mirror of
https://github.com/neovim/neovim.git
synced 2024-12-29 14:41:06 -07:00
3618240480
This stuff is no longer relevant, as we don't care about Vi compatibility just for the sake of it.
263 lines
13 KiB
Plaintext
263 lines
13 KiB
Plaintext
*develop.txt* For Vim version 7.4. Last change: 2014 Mar 27
|
|
|
|
|
|
VIM REFERENCE MANUAL by Bram Moolenaar
|
|
|
|
|
|
Development of Vim. *development*
|
|
|
|
This text is important for those who want to be involved in further developing
|
|
Vim.
|
|
|
|
1. Design goals |design-goals|
|
|
2. Design decisions |design-decisions|
|
|
|
|
See the file "src/nvim/README.md" for a high-level overview of the source
|
|
code.
|
|
|
|
Vim is open source software. Everybody is encouraged to contribute to help
|
|
improving Vim. For sending patches a context diff "diff -c" is preferred.
|
|
Also see http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch.
|
|
|
|
==============================================================================
|
|
1. Design goals *design-goals*
|
|
|
|
Most important things come first (roughly).
|
|
|
|
Note that quite a few items are contradicting. This is intentional. A
|
|
balance must be found between them.
|
|
|
|
|
|
VIM IS... IMPROVED *design-improved*
|
|
|
|
The IMproved bits of Vim should make it a better Vi, without becoming a
|
|
completely different editor. Extensions are done with a "Vi spirit".
|
|
- Use the keyboard as much as feasible. The mouse requires a third hand,
|
|
which we don't have. Many terminals don't have a mouse.
|
|
- When the mouse is used anyway, avoid the need to switch back to the
|
|
keyboard. Avoid mixing mouse and keyboard handling.
|
|
- Add commands and options in a consistent way. Otherwise people will have a
|
|
hard time finding and remembering them. Keep in mind that more commands and
|
|
options will be added later.
|
|
- A feature that people do not know about is a useless feature. Don't add
|
|
obscure features, or at least add hints in documentation that they exist.
|
|
- Minimize using CTRL and other modifiers, they are more difficult to type.
|
|
- There are many first-time and inexperienced Vim users. Make it easy for
|
|
them to start using Vim and learn more over time.
|
|
- There is no limit to the features that can be added. Selecting new features
|
|
is one based on (1) what users ask for, (2) how much effort it takes to
|
|
implement and (3) someone actually implementing it.
|
|
|
|
|
|
VIM IS... MULTI PLATFORM *design-multi-platform*
|
|
|
|
Vim tries to help as many users on as many platforms as possible.
|
|
- Support many kinds of terminals. The minimal demands are cursor positioning
|
|
and clear-screen. Commands should only use key strokes that most keyboards
|
|
have. Support all the keys on the keyboard for mapping.
|
|
- Support many platforms. A condition is that there is someone willing to do
|
|
Vim development on that platform, and it doesn't mean messing up the code.
|
|
- Support many compilers and libraries. Not everybody is able or allowed to
|
|
install another compiler or GUI library.
|
|
- People switch from one platform to another, and from GUI to terminal
|
|
version. Features should be present in all versions, or at least in as many
|
|
as possible with a reasonable effort. Try to avoid that users must switch
|
|
between platforms to accomplish their work efficiently.
|
|
- That a feature is not possible on some platforms, or only possible on one
|
|
platform, does not mean it cannot be implemented. [This intentionally
|
|
contradicts the previous item, these two must be balanced.]
|
|
|
|
|
|
VIM IS... WELL DOCUMENTED *design-documented*
|
|
|
|
- A feature that isn't documented is a useless feature. A patch for a new
|
|
feature must include the documentation.
|
|
- Documentation should be comprehensive and understandable. Using examples is
|
|
recommended.
|
|
- Don't make the text unnecessarily long. Less documentation means that an
|
|
item is easier to find.
|
|
|
|
|
|
VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size*
|
|
|
|
Using Vim must not be a big attack on system resources. Keep it small and
|
|
fast.
|
|
- Computers are becoming faster and bigger each year. Vim can grow too, but
|
|
no faster than computers are growing. Keep Vim usable on older systems.
|
|
- Many users start Vim from a shell very often. Startup time must be short.
|
|
- Commands must work efficiently. The time they consume must be as small as
|
|
possible. Useful commands may take longer.
