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847 lines
35 KiB
Plaintext
847 lines
35 KiB
Plaintext
*gui.txt* Nvim
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VIM REFERENCE MANUAL by Bram Moolenaar
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Vim's Graphical User Interface *gui* *GUI*
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Type |gO| to see the table of contents.
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==============================================================================
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1. Starting the GUI *gui-start* *E229* *E233*
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*ginit.vim* *gui-init* *gvimrc* *$MYGVIMRC*
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The gvimrc file is where GUI-specific startup commands should be placed. It
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is always sourced after the |init.vim| file. If you have one then the
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$MYGVIMRC environment variable has its name.
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When the GUI starts up initializations are carried out, in this order:
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- If the system menu file exists, it is sourced. The name of this file is
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normally "$VIMRUNTIME/menu.vim". You can check this with ":version". Also
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see |$VIMRUNTIME|. To skip loading the system menu include 'M' in
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'guioptions'. *buffers-menu* *no_buffers_menu*
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The system menu file includes a "Buffers" menu. If you don't want this, set
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the "no_buffers_menu" variable in your init.vim (not ginit.vim!): >
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:let no_buffers_menu = 1
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< NOTE: Switching on syntax highlighting also loads the menu file, thus
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disabling the Buffers menu must be done before ":syntax on".
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The path names are truncated to 35 characters. You can truncate them at a
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different length, for example 50, like this: >
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:let bmenu_max_pathlen = 50
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- If the "-U {gvimrc}" command-line option has been used when starting Vim,
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the {gvimrc} file will be read for initializations. The following
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initializations are skipped. When {gvimrc} is "NONE" no file will be read
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for initializations.
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- For Unix and MS-Windows, if the system gvimrc exists, it is sourced. The
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name of this file is normally "$VIM/ginit.vim". You can check this with
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":version". Also see |$VIM|.
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- The following are tried, and only the first one that exists is used:
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- If the GVIMINIT environment variable exists and is not empty, it is
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executed as an Ex command.
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- If the user gvimrc file exists, it is sourced. The name of this file is
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normally "$XDG_CONFIG_HOME/nvim/ginit.vim" ($XDG_CONFIG_HOME defaults to
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~/.config).
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The name of the first file found is stored in $MYGVIMRC, unless it was
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already set.
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NOTE: All but the first one are not carried out if Vim was started with
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"-u NONE" and no "-U" argument was given, or when started with "-U NONE".
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All this happens AFTER the normal Vim initializations, like reading your
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vimrc file. See |initialization|.
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But the GUI window is only opened after all the initializations have been
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carried out. If you want some commands to be executed just after opening the
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GUI window, use the |GUIEnter| autocommand event. Example: >
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:autocmd GUIEnter * winpos 100 50
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You can use the gvimrc files to set up your own customized menus (see |:menu|)
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and initialize other things that you may want to set up differently from the
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terminal version.
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Recommended place for your personal GUI initializations:
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Unix $XDG_CONFIG_HOME/.config/nvim/ginit.vim
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(default for $XDG_CONFIG_HOME is ~/.config)
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The personal initialization files are searched in the order specified above
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and only the first one that is found is read.
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*:winp* *:winpos* *E188*
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:winp[os]
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Display current position of the top left corner of the GUI vim
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window in pixels. Does not work in all versions.
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Also see |getwinposx()| and |getwinposy()|.
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:winp[os] {X} {Y} *E466*
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Put the GUI vim window at the given {X} and {Y} coordinates.
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The coordinates should specify the position in pixels of the
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top left corner of the window.
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When the GUI window has not been opened yet, the values are
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remembered until the window is opened. The position is
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adjusted to make the window fit on the screen (if possible).
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*:win* *:winsize* *E465*
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:win[size] {width} {height}
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Set the window height to {width} by {height} characters.
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Obsolete, use ":set lines=11 columns=22".
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==============================================================================
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2. Scrollbars *gui-scrollbars*
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There are vertical scrollbars and a horizontal scrollbar. You may
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configure which ones appear with the 'guioptions' option.
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The interface looks like this (with ":set guioptions=mlrb"):
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+------------------------------+ `
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| File Edit Help | <- Menu bar (m) `
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+-+--------------------------+-+ `
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|^| |^| `
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|#| Text area. |#| `
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| | | | `
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|v|__________________________|v| `
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Normal status line -> |-+ File.c 5,2 +-| `
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between Vim windows |^|""""""""""""""""""""""""""|^| `
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| | | | `
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| | Another file buffer. | | `
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|#| |#| `
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Left scrollbar (l) -> |#| |#| <- Right `
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|#| |#| scrollbar (r) `
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| | | | `
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|v| |v| `
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+-+--------------------------+-+ `
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| |< #### >| | <- Bottom `
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+-+--------------------------+-+ scrollbar (b) `
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Any of the scrollbar or menu components may be turned off by not putting the
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appropriate letter in the 'guioptions' string. The bottom scrollbar is
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only useful when 'nowrap' is set.
