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e5d7003b02
This will ensure that we can pass flags and make adjustments from the top level cmake file instead of digging through the cmake directory. More importantly, this will only format files that have been changed. This has a slightly higher initial cost compared to previous solution as all files must be initially formatted, but the gained speed up should more than make up for it quickly. `make formatlua` is always run due to a quirk of stylua of always changing modification time of the file regardless if there were any changes. This is not a major blocker as stylua is very fast.
201 lines
7.7 KiB
CMake
201 lines
7.7 KiB
CMake
# Defines a target that depends on FILES and the files found by globbing
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# when using GLOB_PAT and GLOB_DIRS. The target will rerun if any files it
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# depends on has changed. Which files the target will run the command on
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# depends on the value of TOUCH_STRATEGY.
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#
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# Options:
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#
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# Single value arguments:
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# TARGET - Name of the target
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# COMMAND - Path of the command to be run
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# GLOB_PAT - Glob pattern to use. Only used if GLOB_DIRS is specified
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# TOUCH_STRATEGY - Specify touch strategy, meaning decide how to group files
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# and connect them to a specific touch file.
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#
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# For example, let us say we have file A and B and that we create a touch file
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# for each of them, TA and TB. This would essentially make file A and B
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# independent of each other, meaning that if I change file A and run the
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# target, then the target will only run its commands for file A and ignore
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# file B.
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#
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# Another example: let's say we have file A and B, but now we create only a
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# single touch file T for both of them. This would mean that if I change
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# either file A or B, then the target will run its commands on both A and B.
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# Meaning that even if I only change file A, the target will still run
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# commands on both A and B.
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#
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# The more touch files we create for a target, the fewer commands we'll need
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# to rerun, and by extension, the more time we'll save. Unfortunately, the
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# more touch files we create the more intermediary targets will be created,
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# one for each touch file. This makes listing all targets with
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# `cmake --build build --target help` less useful since each touch file will
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# be listed. The tradeoff that needs to be done here is between performance
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# and "discoverability". As a general guideline: the more popular a target is
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# and the more time it takes to run it, the more granular you want your touch
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# files to be. Conversely, if a target rarely needs to be run or if it's fast,
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# then you should create fewer targets.
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#
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# Possible values for TOUCH_STRATEGY:
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# "SINGLE": create a single touch file for all files.
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# "PER_FILE": create a touch file for each file. Defaults to this if
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# TOUCH_STRATEGY isn't specified.
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# "PER_DIR": create a touch file for each directory.
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#
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# List arguments:
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# FLAGS - List of flags to use after COMMAND
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# FILES - List of files to use COMMAND on. It's possible to combine this
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# with GLOB_PAT and GLOB_DIRS; the files found by globbing will
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# simple be added to FILES
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# GLOB_DIRS - The directories to recursively search for files with extension
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# GLOB_PAT
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# EXCLUDE - List of paths to skip (regex). Works on both directories and
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# files.
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function(add_glob_target)
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cmake_parse_arguments(ARG
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""
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"TARGET;COMMAND;GLOB_PAT;TOUCH_STRATEGY"
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"FLAGS;FILES;GLOB_DIRS;EXCLUDE"
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${ARGN}
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)
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if(NOT ARG_COMMAND)
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add_custom_target(${ARG_TARGET})
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add_custom_command(TARGET ${ARG_TARGET}
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COMMAND ${CMAKE_COMMAND} -E echo "${ARG_TARGET} SKIP: ${ARG_COMMAND} not found")
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return()
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endif()
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foreach(gd ${ARG_GLOB_DIRS})
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file(GLOB_RECURSE globfiles_unnormalized ${PROJECT_SOURCE_DIR}/${gd}/${ARG_GLOB_PAT})
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set(globfiles)
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foreach(f ${globfiles_unnormalized})
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file(TO_CMAKE_PATH "${f}" f)
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list(APPEND globfiles ${f})
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endforeach()
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list(APPEND ARG_FILES ${globfiles})
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endforeach()
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list(APPEND ARG_EXCLUDE runtime/lua/vim/_meta) # only generated files, always ignore
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foreach(exclude_pattern ${ARG_EXCLUDE})
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list(FILTER ARG_FILES EXCLUDE REGEX ${exclude_pattern})
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endforeach()
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if(NOT ARG_TOUCH_STRATEGY)
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set(ARG_TOUCH_STRATEGY PER_FILE)
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endif()
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set(POSSIBLE_TOUCH_STRATEGIES SINGLE PER_FILE PER_DIR)
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if(NOT ARG_TOUCH_STRATEGY IN_LIST POSSIBLE_TOUCH_STRATEGIES)
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message(FATAL_ERROR "Unrecognized value for TOUCH_STRATEGY: ${ARG_TOUCH_STRATEGY}")
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endif()
