neovim/test/functional/ui/screen.lua
luukvbaal e2a91876ac
test(screen): adjust screen state per stylua #31441
Before:
screen:expect({        | screen:expect({
  grid = [[            |   grid = [[
    {10:>!}a        |  |     line ^1                   |
    {7:  }b        |   |     {1:~                        }|*4
    {10:>>}c        |  |   ]], messages={ {
    {7:  }^         |  |     content = { { "\ntest\n[O]k: ", 6, 11 } },
    {1:~          }|*9 |     kind = "confirm"
               |       |   } }
  ]]                   | })
})

After:
screen:expect([[         | screen:expect({
  {10:>!}a            |  |   grid = [[
  {7:  }b            |   |     line ^1                   |
  {10:>>}c            |  |     {1:~                        }|*4
  {7:  }^             |  |   ]],
  {1:~              }|*9 |   messages = { {
                 |       |     content = { { "\ntest\n[O]k: ", 6, 11 } },
]])                      |     kind = "confirm"
                         |   } },
                         | })
2024-12-04 07:31:08 -08:00

1982 lines
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-- This module contains the Screen class, a complete Nvim UI implementation
-- designed for functional testing (verifying screen state, in particular).
--
-- Screen:expect() takes a string representing the expected screen state and an
-- optional set of attribute identifiers for checking highlighted characters.
--
-- Example usage:
--
-- -- Attach a screen to the current Nvim instance.
-- local screen = Screen.new(25, 10)
-- -- Enter insert-mode and type some text.
-- feed('ihello screen')
-- -- Assert the expected screen state.
-- screen:expect([[
-- hello screen^ |
-- {1:~ }|*8
-- {5:-- INSERT --} |
-- ]]) -- <- Last line is stripped
--
-- Since screen updates are received asynchronously, expect() actually specifies
-- the _eventual_ screen state.
--
-- This is how expect() works:
-- * It starts the event loop with a timeout.
-- * Each time it receives an update it checks that against the expected state.
-- * If the expected state matches the current state, the event loop will be
-- stopped and expect() will return.
-- * If the timeout expires, the last match error will be reported and the
-- test will fail.
--
-- The 30 most common highlight groups are predefined, see init_colors() below.
-- In this case "5" is a predefined highlight associated with the set composed of one
-- attribute: bold. Note that since the {5:} markup is not a real part of the
-- screen, the delimiter "|" moved to the right. Also, the highlighting of the
-- NonText markers "~" is visible.
--
-- Tests will often share a group of extra attribute sets to expect(). Those can be
-- defined at the beginning of a test:
--
-- screen:add_extra_attr_ids({
-- [100] = { background = Screen.colors.Plum1, underline = true },
-- [101] = { background = Screen.colors.Red1, bold = true, underline = true },
-- })
--
-- To help write screen tests, see Screen:snapshot_util().
-- To debug screen tests, see Screen:redraw_debug().
local t = require('test.testutil')
local n = require('test.functional.testnvim')()
local busted = require('busted')
local deepcopy = vim.deepcopy
local shallowcopy = t.shallowcopy
local concat_tables = t.concat_tables
local pesc = vim.pesc
local run_session = n.run_session
local eq = t.eq
local dedent = t.dedent
local get_session = n.get_session
local create_callindex = n.create_callindex
local inspect = vim.inspect
local function isempty(v)
return type(v) == 'table' and next(v) == nil
end
--- @class test.functional.ui.screen.Grid
--- @field rows table[][]
--- @field width integer
--- @field height integer
--- @class test.functional.ui.screen
--- @field colors table<string,integer>
--- @field colornames table<integer,string>
--- @field uimeths table<string,function>
--- @field options? table<string,any>
--- @field timeout integer
--- @field win_position table<integer,table<string,integer>>
--- @field float_pos table<integer,table>
--- @field cmdline table<integer,table>
--- @field cmdline_block table[]
--- @field hl_groups table<string,integer>
--- @field messages table<integer,table>
--- @field private _cursor {grid:integer,row:integer,col:integer}
--- @field private _grids table<integer,test.functional.ui.screen.Grid>
--- @field private _grid_win_extmarks table<integer,table>
--- @field private _attr_table table<integer,table>
--- @field private _hl_info table<integer,table>
local Screen = {}
Screen.__index = Screen
local default_timeout_factor = 1
if os.getenv('VALGRIND') then
default_timeout_factor = default_timeout_factor * 3
end
if os.getenv('CI') then
default_timeout_factor = default_timeout_factor * 3
end
local default_screen_timeout = default_timeout_factor * 3500
local function _init_colors()
local session = get_session()
local status, rv = session:request('nvim_get_color_map')
if not status then
error('failed to get color map')
end
local colors = rv --- @type table<string,integer>
local colornames = {} --- @type table<integer,string>
for name, rgb in pairs(colors) do
-- we disregard the case that colornames might not be unique, as
-- this is just a helper to get any canonical name of a color
colornames[rgb] = name
end
Screen.colors = colors
Screen.colornames = colornames
Screen._global_default_attr_ids = {
[1] = { foreground = Screen.colors.Blue1, bold = true },
[2] = { reverse = true },
[3] = { bold = true, reverse = true },
[4] = { background = Screen.colors.LightMagenta },
[5] = { bold = true },
[6] = { foreground = Screen.colors.SeaGreen, bold = true },
[7] = { background = Screen.colors.Gray, foreground = Screen.colors.DarkBlue },
[8] = { foreground = Screen.colors.Brown },
[9] = { background = Screen.colors.Red, foreground = Screen.colors.Grey100 },
[10] = { background = Screen.colors.Yellow },
[11] = {
foreground = Screen.colors.Blue1,
background = Screen.colors.LightMagenta,
bold = true,
},
[12] = { background = Screen.colors.Gray },
[13] = { background = Screen.colors.LightGrey, foreground = Screen.colors.DarkBlue },
[14] = { background = Screen.colors.DarkGray, foreground = Screen.colors.LightGrey },
[15] = { foreground = Screen.colors.Brown, bold = true },
[16] = { foreground = Screen.colors.SlateBlue },
[17] = { background = Screen.colors.LightGrey, foreground = Screen.colors.Black },
[18] = { foreground = Screen.colors.Blue1 },
[19] = { foreground = Screen.colors.Red },
[20] = { background = Screen.colors.Yellow, foreground = Screen.colors.Red },
[21] = { background = Screen.colors.Grey90 },
[22] = { background = Screen.colors.LightBlue },
[23] = { foreground = Screen.colors.Blue1, background = Screen.colors.LightCyan, bold = true },
[24] = { background = Screen.colors.LightGrey, underline = true },
[25] = { foreground = Screen.colors.Cyan4 },
[26] = { foreground = Screen.colors.Fuchsia },
[27] = { background = Screen.colors.Red, bold = true },
[28] = { foreground = Screen.colors.SlateBlue, underline = true },
[29] = { foreground = Screen.colors.SlateBlue, bold = true },
[30] = { background = Screen.colors.Red },
}
end
--- @class test.functional.ui.screen.Opts
--- @field ext_linegrid? boolean
--- @field ext_multigrid? boolean
--- @field ext_newgrid? boolean
--- @field ext_popupmenu? boolean
--- @field ext_wildmenu? boolean
--- @field rgb? boolean
--- @field _debug_float? boolean
--- @param width? integer
--- @param height? integer
--- @param options? test.functional.ui.screen.Opts
--- @param session? test.Session|false
--- @return test.functional.ui.screen
function Screen.new(width, height, options, session)
if not Screen.colors then
_init_colors()
end
options = options or {}
if options.ext_linegrid == nil then
options.ext_linegrid = true
end
local self = setmetatable({
timeout = default_screen_timeout,
title = '',
icon = '',
bell = false,
update_menu = false,
visual_bell = false,
suspended = false,
mode = 'normal',
options = {},
pwd = '',
popupmenu = nil,
cmdline = {},
cmdline_block = {},
wildmenu_items = nil,
wildmenu_selected = nil,
win_position = {},
win_viewport = {},
win_viewport_margins = {},
float_pos = {},
msg_grid = nil,
msg_grid_pos = nil,
_session = nil,
rpc_async = false,
messages = {},
msg_history = {},
showmode = {},
showcmd = {},
ruler = {},
hl_groups = {},
_default_attr_ids = nil,
mouse_enabled = true,
_attrs = {},
_hl_info = { [0] = {} },
_attr_table = { [0] = { {}, {} } },
_clear_attrs = nil,
_new_attrs = false,
_width = width or 53,
_height = height or 14,
_options = options,
_grids = {},
_grid_win_extmarks = {},
_cursor = {
grid = 1,
row = 1,
col = 1,
},
_busy = false,
}, Screen)
local function ui(method, ...)