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VERTICAL SCROLLBARS *gui-vert-scroll*
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Each Vim window has a scrollbar next to it which may be scrolled up and down
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to move through the text in that buffer. The size of the scrollbar-thumb
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indicates the fraction of the buffer which can be seen in the window.
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When the scrollbar is dragged all the way down, the last line of the file
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will appear in the top of the window.
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If a window is shrunk to zero height (by the growth of another window) its
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scrollbar disappears. It reappears when the window is restored.
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If a window is vertically split, it will get a scrollbar when it is the
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current window and when, taking the middle of the current window and drawing a
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vertical line, this line goes through the window.
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When there are scrollbars on both sides, and the middle of the current window
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is on the left half, the right scrollbar column will contain scrollbars for
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the rightmost windows. The same happens on the other side.
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HORIZONTAL SCROLLBARS *gui-horiz-scroll*
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The horizontal scrollbar (at the bottom of the Vim GUI) may be used to
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scroll text sideways when the 'wrap' option is turned off. The
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scrollbar-thumb size is such that the text of the longest visible line may be
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scrolled as far as possible left and right. The cursor is moved when
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necessary, it must remain on a visible character (unless 'virtualedit' is
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set).
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Computing the length of the longest visible line takes quite a bit of
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computation, and it has to be done every time something changes. If this
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takes too much time or you don't like the cursor jumping to another line,
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include the 'h' flag in 'guioptions'. Then the scrolling is limited by the
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text of the current cursor line.
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==============================================================================
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3. Mouse Control *gui-mouse*
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The mouse only works if the appropriate flag in the 'mouse' option is set.
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When the GUI is switched on, and 'mouse' wasn't set yet, the 'mouse' option is
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automatically set to "a", enabling it for all modes except for the
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|hit-enter| prompt. If you don't want this, a good place to change the
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'mouse' option is the "gvimrc" file.
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Other options that are relevant:
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'mousefocus' window focus follows mouse pointer |gui-mouse-focus|
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'mousemodel' what mouse button does which action
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'mousehide' hide mouse pointer while typing text
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'selectmode' whether to start Select mode or Visual mode
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A quick way to set these is with the ":behave" command.
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*:behave* *:be*
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:be[have] {model} Set behavior for mouse and selection. Valid
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arguments are:
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mswin MS-Windows behavior
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xterm Xterm behavior
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Using ":behave" changes these options:
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option mswin xterm ~
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'selectmode' "mouse,key" ""
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'mousemodel' "popup" "extend"
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'keymodel' "startsel,stopsel" ""
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'selection' "exclusive" "inclusive"
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In the $VIMRUNTIME directory, there is a script called |mswin.vim|, which will
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also map a few keys to the MS-Windows cut/copy/paste commands. This is NOT
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compatible, since it uses the CTRL-V, CTRL-X and CTRL-C keys. If you don't
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mind, use this command: >
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:so $VIMRUNTIME/mswin.vim
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For scrolling with a wheel on a mouse, see |scroll-mouse-wheel|.
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3.1 Moving Cursor with Mouse *gui-mouse-move*
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Click the left mouse button somewhere in a text buffer where you want the
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cursor to go, and it does!
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This works in when 'mouse' contains ~
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Normal mode 'n' or 'a'
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Visual mode 'v' or 'a'
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Insert mode 'i' or 'a'
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Select mode is handled like Visual mode.
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You may use this with an operator such as 'd' to delete text from the current
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cursor position to the position you point to with the mouse. That is, you hit
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'd' and then click the mouse somewhere.
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*gui-mouse-focus*
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The 'mousefocus' option can be set to make the keyboard focus follow the
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mouse pointer. This means that the window where the mouse pointer is, is the
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active window. Warning: this doesn't work very well when using a menu,
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because the menu command will always be applied to the top window.
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If you are on the ':' line (or '/' or '?'), then clicking the left or right
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mouse button will position the cursor on the ':' line (if 'mouse' contains
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'c', 'a' or 'A').
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In any situation the middle mouse button may be clicked to paste the current
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selection.
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3.2 Selection with Mouse *gui-mouse-select*
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The mouse can be used to start a selection. How depends on the 'mousemodel'
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option:
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'mousemodel' is "extend": use the right mouse button
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'mousemodel' is "popup": use the left mouse button, while keeping the Shift
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key pressed.
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If there was no selection yet, this starts a selection from the old cursor
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position to the position pointed to with the mouse. If there already is a
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selection then the closest end will be extended.
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If 'selectmode' contains "mouse", then the selection will be in Select mode.
