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Co-authored-by: C.D. MacEachern <craig.daniel.maceachern@gmail.com> Co-authored-by: Ynda Jas <yndajas@gmail.com> Co-authored-by: Owen Hines <TheOdd@users.noreply.github.com> Co-authored-by: Wanten <41904684+WantenMN@users.noreply.github.com> Co-authored-by: lukasvrenner <118417051+lukasvrenner@users.noreply.github.com> Co-authored-by: cuinix <915115094@qq.com>
4889 lines
222 KiB
Plaintext
4889 lines
222 KiB
Plaintext
*luaref.txt* Nvim
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*luaref*
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LUA REFERENCE MANUAL
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Version 0.3.0
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August 7th, 2022
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Vimdoc version (c) 2006 by Luis Carvalho
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<lexcarvalho at gmail dot com>
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Adapted from "Lua: 5.1 reference manual"
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R. Ierusalimschy, L. H. de Figueiredo, W. Celes
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Copyright (c) 2006 Lua.org, PUC-Rio.
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See |lua-ref-doc| for information on this manual.
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See |lua-ref-copyright| for copyright and licenses.
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Type |gO| to see the table of contents.
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==============================================================================
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1 INTRODUCTION *luaref-intro*
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Lua is an extension programming language designed to support general
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procedural programming with data description facilities. It also offers good
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support for object-oriented programming, functional programming, and
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data-driven programming. Lua is intended to be used as a powerful,
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light-weight scripting language for any program that needs one. Lua is
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implemented as a library, written in clean C (that is, in the common subset of
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ANSI C and C++).
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Being an extension language, Lua has no notion of a "main" program: it only
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works embedded in a host client, called the embedding program or simply the
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host. This host program can invoke functions to execute a piece of Lua code,
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can write and read Lua variables, and can register C functions to be called by
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Lua code. Through the use of C functions, Lua can be augmented to cope with a
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wide range of different domains, thus creating customized programming
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languages sharing a syntactical framework.
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Lua is free software, and is provided as usual with no guarantees, as stated
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in its license. The implementation described in this manual is available at
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Lua's official web site, www.lua.org.
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Like any other reference manual, this document is dry in places. For a
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discussion of the decisions behind the design of Lua, see references at
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|lua-ref-bibliography|. For a detailed introduction to programming in Lua, see
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Roberto's book, Programming in Lua.
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Lua means "moon" in Portuguese and is pronounced LOO-ah.
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==============================================================================
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2 THE LANGUAGE *lua-language*
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This section describes the lexis, the syntax, and the semantics of Lua. In
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other words, this section describes which tokens are valid, how they can be
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combined, and what their combinations mean.
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The language constructs will be explained using the usual extended BNF
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notation, in which `{ a }` means 0 or more `a`'s, and `[ a ]` means an optional `a`.
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==============================================================================
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2.1 Lexical Conventions *lua-lexical*
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*lua-names* *lua-identifiers*
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Names (also called identifiers) in Lua can be any string of letters, digits,
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and underscores, not beginning with a digit. This coincides with the
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definition of identifiers in most languages. (The definition of letter depends
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on the current locale: any character considered alphabetic by the current
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locale can be used in an identifier.) Identifiers are used to name variables
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and table fields.
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The following keywords are reserved and cannot be used as names:
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>
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and break do else elseif
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end false for function if
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in local nil not or
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repeat return then true until while
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<
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Lua is a case-sensitive language: `and` is a reserved word, but `And` and `AND` are
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two different, valid names. As a convention, names starting with an underscore
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followed by uppercase letters (such as `_VERSION`) are reserved for internal
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global variables used by Lua.
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The following strings denote other tokens:
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>
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+ - * / % ^ #
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== ~= <= >= < > =
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( ) { } [ ]
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; : , . .. ...
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<
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*lua-literal*
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Literal strings can be delimited by matching single or double quotes, and can
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contain the following C-like escape sequences:
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- `\a` bell
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- `\b` backspace
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- `\f` form feed
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- `\n` newline
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- `\r` carriage return
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- `\t` horizontal tab
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- `\v` vertical tab
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- `\\` backslash
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- `\"` quotation mark (double quote)
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- `\'` apostrophe (single quote)
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Moreover, a backslash followed by a real newline results in a newline in the
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string. A character in a string may also be specified by its numerical value
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using the escape sequence `\ddd`, where `ddd` is a sequence of up to three
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decimal digits. (Note that if a numerical escape is to be followed by a digit,
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it must be expressed using exactly three digits.) Strings in Lua may contain
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any 8-bit value, including embedded zeros, which can be specified as `\0`.
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To put a double (single) quote, a newline, a backslash, or an embedded zero
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inside a literal string enclosed by double (single) quotes you must use an
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escape sequence. Any other character may be directly inserted into the
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literal. (Some control characters may cause problems for the file system, but
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Lua has no problem with them.)
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Literal strings can also be defined using a long format enclosed by long
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brackets. We define an opening long bracket of level n as an opening square
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bracket followed by n equal signs followed by another opening square bracket.
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So, an opening long bracket of level 0 is written as `[[`, an opening long
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bracket of level 1 is written as `[=[`, and so on.
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A closing long bracket is defined similarly; for instance, a closing long
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bracket of level 4 is written as `]====]`. A long string starts with an
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opening long bracket of any level and ends at the first closing long bracket
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of the same level. Literals in this bracketed form may run for several lines,
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do not interpret any escape sequences, and ignore long brackets of any other
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level. They may contain anything except a closing bracket of the proper level.
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For convenience, when the opening long bracket is immediately followed by a
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newline, the newline is not included in the string. As an example, in a system
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using ASCII (in which `a` is coded as 97, newline is coded as 10, and `1` is
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coded as 49), the five literals below denote the same string:
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>lua
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a = 'alo\n123"'
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a = "alo\n123\""
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a = '\97lo\10\04923"'
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a = [[alo
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123"]]
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a = [==[
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alo
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123"]==]
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<
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*lua-numconstant*
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A numerical constant may be written with an optional decimal part and an
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optional decimal exponent. Lua also accepts integer hexadecimal constants, by
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prefixing them with `0x`. Examples of valid numerical constants are
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>
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3 3.0 3.1416 314.16e-2 0.31416E1 0xff 0x56
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<
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*lua-comment*
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A comment starts with a double hyphen (`--`) anywhere outside a string. If the
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text immediately after `--` is not an opening long bracket, the comment is a
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short comment, which runs until the end of the line. Otherwise, it is a long
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comment, which runs until the corresponding closing long bracket. Long
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comments are frequently used to disable code temporarily.
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==============================================================================
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2.2 Values and Types *lua-values*
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Lua is a dynamically typed language. This means that variables do not have
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types; only values do. There are no type definitions in the language. All
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values carry their own type.
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All values in Lua are first-class values. This means that all values can be
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stored in variables, passed as arguments to other functions, and returned as
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results.
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*lua-types* *lua-nil*
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*lua-true* *lua-false*
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*lua-number* *lua-string*
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There are eight basic types in Lua: `nil`, `boolean`, `number`, `string`,
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`function`, `userdata`, `thread`, and `table`. Nil is the type of the value
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`nil`, whose main property is to be different from any other value; it usually
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represents the absence of a useful value. Boolean is the type of the values
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`false` and `true`. Both `nil` and `false` make a condition false; any other
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value makes it true. Number represents real (double-precision floating-point)
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numbers. (It is easy to build Lua interpreters that use other internal
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representations for numbers, such as single-precision float or long integers;
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see file `luaconf.h`.) String represents arrays of characters. Lua is 8-bit
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clean: strings may contain any 8-bit character, including embedded zeros
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(`\0`) (see |lua-literal|).
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Lua can call (and manipulate) functions written in Lua and functions written
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in C (see |lua-function|).
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*lua-userdatatype*
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The type userdata is provided to allow arbitrary C data to be stored in Lua
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variables. This type corresponds to a block of raw memory and has no
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pre-defined operations in Lua, except assignment and identity test. However,
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by using metatables, the programmer can define operations for userdata values
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(see |lua-metatable|). Userdata values cannot be created or modified in Lua,
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only through the C API. This guarantees the integrity of data owned by the
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host program.
