEND touch_list ${touch_file})
endforeach()
elseif(ARG_TOUCH_STRATEGY STREQUAL PER_DIR)
set(touch_dirs)
foreach(f ${ARG_FILES})
get_filename_component(out ${f} DIRECTORY)
list(APPEND touch_dirs ${out})
endforeach()
list(REMOVE_DUPLICATES touch_dirs)
foreach(touch_dir ${touch_dirs})
set(relevant_files)
foreach(f ${ARG_FILES})
get_filename_component(out ${f} DIRECTORY)
if(${touch_dir} STREQUAL ${out})
list(APPEND relevant_files ${f})
endif()
endforeach()
set(td ${TOUCHES_DIR}/${ARG_TARGET})
file(MAKE_DIRECTORY ${td})
string(REGEX REPLACE "^${PROJECT_SOURCE_DIR}/" "" tf ${touch_dir})
string(REGEX REPLACE "[/.]" "-" tf ${tf})
set(touch_file ${td}/${tf})
add_custom_command(
OUTPUT ${touch_file}
COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
COMMAND ${ARG_COMMAND} ${ARG_FLAGS} ${relevant_files}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
DEPENDS ${relevant_files})
list(APPEND touch_list ${touch_file})
endforeach()
endif()
add_custom_target(${ARG_TARGET} DEPENDS ${touch_list})
endfunction()
# Set default build type to BUILD_TYPE. Also limit the list of allowable build
# types to the ones defined in variable allowableBuildTypes.
#
# The correct way to specify build type (for example Release) for
# single-configuration generators (Make and Ninja) is to run
#
# cmake -B build -D CMAKE_BUILD_TYPE=Release
# cmake --build build
#
# while for multi-configuration generators (Visual Studio, Xcode and Ninja
# Multi-Config) is to run
#
# cmake -B build
# cmake --build build --config Release
#
# Passing CMAKE_BUILD_TYPE for multi-config generators will not only not be
# used, but also generate a warning for the user.
function(set_default_buildtype BUILD_TYPE)
set(allowableBuildTypes Debug Release MinSizeRel RelWithDebInfo)
if(NOT BUILD_TYPE IN_LIST allowableBuildTypes)
message(FATAL_ERROR "Invalid build type: ${BUILD_TYPE}")
endif()
get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(isMultiConfig)
# Multi-config generators use the first element in CMAKE_CONFIGURATION_TYPES as the default build type
list(INSERT allowableBuildTypes 0 ${BUILD_TYPE})
list(REMOVE_DUPLICATES allowableBuildTypes)
set(CMAKE_CONFIGURATION_TYPES ${allowableBuildTypes} PARENT_SCOPE)
if(CMAKE_BUILD_TYPE)
message(WARNING "CMAKE_BUILD_TYPE specified which is ignored on \
multi-configuration generators. Defaulting to ${BUILD_TYPE} build type.")
endif()
else()
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "${allowableBuildTypes}")
if(NOT CMAKE_BUILD_TYPE)
message(STATUS "CMAKE_BUILD_TYPE not specified, default is '${BUILD_TYPE}'")
set(CMAKE_BUILD_TYPE ${BUILD_TYPE} CACHE STRING "Choose the type of build" FORCE)
elseif(NOT CMAKE_BUILD_TYPE IN_LIST allowableBuildTypes)
message(FATAL_ERROR "Invalid build type: ${CMAKE_BUILD_TYPE}")
else()
message(STATUS "CMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}")
endif()
endif()
endfunction()
# Check if a module is available in Lua
function(check_lua_module LUA_PRG_PATH MODULE RESULT_VAR)
execute_process(COMMAND ${LUA_PRG_PATH} -l "${MODULE}" -e ""
RESULT_VARIABLE module_missing)
if(module_missing)
set(${RESULT_VAR} FALSE PARENT_SCOPE)
else()
set(${RESULT_VAR} TRUE PARENT_SCOPE)
endif()
endfunction()