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Travis defines[1] $CI for its builds, whereas $CI_TARGET is a Neovim-specific env var from6483a198e4
that lost prominence ind2eb4a9346
. [1] https://docs.travis-ci.com/user/environment-variables/
622 lines
18 KiB
Lua
622 lines
18 KiB
Lua
-- This module contains the Screen class, a complete Nvim screen implementation
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-- designed for functional testing. The goal is to provide a simple and
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-- intuitive API for verifying screen state after a set of actions.
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--
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-- The screen class exposes a single assertion method, "Screen:expect". This
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-- method takes a string representing the expected screen state and an optional
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-- set of attribute identifiers for checking highlighted characters(more on
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-- this later).
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--
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-- The string passed to "expect" will be processed according to these rules:
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--
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-- - Each line of the string represents and is matched individually against
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-- a screen row.
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-- - The entire string is stripped of common indentation
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-- - Expected screen rows are stripped of the last character. The last
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-- character should be used to write pipes(|) that make clear where the
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-- screen ends
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-- - The last line is stripped, so the string must have (row count + 1)
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-- lines.
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--
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-- Example usage:
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--
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-- local screen = Screen.new(25, 10)
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-- -- attach the screen to the current Nvim instance
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-- screen:attach()
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-- --enter insert mode and type some text
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-- feed('ihello screen')
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-- -- declare an expectation for the eventual screen state
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-- screen:expect([[
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-- hello screen |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- -- INSERT -- |
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-- ]]) -- <- Last line is stripped
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--
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-- Since screen updates are received asynchronously, "expect" is actually
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-- specifying the eventual screen state. This is how "expect" works: It will
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-- start the event loop with a timeout of 5 seconds. Each time it receives an
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-- update the expected state will be checked against the updated state.
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--
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-- If the expected state matches the current state, the event loop will be
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-- stopped and "expect" will return. If the timeout expires, the last match
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-- error will be reported and the test will fail.
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--
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-- If the second argument is passed to "expect", the screen rows will be
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-- transformed before being matched against the string lines. The
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-- transformation rule is simple: Each substring "S" composed with characters
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-- having the exact same set of attributes will be substituted by "{K:S}",
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-- where K is a key associated the attribute set via the second argument of
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-- "expect".
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-- If a transformation table is present, unexpected attribute sets in the final
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-- state is considered an error. To make testing simpler, a list of attribute
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-- sets that should be ignored can be passed as a third argument. Alternatively,
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-- this third argument can be "true" to indicate that all unexpected attribute
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-- sets should be ignored.
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--
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-- To illustrate how this works, let's say that in the above example we wanted
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-- to assert that the "-- INSERT --" string is highlighted with the bold
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-- attribute(which normally is), here's how the call to "expect" should look
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-- like:
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--
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-- NonText = Screen.colors.Blue
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-- screen:expect([[
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-- hello screen |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- ~ |
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-- {b:-- INSERT --} |
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-- ]], {b = {bold = true}}, {{bold = true, foreground = NonText}})
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--
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-- In this case "b" is a string associated with the set composed of one
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-- attribute: bold. Note that since the {b:} markup is not a real part of the
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-- screen, the delimiter(|) had to be moved right. Also, the highlighting of the
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-- NonText markers (~) is ignored in this test.
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--
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-- Multiple expect:s will likely share a group of attribute sets to test.
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-- Therefore these could be specified at the beginning of a test like this:
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-- NonText = Screen.colors.Blue
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-- screen:set_default_attr_ids( {
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-- [1] = {reverse = true, bold = true},
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-- [2] = {reverse = true}
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-- })
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-- screen:set_default_attr_ignore( {{}, {bold=true, foreground=NonText}} )
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-- These can be overridden for a specific expect expression, by passing
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-- different sets as parameters.
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--
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-- To help writing screen tests, there is a utility function
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-- "screen:snapshot_util()", that can be placed in a test file at any point an
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-- "expect(...)" should be. It will wait a short amount of time and then dump
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-- the current state of the screen, in the form of an "expect(..)" expression
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-- that would match it exactly. "snapshot_util" optionally also take the
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-- transformation and ignore set as parameters, like expect, or uses the default
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-- set. It will generate a larger attribute transformation set, if needed.