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*lua-thread*
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The type `thread` represents independent threads of execution and it is used to
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implement coroutines (see |lua-coroutine|). Do not confuse Lua threads with
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operating-system threads. Lua supports coroutines on all systems, even those
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that do not support threads.
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*lua-table*
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The type `table` implements associative arrays, that is, arrays that can be
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indexed not only with numbers, but with any value (except `nil`). Tables can
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be heterogeneous; that is, they can contain values of all types (except
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`nil`). Tables are the sole data structuring mechanism in Lua; they may be
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used to represent ordinary arrays, symbol tables, sets, records, graphs,
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trees, etc. To represent records, Lua uses the field name as an index. The
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language supports this representation by providing `a.name` as syntactic sugar
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for `a["name"]`. There are several convenient ways to create tables in Lua
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(see |lua-tableconstructor|).
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Like indices, the value of a table field can be of any type (except `nil`). In
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particular, because functions are first-class values, table fields may contain
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functions. Thus tables may also carry methods (see |lua-function-define|).
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Tables, functions, threads and (full) userdata values are objects: variables
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do not actually contain these values, only references to them. Assignment,
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parameter passing, and function returns always manipulate references to such
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values; these operations do not imply any kind of copy.
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The library function `type` returns a string describing the type of a given
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value (see |lua-type()|).
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------------------------------------------------------------------------------
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2.2.1 Coercion *lua-coercion*
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Lua provides automatic conversion between string and number values at run
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time. Any arithmetic operation applied to a string tries to convert that
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string to a number, following the usual conversion rules. Conversely, whenever
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a number is used where a string is expected, the number is converted to a
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string, in a reasonable format. For complete control of how numbers are
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converted to strings, use the `format` function from the string library (see
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|string.format()|).
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==============================================================================
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2.3 Variables *lua-variables*
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Variables are places that store values. There are three kinds of variables in
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Lua: global variables, local variables, and table fields.
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A single name can denote a global variable or a local variable (or a
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function's formal parameter, which is a particular form of local variable):
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>
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var ::= Name
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<
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Name denotes identifiers, as defined in |lua-lexical|.
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Any variable is assumed to be global unless explicitly declared as a local
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(see |lua-local|). Local variables are lexically scoped: local
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variables can be freely accessed by functions defined inside their scope (see
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|lua-visibility|).
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Before the first assignment to a variable, its value is `nil`.
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Square brackets are used to index a table:
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>
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var ::= prefixexp [ exp ]
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<
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The first expression (`prefixexp`) should result in a table value; the second
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expression (`exp`) identifies a specific entry inside that table. The
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expression denoting the table to be indexed has a restricted syntax; see
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|lua-expressions| for details.
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The syntax `var.NAME` is just syntactic sugar for `var["NAME"]` :
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>
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var ::= prefixexp . Name
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<
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All global variables live as fields in ordinary Lua tables, called environment
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tables or simply environments (see |lua-environments|). Each function
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has its own reference to an environment, so that all global variables in this
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function will refer to this environment table. When a function is created, it
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inherits the environment from the function that created it. To get the
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environment table of a Lua function, you call `getfenv` (see
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|lua_getfenv()|). To replace it, you call `setfenv` (see |setfenv()|).
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(You can only manipulate the environment of C functions through the debug
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library; see |lua-lib-debug|.)
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An access to a global variable `x` is equivalent to `_env.x`, which in turn is
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equivalent to
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>lua
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gettable_event(_env, "x")
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<
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where `_env` is the environment of the running function. (The `_env` variable is
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not defined in Lua. We use it here only for explanatory purposes.)
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The meaning of accesses to global variables and table fields can be changed
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via metatables. An access to an indexed variable `t[i]` is equivalent to a
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call `gettable_event(t,i)`. (See |lua-metatable| for a complete description of
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the `gettable_event` function. This function is not defined or callable in
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Lua. We use it here only for explanatory purposes.)
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==============================================================================
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2.4 Statements *lua-statement*
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Lua supports an almost conventional set of statements, similar to those in
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Pascal or C. This set includes assignment, control structures, function
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calls, and variable declarations.
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------------------------------------------------------------------------------
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2.4.1 Chunks *lua-chunk*
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The unit of execution of Lua is called a chunk. A chunk is simply a sequence
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of statements, which are executed sequentially. Each statement can be
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optionally followed by a semicolon:
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>
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chunk ::= {stat [ ; ]}
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<
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There are no empty statements and thus `;;` is not legal.
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Lua handles a chunk as the body of an anonymous function with a variable
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number of arguments (see |lua-function-define|). As such, chunks can define
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local variables, receive arguments, and return values.
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A chunk may be stored in a file or in a string inside the host program. When a
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chunk is executed, first it is pre-compiled into instructions for a virtual
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machine, and then the compiled code is executed by an interpreter for the
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virtual machine.
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Chunks may also be pre-compiled into binary form; see program `luac` for
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details. Programs in source and compiled forms are interchangeable; Lua
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automatically detects the file type and acts accordingly.
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------------------------------------------------------------------------------
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2.4.2 Blocks *lua-block*
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A block is a list of statements; syntactically, a block is the same as a
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chunk:
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>
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block ::= chunk
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<
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*lua-do* *lua-end*
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A block may be explicitly delimited to produce a single statement:
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>
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stat ::= do block end
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<
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Explicit blocks are useful to control the scope of variable declarations.
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Explicit blocks are also sometimes used to add a `return` or `break` statement
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in the middle of another block (see |lua-control|).
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------------------------------------------------------------------------------
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2.4.3 Assignment *lua-assign*
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Lua allows multiple assignment. Therefore, the syntax for assignment defines a
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list of variables on the left side and a list of expressions on the right
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side. The elements in both lists are separated by commas:
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>
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stat ::= varlist1 = explist1
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varlist1 ::= var { , var }
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explist1 ::= exp { , exp }
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<
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Expressions are discussed in |lua-expressions|.
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Before the assignment, the list of values is adjusted to the length of the
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list of variables. If there are more values than needed, the excess values are
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thrown away. If there are fewer values than needed, the list is extended with
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as many `nil`s as needed. If the list of expressions ends with a function
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call, then all values returned by this call enter in the list of values,
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before the adjustment (except when the call is enclosed in parentheses; see
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|lua-expressions|).
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The assignment statement first evaluates all its expressions and only then are
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the assignments performed. Thus the code
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>lua
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i = 3
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i, a[i] = i+1, 20
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<
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sets `a[3]` to 20, without affecting `a[4]` because the `i` in `a[i]` is evaluated (to
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3) before it is assigned 4. Similarly, the line
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>lua
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x, y = y, x
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<
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exchanges the values of `x` and `y`.
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The meaning of assignments to global variables and table fields can be changed
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via metatables. An assignment to an indexed variable `t[i] = val` is
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equivalent to `settable_event(t,i,val)`. (See |lua-metatable| for a complete
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description of the `settable_event` function. This function is not defined or
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callable in Lua. We use it here only for explanatory purposes.)
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An assignment to a global variable `x = val` is equivalent to the
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assignment `_env.x = val`, which in turn is equivalent to
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>lua
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settable_event(_env, "x", val)
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<
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where `_env` is the environment of the running function. (The `_env` variable is
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not defined in Lua. We use it here only for explanatory purposes.)
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------------------------------------------------------------------------------
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2.4.4 Control Structures *lua-control*
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*lua-if* *lua-then* *lua-else* *lua-elseif*
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*lua-while* *lua-repeat* *lua-until*
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The control structures `if`, `while`, and `repeat` have the usual meaning and
|
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familiar syntax:
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>
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stat ::= while exp do block end
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stat ::= repeat block until exp
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stat ::= if exp then block { elseif exp then block }
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[ else block ] end
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<
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Lua also has a `for` statement, in two flavors (see |lua-for|).
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The condition expression of a control structure may return any value.
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Both `false` and `nil` are considered false. All values different
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from `nil` and `false` are considered true (in particular, the number 0 and the
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empty string are also true).
