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Vim runtime files based on 7.4.384 / hg changeset 7090d7f160f7 Excluding: Amiga icons (*.info, icons/) doc/hangulin.txt tutor/ spell/ lang/ (only used for menu translations) macros/maze/, macros/hanoi/, macros/life/, macros/urm/ These were used to test vi compatibility. termcap "Demonstration of a termcap file (for the Amiga and Archimedes)" Helped-by: Rich Wareham <rjw57@cam.ac.uk> Helped-by: John <john.schmidt.h@gmail.com> Helped-by: Yann <yann@yann-salaun.com> Helped-by: Christophe Badoit <c.badoit@lesiteimmo.com> Helped-by: drasill <github@tof2k.com> Helped-by: Tae Sandoval Murgan <taecilla@gmail.com> Helped-by: Lowe Thiderman <lowe.thiderman@gmail.com>
366 lines
14 KiB
Plaintext
366 lines
14 KiB
Plaintext
*usr_42.txt* For Vim version 7.4. Last change: 2008 May 05
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VIM USER MANUAL - by Bram Moolenaar
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Add new menus
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By now you know that Vim is very flexible. This includes the menus used in
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the GUI. You can define your own menu entries to make certain commands easily
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accessible. This is for mouse-happy users only.
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|42.1| Introduction
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|42.2| Menu commands
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|42.3| Various
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|42.4| Toolbar and popup menus
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Next chapter: |usr_43.txt| Using filetypes
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Previous chapter: |usr_41.txt| Write a Vim script
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Table of contents: |usr_toc.txt|
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==============================================================================
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*42.1* Introduction
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The menus that Vim uses are defined in the file "$VIMRUNTIME/menu.vim". If
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you want to write your own menus, you might first want to look through that
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file.
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To define a menu item, use the ":menu" command. The basic form of this
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command is as follows: >
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:menu {menu-item} {keys}
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The {menu-item} describes where on the menu to put the item. A typical
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{menu-item} is "File.Save", which represents the item "Save" under the
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"File" menu. A dot is used to separate the names. Example: >
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:menu File.Save :update<CR>
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The ":update" command writes the file when it was modified.
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You can add another level: "Edit.Settings.Shiftwidth" defines a submenu
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"Settings" under the "Edit" menu, with an item "Shiftwidth". You could use
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even deeper levels. Don't use this too much, you need to move the mouse quite
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a bit to use such an item.
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The ":menu" command is very similar to the ":map" command: the left side
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specifies how the item is triggered and the right hand side defines the
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characters that are executed. {keys} are characters, they are used just like
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you would have typed them. Thus in Insert mode, when {keys} is plain text,
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that text is inserted.
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ACCELERATORS
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The ampersand character (&) is used to indicate an accelerator. For instance,
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you can use Alt-F to select "File" and S to select "Save". (The 'winaltkeys'
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option may disable this though!). Therefore, the {menu-item} looks like
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"&File.&Save". The accelerator characters will be underlined in the menu.
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You must take care that each key is used only once in each menu. Otherwise
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you will not know which of the two will actually be used. Vim doesn't warn
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you for this.
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PRIORITIES
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The actual definition of the File.Save menu item is as follows: >
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:menu 10.340 &File.&Save<Tab>:w :confirm w<CR>
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The number 10.340 is called the priority number. It is used by the editor to
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decide where it places the menu item. The first number (10) indicates the
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position on the menu bar. Lower numbered menus are positioned to the left,
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higher numbers to the right.
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These are the priorities used for the standard menus:
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10 20 40 50 60 70 9999
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+------------------------------------------------------------+
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| File Edit Tools Syntax Buffers Window Help |
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+------------------------------------------------------------+
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Notice that the Help menu is given a very high number, to make it appear on
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the far right.
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The second number (340) determines the location of the item within the
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pull-down menu. Lower numbers go on top, higher number on the bottom. These
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are the priorities in the File menu:
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+-----------------+
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10.310 |Open... |
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10.320 |Split-Open... |
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10.325 |New |
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10.330 |Close |
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10.335 |---------------- |
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10.340 |Save |
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10.350 |Save As... |
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10.400 |---------------- |
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10.410 |Split Diff with |
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10.420 |Split Patched By |
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10.500 |---------------- |
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10.510 |Print |
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10.600 |---------------- |
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10.610 |Save-Exit |
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10.620 |Exit |
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+-----------------+
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Notice that there is room in between the numbers. This is where you can
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insert your own items, if you really want to (it's often better to leave the
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standard menus alone and add a new menu for your own items).
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When you create a submenu, you can add another ".number" to the priority.