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-- To generate a text-only test without highlight checks,
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-- use `screen:snapshot_util({},true)`
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local helpers = require('test.functional.helpers')
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local request, run = helpers.request, helpers.run
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local dedent = helpers.dedent
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local Screen = {}
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Screen.__index = Screen
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local debug_screen
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local default_screen_timeout = 3500
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if os.getenv('VALGRIND') then
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default_screen_timeout = default_screen_timeout * 3
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end
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if os.getenv('CI') then
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default_screen_timeout = default_screen_timeout * 3
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end
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do
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local spawn, nvim_prog = helpers.spawn, helpers.nvim_prog
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local session = spawn({nvim_prog, '-u', 'NONE', '-i', 'NONE', '-N', '--embed'})
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local status, rv = session:request('vim_get_color_map')
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if not status then
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print('failed to get color map')
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os.exit(1)
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end
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local colors = rv
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local colornames = {}
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for name, rgb in pairs(colors) do
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-- we disregard the case that colornames might not be unique, as
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-- this is just a helper to get any canonical name of a color
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colornames[rgb] = name
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end
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session:exit(0)
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Screen.colors = colors
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Screen.colornames = colornames
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end
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function Screen.debug(command)
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if not command then
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command = 'pynvim -n -c '
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end
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command = command .. request('vim_eval', '$NVIM_LISTEN_ADDRESS')
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if debug_screen then
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debug_screen:close()
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end
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debug_screen = io.popen(command, 'r')
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debug_screen:read()
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end
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function Screen.new(width, height)
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if not width then
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width = 53
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end
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if not height then
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height = 14
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end
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local self = setmetatable({
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timeout = default_screen_timeout,
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title = '',
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icon = '',
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bell = false,
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update_menu = false,
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visual_bell = false,
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suspended = false,
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_default_attr_ids = nil,
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_default_attr_ignore = nil,
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_mode = 'normal',
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_mouse_enabled = true,
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_attrs = {},
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_cursor = {
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row = 1, col = 1
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},
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_busy = false
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}, Screen)
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self:_handle_resize(width, height)
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return self
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end
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function Screen:set_default_attr_ids(attr_ids)
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self._default_attr_ids = attr_ids
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end
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function Screen:set_default_attr_ignore(attr_ignore)
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self._default_attr_ignore = attr_ignore
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end
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function Screen:attach(rgb)
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if rgb == nil then
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rgb = true
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end
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request('ui_attach', self._width, self._height, rgb)
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end
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function Screen:detach()
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request('ui_detach')
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end
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function Screen:try_resize(columns, rows)
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request('ui_try_resize', columns, rows)
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end
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function Screen:expect(expected, attr_ids, attr_ignore)
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-- remove the last line and dedent
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expected = dedent(expected:gsub('\n[ ]+$', ''))
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local expected_rows = {}
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for row in expected:gmatch('[^\n]+') do
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-- the last character should be the screen delimiter
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row = row:sub(1, #row - 1)
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table.insert(expected_rows, row)
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end
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local ids = attr_ids or self._default_attr_ids
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local ignore = attr_ignore or self._default_attr_ignore
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self:wait(function()
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for i = 1, self._height do
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local expected_row = expected_rows[i]
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local actual_row = self:_row_repr(self._rows[i], ids, ignore)
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if expected_row ~= actual_row then
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return 'Row '..tostring(i)..' didn\'t match.\nExpected: "'..
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expected_row..'"\nActual: "'..actual_row..'"'
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end
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end
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end)
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end
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function Screen:wait(check, timeout)
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local err, checked = false
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local success_seen = false
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local failure_after_success = false
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local function notification_cb(method, args)
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assert(method == 'redraw')
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self:_redraw(args)
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err = check()
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checked = true
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if not err then
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success_seen = true
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helpers.stop()
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elseif success_seen and #args > 0 then
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failure_after_success = true
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--print(require('inspect')(args))
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end
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return true
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end
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run(nil, notification_cb, nil, timeout or self.timeout)
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if not checked then
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err = check()
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end
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if failure_after_success then
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print([[
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Warning: Screen changes have been received after the expected state was seen.
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This is probably due to an indeterminism in the test. Try adding
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`wait()` (or even a separate `screen:expect(...)`) at a point of possible
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indeterminism, typically in between a `feed()` or `execute()` which is non-
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synchronous, and a synchronous api call.
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Note that sometimes a `wait` can trigger redraws and consequently generate more
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indeterminism. If adding `wait` calls seems to increase the frequency of these
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messages, try removing every `wait` call in the test.
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If everything else fails, use Screen:redraw_debug to help investigate what is
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causing the problem.