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In the `repeat-until` loop, the inner block does not end at the `until` keyword,
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but only after the condition. So, the condition can refer to local variables
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declared inside the loop block.
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*lua-return*
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The `return` statement is used to return values from a function or a chunk
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(which is just a function). Functions and chunks may return more than one
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value, so the syntax for the `return` statement is
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`stat ::=` `return` `[explist1]`
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*lua-break*
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The `break` statement is used to terminate the execution of a `while`, `repeat`,
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or `for` loop, skipping to the next statement after the loop:
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`stat ::=` `break`
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A `break` ends the innermost enclosing loop.
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The `return` and `break` statements can only be written as the `last`
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statement of a block. If it is really necessary to `return` or `break` in the
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middle of a block, then an explicit inner block can be used, as in the idioms
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`do return end` and `do break end`, because now `return` and `break` are
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the last statements in their (inner) blocks.
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------------------------------------------------------------------------------
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2.4.5 For Statement *for* *lua-for*
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The `for` statement has two forms: one numeric and one generic.
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The numeric `for` loop repeats a block of code while a control variable runs
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through an arithmetic progression. It has the following syntax:
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>
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stat ::= for Name = exp , exp [ , exp ] do block end
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<
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The `block` is repeated for `name` starting at the value of the first `exp`, until
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it passes the second `exp` by steps of the third `exp`. More precisely,
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a `for` statement like
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`for var = e1, e2, e3 do block end`
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is equivalent to the code: >lua
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do
|
|
local var, limit, step = tonumber(e1), tonumber(e2), tonumber(e3)
|
|
if not ( var and limit and step ) then error() end
|
|
while ( step >0 and var <= limit )
|
|
or ( step <=0 and var >= limit ) do
|
|
block
|
|
var = var + step
|
|
end
|
|
end
|
|
<
|
|
|
|
Note the following:
|
|
|
|
- All three control expressions are evaluated only once, before the loop
|
|
starts. They must all result in numbers.
|
|
- `var`, `limit` and `step` are invisible variables. The names are here for
|
|
explanatory purposes only.
|
|
- If the third expression (the step) is absent, then a step of 1 is used.
|
|
- You can use `break` to exit a `for` loop.
|
|
- The loop variable `var` is local to the loop; you cannot use its value
|
|
after the `for` ends or is broken. If you need this value, assign it to
|
|
another variable before breaking or exiting the loop.
|
|
|
|
*for-in*
|
|
The generic `for` statement works over functions, called |iterator|s. On each
|
|
iteration, the iterator function is called to produce a new value, stopping
|
|
when this new value is `nil`. The generic `for` loop has the following syntax:
|
|
>
|
|
stat ::= for namelist in explist1 do block end
|
|
namelist ::= Name { , Name }
|
|
<
|
|
A `for` statement like
|
|
|
|
`for` `var1, ..., varn` `in` `explist` `do` `block` `end`
|
|
|
|
is equivalent to the code: >lua
|
|
|
|
do
|
|
local f, s, var = explist
|
|
while true do
|
|
local var1, ..., varn = f(s, var)
|
|
var = var1
|
|
if var == nil then break end
|
|
block
|
|
end
|
|
end
|
|
<
|
|
Note the following:
|
|
|
|
- `explist` is evaluated only once. Its results are an iterator function,
|
|
a `state`, and an initial value for the first iterator variable.
|
|
- `f`, `s`, and `var` are invisible variables. The names are here for
|
|
explanatory purposes only.
|
|
- You can use `break` to exit a `for` loop.
|
|
- The loop variables `var1, ..., varn` are local to the loop; you cannot use
|
|
their values after the `for` ends. If you need these values, then assign
|
|
them to other variables before breaking or exiting the loop.
|
|
|
|
------------------------------------------------------------------------------
|
|
2.4.6 Function Calls as Statements *lua-funcstatement*
|
|
|
|
To allow possible side-effects, function calls can be executed as statements:
|
|
>
|
|
stat ::= functioncall
|
|
<
|
|
In this case, all returned values are thrown away. Function calls are
|
|
explained in |lua-function|.
|
|
|
|
------------------------------------------------------------------------------
|
|
2.4.7 Local Declarations *lua-local*
|
|
|
|
Local variables may be declared anywhere inside a block. The declaration may
|
|
include an initial assignment:
|
|
>
|
|
stat ::= local namelist [ = explist1 ]
|
|
namelist ::= Name { , Name }
|
|
<
|
|
If present, an initial assignment has the same semantics of a multiple
|
|
assignment (see |lua-assign|). Otherwise, all variables are initialized
|
|
with `nil`.
|
|
|
|
A chunk is also a block (see |lua-chunk|), and so local variables can be
|
|
declared in a chunk outside any explicit block. The scope of such local
|
|
variables extends until the end of the chunk.
|
|
|
|
The visibility rules for local variables are explained in |lua-visibility|.
|
|
|
|
==============================================================================
|
|
2.5 Expressions *lua-expressions*
|
|
|
|
The basic expressions in Lua are the following:
|
|
>
|
|
exp ::= prefixexp
|
|
exp ::= nil | false | true
|
|
exp ::= Number
|
|
exp ::= String
|
|
exp ::= function
|
|
exp ::= tableconstructor
|
|
exp ::= ...
|
|
exp ::= exp binop exp
|
|
exp ::= unop exp
|
|
prefixexp ::= var | functioncall | ( exp )
|
|
<
|
|
Numbers and literal strings are explained in |lua-lexical|; variables are
|
|
explained in |lua-variables|; function definitions are explained in
|
|
|lua-function-define|; function calls are explained in |lua-function|;
|
|
table constructors are explained in |lua-tableconstructor|. Vararg expressions,
|
|
denoted by three dots (`...`), can only be used inside vararg functions;
|
|
they are explained in |lua-function-define|.
|
|
|
|
Binary operators comprise arithmetic operators (see |lua-arithmetic|),
|
|
relational operators (see |lua-relational|), logical operators (see
|
|
|lua-logicalop|), and the concatenation operator (see |lua-concat|).
|
|
Unary operators comprise the unary minus (see |lua-arithmetic|), the unary
|
|
`not` (see |lua-logicalop|), and the unary length operator (see |lua-length|).
|
|
|
|
Both function calls and vararg expressions may result in multiple values. If
|
|
the expression is used as a statement (see |lua-funcstatement|)
|
|
(only possible for function calls), then its return list is adjusted to zero
|
|
elements, thus discarding all returned values. If the expression is used as
|
|
the last (or the only) element of a list of expressions, then no adjustment is
|
|
made (unless the call is enclosed in parentheses). In all other contexts, Lua
|
|
adjusts the result list to one element, discarding all values except the first
|
|
one.
|
|
|
|
Here are some examples:
|
|
>lua
|
|
f() -- adjusted to 0 results
|
|
g(f(), x) -- f() is adjusted to 1 result
|
|
g(x, f()) -- g gets x plus all results from f()
|
|
a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil)
|
|
a,b = ... -- a gets the first vararg parameter, b gets
|
|
-- the second (both a and b may get nil if there
|
|
-- is no corresponding vararg parameter)
|
|
|
|
a,b,c = x, f() -- f() is adjusted to 2 results
|
|
a,b,c = f() -- f() is adjusted to 3 results
|
|
return f() -- returns all results from f()
|
|
return ... -- returns all received vararg parameters
|
|
return x,y,f() -- returns x, y, and all results from f()
|
|
{f()} -- creates a list with all results from f()
|
|
{...} -- creates a list with all vararg parameters
|
|
{f(), nil} -- f() is adjusted to 1 result
|
|
<
|
|
An expression enclosed in parentheses always results in only one value. Thus,
|
|
`(f(x,y,z))` is always a single value, even if `f` returns several values.
|
|
(The value of `(f(x,y,z))` is the first value returned by `f` or `nil` if `f` does not
|
|
return any values.)