if self.rpc_async then
self._session:notify('nvim_ui_' .. method, ...)
else
local status, rv = self._session:request('nvim_ui_' .. method, ...)
if not status then
error(rv[2])
end
end
end
self.uimeths = create_callindex(ui)
-- session is often nil, which implies the default session
if session ~= false then
self:attach(session)
end
return self
end
function Screen:set_default_attr_ids(attr_ids)
self._default_attr_ids = attr_ids
self._attrs_overridden = true
end
function Screen:add_extra_attr_ids(extra_attr_ids)
local attr_ids = vim.deepcopy(Screen._global_default_attr_ids)
for id, attr in pairs(extra_attr_ids) do
if type(id) == 'number' and id < 100 then
error('extra attr ids should be at least 100 or be strings')
end
attr_ids[id] = attr
end
self._default_attr_ids = attr_ids
end
function Screen:get_default_attr_ids()
return deepcopy(self._default_attr_ids)
end
function Screen:set_rgb_cterm(val)
self._rgb_cterm = val
end
--- @param session? test.Session
function Screen:attach(session)
session = session or get_session()
local options = self._options
if options.ext_linegrid == nil then
options.ext_linegrid = true
end
self._session = session
self._options = options
self._clear_attrs = (not options.ext_linegrid) and {} or nil
self:_handle_resize(self._width, self._height)
self.uimeths.attach(self._width, self._height, options)
if self._options.rgb == nil then
-- nvim defaults to rgb=true internally,
-- simplify test code by doing the same.
self._options.rgb = true
end
if self._options.ext_multigrid then
self._options.ext_linegrid = true
end
if self._default_attr_ids == nil then
self._default_attr_ids = Screen._global_default_attr_ids
end
end
function Screen:detach()
self.uimeths.detach()
self._session = nil
end
function Screen:try_resize(columns, rows)
self._width = columns
self._height = rows
self.uimeths.try_resize(columns, rows)
end
function Screen:try_resize_grid(grid, columns, rows)
self.uimeths.try_resize_grid(grid, columns, rows)
end
--- @param option 'ext_linegrid'|'ext_multigrid'|'ext_popupmenu'|'ext_wildmenu'|'rgb'
--- @param value boolean
function Screen:set_option(option, value)
self.uimeths.set_option(option, value)
--- @diagnostic disable-next-line:no-unknown
self._options[option] = value
end
-- canonical order of ext keys, used to generate asserts
local ext_keys = {
'popupmenu',
'cmdline',
'cmdline_block',
'wildmenu_items',
'wildmenu_pos',
'messages',
'msg_history',
'showmode',
'showcmd',
'ruler',
'float_pos',
'win_viewport',
'win_viewport_margins',
}
local expect_keys = {
grid = true,
attr_ids = true,
condition = true,
mouse_enabled = true,
any = true,
mode = true,
unchanged = true,
intermediate = true,
reset = true,
timeout = true,
request_cb = true,
hl_groups = true,
extmarks = true,
}
for _, v in ipairs(ext_keys) do
expect_keys[v] = true
end
--- @class test.function.ui.screen.Expect
---
--- Expected screen state (string). Each line represents a screen
--- row. Last character of each row (typically "|") is stripped.
--- Common indentation is stripped.
--- "{MATCH:x}" in a line is matched against Lua pattern `x`.
--- "*n" at the end of a line means it repeats `n` times.
--- @field grid? string
---
--- Expected text attributes. Screen rows are transformed according
--- to this table, as follows: each substring S composed of
--- characters having the same attributes will be substituted by
--- "{K:S}", where K is a key in `attr_ids`. Any unexpected
--- attributes in the final state are an error.
--- Use an empty table for a text-only (no attributes) expectation.
--- Use screen:set_default_attr_ids() to define attributes for many
--- expect() calls.
--- @field attr_ids? table<integer,table<string,any>>
---
--- Expected win_extmarks accumulated for the grids. For each grid,
--- the win_extmark messages are accumulated into an array.
--- @field extmarks? table<integer,table>
---
--- Function asserting some arbitrary condition. Return value is
--- ignored, throw an error (use eq() or similar) to signal failure.
--- @field condition? fun()
---
--- Lua pattern string expected to match a screen line. NB: the
--- following chars are magic characters
--- ( ) . % + - * ? [ ^ $
--- and must be escaped with a preceding % for a literal match.
--- @field any? string
---
--- Expected mode as signaled by "mode_change" event
--- @field mode? string
---
--- Test that the screen state is unchanged since the previous
--- expect(...). Any flush event resulting in a different state is
--- considered an error. Not observing any events until timeout
--- is acceptable.
--- @field unchanged? boolean
---
--- Test that the final state is the same as the previous expect,
--- but expect an intermediate state that is different. If possible
--- it is better to use an explicit screen:expect(...) for this
--- intermediate state.
--- @field intermediate? boolean
---
--- Reset the state internal to the test Screen before starting to
--- receive updates. This should be used after command("redraw!")
--- or some other mechanism that will invoke "redraw!", to check
--- that all screen state is transmitted again. This includes
--- state related to ext_ features as mentioned below.