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Thus each name in {menu-item} has its priority number.
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SPECIAL CHARACTERS
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The {menu-item} in this example is "&File.&Save<Tab>:w". This brings up an
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important point: {menu-item} must be one word. If you want to put a dot,
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space or tabs in the name, you either use the <> notation (<Space> and <Tab>,
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for instance) or use the backslash (\) escape. >
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:menu 10.305 &File.&Do\ It\.\.\. :exit<CR>
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In this example, the name of the menu item "Do It..." contains a space and the
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command is ":exit<CR>".
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The <Tab> character in a menu name is used to separate the part that defines
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the menu name from the part that gives a hint to the user. The part after the
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<Tab> is displayed right aligned in the menu. In the File.Save menu the name
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used is "&File.&Save<Tab>:w". Thus the menu name is "File.Save" and the hint
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is ":w".
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SEPARATORS
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The separator lines, used to group related menu items together, can be defined
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by using a name that starts and ends in a '-'. For example "-sep-". When
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using several separators the names must be different. Otherwise the names
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don't matter.
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The command from a separator will never be executed, but you have to define
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one anyway. A single colon will do. Example: >
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:amenu 20.510 Edit.-sep3- :
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==============================================================================
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*42.2* Menu commands
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You can define menu items that exist for only certain modes. This works just
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like the variations on the ":map" command:
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:menu Normal, Visual and Operator-pending mode
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:nmenu Normal mode
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:vmenu Visual mode
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:omenu Operator-pending mode
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:menu! Insert and Command-line mode
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:imenu Insert mode
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:cmenu Command-line mode
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:amenu All modes
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To avoid that the commands of a menu item are being mapped, use the command
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":noremenu", ":nnoremenu", ":anoremenu", etc.
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USING :AMENU
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The ":amenu" command is a bit different. It assumes that the {keys} you
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give are to be executed in Normal mode. When Vim is in Visual or Insert mode
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when the menu is used, Vim first has to go back to Normal mode. ":amenu"
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inserts a CTRL-C or CTRL-O for you. For example, if you use this command:
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>
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:amenu 90.100 Mine.Find\ Word *
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Then the resulting menu commands will be:
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Normal mode: *
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Visual mode: CTRL-C *
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Operator-pending mode: CTRL-C *
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Insert mode: CTRL-O *
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Command-line mode: CTRL-C *
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When in Command-line mode the CTRL-C will abandon the command typed so far.
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In Visual and Operator-pending mode CTRL-C will stop the mode. The CTRL-O in
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Insert mode will execute the command and then return to Insert mode.
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CTRL-O only works for one command. If you need to use two or more
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commands, put them in a function and call that function. Example: >
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:amenu Mine.Next\ File :call <SID>NextFile()<CR>
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:function <SID>NextFile()
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: next
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: 1/^Code
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:endfunction
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This menu entry goes to the next file in the argument list with ":next". Then
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it searches for the line that starts with "Code".
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The <SID> before the function name is the script ID. This makes the
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function local to the current Vim script file. This avoids problems when a
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function with the same name is defined in another script file. See |<SID>|.
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SILENT MENUS
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The menu executes the {keys} as if you typed them. For a ":" command this
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means you will see the command being echoed on the command line. If it's a
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long command, the hit-Enter prompt will appear. That can be very annoying!
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To avoid this, make the menu silent. This is done with the <silent>
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argument. For example, take the call to NextFile() in the previous example.
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When you use this menu, you will see this on the command line:
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:call <SNR>34_NextFile() ~
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To avoid this text on the command line, insert "<silent>" as the first
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argument: >
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:amenu <silent> Mine.Next\ File :call <SID>NextFile()<CR>
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Don't use "<silent>" too often. It is not needed for short commands. If you
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make a menu for someone else, being able the see the executed command will
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give him a hint about what he could have typed, instead of using the mouse.
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LISTING MENUS
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When a menu command is used without a {keys} part, it lists the already
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defined menus. You can specify a {menu-item}, or part of it, to list specific
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menus. Example: >
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:amenu
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This lists all menus. That's a long list! Better specify the name of a menu
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to get a shorter list: >
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:amenu Edit
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This lists only the "Edit" menu items for all modes. To list only one
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specific menu item for Insert mode: >
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:imenu Edit.Undo
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Take care that you type exactly the right name. Case matters here. But the
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'&' for accelerators can be omitted. The <Tab> and what comes after it can be
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left out as well.