|
|
|
|
------------------------------------------------------------------------------
|
|
2.5.1 Arithmetic Operators *lua-arithmetic*
|
|
|
|
Lua supports the usual arithmetic operators: the binary `+` (addition),
|
|
`-` (subtraction), `*` (multiplication), `/` (division), `%` (modulo)
|
|
and `^` (exponentiation); and unary `-` (negation). If the operands are numbers,
|
|
or strings that can be converted to numbers (see |lua-coercion|), then all
|
|
operations have the usual meaning. Exponentiation works for any exponent. For
|
|
instance, `x^(-0.5)` computes the inverse of the square root of `x`. Modulo is
|
|
defined as
|
|
>lua
|
|
a % b == a - math.floor(a/b)*b
|
|
<
|
|
That is, it is the remainder of a division that rounds the quotient towards
|
|
minus infinity.
|
|
|
|
------------------------------------------------------------------------------
|
|
2.5.2 Relational Operators *lua-relational*
|
|
|
|
The relational operators in Lua are
|
|
>
|
|
== ~= < > <= >=
|
|
<
|
|
These operators always result in `false` or `true`.
|
|
|
|
Equality (`==`) first compares the type of its operands. If the types are
|
|
different, then the result is `false`. Otherwise, the values of the operands
|
|
are compared. Numbers and strings are compared in the usual way. Objects
|
|
(tables, userdata, threads, and functions) are compared by reference: two
|
|
objects are considered equal only if they are the same object. Every time you
|
|
create a new object (a table, userdata, or function), this new object is
|
|
different from any previously existing object.
|
|
|
|
You can change the way that Lua compares tables and userdata using the "eq"
|
|
metamethod (see |lua-metatable|).
|
|
|
|
The conversion rules of coercion |lua-coercion| do not apply to
|
|
equality comparisons. Thus, `"0"==0` evaluates to `false`, and `t[0]` and
|
|
`t["0"]` denote different entries in a table.
|
|
|
|
The operator `~=` is exactly the negation of equality (`==`).
|
|
|
|
The order operators work as follows. If both arguments are numbers, then they
|
|
are compared as such. Otherwise, if both arguments are strings, then their
|
|
values are compared according to the current locale. Otherwise, Lua tries to
|
|
call the "lt" or the "le" metamethod (see |lua-metatable|).
|
|
|
|
------------------------------------------------------------------------------
|
|
2.5.3 Logical Operators *lua-logicalop*
|
|
|
|
The logical operators in Lua are
|
|
>
|
|
and or not
|
|
<
|
|
Like the control structures (see |lua-control|), all logical operators
|
|
consider both `false` and `nil` as false and anything else as true.
|
|
|
|
*lua-not* *lua-and* *lua-or*
|
|
The negation operator `not` always returns `false` or `true`. The conjunction
|
|
operator `and` returns its first argument if this value is `false` or `nil`;
|
|
otherwise, `and` returns its second argument. The disjunction
|
|
operator `or` returns its first argument if this value is different
|
|
from `nil` and `false`; otherwise, `or` returns its second argument.
|
|
Both `and` and `or` use short-cut evaluation, that is, the second operand is
|
|
evaluated only if necessary. Here are some examples:
|
|
>
|
|
10 or 20 --> 10
|
|
10 or error() --> 10
|
|
nil or "a" --> "a"
|
|
nil and 10 --> nil
|
|
false and error() --> false
|
|
false and nil --> false
|
|
false or nil --> nil
|
|
10 and 20 --> 20
|
|
<
|
|
(In this manual, `-->` indicates the result of the preceding expression.)
|
|
|
|
------------------------------------------------------------------------------
|
|
2.5.4 Concatenation *lua-concat*
|
|
|
|
The string concatenation operator in Lua is denoted by two dots (`..`).
|
|
If both operands are strings or numbers, then they are converted to strings
|
|
according to the rules mentioned in |lua-coercion|. Otherwise, the
|
|
"concat" metamethod is called (see |lua-metatable|).
|
|
|
|
------------------------------------------------------------------------------
|
|
2.5.5 The Length Operator *lua-#* *lua-length*
|
|
|
|
The length operator is denoted by the unary operator `#`. The length of a
|
|
string is its number of bytes (that is, the usual meaning of string length
|
|
when each character is one byte).
|
|
|
|
The length of a table `t` is defined to be any integer index `n` such that `t[n]` is
|
|
not `nil` and `t[n+1]` is `nil`; moreover, if `t[1]` is `nil`, `n` may be zero. For a
|
|
regular array, with non-nil values from 1 to a given `n`, its length is exactly
|
|
that `n`, the index of its last value. If the array has "holes" (that
|
|
is, `nil` values between other non-nil values), then `#t` may be any of the
|
|
indices that directly precedes a `nil` value (that is, it may consider any
|
|
such `nil` value as the end of the array).
|
|
|
|
------------------------------------------------------------------------------
|
|
2.5.6 Precedence *lua-precedence*
|
|
|
|
Operator precedence in Lua follows the table below, from lower to higher
|
|
priority:
|
|
>
|
|
or
|
|
and
|
|
< > <= >= ~= ==
|
|
..
|
|
+ -
|
|
* /
|
|
not # - (unary)
|
|
^
|
|
<
|
|
As usual, you can use parentheses to change the precedences in an expression.
|
|
The concatenation (`..`) and exponentiation (`^`) operators are right
|
|
associative. All other binary operators are left associative.
|
|
|
|
------------------------------------------------------------------------------
|
|
2.5.7 Table Constructors *lua-tableconstructor*
|
|
|
|
Table constructors are expressions that create tables. Every time a
|
|
constructor is evaluated, a new table is created. Constructors can be used to
|
|
create empty tables, or to create a table and initialize some of its fields.
|
|
The general syntax for constructors is
|
|
>
|
|
tableconstructor ::= { [ fieldlist ] }
|
|
fieldlist ::= field { fieldsep field } [ fieldsep ]
|
|
field ::= [ exp ] = exp | Name = exp | exp
|
|
fieldsep ::= , | ;
|
|
<
|
|
Each field of the form `[exp1] = exp2` adds to the new table an entry with
|
|
key `exp1` and value `exp2`. A field of the form `name = exp` is equivalent to
|
|
`["name"] = exp`. Finally, fields of the form `exp` are equivalent to
|
|
`[i] = exp`, where `i` are consecutive numerical integers, starting with 1.
|
|
Fields in the other formats do not affect this counting. For example,
|
|
>lua
|
|
a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
|
|
<
|
|
is equivalent to
|
|
>lua
|
|
do
|
|
local t = {}
|
|
t[f(1)] = g
|
|
t[1] = "x" -- 1st exp
|
|
t[2] = "y" -- 2nd exp
|
|
t.x = 1 -- temp["x"] = 1
|
|
t[3] = f(x) -- 3rd exp
|
|
t[30] = 23
|
|
t[4] = 45 -- 4th exp
|
|
a = t
|
|
end
|
|
<
|
|
If the last field in the list has the form `exp` and the expression is a
|
|
function call, then all values returned by the call enter the list
|
|
consecutively (see |lua-function|). To avoid this, enclose the function
|
|
call in parentheses (see |lua-expressions|).
|
|
|
|
The field list may have an optional trailing separator, as a convenience for
|
|
machine-generated code.
|
|
|
|
------------------------------------------------------------------------------
|
|
2.5.8 Function Calls *lua-function*
|
|
|
|
A function call in Lua has the following syntax:
|
|
>
|
|
functioncall ::= prefixexp args
|
|
<
|
|
In a function call, first `prefixexp` and `args` are evaluated. If the value
|
|
of `prefixexp` has type `function`, then this function is called with the given
|
|
arguments. Otherwise, the `prefixexp` "call" metamethod is called, having as
|
|
first parameter the value of `prefixexp`, followed by the original call
|
|
arguments (see |lua-metatable|).
|
|
|
|
The form
|
|
>
|
|
functioncall ::= prefixexp : Name args
|
|
<
|
|
can be used to call "methods". A call `v:name(` `args` `)` is syntactic sugar
|
|
for `v.name(v,` `args` `)`, except that `v` is evaluated only once.