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if(ARG_TOUCH_STRATEGY STREQUAL SINGLE)
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set(touch_file ${TOUCHES_DIR}/ran-${ARG_TARGET})
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add_custom_command(
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OUTPUT ${touch_file}
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COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
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COMMAND ${ARG_COMMAND} ${ARG_FLAGS} ${ARG_FILES}
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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DEPENDS ${ARG_FILES})
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list(APPEND touch_list ${touch_file})
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elseif(ARG_TOUCH_STRATEGY STREQUAL PER_FILE)
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set(touch_dir ${TOUCHES_DIR}/${ARG_TARGET})
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file(MAKE_DIRECTORY ${touch_dir})
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foreach(f ${ARG_FILES})
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string(REGEX REPLACE "^${PROJECT_SOURCE_DIR}/" "" tf ${f})
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string(REGEX REPLACE "[/.]" "-" tf ${tf})
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set(touch_file ${touch_dir}/ran-${tf})
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add_custom_command(
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OUTPUT ${touch_file}
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COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
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COMMAND ${ARG_COMMAND} ${ARG_FLAGS} ${f}
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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DEPENDS ${f})
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list(APPEND touch_list ${touch_file})
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endforeach()
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elseif(ARG_TOUCH_STRATEGY STREQUAL PER_DIR)
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set(touch_dirs)
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foreach(f ${ARG_FILES})
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get_filename_component(out ${f} DIRECTORY)
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list(APPEND touch_dirs ${out})
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endforeach()
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list(REMOVE_DUPLICATES touch_dirs)
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foreach(touch_dir ${touch_dirs})
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set(relevant_files)
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foreach(f ${ARG_FILES})
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get_filename_component(out ${f} DIRECTORY)
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if(${touch_dir} STREQUAL ${out})
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list(APPEND relevant_files ${f})
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endif()
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endforeach()
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set(td ${TOUCHES_DIR}/${ARG_TARGET})
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file(MAKE_DIRECTORY ${td})
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string(REGEX REPLACE "^${PROJECT_SOURCE_DIR}/" "" tf ${touch_dir})
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string(REGEX REPLACE "[/.]" "-" tf ${tf})
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set(touch_file ${td}/ran-${tf})
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add_custom_command(
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OUTPUT ${touch_file}
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COMMAND ${CMAKE_COMMAND} -E touch ${touch_file}
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COMMAND ${ARG_COMMAND} ${ARG_FLAGS} ${relevant_files}
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
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DEPENDS ${relevant_files})
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list(APPEND touch_list ${touch_file})
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endforeach()
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endif()
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add_custom_target(${ARG_TARGET} DEPENDS ${touch_list})
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endfunction()
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# Set default build type to Debug. Also limit the list of allowable build types
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# to the ones defined in variable allowableBuildTypes.
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#
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# The correct way to specify build type (for example Release) for
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# single-configuration generators (Make and Ninja) is to run
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#
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# cmake -B build -D CMAKE_BUILD_TYPE=Release
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# cmake --build build
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#
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# while for multi-configuration generators (Visual Studio, Xcode and Ninja
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# Multi-Config) is to run
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#
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# cmake -B build
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# cmake --build build --config Release
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#
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# Passing CMAKE_BUILD_TYPE for multi-config generators will not only not be
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# used, but also generate a warning for the user.
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function(set_default_buildtype)
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set(allowableBuildTypes Debug Release MinSizeRel RelWithDebInfo)
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get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(isMultiConfig)
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set(CMAKE_CONFIGURATION_TYPES ${allowableBuildTypes} PARENT_SCOPE)
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if(CMAKE_BUILD_TYPE)
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message(WARNING "CMAKE_BUILD_TYPE specified which is ignored on \
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multi-configuration generators. Defaulting to Debug build type.")
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endif()
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else()
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "${allowableBuildTypes}")
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if(NOT CMAKE_BUILD_TYPE)
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message(STATUS "CMAKE_BUILD_TYPE not specified, default is 'Debug'")
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build" FORCE)
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elseif(NOT CMAKE_BUILD_TYPE IN_LIST allowableBuildTypes)
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message(FATAL_ERROR "Invalid build type: ${CMAKE_BUILD_TYPE}")
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else()
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message(STATUS "CMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}")
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endif()
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endif()
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endfunction()
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# Check if a module is available in Lua
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function(check_lua_module LUA_PRG_PATH MODULE RESULT_VAR)
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execute_process(COMMAND ${LUA_PRG_PATH} -l "${MODULE}" -e ""
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RESULT_VARIABLE module_missing)
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if(module_missing)
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set(${RESULT_VAR} FALSE PARENT_SCOPE)
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else()
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set(${RESULT_VAR} TRUE PARENT_SCOPE)
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endif()
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endfunction()
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