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This means that typing normal text will replace the selection. See
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|Select-mode|. Otherwise, the selection will be in Visual mode.
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Double clicking may be done to make the selection word-wise, triple clicking
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makes it line-wise, and quadruple clicking makes it rectangular block-wise.
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See |gui-selections| on how the selection is used.
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3.3 Other Text Selection with Mouse *gui-mouse-modeless*
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*modeless-selection*
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A different kind of selection is used when:
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- in Command-line mode
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- in the Command-line window and pointing in another window
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- at the |hit-enter| prompt
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- whenever the current mode is not in the 'mouse' option
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- when holding the CTRL and SHIFT keys in the GUI
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Since Vim continues like the selection isn't there, and there is no mode
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associated with the selection, this is called modeless selection. Any text in
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the Vim window can be selected. Select the text by pressing the left mouse
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button at the start, drag to the end and release. To extend the selection,
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use the right mouse button when 'mousemodel' is "extend", or the left mouse
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button with the shift key pressed when 'mousemodel' is "popup".
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The selection is removed when the selected text is scrolled or changed.
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On the command line CTRL-Y can be used to copy the selection into the
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clipboard. To do this from Insert mode, use CTRL-O : CTRL-Y <CR>. When
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'guioptions' contains a or A (default on X11), the selection is automatically
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copied to the "* register.
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The middle mouse button can then paste the text. On non-X11 systems, you can
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use CTRL-R +.
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3.4 Using Mouse on Status Lines *gui-mouse-status*
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Clicking the left or right mouse button on the status line below a Vim
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window makes that window the current window. This actually happens on button
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release (to be able to distinguish a click from a drag action).
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With the left mouse button a status line can be dragged up and down, thus
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resizing the windows above and below it. This does not change window focus.
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The same can be used on the vertical separator: click to give the window left
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of it focus, drag left and right to make windows wider and narrower.
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3.5 Various Mouse Clicks *gui-mouse-various*
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<S-LeftMouse> Search forward for the word under the mouse click.
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When 'mousemodel' is "popup" this starts or extends a
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selection.
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<S-RightMouse> Search backward for the word under the mouse click.
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<C-LeftMouse> Jump to the tag name under the mouse click.
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<C-RightMouse> Jump back to position before the previous tag jump
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(same as "CTRL-T")
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3.6 Mouse Mappings *gui-mouse-mapping*
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The mouse events, complete with modifiers, may be mapped. Eg: >
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:map <S-LeftMouse> <RightMouse>
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:map <S-LeftDrag> <RightDrag>
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:map <S-LeftRelease> <RightRelease>
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:map <2-S-LeftMouse> <2-RightMouse>
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:map <2-S-LeftDrag> <2-RightDrag>
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:map <2-S-LeftRelease> <2-RightRelease>
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:map <3-S-LeftMouse> <3-RightMouse>
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:map <3-S-LeftDrag> <3-RightDrag>
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:map <3-S-LeftRelease> <3-RightRelease>
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:map <4-S-LeftMouse> <4-RightMouse>
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:map <4-S-LeftDrag> <4-RightDrag>
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:map <4-S-LeftRelease> <4-RightRelease>
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These mappings make selection work the way it probably should in a Motif
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application, with shift-left mouse allowing for extending the visual area
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rather than the right mouse button.
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Mouse mapping with modifiers does not work for modeless selection.
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3.7 Drag and drop *drag-n-drop*
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You can drag and drop one or more files into the Vim window, where they will
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be opened as if a |:drop| command was used.
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If you hold down Shift while doing this, Vim changes to the first dropped
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file's directory. If you hold Ctrl Vim will always split a new window for the
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file. Otherwise it's only done if the current buffer has been changed.
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You can also drop a directory on Vim. This starts the explorer plugin for
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that directory (assuming it was enabled, otherwise you'll get an error
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message). Keep Shift pressed to change to the directory instead.
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If Vim happens to be editing a command line, the names of the dropped files
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and directories will be inserted at the cursor. This allows you to use these
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names with any Ex command. Special characters (space, tab, double quote and
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'|'; backslash on non-MS-Windows systems) will be escaped.
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==============================================================================
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4. Making GUI Selections *gui-selections*
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*quotestar*
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You may make selections with the mouse (see |gui-mouse-select|), or by using
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Vim's Visual mode (see |v|). If 'a' is present in 'guioptions', then
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whenever a selection is started (Visual or Select mode), or when the selection
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is changed, Vim becomes the owner of the windowing system's primary selection
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(on MS-Windows the |clipboard| is used).
