neovim/test/functional/ui/screen.lua
Justin M. Keyes 22a928aeac test: change CI_TARGET reference to CI
Travis defines[1] $CI for its builds, whereas $CI_TARGET is
a Neovim-specific env var from 6483a198e4
that lost prominence in d2eb4a9346.

[1] https://docs.travis-ci.com/user/environment-variables/
2016-01-01 23:58:42 -05:00

622 lines
18 KiB
Lua

-- This module contains the Screen class, a complete Nvim screen implementation
-- designed for functional testing. The goal is to provide a simple and
-- intuitive API for verifying screen state after a set of actions.
--
-- The screen class exposes a single assertion method, "Screen:expect". This
-- method takes a string representing the expected screen state and an optional
-- set of attribute identifiers for checking highlighted characters(more on
-- this later).
--
-- The string passed to "expect" will be processed according to these rules:
--
-- - Each line of the string represents and is matched individually against
-- a screen row.
-- - The entire string is stripped of common indentation
-- - Expected screen rows are stripped of the last character. The last
-- character should be used to write pipes(|) that make clear where the
-- screen ends
-- - The last line is stripped, so the string must have (row count + 1)
-- lines.
--
-- Example usage:
--
-- local screen = Screen.new(25, 10)
-- -- attach the screen to the current Nvim instance
-- screen:attach()
-- --enter insert mode and type some text
-- feed('ihello screen')
-- -- declare an expectation for the eventual screen state
-- screen:expect([[
-- hello screen |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- -- INSERT -- |
-- ]]) -- <- Last line is stripped
--
-- Since screen updates are received asynchronously, "expect" is actually
-- specifying the eventual screen state. This is how "expect" works: It will
-- start the event loop with a timeout of 5 seconds. Each time it receives an
-- update the expected state will be checked against the updated state.
--
-- If the expected state matches the current state, the event loop will be
-- stopped and "expect" will return. If the timeout expires, the last match
-- error will be reported and the test will fail.
--
-- If the second argument is passed to "expect", the screen rows will be
-- transformed before being matched against the string lines. The
-- transformation rule is simple: Each substring "S" composed with characters
-- having the exact same set of attributes will be substituted by "{K:S}",
-- where K is a key associated the attribute set via the second argument of
-- "expect".
-- If a transformation table is present, unexpected attribute sets in the final
-- state is considered an error. To make testing simpler, a list of attribute
-- sets that should be ignored can be passed as a third argument. Alternatively,
-- this third argument can be "true" to indicate that all unexpected attribute
-- sets should be ignored.
--
-- To illustrate how this works, let's say that in the above example we wanted
-- to assert that the "-- INSERT --" string is highlighted with the bold
-- attribute(which normally is), here's how the call to "expect" should look
-- like:
--
-- NonText = Screen.colors.Blue
-- screen:expect([[
-- hello screen |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- {b:-- INSERT --} |
-- ]], {b = {bold = true}}, {{bold = true, foreground = NonText}})
--
-- In this case "b" is a string associated with the set composed of one
-- attribute: bold. Note that since the {b:} markup is not a real part of the
-- screen, the delimiter(|) had to be moved right. Also, the highlighting of the
-- NonText markers (~) is ignored in this test.
--
-- Multiple expect:s will likely share a group of attribute sets to test.
-- Therefore these could be specified at the beginning of a test like this:
-- NonText = Screen.colors.Blue
-- screen:set_default_attr_ids( {
-- [1] = {reverse = true, bold = true},
-- [2] = {reverse = true}
-- })
-- screen:set_default_attr_ignore( {{}, {bold=true, foreground=NonText}} )
-- These can be overridden for a specific expect expression, by passing
-- different sets as parameters.
--
-- To help writing screen tests, there is a utility function
-- "screen:snapshot_util()", that can be placed in a test file at any point an
-- "expect(...)" should be. It will wait a short amount of time and then dump
-- the current state of the screen, in the form of an "expect(..)" expression
-- that would match it exactly. "snapshot_util" optionally also take the
-- transformation and ignore set as parameters, like expect, or uses the default
-- set. It will generate a larger attribute transformation set, if needed.