--- @field reset? boolean
---
--- maximum time that will be waited until the expected state is
--- seen (or maximum time to observe an incorrect change when
--- `unchanged` flag is used)
--- @field timeout? integer
---
--- @field mouse_enabled? boolean
---
--- @field win_viewport? table<integer,table<string,integer>>
--- @field float_pos? [integer,integer]
--- @field hl_groups? table<string,integer>
---
--- The following keys should be used to expect the state of various ext_
--- features. Note that an absent key will assert that the item is currently
--- NOT present on the screen, also when positional form is used.
---
--- Expected ext_popupmenu state,
--- @field popupmenu? table
---
--- Expected ext_cmdline state, as an array of cmdlines of
--- different level.
--- @field cmdline? table
---
--- Expected ext_cmdline block (for function definitions)
--- @field cmdline_block? table
---
--- items for ext_wildmenu
--- @field wildmenu_items? table
---
--- position for ext_wildmenu
--- @field wildmenu_pos? table
--- Asserts that the screen state eventually matches an expected state.
---
--- Can be called with positional args:
--- screen:expect(grid, [attr_ids])
--- screen:expect(condition)
--- or keyword args (supports more options):
--- screen:expect({ grid=[[...]], cmdline={...}, condition=function() ... end })
---
--- @param expected string|function|test.function.ui.screen.Expect
--- @param attr_ids? table<integer,table<string,any>>
function Screen:expect(expected, attr_ids, ...)
--- @type string, fun()
local grid, condition
assert(next({ ... }) == nil, 'invalid args to expect()')
if type(expected) == 'table' then
assert(attr_ids == nil)
for k, _ in
pairs(expected --[[@as table<string,any>]])
do
if not expect_keys[k] then
error("Screen:expect: Unknown keyword argument '" .. k .. "'")
end
end
grid = expected.grid
attr_ids = expected.attr_ids
condition = expected.condition
assert(expected.any == nil or grid == nil)
elseif type(expected) == 'string' then
grid = expected
expected = {}
elseif type(expected) == 'function' then
assert(attr_ids == nil)
condition = expected
expected = {}
else
assert(false)
end
local expected_rows = {} --- @type string[]
if grid then
-- Remove the last line and dedent. Note that gsub returns more then one
-- value.
grid = dedent(grid:gsub('\n[ ]+$', ''), 0)
for row in grid:gmatch('[^\n]+') do
table.insert(expected_rows, row)
end
end
local attr_state = {
ids = attr_ids or self._default_attr_ids,
}
if isempty(attr_ids) then
attr_state.ids = nil
end
if self._options.ext_linegrid then
attr_state.id_to_index = self:linegrid_check_attrs(attr_state.ids or {})
end
self._new_attrs = false
self:_wait(function()
if condition then
--- @type boolean, string
local status, res = pcall(condition)
if not status then
return tostring(res)
end
end
if self._options.ext_linegrid and self._new_attrs then
attr_state.id_to_index = self:linegrid_check_attrs(attr_state.ids or {})
end
local actual_rows
if expected.any or grid then
actual_rows = self:render(not expected.any, attr_state)
end
if expected.any then
-- Search for `any` anywhere in the screen lines.
local actual_screen_str = table.concat(actual_rows, '\n')
if not actual_screen_str:find(expected.any) then
return (
'Failed to match any screen lines.\n'
.. 'Expected (anywhere): "'
.. expected.any
.. '"\n'
.. 'Actual:\n |'
.. table.concat(actual_rows, '\n |')
.. '\n\n'
)
end
end
if grid then
for i, row in ipairs(expected_rows) do
local count --- @type integer?
row, count = row:match('^(.*%|)%*(%d+)$')
if row then
count = tonumber(count)
table.remove(expected_rows, i)
for _ = 1, count do
table.insert(expected_rows, i, row)
end
end
end
local err_msg = nil
-- `expected` must match the screen lines exactly.
if #actual_rows ~= #expected_rows then
err_msg = 'Expected screen height '
.. #expected_rows
.. ' differs from actual height '
.. #actual_rows
.. '.'
end
local msg_expected_rows = shallowcopy(expected_rows)
local msg_actual_rows = shallowcopy(actual_rows)
for i, row in ipairs(expected_rows) do
local pat = nil --- @type string?
if actual_rows[i] and row ~= actual_rows[i] then
local after = row
while true do
local s, e, m = after:find('{MATCH:(.-)}')
if not s then
pat = pat and (pat .. pesc(after))
break
end
--- @type string
pat = (pat or '') .. pesc(after:sub(1, s - 1)) .. m
after = after:sub(e + 1)
end
end
if row ~= actual_rows[i] and (not pat or not actual_rows[i]:match(pat)) then
msg_expected_rows[i] = '*' .. msg_expected_rows[i]
if i <= #actual_rows then
msg_actual_rows[i] = '*' .. msg_actual_rows[i]
end
if err_msg == nil then
err_msg = 'Row ' .. tostring(i) .. ' did not match.'
end
end
end
if err_msg ~= nil then
return (
err_msg
.. '\nExpected:\n |'
.. table.concat(msg_expected_rows, '\n |')
.. '\n'
.. 'Actual:\n |'
.. table.concat(msg_actual_rows, '\n |')
.. '\n\n'
.. [[
To print the expect() call that would assert the current screen state, use
screen:snapshot_util(). In case of non-deterministic failures, use
screen:redraw_debug() to show all intermediate screen states.]]
)
end
end
-- UI extensions. The default expectations should cover the case of
-- the ext_ feature being disabled, or the feature currently not activated
-- (e.g. no external cmdline visible). Some extensions require
-- preprocessing to represent highlights in a reproducible way.
local extstate = self:_extstate_repr(attr_state)
if expected.mode ~= nil then
extstate.mode = self.mode
end
if expected.mouse_enabled ~= nil then
extstate.mouse_enabled = self.mouse_enabled
end
if expected.win_viewport == nil then
extstate.win_viewport = nil
end
if expected.win_viewport_margins == nil then
extstate.win_viewport_margins = nil
end
if expected.float_pos then
expected.float_pos = deepcopy(expected.float_pos)
for _, v in pairs(expected.float_pos) do
if not v.external and v[7] == nil then
v[7] = 50
end
end
end
-- Convert assertion errors into invalid screen state descriptions.
for _, k in ipairs(concat_tables(ext_keys, { 'mode', 'mouse_enabled' })) do
-- Empty states are considered the default and need not be mentioned.