|
|
|
|
Arguments have the following syntax:
|
|
>
|
|
args ::= ( [ explist1 ] )
|
|
args ::= tableconstructor
|
|
args ::= String
|
|
<
|
|
All argument expressions are evaluated before the call. A call of the
|
|
form `f{` `fields` `}` is syntactic sugar for `f({` `fields` `})`, that is, the
|
|
argument list is a single new table. A call of the form `f'` `string` `'`
|
|
(or `f"` `string` `"` or `f[[` `string` `]]`) is syntactic sugar for
|
|
`f('` `string` `')`, that is, the argument list is a single literal string.
|
|
|
|
As an exception to the free-format syntax of Lua, you cannot put a line break
|
|
before the `(` in a function call. This restriction avoids some ambiguities
|
|
in the language. If you write
|
|
>lua
|
|
a = f
|
|
(g).x(a)
|
|
<
|
|
Lua would see that as a single statement, `a = f(g).x(a)`. So, if you want two
|
|
statements, you must add a semi-colon between them. If you actually want to
|
|
call `f`, you must remove the line break before `(g)`.
|
|
|
|
*lua-tailcall*
|
|
A call of the form `return` `functioncall` is called a tail call. Lua
|
|
implements proper tail calls (or proper tail recursion): in a tail call, the
|
|
called function reuses the stack entry of the calling function. Therefore,
|
|
there is no limit on the number of nested tail calls that a program can
|
|
execute. However, a tail call erases any debug information about the calling
|
|
function. Note that a tail call only happens with a particular syntax, where
|
|
the `return` has one single function call as argument; this syntax makes the
|
|
calling function return exactly the returns of the called function. So, none
|
|
of the following examples are tail calls:
|
|
>lua
|
|
return (f(x)) -- results adjusted to 1
|
|
return 2 * f(x)
|
|
return x, f(x) -- additional results
|
|
f(x); return -- results discarded
|
|
return x or f(x) -- results adjusted to 1
|
|
<
|
|
|
|
------------------------------------------------------------------------------
|
|
2.5.9 Function Definitions *lua-function-define*
|
|
|
|
The syntax for function definition is
|
|
>
|
|
function ::= function funcbody
|
|
funcbody ::= ( [ parlist1 ] ) block end
|
|
<
|
|
The following syntactic sugar simplifies function definitions:
|
|
>
|
|
stat ::= function funcname funcbody
|
|
stat ::= local function Name funcbody
|
|
funcname ::= Name { . Name } [ : Name ]
|
|
<
|
|
The statement
|
|
|
|
`function f ()` `body` `end`
|
|
|
|
translates to
|
|
|
|
`f = function ()` `body` `end`
|
|
|
|
The statement
|
|
|
|
`function t.a.b.c.f ()` `body` `end`
|
|
|
|
translates to
|
|
|
|
`t.a.b.c.f = function ()` `body` `end`
|
|
|
|
The statement
|
|
|
|
`local function f ()` `body` `end`
|
|
|
|
translates to
|
|
|
|
`local f; f = function f ()` `body` `end`
|
|
|
|
not to
|
|
|
|
`local f = function f ()` `body` `end`
|
|
|
|
(This only makes a difference when the body of the function contains
|
|
references to `f`.)
|
|
|
|
*lua-closure*
|
|
A function definition is an executable expression, whose value has type
|
|
`function`. When Lua pre-compiles a chunk, all its function bodies are
|
|
pre-compiled too. Then, whenever Lua executes the function definition, the
|
|
function is instantiated (or closed). This function instance (or closure) is
|
|
the final value of the expression. Different instances of the same function
|
|
may refer to different external local variables and may have different
|
|
environment tables.
|
|
|
|
Parameters act as local variables that are initialized with the argument
|
|
values:
|
|
>
|
|
parlist1 ::= namelist [ , ... ] | ...
|
|
<
|
|
*lua-vararg*
|
|
When a function is called, the list of arguments is adjusted to the length of
|
|
the list of parameters, unless the function is a variadic or vararg function,
|
|
which is indicated by three dots (`...`) at the end of its parameter list. A
|
|
vararg function does not adjust its argument list; instead, it collects all
|
|
extra arguments and supplies them to the function through a vararg expression,
|
|
which is also written as three dots. The value of this expression is a list of
|
|
all actual extra arguments, similar to a function with multiple results. If a
|
|
vararg expression is used inside another expression or in the middle of a list
|
|
of expressions, then its return list is adjusted to one element. If the
|
|
expression is used as the last element of a list of expressions, then no
|
|
adjustment is made (unless the call is enclosed in parentheses).
|
|
|
|
As an example, consider the following definitions:
|
|
>lua
|
|
function f(a, b) end
|
|
function g(a, b, ...) end
|
|
function r() return 1,2,3 end
|
|
<
|
|
Then, we have the following mapping from arguments to parameters and to the
|
|
vararg expression:
|
|
>
|
|
CALL PARAMETERS
|
|
|
|
f(3) a=3, b=nil
|
|
f(3, 4) a=3, b=4
|
|
f(3, 4, 5) a=3, b=4
|
|
f(r(), 10) a=1, b=10
|
|
f(r()) a=1, b=2
|
|
|
|
g(3) a=3, b=nil, ... --> (nothing)
|
|
g(3, 4) a=3, b=4, ... --> (nothing)
|
|
g(3, 4, 5, 8) a=3, b=4, ... --> 5 8
|
|
g(5, r()) a=5, b=1, ... --> 2 3
|
|
<
|
|
Results are returned using the `return` statement (see |lua-control|).
|
|
If control reaches the end of a function without encountering
|
|
a `return` statement, then the function returns with no results.
|
|
|
|
*lua-colonsyntax*
|
|
The colon syntax is used for defining methods, that is, functions that have an
|
|
implicit extra parameter `self`. Thus, the statement
|
|
|
|
`function t.a.b.c:f (` `params` `)` `body` `end`
|
|
|
|
is syntactic sugar for
|
|
|
|
`t.a.b.c:f = function (` `self`, `params` `)` `body` `end`
|
|
|
|
==============================================================================
|
|
2.6 Visibility Rules *lua-visibility*
|
|
|
|
Lua is a lexically scoped language. The scope of variables begins at the first
|
|
statement after their declaration and lasts until the end of the innermost
|
|
block that includes the declaration. Consider the following example:
|
|
>lua
|
|
x = 10 -- global variable
|
|
do -- new block
|
|
local x = x -- new `x`, with value 10
|
|
print(x) --> 10
|
|
x = x+1
|
|
do -- another block
|
|
local x = x+1 -- another `x`
|
|
print(x) --> 12
|
|
end
|
|
print(x) --> 11
|
|
end
|
|
print(x) --> 10 (the global one)
|
|
<
|
|
Notice that, in a declaration like `local x = x`, the new `x` being declared is
|
|
not in scope yet, and so the second `x` refers to the outside variable.
|
|
|
|
*lua-upvalue*
|
|
Because of the lexical scoping rules, local variables can be freely accessed
|
|
by functions defined inside their scope. A local variable used by an inner
|
|
function is called an upvalue, or external local variable, inside the inner
|
|
function.
|
|
|
|
Notice that each execution of a local statement defines new local variables.
|
|
Consider the following example:
|
|
>lua
|
|
a = {}
|
|
local x = 20
|
|
for i=1,10 do
|
|
local y = 0
|
|
a[i] = function () y=y+1; return x+y end
|
|
end
|
|
<
|
|
The loop creates ten closures (that is, ten instances of the anonymous
|
|
function). Each of these closures uses a different `y` variable, while all of
|
|
them share the same `x`.
|
|
|
|
==============================================================================
|
|
2.7 Error Handling *lua-errors*
|
|
|
|
Because Lua is an embedded extension language, all Lua actions start from
|
|
C code in the host program calling a function from the Lua library (see
|
|
|lua_pcall()|). Whenever an error occurs during Lua compilation or
|
|
execution, control returns to C, which can take appropriate measures (such as
|
|
print an error message).
|
|
|
|
Lua code can explicitly generate an error by calling the `error` function (see
|
|
|error()|). If you need to catch errors in Lua, you can use the `pcall`
|
|
function (see |pcall()|).