-- To generate a text-only test without highlight checks,
-- use `screen:snapshot_util({},true)`
local helpers = require('test.functional.helpers')
local request, run = helpers.request, helpers.run
local dedent = helpers.dedent
local Screen = {}
Screen.__index = Screen
local debug_screen
local default_screen_timeout = 3500
if os.getenv('VALGRIND') then
default_screen_timeout = default_screen_timeout * 3
end
if os.getenv('CI') then
default_screen_timeout = default_screen_timeout * 3
end
do
local spawn, nvim_prog = helpers.spawn, helpers.nvim_prog
local session = spawn({nvim_prog, '-u', 'NONE', '-i', 'NONE', '-N', '--embed'})
local status, rv = session:request('vim_get_color_map')
if not status then
print('failed to get color map')
os.exit(1)
end
local colors = rv
local colornames = {}
for name, rgb in pairs(colors) do
-- we disregard the case that colornames might not be unique, as
-- this is just a helper to get any canonical name of a color
colornames[rgb] = name
end
session:exit(0)
Screen.colors = colors
Screen.colornames = colornames
end
function Screen.debug(command)
if not command then
command = 'pynvim -n -c '
end
command = command .. request('vim_eval', '$NVIM_LISTEN_ADDRESS')
if debug_screen then
debug_screen:close()
end
debug_screen = io.popen(command, 'r')
debug_screen:read()
end
function Screen.new(width, height)
if not width then
width = 53
end
if not height then
height = 14
end
local self = setmetatable({
timeout = default_screen_timeout,
title = '',
icon = '',
bell = false,
update_menu = false,
visual_bell = false,
suspended = false,
_default_attr_ids = nil,
_default_attr_ignore = nil,
_mode = 'normal',
_mouse_enabled = true,
_attrs = {},
_cursor = {
row = 1, col = 1
},
_busy = false
}, Screen)
self:_handle_resize(width, height)
return self
end
function Screen:set_default_attr_ids(attr_ids)
self._default_attr_ids = attr_ids
end
function Screen:set_default_attr_ignore(attr_ignore)
self._default_attr_ignore = attr_ignore
end
function Screen:attach(rgb)
if rgb == nil then
rgb = true
end
request('ui_attach', self._width, self._height, rgb)
end
function Screen:detach()
request('ui_detach')
end
function Screen:try_resize(columns, rows)
request('ui_try_resize', columns, rows)
end
function Screen:expect(expected, attr_ids, attr_ignore)
-- remove the last line and dedent
expected = dedent(expected:gsub('\n[ ]+$', ''))
local expected_rows = {}
for row in expected:gmatch('[^\n]+') do
-- the last character should be the screen delimiter
row = row:sub(1, #row - 1)
table.insert(expected_rows, row)
end
local ids = attr_ids or self._default_attr_ids
local ignore = attr_ignore or self._default_attr_ignore
self:wait(function()
for i = 1, self._height do
local expected_row = expected_rows[i]
local actual_row = self:_row_repr(self._rows[i], ids, ignore)
if expected_row ~= actual_row then
return 'Row '..tostring(i)..' didn\'t match.\nExpected: "'..
expected_row..'"\nActual: "'..actual_row..'"'
end
end
end)
end
function Screen:wait(check, timeout)
local err, checked = false
local success_seen = false
local failure_after_success = false
local function notification_cb(method, args)
assert(method == 'redraw')
self:_redraw(args)
err = check()
checked = true
if not err then
success_seen = true
helpers.stop()
elseif success_seen and #args > 0 then
failure_after_success = true
--print(require('inspect')(args))
end
return true
end
run(nil, notification_cb, nil, timeout or self.timeout)
if not checked then
err = check()
end
if failure_after_success then
print([[
Warning: Screen changes have been received after the expected state was seen.
This is probably due to an indeterminism in the test. Try adding
`wait()` (or even a separate `screen:expect(...)`) at a point of possible
indeterminism, typically in between a `feed()` or `execute()` which is non-
synchronous, and a synchronous api call.
Note that sometimes a `wait` can trigger redraws and consequently generate more
indeterminism. If adding `wait` calls seems to increase the frequency of these
messages, try removing every `wait` call in the test.
If everything else fails, use Screen:redraw_debug to help investigate what is
causing the problem.