if not (expected[k] == nil and isempty(extstate[k])) then
local status, res = pcall(eq, expected[k], extstate[k], k)
if not status then
return (
tostring(res)
.. '\nHint: full state of "'
.. k
.. '":\n '
.. inspect(extstate[k])
)
end
end
end
if expected.hl_groups ~= nil then
for name, id in pairs(expected.hl_groups) do
local expected_hl = attr_state.ids[id]
local actual_hl = self._attr_table[self.hl_groups[name]][(self._options.rgb and 1) or 2]
local status, res = pcall(eq, expected_hl, actual_hl, 'highlight ' .. name)
if not status then
return tostring(res)
end
end
end
if expected.extmarks ~= nil then
for gridid, expected_marks in pairs(expected.extmarks) do
local stored_marks = self._grid_win_extmarks[gridid]
if stored_marks == nil then
return 'no win_extmark for grid ' .. tostring(gridid)
end
local status, res =
pcall(eq, expected_marks, stored_marks, 'extmarks for grid ' .. tostring(gridid))
if not status then
return tostring(res)
end
end
for gridid, _ in pairs(self._grid_win_extmarks) do
local expected_marks = expected.extmarks[gridid]
if expected_marks == nil then
return 'unexpected win_extmark for grid ' .. tostring(gridid)
end
end
end
end, expected)
end
function Screen:expect_unchanged(intermediate, waittime_ms)
-- Collect the current screen state.
local kwargs = self:get_snapshot()
if intermediate then
kwargs.intermediate = true
else
kwargs.unchanged = true
end
kwargs.timeout = waittime_ms
-- Check that screen state does not change.
self:expect(kwargs)
end
--- @private
--- @param check fun(): string
--- @param flags table<string,any>
function Screen:_wait(check, flags)
local err --- @type string?
local checked = false
local success_seen = false
local failure_after_success = false
local did_flush = true
local warn_immediate = not (flags.unchanged or flags.intermediate)
if flags.intermediate and flags.unchanged then
error("Choose only one of 'intermediate' and 'unchanged', not both")
end
if flags.reset then
-- throw away all state, we expect it to be retransmitted
self:_reset()
end
-- Maximum timeout, after which a incorrect state will be regarded as a
-- failure
local timeout = flags.timeout or self.timeout
-- Minimal timeout before the loop is allowed to be stopped so we
-- always do some check for failure after success.
local minimal_timeout = default_timeout_factor * 2
local immediate_seen, intermediate_seen = false, false
if not check() then
minimal_timeout = default_timeout_factor * 20
immediate_seen = true
end
-- For an "unchanged" test, flags.timeout is the time during which the state
-- must not change, so always wait this full time.
if flags.unchanged then
minimal_timeout = flags.timeout or default_timeout_factor * 20
end
assert(timeout >= minimal_timeout)
local did_minimal_timeout = false
local function notification_cb(method, args)
assert(
method == 'redraw',
string.format('notification_cb: unexpected method (%s, args=%s)', method, inspect(args))
)
did_flush = self:_redraw(args)
if not did_flush then
return
end
err = check()
checked = true
if err and immediate_seen then
intermediate_seen = true
end
if not err and (not flags.intermediate or intermediate_seen) then
success_seen = true
if did_minimal_timeout then
self._session:stop()
end
elseif err and success_seen and #args > 0 then
success_seen = false
failure_after_success = true
-- print(inspect(args))
end
return true
end
local eof = run_session(self._session, flags.request_cb, notification_cb, nil, minimal_timeout)
if not did_flush then
if eof then
err = 'no flush received'
end
elseif not checked then
err = check()
if not err and flags.unchanged then
-- expecting NO screen change: use a shorter timeout
success_seen = true
end
end
if not success_seen and not eof then
did_minimal_timeout = true
eof =
run_session(self._session, flags.request_cb, notification_cb, nil, timeout - minimal_timeout)
if not did_flush then
err = 'no flush received'
end
end
local did_warn = false
if warn_immediate and immediate_seen then
print([[
warning: Screen test succeeded immediately. Try to avoid this unless the
purpose of the test really requires it.]])
if intermediate_seen then
print([[
There are intermediate states between the two identical expects.
Use screen:snapshot_util() or screen:redraw_debug() to find them, and add them
to the test if they make sense.
]])
else
print([[If necessary, silence this warning with 'unchanged' argument of screen:expect.]])
end
did_warn = true
end
if failure_after_success then
print([[
warning: Screen changes were received after the expected state. This indicates
indeterminism in the test. Try adding screen:expect(...) (or poke_eventloop())
between asynchronous (feed(), nvim_input()) and synchronous API calls.
- Use screen:redraw_debug() to investigate; it may find relevant intermediate
states that should be added to the test to make it more robust.
- If the purpose of the test is to assert state after some user input sent
with feed(), adding screen:expect() before the feed() will help to ensure
the input is sent when Nvim is in a predictable state. This is preferable
to poke_eventloop(), for being closer to real user interaction.
- poke_eventloop() can trigger redraws and thus generate more indeterminism.
Try removing poke_eventloop().
]])
did_warn = true
end
if err then
if eof then
err = err .. '\n\n' .. eof[2]
end
busted.fail(err .. '\n\nSnapshot:\n' .. self:_print_snapshot(), 3)
elseif did_warn then
if eof then
print(eof[2])
end
local tb = debug.traceback()
local index = string.find(tb, '\n%s*%[C]')
print(string.sub(tb, 1, index))
end
if flags.intermediate then
assert(intermediate_seen, 'expected intermediate screen state before final screen state')
elseif flags.unchanged then
assert(not intermediate_seen, 'expected screen state to be unchanged')
end
end
function Screen:sleep(ms, request_cb)
local function notification_cb(method, args)
assert(method == 'redraw')
self:_redraw(args)
end
run_session(self._session, request_cb, notification_cb, nil, ms)
end
--- @private
--- @param updates {[1]:string, [integer]:any[]}[]
function Screen:_redraw(updates)
local did_flush = false
for k, update in ipairs(updates) do
-- print('--', inspect(update))
local method = update[1]
for i = 2, #update do
local handler_name = '_handle_' .. method
--- @type function
local handler = self[handler_name]
assert(handler ~= nil, 'missing handler: Screen:' .. handler_name)
local status, res = pcall(handler, self, unpack(update[i]))
if not status then
error(
handler_name
.. ' failed'
.. '\n payload: '
.. inspect(update)
.. '\n error: '
.. tostring(res)
)
end
end
if k == #updates and method == 'flush' then
did_flush = true
end
end
return did_flush
end
function Screen:_handle_resize(width, height)
self:_handle_grid_resize(1, width, height)
self._scroll_region = {
top = 1,
bot = height,
left = 1,
right = width,
}
self._grid = self._grids[1]
end
local function min(x, y)
if x < y then
return x
else
return y
end
end
function Screen:_handle_grid_resize(grid, width, height)
local rows = {}
for _ = 1, height do
local cols = {}
for _ = 1, width do
table.insert(cols, { text = ' ', attrs = self._clear_attrs, hl_id = 0 })
end
table.insert(rows, cols)
end
if grid > 1 and self._grids[grid] ~= nil then
local old = self._grids[grid]
for i = 1, min(height, old.height) do
for j = 1, min(width, old.width) do
rows[i][j] = old.rows[i][j]
end
end
end
if self._cursor.grid == grid then
self._cursor.row = 1 -- -1 ?