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*primary-selection*
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There is a special register for storing this selection, it is the "*
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register. Nothing is put in here unless the information about what text is
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selected is about to change (e.g. with a left mouse click somewhere), or when
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another application wants to paste the selected text. Then the text is put
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in the "* register. For example, to cut a line and make it the current
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selection/put it on the clipboard: >
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"*dd
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Similarly, when you want to paste a selection from another application, e.g.,
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by clicking the middle mouse button, the selection is put in the "* register
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first, and then 'put' like any other register. For example, to put the
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selection (contents of the clipboard): >
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"*p
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Note that when pasting text from one Vim into another separate Vim, the type
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of selection (character, line, or block) will also be copied. For other
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applications the type is always character.
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When the "unnamed" string is included in the 'clipboard' option, the unnamed
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register is the same as the "* register. Thus you can yank to and paste the
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selection without prepending "* to commands.
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==============================================================================
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5. Menus *menus*
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For an introduction see |usr_42.txt| in the user manual.
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5.1 Using Menus *using-menus*
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Basically, menus can be used just like mappings. You can define your own
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menus, as many as you like.
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Long-time Vim users won't use menus much. But the power is in adding your own
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menus and menu items. They are most useful for things that you can't remember
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what the key sequence was.
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For creating menus in a different language, see |:menutrans|.
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*menu.vim*
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The default menus are read from the file "$VIMRUNTIME/menu.vim". See
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|$VIMRUNTIME| for where the path comes from. You can set up your own menus.
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Starting off with the default set is a good idea. You can add more items, or,
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if you don't like the defaults at all, start with removing all menus
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|:unmenu-all|. You can also avoid the default menus being loaded by adding
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this line to your vimrc file (NOT your gvimrc file!): >
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:let did_install_default_menus = 1
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If you also want to avoid the Syntax menu: >
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:let did_install_syntax_menu = 1
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The first item in the Syntax menu can be used to show all available filetypes
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in the menu (which can take a bit of time to load). If you want to have all
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filetypes already present at startup, add: >
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:let do_syntax_sel_menu = 1
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<
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*console-menus*
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Although this documentation is in the GUI section, you can actually use menus
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in console mode too. You will have to load |menu.vim| explicitly then, it is
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not done by default. You can use the |:emenu| command and command-line
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completion with 'wildmenu' to access the menu entries almost like a real menu
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system. To do this, put these commands in your vimrc file: >
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:source $VIMRUNTIME/menu.vim
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:set wildmenu
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:set cpo-=<
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:set wcm=<C-Z>
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:map <F4> :emenu <C-Z>
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Pressing <F4> will start the menu. You can now use the cursor keys to select
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a menu entry. Hit <Enter> to execute it. Hit <Esc> if you want to cancel.
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This does require the |+menu| feature enabled at compile time.
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5.2 Creating New Menus *creating-menus*
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*:me* *:menu* *:noreme* *:noremenu*
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*:am* *:amenu* *:an* *:anoremenu*
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*:nme* *:nmenu* *:nnoreme* *:nnoremenu*
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*:ome* *:omenu* *:onoreme* *:onoremenu*
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*:vme* *:vmenu* *:vnoreme* *:vnoremenu*
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*:xme* *:xmenu* *:xnoreme* *:xnoremenu*
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*:sme* *:smenu* *:snoreme* *:snoremenu*
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*:ime* *:imenu* *:inoreme* *:inoremenu*
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*:cme* *:cmenu* *:cnoreme* *:cnoremenu*
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*E330* *E327* *E331* *E336* *E333*
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*E328* *E329* *E337* *E792*
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To create a new menu item, use the ":menu" commands. They are mostly like
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the ":map" set of commands but the first argument is a menu item name, given
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as a path of menus and submenus with a '.' between them, e.g.: >
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:menu File.Save :w<CR>
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:inoremenu File.Save <C-O>:w<CR>
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:menu Edit.Big\ Changes.Delete\ All\ Spaces :%s/[ ^I]//g<CR>
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This last one will create a new item in the menu bar called "Edit", holding
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the mouse button down on this will pop up a menu containing the item
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"Big Changes", which is a sub-menu containing the item "Delete All Spaces",
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which when selected, performs the operation.
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Special characters in a menu name:
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& The next character is the shortcut key. Make sure each
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shortcut key is only used once in a (sub)menu. If you want to
|
|
insert a literal "&" in the menu name use "&&".
|
|
<Tab> Separates the menu name from right-aligned text. This can be
|
|
used to show the equivalent typed command. The text "<Tab>"
|
|
can be used here for convenience. If you are using a real
|
|
tab, don't forget to put a backslash before it!
|
|
Example: >
|
|
|
|
:amenu &File.&Open<Tab>:e :browse e<CR>
|
|
|
|
[typed literally]
|
|
With the shortcut "F" (while keeping the <Alt> key pressed), and then "O",
|
|
this menu can be used. The second part is shown as "Open :e". The ":e"
|
|
is right aligned, and the "O" is underlined, to indicate it is the shortcut.