|
|
- Don't forget that some people use Vim over a slow connection. Minimize the
|
|
communication overhead.
|
|
- Items that add considerably to the size and are not used by many people
|
|
should be a feature that can be disabled.
|
|
- Vim is a component among other components. Don't turn it into a massive
|
|
application, but have it work well together with other programs.
|
|
|
|
|
|
VIM IS... MAINTAINABLE *design-maintain*
|
|
|
|
- The source code should not become a mess. It should be reliable code.
|
|
- Use comments in a useful way! Quoting the function name and argument names
|
|
is NOT useful. Do explain what they are for.
|
|
- Porting to another platform should be made easy, without having to change
|
|
too much platform-independent code.
|
|
- Use the object-oriented spirit: Put data and code together. Minimize the
|
|
knowledge spread to other parts of the code.
|
|
|
|
|
|
VIM IS... FLEXIBLE *design-flexible*
|
|
|
|
Vim should make it easy for users to work in their preferred styles rather
|
|
than coercing its users into particular patterns of work. This can be for
|
|
items with a large impact or for details. The defaults are carefully chosen
|
|
such that most users will enjoy using Vim as it is. Commands and options can
|
|
be used to adjust Vim to the desire of the user and its environment.
|
|
|
|
|
|
NVIM IS... NOT *design-not*
|
|
|
|
Nvim is not an Operating System; instead it should be composed with other
|
|
tools, or hosted as a component. Marvim once said: "Unlike Emacs, Nvim does
|
|
not attempt to include everything but the kitchen sink, but some people use it
|
|
for plumbing."
|
|
|
|
|
|
==============================================================================
|
|
2. Design decisions *design-decisions*
|
|
|
|
Folding
|
|
|
|
Several forms of folding should be possible for the same buffer. For example,
|
|
have one window that shows the text with function bodies folded, another
|
|
window that shows a function body.
|
|
|
|
Folding is a way to display the text. It should not change the text itself.
|
|
Therefore the folding has been implemented as a filter between the text stored
|
|
in a buffer (buffer lines) and the text displayed in a window (logical lines).
|
|
|
|
|
|
Naming the window
|
|
|
|
The word "window" is commonly used for several things: A window on the screen,
|
|
the xterm window, a window inside Vim to view a buffer.
|
|
To avoid confusion, other items that are sometimes called window have been
|
|
given another name. Here is an overview of the related items:
|
|
|
|
screen The whole display. For the GUI it's something like 1024x768
|
|
pixels. The Vim shell can use the whole screen or part of it.
|
|
shell The Vim application. This can cover the whole screen (e.g.,
|
|
when running in a console) or part of it (xterm or GUI).
|
|
window View on a buffer. There can be several windows in Vim,
|
|
together with the command line, menubar, toolbar, etc. they
|
|
fit in the shell.
|
|
|
|
|
|
Spell checking *develop-spell*
|
|
|
|
When spell checking was going to be added to Vim a survey was done over the
|
|
available spell checking libraries and programs. Unfortunately, the result
|
|
was that none of them provided sufficient capabilities to be used as the spell
|
|
checking engine in Vim, for various reasons:
|
|
|
|
- Missing support for multi-byte encodings. At least UTF-8 must be supported,
|
|
so that more than one language can be used in the same file.
|
|
Doing on-the-fly conversion is not always possible (would require iconv
|
|
support).
|
|
- For the programs and libraries: Using them as-is would require installing
|
|
them separately from Vim. That's mostly not impossible, but a drawback.
|
|
- Performance: A few tests showed that it's possible to check spelling on the
|
|
fly (while redrawing), just like syntax highlighting. But the mechanisms
|
|
used by other code are much slower. Myspell uses a hashtable, for example.
|
|
The affix compression that most spell checkers use makes it slower too.
|
|
- For using an external program like aspell a communication mechanism would
|
|
have to be setup. That's complicated to do in a portable way (Unix-only
|
|
would be relatively simple, but that's not good enough). And performance
|
|
will become a problem (lots of process switching involved).
|
|
- Missing support for words with non-word characters, such as "Etten-Leur" and
|
|
"et al.", would require marking the pieces of them OK, lowering the
|
|
reliability.
|
|
- Missing support for regions or dialects. Makes it difficult to accept
|
|
all English words and highlight non-Canadian words differently.