self._cursor.col = 1
end
self._grids[grid] = {
rows = rows,
width = width,
height = height,
}
end
function Screen:_handle_msg_set_pos(grid, row, scrolled, char)
self.msg_grid = grid
self.msg_grid_pos = row
self.msg_scrolled = scrolled
self.msg_sep_char = char
end
function Screen:_handle_flush() end
function Screen:_reset()
-- TODO: generalize to multigrid later
self:_handle_grid_clear(1)
-- TODO: share with initialization, so it generalizes?
self.popupmenu = nil
self.cmdline = {}
self.cmdline_block = {}
self.wildmenu_items = nil
self.wildmenu_pos = nil
self._grid_win_extmarks = {}
end
--- @param cursor_style_enabled boolean
--- @param mode_info table[]
function Screen:_handle_mode_info_set(cursor_style_enabled, mode_info)
self._cursor_style_enabled = cursor_style_enabled
for _, item in pairs(mode_info) do
-- attr IDs are not stable, but their value should be
if item.attr_id ~= nil then
item.attr = self._attr_table[item.attr_id][1]
item.attr_id = nil
end
if item.attr_id_lm ~= nil then
item.attr_lm = self._attr_table[item.attr_id_lm][1]
item.attr_id_lm = nil
end
end
self._mode_info = mode_info
end
function Screen:_handle_clear()
-- the first implemented UI protocol clients (python-gui and builitin TUI)
-- allowed the cleared region to be restricted by setting the scroll region.
-- this was never used by nvim tough, and not documented and implemented by
-- newer clients, to check we remain compatible with both kind of clients,
-- ensure the scroll region is in a reset state.
local expected_region = {
top = 1,
bot = self._grid.height,
left = 1,
right = self._grid.width,
}
eq(expected_region, self._scroll_region)
self:_handle_grid_clear(1)
end
function Screen:_handle_grid_clear(grid)
self:_clear_block(self._grids[grid], 1, self._grids[grid].height, 1, self._grids[grid].width)
end
function Screen:_handle_grid_destroy(grid)
self._grids[grid] = nil
if self._options.ext_multigrid then
self.win_position[grid] = nil
self.win_viewport[grid] = nil
self.win_viewport_margins[grid] = nil
end
end
function Screen:_handle_eol_clear()
local row, col = self._cursor.row, self._cursor.col
self:_clear_block(self._grid, row, row, col, self._grid.width)
end
function Screen:_handle_cursor_goto(row, col)
self._cursor.row = row + 1
self._cursor.col = col + 1
end
function Screen:_handle_grid_cursor_goto(grid, row, col)
self._cursor.grid = grid
assert(row >= 0 and col >= 0)
self._cursor.row = row + 1
self._cursor.col = col + 1
end
function Screen:_handle_win_pos(grid, win, startrow, startcol, width, height)
self.win_position[grid] = {
win = win,
startrow = startrow,
startcol = startcol,
width = width,
height = height,
}
self.float_pos[grid] = nil
end
function Screen:_handle_win_viewport(
grid,
win,
topline,
botline,
curline,
curcol,
linecount,
scroll_delta
)
-- accumulate scroll delta
local last_scroll_delta = self.win_viewport[grid] and self.win_viewport[grid].sum_scroll_delta
or 0
self.win_viewport[grid] = {
win = win,
topline = topline,
botline = botline,
curline = curline,
curcol = curcol,
linecount = linecount,
sum_scroll_delta = scroll_delta + last_scroll_delta,
}
end
function Screen:_handle_win_viewport_margins(grid, win, top, bottom, left, right)
self.win_viewport_margins[grid] = {
win = win,
top = top,
bottom = bottom,
left = left,
right = right,
}
end
function Screen:_handle_win_float_pos(grid, ...)
self.win_position[grid] = nil
self.float_pos[grid] = { ... }
end
function Screen:_handle_win_external_pos(grid)
self.win_position[grid] = nil
self.float_pos[grid] = { external = true }
end
function Screen:_handle_win_hide(grid)
self.win_position[grid] = nil
self.float_pos[grid] = nil
end
function Screen:_handle_win_close(grid)
self.float_pos[grid] = nil
end
function Screen:_handle_win_extmark(grid, ...)
if self._grid_win_extmarks[grid] == nil then
self._grid_win_extmarks[grid] = {}
end
table.insert(self._grid_win_extmarks[grid], { ... })
end
function Screen:_handle_busy_start()
self._busy = true
end
function Screen:_handle_busy_stop()
self._busy = false
end
function Screen:_handle_mouse_on()
self.mouse_enabled = true
end
function Screen:_handle_mouse_off()
self.mouse_enabled = false
end
function Screen:_handle_mode_change(mode, idx)
assert(mode == self._mode_info[idx + 1].name)
self.mode = mode
end
function Screen:_handle_set_scroll_region(top, bot, left, right)
self._scroll_region.top = top + 1
self._scroll_region.bot = bot + 1
self._scroll_region.left = left + 1
self._scroll_region.right = right + 1
end
function Screen:_handle_scroll(count)
local top = self._scroll_region.top
local bot = self._scroll_region.bot
local left = self._scroll_region.left
local right = self._scroll_region.right
self:_handle_grid_scroll(1, top - 1, bot, left - 1, right, count, 0)
end
--- @param g any
--- @param top integer
--- @param bot integer
--- @param left integer
--- @param right integer
--- @param rows integer
--- @param cols integer
function Screen:_handle_grid_scroll(g, top, bot, left, right, rows, cols)
top = top + 1
left = left + 1
assert(cols == 0)
local grid = self._grids[g]
--- @type integer, integer, integer
local start, stop, step
if rows > 0 then
start = top
stop = bot - rows
step = 1
else
start = bot
stop = top - rows
step = -1
end
-- shift scroll region
for i = start, stop, step do
local target = grid.rows[i]
local source = grid.rows[i + rows]
for j = left, right do
target[j].text = source[j].text
target[j].attrs = source[j].attrs
target[j].hl_id = source[j].hl_id
end
end
-- clear invalid rows
for i = stop + step, stop + rows, step do
self:_clear_row_section(grid, i, left, right, true)
end
end
function Screen:_handle_hl_attr_define(id, rgb_attrs, cterm_attrs, info)
self._attr_table[id] = { rgb_attrs, cterm_attrs }
self._hl_info[id] = info
self._new_attrs = true
end
--- @param name string
--- @param id integer
function Screen:_handle_hl_group_set(name, id)
self.hl_groups[name] = id
end
function Screen:get_hl(val)
if self._options.ext_newgrid then
return self._attr_table[val][1]
end
return val
end
function Screen:_handle_highlight_set(attrs)
self._attrs = attrs
end
function Screen:_handle_put(str)
assert(not self._options.ext_linegrid)
local cell = self._grid.rows[self._cursor.row][self._cursor.col]
cell.text = str
cell.attrs = self._attrs
cell.hl_id = -1
self._cursor.col = self._cursor.col + 1
end
--- @param grid integer
--- @param row integer
--- @param col integer
--- @param items integer[][]
function Screen:_handle_grid_line(grid, row, col, items)
assert(self._options.ext_linegrid)
assert(#items > 0)
local line = self._grids[grid].rows[row + 1]
local colpos = col + 1
local hl_id = 0
for _, item in ipairs(items) do
local text, hl_id_cell, count = item[1], item[2], item[3]
if hl_id_cell ~= nil then
hl_id = hl_id_cell
end
for _ = 1, (count or 1) do
local cell = line[colpos]
cell.text = text
cell.hl_id = hl_id
colpos = colpos + 1