|
|
|
|
==============================================================================
|
|
2.8 Metatables *metatable* *lua-metatable*
|
|
|
|
Every value in Lua may have a metatable. This metatable is an ordinary Lua
|
|
table that defines the behavior of the original table and userdata under
|
|
certain special operations. You can change several aspects of the behavior of
|
|
an object by setting specific fields in its metatable. For instance, when a
|
|
non-numeric value is the operand of an addition, Lua checks for a function in
|
|
the field `"__add"` in its metatable. If it finds one, Lua calls that function
|
|
to perform the addition.
|
|
|
|
We call the keys in a metatable events and the values metamethods. In the
|
|
previous example, the event is "add" and the metamethod is the function that
|
|
performs the addition.
|
|
|
|
You can query the metatable of any value through the `getmetatable` function
|
|
(see |getmetatable()|).
|
|
|
|
You can replace the metatable of tables through the `setmetatable` function (see
|
|
|setmetatable()|). You cannot change the metatable of other types from Lua
|
|
(except using the debug library); you must use the C API for that.
|
|
|
|
Tables and userdata have individual metatables (although multiple tables and
|
|
userdata can share a same table as their metatable); values of all other types
|
|
share one single metatable per type. So, there is one single metatable for all
|
|
numbers, and for all strings, etc.
|
|
|
|
A metatable may control how an object behaves in arithmetic operations, order
|
|
comparisons, concatenation, length operation, and indexing. A metatable can
|
|
also define a function to be called when a userdata is garbage collected. For
|
|
each of those operations Lua associates a specific key called an event. When
|
|
Lua performs one of those operations over a value, it checks whether this
|
|
value has a metatable with the corresponding event. If so, the value
|
|
associated with that key (the metamethod) controls how Lua will perform the
|
|
operation.
|
|
|
|
Metatables control the operations listed next. Each operation is identified by
|
|
its corresponding name. The key for each operation is a string with its name
|
|
prefixed by two underscores, `__`; for instance, the key for operation "add"
|
|
is the string "__add". The semantics of these operations is better explained
|
|
by a Lua function describing how the interpreter executes that operation.
|
|
|
|
The code shown here in Lua is only illustrative; the real behavior is hard
|
|
coded in the interpreter and it is much more efficient than this simulation.
|
|
All functions used in these descriptions (`rawget`, `tonumber`, etc.) are
|
|
described in |lua-lib-core|. In particular, to retrieve the metamethod of a
|
|
given object, we use the expression
|
|
>
|
|
metatable(obj)[event]
|
|
<
|
|
This should be read as
|
|
>lua
|
|
rawget(metatable(obj) or {}, event)
|
|
<
|
|
That is, the access to a metamethod does not invoke other metamethods, and the
|
|
access to objects with no metatables does not fail (it simply results
|
|
in `nil`).
|
|
|
|
"add": *__add()*
|
|
------
|
|
the `+` operation.
|
|
|
|
The function `getbinhandler` below defines how Lua chooses a handler for a
|
|
binary operation. First, Lua tries the first operand. If its type does not
|
|
define a handler for the operation, then Lua tries the second operand.
|
|
>lua
|
|
function getbinhandler (op1, op2, event)
|
|
return metatable(op1)[event] or metatable(op2)[event]
|
|
end
|
|
<
|
|
By using this function, the behavior of the `op1 + op2` is
|
|
>lua
|
|
function add_event (op1, op2)
|
|
local o1, o2 = tonumber(op1), tonumber(op2)
|
|
if o1 and o2 then -- both operands are numeric?
|
|
return o1 + o2 -- `+` here is the primitive `add`
|
|
else -- at least one of the operands is not numeric
|
|
local h = getbinhandler(op1, op2, "__add")
|
|
if h then
|
|
-- call the handler with both operands
|
|
return h(op1, op2)
|
|
else -- no handler available: default behavior
|
|
error(...)
|
|
end
|
|
end
|
|
end
|
|
<
|
|
"sub": *__sub()*
|
|
------
|
|
the `-` operation. Behavior similar to the "add" operation.
|
|
|
|
"mul": *__mul()*
|
|
------
|
|
the `*` operation. Behavior similar to the "add" operation.
|
|
|
|
"div": *__div()*
|
|
------
|
|
the `/` operation. Behavior similar to the "add" operation.
|
|
|
|
"mod": *__mod()*
|
|
------
|
|
the `%` operation. Behavior similar to the "add" operation, with the
|
|
operation `o1 - floor(o1/o2)*o2` as the primitive operation.
|
|
|
|
"pow": *__pow()*
|
|
------
|
|
the `^` (exponentiation) operation. Behavior similar to the "add" operation,
|
|
with the function `pow` (from the C math library) as the primitive operation.
|
|
|
|
"unm": *__unm()*
|
|
------
|
|
the unary `-` operation.
|
|
>lua
|
|
function unm_event (op)
|
|
local o = tonumber(op)
|
|
if o then -- operand is numeric?
|
|
return -o -- `-` here is the primitive `unm`
|
|
else -- the operand is not numeric.
|
|
-- Try to get a handler from the operand
|
|
local h = metatable(op).__unm
|
|
if h then
|
|
-- call the handler with the operand
|
|
return h(op)
|
|
else -- no handler available: default behavior
|
|
error(...)
|
|
end
|
|
end
|
|
end
|
|
<
|
|
"concat": *__concat()*
|
|
---------
|
|
the `..` (concatenation) operation.
|
|
>lua
|
|
function concat_event (op1, op2)
|
|
if (type(op1) == "string" or type(op1) == "number") and
|
|
(type(op2) == "string" or type(op2) == "number") then
|
|
return op1 .. op2 -- primitive string concatenation
|
|
else
|
|
local h = getbinhandler(op1, op2, "__concat")
|
|
if h then
|
|
return h(op1, op2)
|
|
else
|
|
error(...)
|
|
end
|
|
end
|
|
end
|
|
<
|
|
"len": *__len()*
|
|
------
|
|
the `#` operation.
|
|
>lua
|
|
function len_event (op)
|
|
if type(op) == "string" then
|
|
return strlen(op) -- primitive string length
|
|
elseif type(op) == "table" then
|
|
return #op -- primitive table length
|
|
else
|
|
local h = metatable(op).__len
|
|
if h then
|
|
-- call the handler with the operand
|
|
return h(op)
|
|
else -- no handler available: default behavior
|
|
error(...)
|
|
end
|
|
end
|
|
end
|
|
<
|
|
"eq": *__eq()*
|
|
-----
|
|
the `==` operation.
|
|
|
|
The function `getcomphandler` defines how Lua chooses a metamethod for
|
|
comparison operators. A metamethod only is selected when both objects being
|
|
compared have the same type and the same metamethod for the selected
|
|
operation.
|
|
>lua
|
|
function getcomphandler (op1, op2, event)
|
|
if type(op1) ~= type(op2) then return nil end
|
|
local mm1 = metatable(op1)[event]
|
|
local mm2 = metatable(op2)[event]
|
|
if mm1 == mm2 then return mm1 else return nil end
|
|
end
|
|
<
|
|
The "eq" event is defined as follows:
|
|
>lua
|
|
function eq_event (op1, op2)
|
|
if type(op1) ~= type(op2) then -- different types?
|
|
return false -- different objects
|
|
end
|
|
if op1 == op2 then -- primitive equal?
|
|
return true -- objects are equal
|
|
end
|
|
-- try metamethod
|
|
local h = getcomphandler(op1, op2, "__eq")
|
|
if h then
|
|
return h(op1, op2)
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
<
|
|
`a ~= b` is equivalent to `not (a == b)`.
|
|
|
|
"lt": *__lt()*
|
|
-----
|
|
the `<` operation.
|
|
>lua
|
|
function lt_event (op1, op2)
|
|
if type(op1) == "number" and type(op2) == "number" then
|
|
return op1 < op2 -- numeric comparison
|
|
elseif type(op1) == "string" and type(op2) == "string" then
|
|
return op1 < op2 -- lexicographic comparison
|
|
else
|
|
local h = getcomphandler(op1, op2, "__lt")
|
|
if h then
|
|
return h(op1, op2)
|
|
else
|
|
error(...);
|
|
end
|
|
end
|
|
end
|
|
<
|
|
`a > b` is equivalent to `b < a`.