]])
local tb = debug.traceback()
local index = string.find(tb, '\n%s*%[C]')
print(string.sub(tb,1,index))
end
if err then
assert(false, err)
end
end
function Screen:_redraw(updates)
for _, update in ipairs(updates) do
-- print('--')
-- print(require('inspect')(update))
local method = update[1]
for i = 2, #update do
local handler = self['_handle_'..method]
handler(self, unpack(update[i]))
end
-- print(self:_current_screen())
end
end
function Screen:_handle_resize(width, height)
local rows = {}
for _ = 1, height do
local cols = {}
for _ = 1, width do
table.insert(cols, {text = ' ', attrs = {}})
end
table.insert(rows, cols)
end
self._cursor.row = 1
self._cursor.col = 1
self._rows = rows
self._width = width
self._height = height
self._scroll_region = {
top = 1, bot = height, left = 1, right = width
}
end
function Screen:_handle_clear()
self:_clear_block(self._scroll_region.top, self._scroll_region.bot,
self._scroll_region.left, self._scroll_region.right)
end
function Screen:_handle_eol_clear()
local row, col = self._cursor.row, self._cursor.col
self:_clear_block(row, row, col, self._scroll_region.right)
end
function Screen:_handle_cursor_goto(row, col)
self._cursor.row = row + 1
self._cursor.col = col + 1
end
function Screen:_handle_busy_start()
self._busy = true
end
function Screen:_handle_busy_stop()
self._busy = false
end
function Screen:_handle_mouse_on()
self._mouse_enabled = true
end
function Screen:_handle_mouse_off()
self._mouse_enabled = false
end
function Screen:_handle_mode_change(mode)
assert(mode == 'insert' or mode == 'replace' or mode == 'normal')
self._mode = mode
end
function Screen:_handle_set_scroll_region(top, bot, left, right)
self._scroll_region.top = top + 1
self._scroll_region.bot = bot + 1
self._scroll_region.left = left + 1
self._scroll_region.right = right + 1
end
function Screen:_handle_scroll(count)
local top = self._scroll_region.top
local bot = self._scroll_region.bot
local left = self._scroll_region.left
local right = self._scroll_region.right
local start, stop, step
if count > 0 then
start = top
stop = bot - count
step = 1
else
start = bot
stop = top - count
step = -1
end
-- shift scroll region
for i = start, stop, step do
local target = self._rows[i]
local source = self._rows[i + count]
for j = left, right do
target[j].text = source[j].text
target[j].attrs = source[j].attrs
end
end
-- clear invalid rows
for i = stop + step, stop + count, step do
self:_clear_row_section(i, left, right)
end
end
function Screen:_handle_highlight_set(attrs)
self._attrs = attrs
end
function Screen:_handle_put(str)
local cell = self._rows[self._cursor.row][self._cursor.col]
cell.text = str
cell.attrs = self._attrs
self._cursor.col = self._cursor.col + 1
end
function Screen:_handle_bell()
self.bell = true
end
function Screen:_handle_visual_bell()
self.visual_bell = true
end
function Screen:_handle_update_fg(fg)
self._fg = fg
end
function Screen:_handle_update_bg(bg)
self._bg = bg
end
function Screen:_handle_suspend()
self.suspended = true
end
function Screen:_handle_update_menu()
self.update_menu = true
end
function Screen:_handle_set_title(title)
self.title = title
end
function Screen:_handle_set_icon(icon)
self.icon = icon
end
function Screen:_clear_block(top, bot, left, right)
for i = top, bot do
self:_clear_row_section(i, left, right)
end
end
function Screen:_clear_row_section(rownum, startcol, stopcol)
local row = self._rows[rownum]
for i = startcol, stopcol do
row[i].text = ' '
row[i].attrs = {}
end
end
function Screen:_row_repr(row, attr_ids, attr_ignore)
local rv = {}
local current_attr_id
for i = 1, self._width do
local attr_id = self:_get_attr_id(attr_ids, attr_ignore, row[i].attrs)
if current_attr_id and attr_id ~= current_attr_id then
-- close current attribute bracket, add it before any whitespace
-- up to the current cell
-- table.insert(rv, backward_find_meaningful(rv, i), '}')
table.insert(rv, '}')
current_attr_id = nil
end
if not current_attr_id and attr_id then
-- open a new attribute bracket
table.insert(rv, '{' .. attr_id .. ':')
current_attr_id = attr_id
end
if not self._busy and self._rows[self._cursor.row] == row and self._cursor.col == i then
table.insert(rv, '^')
end
table.insert(rv, row[i].text)
end
if current_attr_id then
table.insert(rv, '}')
end
-- return the line representation, but remove empty attribute brackets and
-- trailing whitespace
return table.concat(rv, '')--:gsub('%s+$', '')
end
function Screen:_current_screen()
-- get a string that represents the current screen state(debugging helper)
local rv = {}
for i = 1, self._height do
table.insert(rv, "'"..self:_row_repr(self._rows[i]).."'")