end
end
end
function Screen:_handle_bell()
self.bell = true
end
function Screen:_handle_visual_bell()
self.visual_bell = true
end
function Screen:_handle_default_colors_set(rgb_fg, rgb_bg, rgb_sp, cterm_fg, cterm_bg)
self.default_colors = {
rgb_fg = rgb_fg,
rgb_bg = rgb_bg,
rgb_sp = rgb_sp,
cterm_fg = cterm_fg,
cterm_bg = cterm_bg,
}
end
function Screen:_handle_update_fg(fg)
self._fg = fg
end
function Screen:_handle_update_bg(bg)
self._bg = bg
end
function Screen:_handle_update_sp(sp)
self._sp = sp
end
function Screen:_handle_suspend()
self.suspended = true
end
function Screen:_handle_update_menu()
self.update_menu = true
end
function Screen:_handle_set_title(title)
self.title = title
end
function Screen:_handle_set_icon(icon)
self.icon = icon
end
function Screen:_handle_option_set(name, value)
self.options[name] = value
end
function Screen:_handle_chdir(path)
self.pwd = vim.fs.normalize(path, { expand_env = false })
end
function Screen:_handle_popupmenu_show(items, selected, row, col, grid)
self.popupmenu = { items = items, pos = selected, anchor = { grid, row, col } }
end
function Screen:_handle_popupmenu_select(selected)
self.popupmenu.pos = selected
end
function Screen:_handle_popupmenu_hide()
self.popupmenu = nil
end
function Screen:_handle_cmdline_show(content, pos, firstc, prompt, indent, level)
if firstc == '' then
firstc = nil
end
if prompt == '' then
prompt = nil
end
if indent == 0 then
indent = nil
end
-- check position is valid #10000
local len = 0
for _, chunk in ipairs(content) do
len = len + string.len(chunk[2])
end
assert(pos <= len)
self.cmdline[level] = {
content = content,
pos = pos,
firstc = firstc,
prompt = prompt,
indent = indent,
}
end
function Screen:_handle_cmdline_hide(level)
self.cmdline[level] = nil
end
function Screen:_handle_cmdline_special_char(char, shift, level)
-- cleared by next cmdline_show on the same level
self.cmdline[level].special = { char, shift }
end
function Screen:_handle_cmdline_pos(pos, level)
self.cmdline[level].pos = pos
end
function Screen:_handle_cmdline_block_show(block)
self.cmdline_block = block
end
function Screen:_handle_cmdline_block_append(item)
self.cmdline_block[#self.cmdline_block + 1] = item
end
function Screen:_handle_cmdline_block_hide()
self.cmdline_block = {}
end
function Screen:_handle_wildmenu_show(items)
self.wildmenu_items = items
end
function Screen:_handle_wildmenu_select(pos)
self.wildmenu_pos = pos
end
function Screen:_handle_wildmenu_hide()
self.wildmenu_items, self.wildmenu_pos = nil, nil
end
function Screen:_handle_msg_show(kind, chunks, replace_last)
local pos = #self.messages
if not replace_last or pos == 0 then
pos = pos + 1
end
self.messages[pos] = { kind = kind, content = chunks }
end
function Screen:_handle_msg_clear()
self.messages = {}
end
function Screen:_handle_msg_showcmd(msg)
self.showcmd = msg
end
function Screen:_handle_msg_showmode(msg)
self.showmode = msg
end
function Screen:_handle_msg_ruler(msg)
self.ruler = msg
end
function Screen:_handle_msg_history_show(entries)
self.msg_history = entries
end
function Screen:_handle_msg_history_clear()
self.msg_history = {}
end
function Screen:_clear_block(grid, top, bot, left, right)
for i = top, bot do
self:_clear_row_section(grid, i, left, right)
end
end
function Screen:_clear_row_section(grid, rownum, startcol, stopcol, invalid)
local row = grid.rows[rownum]
for i = startcol, stopcol do
row[i].text = (invalid and '<EFBFBD>' or ' ')
row[i].attrs = self._clear_attrs
row[i].hl_id = 0
end
end
function Screen:_row_repr(gridnr, rownr, attr_state, cursor)
local rv = {}
local current_attr_id
local i = 1
local has_windows = self._options.ext_multigrid and gridnr == 1
local row = self._grids[gridnr].rows[rownr]
if has_windows and self.msg_grid and self.msg_grid_pos < rownr then
return '[' .. self.msg_grid .. ':' .. string.rep('-', #row) .. ']'
end
while i <= #row do
local did_window = false
if has_windows then
for id, pos in pairs(self.win_position) do
if
i - 1 == pos.startcol
and pos.startrow <= rownr - 1
and rownr - 1 < pos.startrow + pos.height
then
if current_attr_id then
-- close current attribute bracket
table.insert(rv, '}')
current_attr_id = nil
end
table.insert(rv, '[' .. id .. ':' .. string.rep('-', pos.width) .. ']')
i = i + pos.width
did_window = true
end
end
end
if not did_window then
local attr_id = self:_get_attr_id(attr_state, row[i].attrs, row[i].hl_id)
if current_attr_id and attr_id ~= current_attr_id then
-- close current attribute bracket
table.insert(rv, '}')
current_attr_id = nil
end
if not current_attr_id and attr_id then
-- open a new attribute bracket
table.insert(rv, '{' .. attr_id .. ':')
current_attr_id = attr_id
end
if not self._busy and cursor and self._cursor.col == i then
table.insert(rv, '^')
end
table.insert(rv, row[i].text)
i = i + 1
end
end
if current_attr_id then
table.insert(rv, '}')
end
-- return the line representation, but remove empty attribute brackets and
-- trailing whitespace
return table.concat(rv, '') --:gsub('%s+$', '')
end
function Screen:_extstate_repr(attr_state)
local cmdline = {}
for i, entry in pairs(self.cmdline) do
entry = shallowcopy(entry)
entry.content = self:_chunks_repr(entry.content, attr_state)
cmdline[i] = entry
end
local cmdline_block = {}
for i, entry in ipairs(self.cmdline_block) do
cmdline_block[i] = self:_chunks_repr(entry, attr_state)
end
local messages = {}
for i, entry in ipairs(self.messages) do
messages[i] = { kind = entry.kind, content = self:_chunks_repr(entry.content, attr_state) }
end
local msg_history = {}
for i, entry in ipairs(self.msg_history) do
msg_history[i] = { kind = entry[1], content = self:_chunks_repr(entry[2], attr_state) }
end
local win_viewport = (next(self.win_viewport) and self.win_viewport) or nil
local win_viewport_margins = (next(self.win_viewport_margins) and self.win_viewport_margins)
or nil
return {
popupmenu = self.popupmenu,
cmdline = cmdline,
cmdline_block = cmdline_block,
wildmenu_items = self.wildmenu_items,
wildmenu_pos = self.wildmenu_pos,
messages = messages,
showmode = self:_chunks_repr(self.showmode, attr_state),
showcmd = self:_chunks_repr(self.showcmd, attr_state),
ruler = self:_chunks_repr(self.ruler, attr_state),
msg_history = msg_history,
float_pos = self.float_pos,
win_viewport = win_viewport,
win_viewport_margins = win_viewport_margins,
}
end
function Screen:_chunks_repr(chunks, attr_state)
local repr_chunks = {}
for i, chunk in ipairs(chunks) do
local hl, text, id = unpack(chunk)
local attrs
if self._options.ext_linegrid then
attrs = self._attr_table[hl][1]
else
attrs = hl
end
local attr_id = self:_get_attr_id(attr_state, attrs, hl)
repr_chunks[i] = { text, attr_id, attr_id and id or nil }
end
return repr_chunks
end
-- Generates tests. Call it where Screen:expect() would be. Waits briefly, then
-- dumps the current screen state in the form of Screen:expect().