|
|
- Missing support for rare words. Many words are correct but hardly ever used
|
|
and could be a misspelled often-used word.
|
|
- For making suggestions the speed is less important and requiring to install
|
|
another program or library would be acceptable. But the word lists probably
|
|
differ, the suggestions may be wrong words.
|
|
|
|
|
|
Spelling suggestions *develop-spell-suggestions*
|
|
|
|
For making suggestions there are two basic mechanisms:
|
|
1. Try changing the bad word a little bit and check for a match with a good
|
|
word. Or go through the list of good words, change them a little bit and
|
|
check for a match with the bad word. The changes are deleting a character,
|
|
inserting a character, swapping two characters, etc.
|
|
2. Perform soundfolding on both the bad word and the good words and then find
|
|
matches, possibly with a few changes like with the first mechanism.
|
|
|
|
The first is good for finding typing mistakes. After experimenting with
|
|
hashtables and looking at solutions from other spell checkers the conclusion
|
|
was that a trie (a kind of tree structure) is ideal for this. Both for
|
|
reducing memory use and being able to try sensible changes. For example, when
|
|
inserting a character only characters that lead to good words need to be
|
|
tried. Other mechanisms (with hashtables) need to try all possible letters at
|
|
every position in the word. Also, a hashtable has the requirement that word
|
|
boundaries are identified separately, while a trie does not require this.
|
|
That makes the mechanism a lot simpler.
|
|
|
|
Soundfolding is useful when someone knows how the words sounds but doesn't
|
|
know how it is spelled. For example, the word "dictionary" might be written
|
|
as "daktonerie". The number of changes that the first method would need to
|
|
try is very big, it's hard to find the good word that way. After soundfolding
|
|
the words become "tktnr" and "tkxnry", these differ by only two letters.
|
|
|
|
To find words by their soundfolded equivalent (soundalike word) we need a list
|
|
of all soundfolded words. A few experiments have been done to find out what
|
|
the best method is. Alternatives:
|
|
1. Do the sound folding on the fly when looking for suggestions. This means
|
|
walking through the trie of good words, soundfolding each word and
|
|
checking how different it is from the bad word. This is very efficient for
|
|
memory use, but takes a long time. On a fast PC it takes a couple of
|
|
seconds for English, which can be acceptable for interactive use. But for
|
|
some languages it takes more than ten seconds (e.g., German, Catalan),
|
|
which is unacceptable slow. For batch processing (automatic corrections)
|
|
it's too slow for all languages.
|
|
2. Use a trie for the soundfolded words, so that searching can be done just
|
|
like how it works without soundfolding. This requires remembering a list
|
|
of good words for each soundfolded word. This makes finding matches very
|
|
fast but requires quite a lot of memory, in the order of 1 to 10 Mbyte.
|
|
For some languages more than the original word list.
|
|
3. Like the second alternative, but reduce the amount of memory by using affix
|
|
compression and store only the soundfolded basic word. This is what Aspell
|
|
does. Disadvantage is that affixes need to be stripped from the bad word
|
|
before soundfolding it, which means that mistakes at the start and/or end
|
|
of the word will cause the mechanism to fail. Also, this becomes slow when
|
|
the bad word is quite different from the good word.
|
|
|
|
The choice made is to use the second mechanism and use a separate file. This
|
|
way a user with sufficient memory can get very good suggestions while a user
|
|
who is short of memory or just wants the spell checking and no suggestions
|
|
doesn't use so much memory.
|
|
|
|
|
|
Word frequency
|
|
|
|
For sorting suggestions it helps to know which words are common. In theory we
|
|
could store a word frequency with the word in the dictionary. However, this
|
|
requires storing a count per word. That degrades word tree compression a lot.
|
|
And maintaining the word frequency for all languages will be a heavy task.
|
|
Also, it would be nice to prefer words that are already in the text. This way
|
|
the words that appear in the specific text are preferred for suggestions.
|
|
|
|
What has been implemented is to count words that have been seen during
|
|
displaying. A hashtable is used to quickly find the word count. The count is
|
|
initialized from words listed in COMMON items in the affix file, so that it
|
|
also works when starting a new file.
|
|
|
|
This isn't ideal, because the longer Vim is running the higher the counts
|
|
become. But in practice it is a noticeable improvement over not using the word
|
|
count.
|
|
|
|
vim:tw=78:ts=8:ft=help:norl:
|