end
return table.concat(rv, '\n')
end
function Screen:snapshot_util(attrs, ignore)
-- util to generate screen test
pcall(function() self:wait(function() return "error" end, 250) end)
self:print_snapshot(attrs, ignore)
end
function Screen:redraw_debug(attrs, ignore, timeout)
self:print_snapshot(attrs, ignore)
local function notification_cb(method, args)
assert(method == 'redraw')
for _, update in ipairs(args) do
print(require('inspect')(update))
end
self:_redraw(args)
self:print_snapshot(attrs, ignore)
return true
end
if timeout == nil then
timeout = 250
end
run(nil, notification_cb, nil, timeout)
end
function Screen:print_snapshot(attrs, ignore)
if ignore == nil then
ignore = self._default_attr_ignore
end
if attrs == nil then
attrs = {}
if self._default_attr_ids ~= nil then
for i, a in ipairs(self._default_attr_ids) do
attrs[i] = a
end
end
if ignore ~= true then
for i = 1, self._height do
local row = self._rows[i]
for j = 1, self._width do
local attr = row[j].attrs
if self:_attr_index(attrs, attr) == nil and self:_attr_index(ignore, attr) == nil then
if not self:_equal_attrs(attr, {}) then
table.insert(attrs, attr)
end
end
end
end
end
end
local rv = {}
for i = 1, self._height do
table.insert(rv, " "..self:_row_repr(self._rows[i],attrs, ignore).."|")
end
local attrstrs = {}
local alldefault = true
for i, a in ipairs(attrs) do
if self._default_attr_ids == nil or self._default_attr_ids[i] ~= a then
alldefault = false
end
local dict = "{"..self:_pprint_attrs(a).."}"
table.insert(attrstrs, "["..tostring(i).."] = "..dict)
end
local attrstr = "{"..table.concat(attrstrs, ", ").."}"
print( "\nscreen:expect([[")
print( table.concat(rv, '\n'))
if alldefault then
print( "]])\n")
else
print( "]], "..attrstr..")\n")
end
io.stdout:flush()
end
function Screen:_pprint_attrs(attrs)
local items = {}
for f, v in pairs(attrs) do
local desc = tostring(v)
if f == "foreground" or f == "background" then
if Screen.colornames[v] ~= nil then
desc = "Screen.colors."..Screen.colornames[v]
end
end
table.insert(items, f.." = "..desc)
end
return table.concat(items, ", ")
end
function backward_find_meaningful(tbl, from) -- luacheck: ignore
for i = from or #tbl, 1, -1 do
if tbl[i] ~= ' ' then
return i + 1
end
end
return from
end
function Screen:_get_attr_id(attr_ids, ignore, attrs)
if not attr_ids then
return
end
for id, a in pairs(attr_ids) do
if self:_equal_attrs(a, attrs) then
return id
end
end
if self:_equal_attrs(attrs, {}) or
ignore == true or self:_attr_index(ignore, attrs) ~= nil then
-- ignore this attrs
return nil
end
return "UNEXPECTED "..self:_pprint_attrs(attrs)
end
function Screen:_equal_attrs(a, b)
return a.bold == b.bold and a.standout == b.standout and
a.underline == b.underline and a.undercurl == b.undercurl and
a.italic == b.italic and a.reverse == b.reverse and
a.foreground == b.foreground and
a.background == b.background
end
function Screen:_attr_index(attrs, attr)
if not attrs then
return nil
end
for i,a in pairs(attrs) do
if self:_equal_attrs(a, attr) then
return i
end
end
return nil
end
return Screen