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]])
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local tb = debug.traceback()
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local index = string.find(tb, '\n%s*%[C]')
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print(string.sub(tb,1,index))
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end
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if err then
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assert(false, err)
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end
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end
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function Screen:_redraw(updates)
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for _, update in ipairs(updates) do
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-- print('--')
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-- print(require('inspect')(update))
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local method = update[1]
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for i = 2, #update do
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local handler = self['_handle_'..method]
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handler(self, unpack(update[i]))
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end
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-- print(self:_current_screen())
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end
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end
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function Screen:_handle_resize(width, height)
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local rows = {}
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for _ = 1, height do
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local cols = {}
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for _ = 1, width do
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table.insert(cols, {text = ' ', attrs = {}})
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end
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table.insert(rows, cols)
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end
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self._cursor.row = 1
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self._cursor.col = 1
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self._rows = rows
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self._width = width
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self._height = height
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self._scroll_region = {
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top = 1, bot = height, left = 1, right = width
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}
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end
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function Screen:_handle_clear()
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self:_clear_block(self._scroll_region.top, self._scroll_region.bot,
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self._scroll_region.left, self._scroll_region.right)
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end
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function Screen:_handle_eol_clear()
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local row, col = self._cursor.row, self._cursor.col
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self:_clear_block(row, row, col, self._scroll_region.right)
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end
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function Screen:_handle_cursor_goto(row, col)
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self._cursor.row = row + 1
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self._cursor.col = col + 1
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end
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function Screen:_handle_busy_start()
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self._busy = true
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end
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function Screen:_handle_busy_stop()
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self._busy = false
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end
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function Screen:_handle_mouse_on()
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self._mouse_enabled = true
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end
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function Screen:_handle_mouse_off()
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self._mouse_enabled = false
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end
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function Screen:_handle_mode_change(mode)
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assert(mode == 'insert' or mode == 'replace' or mode == 'normal')
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self._mode = mode
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end
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function Screen:_handle_set_scroll_region(top, bot, left, right)
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self._scroll_region.top = top + 1
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self._scroll_region.bot = bot + 1
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self._scroll_region.left = left + 1
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self._scroll_region.right = right + 1
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end
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function Screen:_handle_scroll(count)
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local top = self._scroll_region.top
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local bot = self._scroll_region.bot
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local left = self._scroll_region.left
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local right = self._scroll_region.right
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local start, stop, step
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if count > 0 then
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start = top
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stop = bot - count
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step = 1
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else
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start = bot
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stop = top - count
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step = -1
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end
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-- shift scroll region
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for i = start, stop, step do
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local target = self._rows[i]
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local source = self._rows[i + count]
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for j = left, right do
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target[j].text = source[j].text
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target[j].attrs = source[j].attrs
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end
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end
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-- clear invalid rows
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for i = stop + step, stop + count, step do
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self:_clear_row_section(i, left, right)
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end
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end
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function Screen:_handle_highlight_set(attrs)
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self._attrs = attrs
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end
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function Screen:_handle_put(str)
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local cell = self._rows[self._cursor.row][self._cursor.col]
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cell.text = str
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cell.attrs = self._attrs
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self._cursor.col = self._cursor.col + 1
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end
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function Screen:_handle_bell()
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self.bell = true
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end
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function Screen:_handle_visual_bell()
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self.visual_bell = true
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end
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function Screen:_handle_update_fg(fg)
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self._fg = fg
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end
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function Screen:_handle_update_bg(bg)
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self._bg = bg
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end
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function Screen:_handle_suspend()
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self.suspended = true
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end
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function Screen:_handle_update_menu()
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self.update_menu = true
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end
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function Screen:_handle_set_title(title)
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self.title = title
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end
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function Screen:_handle_set_icon(icon)
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self.icon = icon
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end
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function Screen:_clear_block(top, bot, left, right)
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for i = top, bot do
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self:_clear_row_section(i, left, right)
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end
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end
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function Screen:_clear_row_section(rownum, startcol, stopcol)
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local row = self._rows[rownum]
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for i = startcol, stopcol do
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row[i].text = ' '
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row[i].attrs = {}
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end
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end
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function Screen:_row_repr(row, attr_ids, attr_ignore)
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local rv = {}
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local current_attr_id
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for i = 1, self._width do
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local attr_id = self:_get_attr_id(attr_ids, attr_ignore, row[i].attrs)
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if current_attr_id and attr_id ~= current_attr_id then
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-- close current attribute bracket, add it before any whitespace
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-- up to the current cell
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-- table.insert(rv, backward_find_meaningful(rv, i), '}')
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table.insert(rv, '}')
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current_attr_id = nil
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end
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if not current_attr_id and attr_id then
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-- open a new attribute bracket
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table.insert(rv, '{' .. attr_id .. ':')
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current_attr_id = attr_id
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end
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if not self._busy and self._rows[self._cursor.row] == row and self._cursor.col == i then
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table.insert(rv, '^')
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end
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table.insert(rv, row[i].text)
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end
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if current_attr_id then
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table.insert(rv, '}')
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end
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-- return the line representation, but remove empty attribute brackets and
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-- trailing whitespace
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return table.concat(rv, '')--:gsub('%s+$', '')
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end
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function Screen:_current_screen()
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-- get a string that represents the current screen state(debugging helper)
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local rv = {}
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for i = 1, self._height do
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table.insert(rv, "'"..self:_row_repr(self._rows[i]).."'")