|
|
|
|
"le": *__le()*
|
|
-----
|
|
the `<=` operation.
|
|
>lua
|
|
function le_event (op1, op2)
|
|
if type(op1) == "number" and type(op2) == "number" then
|
|
return op1 <= op2 -- numeric comparison
|
|
elseif type(op1) == "string" and type(op2) == "string" then
|
|
return op1 <= op2 -- lexicographic comparison
|
|
else
|
|
local h = getcomphandler(op1, op2, "__le")
|
|
if h then
|
|
return h(op1, op2)
|
|
else
|
|
h = getcomphandler(op1, op2, "__lt")
|
|
if h then
|
|
return not h(op2, op1)
|
|
else
|
|
error(...);
|
|
end
|
|
end
|
|
end
|
|
end
|
|
<
|
|
`a >= b` is equivalent to `b <= a`. Note that, in the absence of a "le"
|
|
metamethod, Lua tries the "lt", assuming that `a <= b` is equivalent
|
|
to `not (b < a)`.
|
|
|
|
"index": *__index()*
|
|
--------
|
|
The indexing access `table[key]`.
|
|
>lua
|
|
function gettable_event (table, key)
|
|
local h
|
|
if type(table) == "table" then
|
|
local v = rawget(table, key)
|
|
if v ~= nil then return v end
|
|
h = metatable(table).__index
|
|
if h == nil then return nil end
|
|
else
|
|
h = metatable(table).__index
|
|
if h == nil then
|
|
error(...);
|
|
end
|
|
end
|
|
if type(h) == "function" then
|
|
return h(table, key) -- call the handler
|
|
else return h[key] -- or repeat operation on it
|
|
end
|
|
<
|
|
"newindex": *__newindex()*
|
|
-----------
|
|
The indexing assignment `table[key] = value`.
|
|
>lua
|
|
function settable_event (table, key, value)
|
|
local h
|
|
if type(table) == "table" then
|
|
local v = rawget(table, key)
|
|
if v ~= nil then rawset(table, key, value); return end
|
|
h = metatable(table).__newindex
|
|
if h == nil then rawset(table, key, value); return end
|
|
else
|
|
h = metatable(table).__newindex
|
|
if h == nil then
|
|
error(...);
|
|
end
|
|
end
|
|
if type(h) == "function" then
|
|
return h(table, key,value) -- call the handler
|
|
else h[key] = value -- or repeat operation on it
|
|
end
|
|
<
|
|
"call": *__call()*
|
|
-------
|
|
called when Lua calls a value.
|
|
>lua
|
|
function function_event (func, ...)
|
|
if type(func) == "function" then
|
|
return func(...) -- primitive call
|
|
else
|
|
local h = metatable(func).__call
|
|
if h then
|
|
return h(func, ...)
|
|
else
|
|
error(...)
|
|
end
|
|
end
|
|
end
|
|
<
|
|
|
|
==============================================================================
|
|
2.9 Environments *lua-environments*
|
|
|
|
Besides metatables, objects of types thread, function, and userdata have
|
|
another table associated with them, called their environment. Like metatables,
|
|
environments are regular tables and multiple objects can share the same
|
|
environment.
|
|
|
|
Environments associated with userdata have no meaning for Lua. It is only a
|
|
convenience feature for programmers to associate a table to a userdata.
|
|
|
|
Environments associated with threads are called global environments. They are
|
|
used as the default environment for their threads and non-nested functions
|
|
created by the thread (through |loadfile()|, |loadstring()| or |load()|) and
|
|
can be directly accessed by C code (see |lua-pseudoindex|).
|
|
|
|
Environments associated with C functions can be directly accessed by C code
|
|
(see |lua-pseudoindex|). They are used as the default environment for
|
|
other C functions created by the function.
|
|
|
|
Environments associated with Lua functions are used to resolve all accesses to
|
|
global variables within the function (see |lua-variables|). They are
|
|
used as the default environment for other Lua functions created by the
|
|
function.
|
|
|
|
You can change the environment of a Lua function or the running thread by
|
|
calling `setfenv`. You can get the environment of a Lua function or the
|
|
running thread by calling `getfenv` (see |lua_getfenv()|). To manipulate the
|
|
environment of other objects (userdata, C functions, other threads) you must
|
|
use the C API.
|
|
|
|
==============================================================================
|
|
2.10 Garbage Collection *lua-gc*
|
|
|
|
Lua performs automatic memory management. This means that you do not have to
|
|
worry neither about allocating memory for new objects nor about freeing it
|
|
when the objects are no longer needed. Lua manages memory automatically by
|
|
running a garbage collector from time to time to collect all dead objects
|
|
(that is, these objects that are no longer accessible from Lua). All objects
|
|
in Lua are subject to automatic management: tables, userdata, functions,
|
|
threads, and strings.
|
|
|
|
Lua implements an incremental mark-and-sweep collector. It uses two numbers to
|
|
control its garbage-collection cycles: the garbage-collector pause and the
|
|
garbage-collector step multiplier.
|
|
|
|
The garbage-collector pause controls how long the collector waits before
|
|
starting a new cycle. Larger values make the collector less aggressive. Values
|
|
smaller than 1 mean the collector will not wait to start a new cycle. A value
|
|
of 2 means that the collector waits for the total memory in use to double
|
|
before starting a new cycle.
|
|
|
|
The step multiplier controls the relative speed of the collector relative to
|
|
memory allocation. Larger values make the collector more aggressive but also
|
|
increase the size of each incremental step. Values smaller than 1 make the
|
|
collector too slow and may result in the collector never finishing a cycle.
|
|
The default, 2, means that the collector runs at "twice" the speed of memory
|
|
allocation.
|
|
|
|
You can change these numbers by calling `lua_gc` (see |lua_gc()|) in C or
|
|
`collectgarbage` (see |collectgarbage()|) in Lua. Both get percentage points
|
|
as arguments (so an argument of 100 means a real value of 1). With these
|
|
functions you can also control the collector directly (e.g., stop and restart
|
|
it).
|
|
|
|
------------------------------------------------------------------------------
|
|
2.10.1 Garbage-Collection Metamethods *lua-gc-meta*
|
|
|
|
Using the C API, you can set garbage-collector metamethods for userdata (see
|
|
|lua-metatable|). These metamethods are also called finalizers.
|
|
Finalizers allow you to coordinate Lua's garbage collection with external
|
|
resource management (such as closing files, network or database connections,
|
|
or freeing your own memory).
|
|
|
|
*__gc*
|
|
Garbage userdata with a field `__gc` in their metatables are not collected
|
|
immediately by the garbage collector. Instead, Lua puts them in a list. After
|
|
the collection, Lua does the equivalent of the following function for each
|
|
userdata in that list:
|
|
>lua
|
|
function gc_event (udata)
|
|
local h = metatable(udata).__gc
|
|
if h then
|
|
h(udata)
|
|
end
|
|
end
|
|
<
|
|
At the end of each garbage-collection cycle, the finalizers for userdata are
|
|
called in reverse order of their creation, among these collected in that
|
|
cycle. That is, the first finalizer to be called is the one associated with
|
|
the userdata created last in the program.
|
|
|
|
------------------------------------------------------------------------------
|
|
2.10.2 - Weak Tables *lua-weaktable*
|
|
|
|
A weak table is a table whose elements are weak references. A weak reference
|
|
is ignored by the garbage collector. In other words, if the only references to
|
|
an object are weak references, then the garbage collector will collect this
|
|
object.
|
|
|
|
*__mode*
|
|
A weak table can have weak keys, weak values, or both. A table with weak keys
|
|
allows the collection of its keys, but prevents the collection of its values.
|
|
A table with both weak keys and weak values allows the collection of both keys
|
|
and values. In any case, if either the key or the value is collected, the
|
|
whole pair is removed from the table. The weakness of a table is controlled by
|
|
the value of the `__mode` field of its metatable. If the `__mode` field is a
|
|
string containing the character `k`, the keys in the table are weak.
|
|
If `__mode` contains `v`, the values in the table are weak.