-- Use snapshot_util({}) to generate a text-only (no attributes) test.
--
-- @see Screen:redraw_debug()
function Screen:snapshot_util(request_cb)
-- TODO: simplify this later when existing tests have been updated
self:sleep(250, request_cb)
self:print_snapshot()
end
function Screen:redraw_debug(timeout)
self:print_snapshot()
local function notification_cb(method, args)
assert(method == 'redraw')
for _, update in ipairs(args) do
-- mode_info_set is quite verbose, comment out the condition to debug it.
if update[1] ~= 'mode_info_set' then
print(inspect(update))
end
end
self:_redraw(args)
self:print_snapshot()
return true
end
if timeout == nil then
timeout = 250
end
run_session(self._session, nil, notification_cb, nil, timeout)
end
--- @param headers boolean
--- @param attr_state any
--- @param preview? boolean
--- @return string[]
function Screen:render(headers, attr_state, preview)
headers = headers and (self._options.ext_multigrid or self._options._debug_float)
local rv = {}
for igrid, grid in vim.spairs(self._grids) do
if headers then
local suffix = ''
if
igrid > 1
and self.win_position[igrid] == nil
and self.float_pos[igrid] == nil
and self.msg_grid ~= igrid
then
suffix = ' (hidden)'
end
table.insert(rv, '## grid ' .. igrid .. suffix)
end
local height = grid.height
if igrid == self.msg_grid then
height = self._grids[1].height - self.msg_grid_pos
end
for i = 1, height do
local cursor = self._cursor.grid == igrid and self._cursor.row == i
local prefix = (headers or preview) and ' ' or ''
table.insert(rv, prefix .. self:_row_repr(igrid, i, attr_state, cursor) .. '|')
end
end
return rv
end
-- Returns the current screen state in the form of a screen:expect()
-- keyword-args map.
function Screen:get_snapshot()
local attr_state = {
ids = {},
mutable = true, -- allow _row_repr to add missing highlights
}
local attrs = self._default_attr_ids
if attrs ~= nil then
for i, a in pairs(attrs) do
attr_state.ids[i] = a
end
end
if self._options.ext_linegrid then
attr_state.id_to_index = self:linegrid_check_attrs(attr_state.ids or {})
end
local lines = self:render(true, attr_state, true)
for i, row in ipairs(lines) do
local count = 1
while i < #lines and lines[i + 1] == row do
count = count + 1
table.remove(lines, i + 1)
end
if count > 1 then
lines[i] = lines[i] .. '*' .. count
end
end
local ext_state = self:_extstate_repr(attr_state)
for k, v in pairs(ext_state) do
if isempty(v) then
ext_state[k] = nil -- deleting keys while iterating is ok
end
end
-- Build keyword-args for screen:expect().
local kwargs = {}
if attr_state.modified then
kwargs['attr_ids'] = {}
for i, a in pairs(attr_state.ids) do
kwargs['attr_ids'][i] = a
end
end
kwargs['grid'] = table.concat(lines, '\n')
for _, k in ipairs(ext_keys) do
if ext_state[k] ~= nil then
kwargs[k] = ext_state[k]
end
end
return kwargs, ext_state, attr_state
end
local function fmt_ext_state(name, state)
local function remove_all_metatables(item, path)
if path[#path] ~= inspect.METATABLE then
return item
end
end
if name == 'win_viewport' then
local str = '{\n'
for k, v in pairs(state) do
str = (
str
.. ' ['
.. k
.. '] = {win = '
.. v.win
.. ', topline = '
.. v.topline
.. ', botline = '
.. v.botline
.. ', curline = '
.. v.curline
.. ', curcol = '
.. v.curcol
.. ', linecount = '
.. v.linecount
.. ', sum_scroll_delta = '
.. v.sum_scroll_delta
.. '};\n'
)
end
return str .. '}'
elseif name == 'float_pos' then
local str = '{\n'
for k, v in pairs(state) do
str = str .. ' [' .. k .. '] = {' .. v[1]
for i = 2, #v do
str = str .. ', ' .. inspect(v[i])
end
str = str .. '};\n'
end
return str .. '}'
else
-- TODO(bfredl): improve formatting of more states
return inspect(state, { process = remove_all_metatables })
end
end
function Screen:_print_snapshot()
local kwargs, ext_state, attr_state = self:get_snapshot()
local attrstr = ''
local modify_attrs = not self._attrs_overridden
if attr_state.modified then
local attrstrs = {}
for i, a in pairs(attr_state.ids) do
local dict
if self._options.ext_linegrid then
dict = self:_pprint_hlitem(a)
else
dict = '{ ' .. self:_pprint_attrs(a) .. ' }'
end
local keyval = (type(i) == 'number') and '[' .. tostring(i) .. ']' or i
if not (type(i) == 'number' and modify_attrs and i <= 30) then
table.insert(attrstrs, ' ' .. keyval .. ' = ' .. dict .. ',')
end
if modify_attrs then
self._default_attr_ids = attr_state.ids
end
end
local fn_name = modify_attrs and 'add_extra_attr_ids' or 'set_default_attr_ids'
attrstr = ('screen:' .. fn_name .. '({\n' .. table.concat(attrstrs, '\n') .. '\n})\n\n')
end
local extstr = ''
for _, k in ipairs(ext_keys) do
if ext_state[k] ~= nil and not (k == 'win_viewport' and not self.options.ext_multigrid) then
extstr = extstr .. '\n ' .. k .. ' = ' .. fmt_ext_state(k, ext_state[k]) .. ','
end
end
return ('%sscreen:expect(%s%s%s%s%s'):format(
attrstr,
#extstr > 0 and '{\n grid = [[\n ' or '[[\n',
#extstr > 0 and kwargs.grid:gsub('\n', '\n ') or kwargs.grid,
#extstr > 0 and '\n ]],' or '\n]]',
extstr,
#extstr > 0 and '\n})' or ')'
)
end
function Screen:print_snapshot()
print('\n' .. self:_print_snapshot() .. '\n')
io.stdout:flush()
end
function Screen:_insert_hl_id(attr_state, hl_id)
if attr_state.id_to_index[hl_id] ~= nil then
return attr_state.id_to_index[hl_id]
end
local raw_info = self._hl_info[hl_id]