|
|
|
|
The ":amenu" command can be used to define menu entries for all modes at once.
|
|
To make the command work correctly, a character is automatically inserted for
|
|
some modes:
|
|
mode inserted appended ~
|
|
Normal nothing nothing
|
|
Visual <C-C> <C-\><C-G>
|
|
Insert <C-\><C-O>
|
|
Cmdline <C-C> <C-\><C-G>
|
|
Op-pending <C-C> <C-\><C-G>
|
|
|
|
Appending CTRL-\ CTRL-G is for going back to insert mode when 'insertmode' is
|
|
set. |CTRL-\_CTRL-G|
|
|
|
|
Example: >
|
|
|
|
:amenu File.Next :next^M
|
|
|
|
is equal to: >
|
|
|
|
:nmenu File.Next :next^M
|
|
:vmenu File.Next ^C:next^M^\^G
|
|
:imenu File.Next ^\^O:next^M
|
|
:cmenu File.Next ^C:next^M^\^G
|
|
:omenu File.Next ^C:next^M^\^G
|
|
|
|
Careful: In Insert mode this only works for a SINGLE Normal mode command,
|
|
because of the CTRL-O. If you have two or more commands, you will need to use
|
|
the ":imenu" command. For inserting text in any mode, you can use the
|
|
expression register: >
|
|
|
|
:amenu Insert.foobar "='foobar'<CR>P
|
|
|
|
Note that <Esc> in Cmdline mode executes the command, like in a mapping. This
|
|
is Vi compatible. Use CTRL-C to quit Cmdline mode.
|
|
|
|
*:menu-<silent>* *:menu-silent*
|
|
To define a menu which will not be echoed on the command line, add
|
|
"<silent>" as the first argument. Example: >
|
|
:menu <silent> Settings.Ignore\ case :set ic<CR>
|
|
The ":set ic" will not be echoed when using this menu. Messages from the
|
|
executed command are still given though. To shut them up too, add a ":silent"
|
|
in the executed command: >
|
|
:menu <silent> Search.Header :exe ":silent normal /Header\r"<CR>
|
|
"<silent>" may also appear just after "<script>".
|
|
|
|
*:menu-<script>* *:menu-script*
|
|
The "to" part of the menu will be inspected for mappings. If you don't want
|
|
this, use the ":noremenu" command (or the similar one for a specific mode).
|
|
If you do want to use script-local mappings, add "<script>" as the very first
|
|
argument to the ":menu" command or just after "<silent>".
|
|
|
|
*menu-priority*
|
|
You can give a priority to a menu. Menus with a higher priority go more to
|
|
the right. The priority is given as a number before the ":menu" command.
|
|
Example: >
|
|
:80menu Buffer.next :bn<CR>
|
|
|
|
The default menus have these priorities:
|
|
File 10
|
|
Edit 20
|
|
Tools 40
|
|
Syntax 50
|
|
Buffers 60
|
|
Window 70
|
|
Help 9999
|
|
|
|
When no or zero priority is given, 500 is used.
|
|
The priority for the PopUp menu is not used.
|
|
|
|
You can use a priority higher than 9999, to make it go after the Help menu,
|
|
but that is non-standard and is discouraged. The highest possible priority is
|
|
about 32000. The lowest is 1.
|
|
|
|
*sub-menu-priority*
|
|
The same mechanism can be used to position a sub-menu. The priority is then
|
|
given as a dot-separated list of priorities, before the menu name: >
|
|
:menu 80.500 Buffer.next :bn<CR>
|
|
Giving the sub-menu priority is only needed when the item is not to be put
|
|
in a normal position. For example, to put a sub-menu before the other items: >
|
|
:menu 80.100 Buffer.first :brew<CR>
|
|
Or to put a sub-menu after the other items, and further items with default
|
|
priority will be put before it: >
|
|
:menu 80.900 Buffer.last :blast<CR>
|
|
When a number is missing, the default value 500 will be used: >
|
|
:menu .900 myMenu.test :echo "text"<CR>
|
|
The menu priority is only used when creating a new menu. When it already
|
|
existed, e.g., in another mode, the priority will not change. Thus, the
|
|
priority only needs to be given the first time a menu is used.
|
|
An exception is the PopUp menu. There is a separate menu for each mode
|
|
(Normal, Op-pending, Visual, Insert, Cmdline). The order in each of these
|
|
menus can be different. This is different from menu-bar menus, which have
|
|
the same order for all modes.
|
|
NOTE: sub-menu priorities currently don't work for all versions of the GUI.
|
|
|
|
*menu-separator* *E332*
|
|
Menu items can be separated by a special item that inserts some space between
|
|
items. Depending on the system this is displayed as a line or a dotted line.