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DELETING MENUS
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To delete a menu, the same command is used as for listing, but with "menu"
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changed to "unmenu". Thus ":menu" becomes, ":unmenu", ":nmenu" becomes
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":nunmenu", etc. To delete the "Tools.Make" item for Insert mode: >
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:iunmenu Tools.Make
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You can delete a whole menu, with all its items, by using the menu name.
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Example: >
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:aunmenu Syntax
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This deletes the Syntax menu and all the items in it.
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==============================================================================
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*42.3* Various
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You can change the appearance of the menus with flags in 'guioptions'. In the
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default value they are all included, except "M". You can remove a flag with a
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command like: >
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:set guioptions-=m
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<
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m When removed the menubar is not displayed.
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M When added the default menus are not loaded.
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g When removed the inactive menu items are not made grey
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but are completely removed. (Does not work on all
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systems.)
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t When removed the tearoff feature is not enabled.
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The dotted line at the top of a menu is not a separator line. When you select
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this item, the menu is "teared-off": It is displayed in a separate window.
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This is called a tearoff menu. This is useful when you use the same menu
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often.
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For translating menu items, see |:menutrans|.
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Since the mouse has to be used to select a menu item, it is a good idea to use
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the ":browse" command for selecting a file. And ":confirm" to get a dialog
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instead of an error message, e.g., when the current buffer contains changes.
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These two can be combined: >
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:amenu File.Open :browse confirm edit<CR>
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The ":browse" makes a file browser appear to select the file to edit. The
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":confirm" will pop up a dialog when the current buffer has changes. You can
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then select to save the changes, throw them away or cancel the command.
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For more complicated items, the confirm() and inputdialog() functions can
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be used. The default menus contain a few examples.
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==============================================================================
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*42.4* Toolbar and popup menus
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There are two special menus: ToolBar and PopUp. Items that start with these
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names do not appear in the normal menu bar.
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TOOLBAR
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The toolbar appears only when the "T" flag is included in the 'guioptions'
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option.
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The toolbar uses icons rather than text to represent the command. For
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example, the {menu-item} named "ToolBar.New" causes the "New" icon to appear
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on the toolbar.
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The Vim editor has 28 built-in icons. You can find a table here:
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|builtin-tools|. Most of them are used in the default toolbar. You can
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redefine what these items do (after the default menus are setup).
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You can add another bitmap for a toolbar item. Or define a new toolbar
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item with a bitmap. For example, define a new toolbar item with: >
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:tmenu ToolBar.Compile Compile the current file
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:amenu ToolBar.Compile :!cc %:S -o %:r:S<CR>
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Now you need to create the icon. For MS-Windows it must be in bitmap format,
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with the name "Compile.bmp". For Unix XPM format is used, the file name is
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"Compile.xpm". The size must be 18 by 18 pixels. On MS-Windows other sizes
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can be used as well, but it will look ugly.
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Put the bitmap in the directory "bitmaps" in one of the directories from
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'runtimepath'. E.g., for Unix "~/.vim/bitmaps/Compile.xpm".
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You can define tooltips for the items in the toolbar. A tooltip is a short
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text that explains what a toolbar item will do. For example "Open file". It
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appears when the mouse pointer is on the item, without moving for a moment.
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This is very useful if the meaning of the picture isn't that obvious.
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Example: >
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:tmenu ToolBar.Make Run make in the current directory
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<
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Note:
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Pay attention to the case used. "Toolbar" and "toolbar" are different
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from "ToolBar"!
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To remove a tooltip, use the |:tunmenu| command.
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The 'toolbar' option can be used to display text instead of a bitmap, or both
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text and a bitmap. Most people use just the bitmap, since the text takes
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quite a bit of space.
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POPUP MENU
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The popup menu pops up where the mouse pointer is. On MS-Windows you activate
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it by clicking the right mouse button. Then you can select an item with the
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left mouse button. On Unix the popup menu is used by pressing and holding the
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right mouse button.
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The popup menu only appears when the 'mousemodel' has been set to "popup"
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or "popup_setpos". The difference between the two is that "popup_setpos"
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moves the cursor to the mouse pointer position. When clicking inside a
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selection, the selection will be used unmodified. When there is a selection
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but you click outside of it, the selection is removed.
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There is a separate popup menu for each mode. Thus there are never grey
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items like in the normal menus.
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What is the meaning of life, the universe and everything? *42*
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Douglas Adams, the only person who knew what this question really was about is
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now dead, unfortunately. So now you might wonder what the meaning of death
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is...
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==============================================================================
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Next chapter: |usr_43.txt| Using filetypes
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Copyright: see |manual-copyright| vim:tw=78:ts=8:ft=help:norl:
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