local info = nil
if self._options.ext_hlstate then
info = {}
if #raw_info > 1 then
for i, item in ipairs(raw_info) do
info[i] = self:_insert_hl_id(attr_state, item.id)
end
else
info[1] = {}
for k, v in pairs(raw_info[1]) do
if k ~= 'id' then
info[1][k] = v
end
end
end
end
local entry = self._attr_table[hl_id]
local attrval
if self._rgb_cterm then
attrval = { entry[1], entry[2], info } -- unpack() doesn't work
elseif self._options.ext_hlstate then
attrval = { entry[1], info }
else
attrval = self._options.rgb and entry[1] or entry[2]
end
table.insert(attr_state.ids, attrval)
attr_state.id_to_index[hl_id] = #attr_state.ids
return #attr_state.ids
end
function Screen:linegrid_check_attrs(attrs)
local id_to_index = {}
for i, def_attr in pairs(self._attr_table) do
local iinfo = self._hl_info[i]
local matchinfo = {}
if #iinfo > 1 then
for k, item in ipairs(iinfo) do
matchinfo[k] = id_to_index[item.id]
end
else
matchinfo = iinfo
end
for k, v in pairs(attrs) do
local attr, info, attr_rgb, attr_cterm
if self._rgb_cterm then
attr_rgb, attr_cterm, info = unpack(v)
attr = { attr_rgb, attr_cterm }
info = info or {}
elseif self._options.ext_hlstate then
attr, info = unpack(v)
else
attr = v
info = {}
end
if self:_equal_attr_def(attr, def_attr) then
if #info == #matchinfo then
local match = false
if #info == 1 then
if self:_equal_info(info[1], matchinfo[1]) then
match = true
end
else
match = true
for j = 1, #info do
if info[j] ~= matchinfo[j] then
match = false
end
end
end
if match then
id_to_index[i] = k
end
end
end
end
if
self:_equal_attr_def(self._rgb_cterm and { {}, {} } or {}, def_attr)
and #self._hl_info[i] == 0
then
id_to_index[i] = ''
end
end
return id_to_index
end
function Screen:_pprint_hlitem(item)
-- print(inspect(item))
local multi = self._rgb_cterm or self._options.ext_hlstate
local cterm = (not self._rgb_cterm and not self._options.rgb)
local attrdict = '{ ' .. self:_pprint_attrs(multi and item[1] or item, cterm) .. ' }'
local attrdict2, hlinfo
local descdict = ''
if self._rgb_cterm then
attrdict2 = ', { ' .. self:_pprint_attrs(item[2], true) .. ' }'
hlinfo = item[3]
else
attrdict2 = ''
hlinfo = item[2]
end
if self._options.ext_hlstate then
descdict = ', { ' .. self:_pprint_hlinfo(hlinfo) .. ' }'
end
return (multi and '{ ' or '') .. attrdict .. attrdict2 .. descdict .. (multi and ' }' or '')
end
function Screen:_pprint_hlinfo(states)
if #states == 1 then
local items = {}
for f, v in pairs(states[1]) do
local desc = tostring(v)
if type(v) == type('') then
desc = '"' .. desc .. '"'
end
table.insert(items, f .. ' = ' .. desc)
end
return '{' .. table.concat(items, ', ') .. '}'
else
return table.concat(states, ', ')
end
end
function Screen:_pprint_attrs(attrs, cterm)
local items = {}
for f, v in pairs(attrs) do
local desc = tostring(v)
if f == 'foreground' or f == 'background' or f == 'special' then
if Screen.colornames[v] ~= nil then
desc = 'Screen.colors.' .. Screen.colornames[v]
elseif cterm then
desc = tostring(v)
else
desc = string.format("tonumber('0x%06x')", v)
end
end
table.insert(items, f .. ' = ' .. desc)
end
return table.concat(items, ', ')
end
---@diagnostic disable-next-line: unused-local, unused-function
local function backward_find_meaningful(tbl, from) -- luacheck: no unused
for i = from or #tbl, 1, -1 do
if tbl[i] ~= ' ' then
return i + 1
end
end
return from
end
function Screen:_get_attr_id(attr_state, attrs, hl_id)
if not attr_state.ids then
return
end
if self._options.ext_linegrid then
local id = attr_state.id_to_index[hl_id]
if id == '' then -- sentinel for empty it
return nil
elseif id ~= nil then
return id
end
if attr_state.mutable then
id = self:_insert_hl_id(attr_state, hl_id)
attr_state.modified = true
return id
end
local kind = self._options.rgb and 1 or 2
return 'UNEXPECTED ' .. self:_pprint_attrs(self._attr_table[hl_id][kind])
else
if self:_equal_attrs(attrs, {}) then
-- ignore this attrs
return nil
end
for id, a in pairs(attr_state.ids) do
if self:_equal_attrs(a, attrs) then
return id
end
end
if attr_state.mutable then
table.insert(attr_state.ids, attrs)
attr_state.modified = true
return #attr_state.ids
end
return 'UNEXPECTED ' .. self:_pprint_attrs(attrs)
end
end
function Screen:_equal_attr_def(a, b)
if self._rgb_cterm then
return self:_equal_attrs(a[1], b[1]) and self:_equal_attrs(a[2], b[2])
elseif self._options.rgb then
return self:_equal_attrs(a, b[1])
else
return self:_equal_attrs(a, b[2])
end
end
function Screen:_equal_attrs(a, b)
return a.bold == b.bold
and a.standout == b.standout
and a.underline == b.underline
and a.undercurl == b.undercurl
and a.underdouble == b.underdouble
and a.underdotted == b.underdotted
and a.underdashed == b.underdashed
and a.italic == b.italic
and a.reverse == b.reverse
and a.foreground == b.foreground
and a.background == b.background
and a.special == b.special
and a.blend == b.blend
and a.strikethrough == b.strikethrough
and a.fg_indexed == b.fg_indexed
and a.bg_indexed == b.bg_indexed
and a.url == b.url
end
function Screen:_equal_info(a, b)
return a.kind == b.kind and a.hi_name == b.hi_name and a.ui_name == b.ui_name
end
function Screen:_attr_index(attrs, attr)
if not attrs then
return nil
end
for i, a in pairs(attrs) do
if self:_equal_attrs(a, attr) then
return i
end
end
return nil
end
return Screen