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end
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return table.concat(rv, '\n')
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end
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function Screen:snapshot_util(attrs, ignore)
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-- util to generate screen test
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pcall(function() self:wait(function() return "error" end, 250) end)
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self:print_snapshot(attrs, ignore)
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end
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function Screen:redraw_debug(attrs, ignore, timeout)
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self:print_snapshot(attrs, ignore)
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local function notification_cb(method, args)
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assert(method == 'redraw')
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for _, update in ipairs(args) do
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print(require('inspect')(update))
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end
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self:_redraw(args)
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self:print_snapshot(attrs, ignore)
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return true
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end
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if timeout == nil then
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timeout = 250
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end
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run(nil, notification_cb, nil, timeout)
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end
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function Screen:print_snapshot(attrs, ignore)
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if ignore == nil then
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ignore = self._default_attr_ignore
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end
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if attrs == nil then
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attrs = {}
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if self._default_attr_ids ~= nil then
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for i, a in ipairs(self._default_attr_ids) do
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attrs[i] = a
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end
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end
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if ignore ~= true then
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for i = 1, self._height do
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local row = self._rows[i]
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for j = 1, self._width do
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local attr = row[j].attrs
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if self:_attr_index(attrs, attr) == nil and self:_attr_index(ignore, attr) == nil then
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if not self:_equal_attrs(attr, {}) then
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table.insert(attrs, attr)
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end
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end
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end
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end
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end
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end
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local rv = {}
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for i = 1, self._height do
|
|
table.insert(rv, " "..self:_row_repr(self._rows[i],attrs, ignore).."|")
|
|
end
|
|
local attrstrs = {}
|
|
local alldefault = true
|
|
for i, a in ipairs(attrs) do
|
|
if self._default_attr_ids == nil or self._default_attr_ids[i] ~= a then
|
|
alldefault = false
|
|
end
|
|
local dict = "{"..self:_pprint_attrs(a).."}"
|
|
table.insert(attrstrs, "["..tostring(i).."] = "..dict)
|
|
end
|
|
local attrstr = "{"..table.concat(attrstrs, ", ").."}"
|
|
print( "\nscreen:expect([[")
|
|
print( table.concat(rv, '\n'))
|
|
if alldefault then
|
|
print( "]])\n")
|
|
else
|
|
print( "]], "..attrstr..")\n")
|
|
end
|
|
io.stdout:flush()
|
|
end
|
|
|
|
function Screen:_pprint_attrs(attrs)
|
|
local items = {}
|
|
for f, v in pairs(attrs) do
|
|
local desc = tostring(v)
|
|
if f == "foreground" or f == "background" then
|
|
if Screen.colornames[v] ~= nil then
|
|
desc = "Screen.colors."..Screen.colornames[v]
|
|
end
|
|
end
|
|
table.insert(items, f.." = "..desc)
|
|
end
|
|
return table.concat(items, ", ")
|
|
end
|
|
|
|
function backward_find_meaningful(tbl, from) -- luacheck: ignore
|
|
for i = from or #tbl, 1, -1 do
|
|
if tbl[i] ~= ' ' then
|
|
return i + 1
|
|
end
|
|
end
|
|
return from
|
|
end
|
|
|
|
function Screen:_get_attr_id(attr_ids, ignore, attrs)
|
|
if not attr_ids then
|
|
return
|
|
end
|
|
for id, a in pairs(attr_ids) do
|
|
if self:_equal_attrs(a, attrs) then
|
|
return id
|
|
end
|
|
end
|
|
if self:_equal_attrs(attrs, {}) or
|
|
ignore == true or self:_attr_index(ignore, attrs) ~= nil then
|
|
-- ignore this attrs
|
|
return nil
|
|
end
|
|
return "UNEXPECTED "..self:_pprint_attrs(attrs)
|
|
end
|
|
|
|
function Screen:_equal_attrs(a, b)
|
|
return a.bold == b.bold and a.standout == b.standout and
|
|
a.underline == b.underline and a.undercurl == b.undercurl and
|
|
a.italic == b.italic and a.reverse == b.reverse and
|
|
a.foreground == b.foreground and
|
|
a.background == b.background
|
|
end
|
|
|
|
function Screen:_attr_index(attrs, attr)
|
|
if not attrs then
|
|
return nil
|
|
end
|
|
for i,a in pairs(attrs) do
|
|
if self:_equal_attrs(a, attr) then
|
|
return i
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
return Screen
|