|
|
These items must start with a '-' and end in a '-'. The part in between is
|
|
used to give it a unique name. Priorities can be used as with normal items.
|
|
Example: >
|
|
:menu Example.item1 :do something
|
|
:menu Example.-Sep- :
|
|
:menu Example.item2 :do something different
|
|
Note that the separator also requires a rhs. It doesn't matter what it is,
|
|
because the item will never be selected. Use a single colon to keep it
|
|
simple.
|
|
|
|
*gui-toolbar*
|
|
The default toolbar is setup in menu.vim. The display of the toolbar is
|
|
controlled by the 'guioptions' letter 'T'. You can thus have menu & toolbar
|
|
together, or either on its own, or neither. The appearance is controlled by
|
|
the 'toolbar' option. You can choose between an image, text or both.
|
|
|
|
*toolbar-icon*
|
|
The toolbar is defined as a special menu called ToolBar, which only has one
|
|
level. Vim interprets the items in this menu as follows:
|
|
1) If an "icon=" argument was specified, the file with this name is used.
|
|
The file can either be specified with the full path or with the base name.
|
|
In the last case it is searched for in the "bitmaps" directory in
|
|
'runtimepath', like in point 3. Examples: >
|
|
:amenu icon=/usr/local/pixmaps/foo_icon.xpm ToolBar.Foo :echo "Foo"<CR>
|
|
:amenu icon=FooIcon ToolBar.Foo :echo "Foo"<CR>
|
|
< Note that in the first case the extension is included, while in the second
|
|
case it is omitted.
|
|
If the file cannot be opened the next points are tried.
|
|
A space in the file name must be escaped with a backslash.
|
|
A menu priority must come _after_ the icon argument: >
|
|
:amenu icon=foo 1.42 ToolBar.Foo :echo "42!"<CR>
|
|
2) An item called 'BuiltIn##', where ## is a number, is taken as number ## of
|
|
the built-in bitmaps available in Vim. Currently there are 31 numbered
|
|
from 0 to 30 which cover most common editing operations |builtin-tools|. >
|
|
:amenu ToolBar.BuiltIn22 :call SearchNext("back")<CR>
|
|
3) An item with another name is first searched for in the directory
|
|
"bitmaps" in 'runtimepath'. If found, the bitmap file is used as the
|
|
toolbar button image. Note that the exact filename is OS-specific: For
|
|
example, under Win32 the command >
|
|
:amenu ToolBar.Hello :echo "hello"<CR>
|
|
< would find the file 'hello.bmp'. Under X11 it is 'Hello.xpm'.
|
|
For MS-Windows and the bitmap is scaled to fit the button. For
|
|
MS-Windows a size of 18 by 18 pixels works best.
|
|
For MS-Windows the bitmap should have 16 colors with the standard palette.
|
|
The light grey pixels will be changed to the Window frame color and the
|
|
dark grey pixels to the window shadow color. More colors might also work,
|
|
depending on your system.
|
|
4) If the bitmap is still not found, Vim checks for a match against its list
|
|
of built-in names. Each built-in button image has a name.
|
|
So the command >
|
|
:amenu ToolBar.Open :e
|
|
< will show the built-in "open a file" button image if no open.bmp exists.
|
|
All the built-in names can be seen used in menu.vim.
|
|
5) If all else fails, a blank, but functioning, button is displayed.
|
|
|
|
*builtin-tools*
|
|
nr Name Normal action ~
|
|
00 New open new window
|
|
01 Open browse for file to open in current window
|
|
02 Save write buffer to file
|
|
03 Undo undo last change
|
|
04 Redo redo last undone change
|
|
05 Cut delete selected text to clipboard
|
|
06 Copy copy selected text to clipboard
|
|
07 Paste paste text from clipboard
|
|
08 Print print current buffer
|
|
09 Help open a buffer on Vim's builtin help
|
|
10 Find start a search command
|
|
11 SaveAll write all modified buffers to file
|
|
12 SaveSesn write session file for current situation
|
|
13 NewSesn write new session file
|
|
14 LoadSesn load session file
|
|
15 RunScript browse for file to run as a Vim script
|
|
16 Replace prompt for substitute command
|
|
17 WinClose close current window
|
|
18 WinMax make current window use many lines
|
|
19 WinMin make current window use few lines
|
|
20 WinSplit split current window
|
|
21 Shell start a shell
|
|
22 FindPrev search again, backward
|
|
23 FindNext search again, forward
|
|
24 FindHelp prompt for word to search help for
|
|
25 Make run make and jump to first error
|
|
26 TagJump jump to tag under the cursor
|
|
27 RunCtags build tags for files in current directory
|
|
28 WinVSplit split current window vertically
|
|
29 WinMaxWidth make current window use many columns
|
|
30 WinMinWidth make current window use few columns
|
|
|
|
*hidden-menus* *win32-hidden-menus*
|
|
In the Win32 GUI, starting a menu name with ']' excludes that menu from the
|
|
main menu bar. You must then use the |:popup| command to display it.
|
|
|
|
*popup-menu*
|
|
You can define the special menu "PopUp". This is the menu that is displayed
|
|
when the right mouse button is pressed, if 'mousemodel' is set to popup or
|
|
popup_setpos.
|
|
|
|
|
|
5.3 Showing What Menus Are Mapped To *showing-menus*
|
|
|
|
To see what an existing menu is mapped to, use just one argument after the
|
|
menu commands (just like you would with the ":map" commands). If the menu
|
|
specified is a submenu, then all menus under that hierarchy will be shown.
|
|
If no argument is given after :menu at all, then ALL menu items are shown
|
|
for the appropriate mode (e.g., Command-line mode for :cmenu).
|
|
|
|
Special characters in the list, just before the rhs:
|
|
* The menu was defined with "nore" to disallow remapping.
|
|
& The menu was defined with "<script>" to allow remapping script-local
|
|
mappings only.
|
|
- The menu was disabled.
|
|
|
|
Note that hitting <Tab> while entering a menu name after a menu command may
|
|
be used to complete the name of the menu item.
|
|
|
|
|
|
5.4 Executing Menus *execute-menus*
|
|
|
|
*:em* *:emenu* *E334* *E335*
|
|
:[range]em[enu] {menu} Execute {menu} from the command line.
|
|
The default is to execute the Normal mode
|
|
menu. If a range is specified, it executes
|
|
the Visual mode menu.
|
|
If used from <c-o>, it executes the
|
|
insert-mode menu Eg: >
|
|
:emenu File.Exit
|
|
|
|
If the console-mode vim has been compiled with WANT_MENU defined, you can
|
|
use :emenu to access useful menu items you may have got used to from GUI
|
|
mode. See 'wildmenu' for an option that works well with this. See
|
|
|console-menus| for an example.
|
|
|
|
When using a range, if the lines match with '<,'>, then the menu is executed
|
|
using the last visual selection.
|
|
|
|
|
|
5.5 Deleting Menus *delete-menus*
|
|
|
|
*:unme* *:unmenu*
|
|
*:aun* *:aunmenu*
|
|
*:nunme* *:nunmenu*
|
|
*:ounme* *:ounmenu*
|
|
*:vunme* *:vunmenu*
|
|
*:xunme* *:xunmenu*
|
|
*:sunme* *:sunmenu*
|
|
*:iunme* *:iunmenu*
|
|
*:cunme* *:cunmenu*
|
|
To delete a menu item or a whole submenu, use the unmenu commands, which are
|
|
analogous to the unmap commands. Eg: >
|
|
:unmenu! Edit.Paste
|
|
|
|
This will remove the Paste item from the Edit menu for Insert and
|
|
Command-line modes.
|
|
|
|
Note that hitting <Tab> while entering a menu name after an umenu command
|
|
may be used to complete the name of the menu item for the appropriate mode.
|
|
|
|
To remove all menus use: *:unmenu-all* >
|
|
:unmenu * " remove all menus in Normal and visual mode
|
|
:unmenu! * " remove all menus in Insert and Command-line mode
|
|
:aunmenu * " remove all menus in all modes
|
|
|
|
If you want to get rid of the menu bar: >
|
|
:set guioptions-=m
|
|
|
|
|
|
5.6 Disabling Menus *disable-menus*
|
|
|
|
*:menu-disable* *:menu-enable*
|
|
If you do not want to remove a menu, but disable it for a moment, this can be
|
|
done by adding the "enable" or "disable" keyword to a ":menu" command.
|
|
Examples: >
|
|
:menu disable &File.&Open\.\.\.
|
|
:amenu enable *
|
|
:amenu disable &Tools.*
|
|
|
|
The command applies to the modes as used with all menu commands. Note that
|
|
characters like "&" need to be included for translated names to be found.
|
|
When the argument is "*", all menus are affected. Otherwise the given menu
|
|
name and all existing submenus below it are affected.
|
|
|
|
|
|
5.7 Examples for Menus *menu-examples*
|
|
|
|
Here is an example on how to add menu items with menu's! You can add a menu
|
|
item for the keyword under the cursor. The register "z" is used. >
|
|
|
|
:nmenu Words.Add\ Var wb"zye:menu! Words.<C-R>z <C-R>z<CR>
|
|
:nmenu Words.Remove\ Var wb"zye:unmenu! Words.<C-R>z<CR>
|
|
:vmenu Words.Add\ Var "zy:menu! Words.<C-R>z <C-R>z <CR>
|
|
:vmenu Words.Remove\ Var "zy:unmenu! Words.<C-R>z<CR>
|
|
:imenu Words.Add\ Var <Esc>wb"zye:menu! Words.<C-R>z <C-R>z<CR>a
|
|
:imenu Words.Remove\ Var <Esc>wb"zye:unmenu! Words.<C-R>z<CR>a
|
|
|
|
(the rhs is in <> notation, you can copy/paste this text to try out the
|
|
mappings, or put these lines in your gvimrc; "<C-R>" is CTRL-R, "<CR>" is
|
|
the <CR> key. |<>|)
|
|
|
|
|
|
5.8 Tooltips & Menu tips
|
|
|
|
See section |42.4| in the user manual.
|
|
|
|
*:tmenu*
|
|
:tm[enu] {menupath} {rhs} Define a tip for a menu or tool. {only in
|
|
X11 and Win32 GUI}
|
|
|
|
:tm[enu] [menupath] List menu tips. {only in X11 and Win32 GUI}
|
|
|
|
*:tunmenu*
|
|
:tu[nmenu] {menupath} Remove a tip for a menu or tool.
|
|
{only in X11 and Win32 GUI}
|
|
|
|
When a tip is defined for a menu item, it appears in the command-line area
|
|
when the mouse is over that item, much like a standard Windows menu hint in
|
|
the status bar. (Except when Vim is in Command-line mode, when of course
|
|
nothing is displayed.)
|
|
When a tip is defined for a ToolBar item, it appears as a tooltip when the
|
|
mouse pauses over that button, in the usual fashion. Use the |hl-Tooltip|
|
|
highlight group to change its colors.
|
|
|
|
A "tip" can be defined for each menu item. For example, when defining a menu
|
|
item like this: >
|
|
:amenu MyMenu.Hello :echo "Hello"<CR>
|
|
The tip is defined like this: >
|
|
:tmenu MyMenu.Hello Displays a greeting.
|
|
And delete it with: >
|
|
:tunmenu MyMenu.Hello
|
|
|
|
Tooltips are currently only supported for the X11 and Win32 GUI. However, they
|
|
should appear for the other gui platforms in the not too distant future.
|
|
|
|
The ":tmenu" command works just like other menu commands, it uses the same
|
|
arguments. ":tunmenu" deletes an existing menu tip, in the same way as the
|
|
other unmenu commands.
|
|
|
|
If a menu item becomes invalid (i.e. its actions in all modes are deleted) Vim
|
|
deletes the menu tip (and the item) for you. This means that :aunmenu deletes
|
|
a menu item - you don't need to do a :tunmenu as well.
|
|
|
|
|
|
5.9 Popup Menus
|
|
|
|
In the Win32 GUI, you can cause a menu to popup at the cursor. This behaves
|
|
similarly to the PopUp menus except that any menu tree can be popped up.
|
|
|
|
This command is for backwards compatibility, using it is discouraged, because
|
|
it behaves in a strange way.
|
|
|
|
*:popup* *:popu*
|
|
:popu[p] {name} Popup the menu {name}. The menu named must
|
|
have at least one subentry, but need not
|
|
appear on the menu-bar (see |hidden-menus|).
|
|
{only available for Win32 GUI}
|
|
|
|
:popu[p]! {name} Like above, but use the position of the mouse
|
|
pointer instead of the cursor.
|
|
|
|
Example: >
|
|
:popup File
|
|
will make the "File" menu (if there is one) appear at the text cursor (mouse
|
|
pointer if ! was used). >
|
|
|
|
:amenu ]Toolbar.Make :make<CR>
|
|
:popup ]Toolbar
|
|
This creates a popup menu that doesn't exist on the main menu-bar.
|
|
|
|
Note that a menu that starts with ']' will not be displayed.
|
|
|
|
==============================================================================
|
|
6. Extras *gui-extras*
|
|
|
|
This section describes other features which are related to the GUI.
|
|
|
|
- With the GUI, there is no wait for one second after hitting escape, because
|
|
the key codes don't start with <Esc>.
|
|
|
|
- Typing ^V followed by a special key in the GUI will insert "<Key>", since
|
|
the internal string used is meaningless. Modifiers may also be held down to
|
|
get "<Modifiers-Key>".
|
|
|
|
- In the GUI, the modifiers SHIFT, CTRL, and ALT (or META) may be used within
|
|
mappings of special keys and mouse events. E.g.: :map <M-LeftDrag> <LeftDrag>
|
|
|
|
- In the GUI, several normal keys may have modifiers in mappings etc, these
|
|
are <Space>, <Tab>, <NL>, <CR>, <Esc>.
|
|
|
|
vim:tw=78:sw=4:ts=8:ft=help:norl:
|