|
|
|
|
After you use a table as a metatable, you should not change the value of its
|
|
field `__mode`. Otherwise, the weak behavior of the tables controlled by this
|
|
metatable is undefined.
|
|
|
|
==============================================================================
|
|
2.11 Coroutines *lua-coroutine*
|
|
|
|
Lua supports coroutines, also called collaborative multithreading. A coroutine
|
|
in Lua represents an independent thread of execution. Unlike threads in
|
|
multithread systems, however, a coroutine only suspends its execution by
|
|
explicitly calling a yield function.
|
|
|
|
You create a coroutine with a call to `coroutine.create` (see
|
|
|coroutine.create()|). Its sole argument is a function that is the main
|
|
function of the coroutine. The `create` function only creates a new coroutine
|
|
and returns a handle to it (an object of type `thread`); it does not start the
|
|
coroutine execution.
|
|
|
|
When you first call `coroutine.resume` (see |coroutine.resume()|),
|
|
passing as its first argument the thread returned by `coroutine.create`, the
|
|
coroutine starts its execution, at the first line of its main function. Extra
|
|
arguments passed to `coroutine.resume` are passed on to the coroutine main
|
|
function. After the coroutine starts running, it runs until it terminates or
|
|
`yields`.
|
|
|
|
A coroutine can terminate its execution in two ways: normally, when its main
|
|
function returns (explicitly or implicitly, after the last instruction); and
|
|
abnormally, if there is an unprotected error. In the first case,
|
|
`coroutine.resume` returns `true`, plus any values returned by the coroutine
|
|
main function. In case of errors, `coroutine.resume` returns `false` plus an
|
|
error message.
|
|
|
|
A coroutine yields by calling `coroutine.yield` (see
|
|
|coroutine.yield()|). When a coroutine yields, the corresponding
|
|
`coroutine.resume` returns immediately, even if the yield happens inside
|
|
nested function calls (that is, not in the main function, but in a function
|
|
directly or indirectly called by the main function). In the case of a yield,
|
|
`coroutine.resume` also returns `true`, plus any values passed to
|
|
`coroutine.yield`. The next time you resume the same coroutine, it continues
|
|
its execution from the point where it yielded, with the call to
|
|
`coroutine.yield` returning any extra arguments passed to `coroutine.resume`.
|
|
|
|
Like `coroutine.create`, the `coroutine.wrap` function (see
|
|
|coroutine.wrap()|) also creates a coroutine, but instead of returning
|
|
the coroutine itself, it returns a function that, when called, resumes the
|
|
coroutine. Any arguments passed to this function go as extra arguments to
|
|
`coroutine.resume`. `coroutine.wrap` returns all the values returned by
|
|
`coroutine.resume`, except the first one (the boolean error code). Unlike
|
|
`coroutine.resume`, `coroutine.wrap` does not catch errors; any error is
|
|
propagated to the caller.
|
|
|
|
As an example, consider the next code:
|
|
>lua
|
|
function foo1 (a)
|
|
print("foo", a)
|
|
return coroutine.yield(2*a)
|
|
end
|
|
|
|
co = coroutine.create(function (a,b)
|
|
print("co-body", a, b)
|
|
local r = foo1(a+1)
|
|
print("co-body", r)
|
|
local r, s = coroutine.yield(a+b, a-b)
|
|
print("co-body", r, s)
|
|
return b, "end"
|
|
end)
|
|
|
|
print("main", coroutine.resume(co, 1, 10))
|
|
print("main", coroutine.resume(co, "r"))
|
|
print("main", coroutine.resume(co, "x", "y"))
|
|
print("main", coroutine.resume(co, "x", "y"))
|
|
<
|
|
When you run it, it produces the following output:
|
|
>
|
|
co-body 1 10
|
|
foo 2
|
|
main true 4
|
|
co-body r
|
|
main true 11 -9
|
|
co-body x y
|
|
main true 10 end
|
|
main false cannot resume dead coroutine
|
|
<
|
|
|
|
==============================================================================
|
|
3 THE APPLICATION PROGRAM INTERFACE *lua-API*
|
|
|
|
This section describes the C API for Lua, that is, the set of C functions
|
|
available to the host program to communicate with Lua. All API functions and
|
|
related types and constants are declared in the header file `lua.h`.
|
|
|
|
Even when we use the term "function", any facility in the API may be provided
|
|
as a `macro` instead. All such macros use each of its arguments exactly once
|
|
(except for the first argument, which is always a Lua state), and so do not
|
|
generate hidden side-effects.
|
|
|
|
As in most C libraries, the Lua API functions do not check their arguments for
|
|
validity or consistency. However, you can change this behavior by compiling
|
|
Lua with a proper definition for the macro `luai_apicheck`,in file
|
|
`luaconf.h`.
|
|
|
|
==============================================================================
|
|
3.1 The Stack *lua-stack* *lua-apiStack*
|
|
|
|
Lua uses a virtual stack to pass values to and from C. Each element in this
|
|
stack represents a Lua value (`nil`, number, string, etc.).
|
|
|
|
Whenever Lua calls C, the called function gets a new stack, which is
|
|
independent of previous stacks and of stacks of C functions that are still
|
|
active. This stack initially contains any arguments to the C function and it
|
|
is where the C function pushes its results to be returned to the caller (see
|
|
|lua_CFunction|).
|
|
|
|
*lua-stackindex*
|
|
For convenience, most query operations in the API do not follow a strict stack
|
|
discipline. Instead, they can refer to any element in the stack by using an
|
|
index: a positive index represents an absolute stack position (starting at 1);
|
|
a negative index represents an offset from the top of the stack. More
|
|
specifically, if the stack has `n` elements, then index 1 represents the first
|
|
element (that is, the element that was pushed onto the stack first) and index
|
|
`n` represents the last element; index `-1` also represents the last element
|
|
(that is, the element at the top) and index `-n` represents the first element.
|
|
We say that an index is valid if it lies between 1 and the stack top (that is,
|
|
if `1 <= abs(index) <= top`).
|
|
|
|
==============================================================================
|
|
3.2 Stack Size *lua-apiStackSize*
|
|
|
|
When you interact with Lua API, you are responsible for ensuring consistency.
|
|
In particular, you are responsible for controlling stack overflow. You can
|
|
use the function `lua_checkstack` to grow the stack size (see
|
|
|lua_checkstack()|).
|
|
|
|
Whenever Lua calls C, it ensures that at least `LUA_MINSTACK` stack positions
|
|
are available. `LUA_MINSTACK` is defined as 20, so that usually you do not
|
|
have to worry about stack space unless your code has loops pushing elements
|
|
onto the stack.
|
|
|
|
Most query functions accept as indices any value inside the available stack
|
|
space, that is, indices up to the maximum stack size you have set through
|
|
`lua_checkstack`. Such indices are called acceptable indices. More formally,
|
|
we define an acceptable index as follows:
|
|
>lua
|
|
(index < 0 && abs(index) <= top) || (index > 0 && index <= stackspace)
|
|
<
|
|
Note that 0 is never an acceptable index.
|
|
|
|
==============================================================================
|
|
3.3 Pseudo-Indices *lua-pseudoindex*
|
|
|
|
Unless otherwise noted, any function that accepts valid indices can also be
|
|
called with pseudo-indices, which represent some Lua values that are
|
|
accessible to the C code but which are not in the stack. Pseudo-indices are
|
|
used to access the thread environment, the function environment, the registry,
|
|
and the upvalues of a C function (see |lua-cclosure|).
|
|
|
|
The thread environment (where global variables live) is always at pseudo-index
|
|
`LUA_GLOBALSINDEX`. The environment of the running C function is always at
|
|
pseudo-index `LUA_ENVIRONINDEX`.
|
|
|
|
To access and change the value of global variables, you can use regular table
|
|
operations over an environment table. For instance, to access the value of a
|
|
global variable, do
|
|
>c
|
|
lua_getfield(L, LUA_GLOBALSINDEX, varname);
|
|
<
|
|
|
|
==============================================================================
|
|
3.4 C Closures *lua-cclosure*
|
|
|
|
When a C function is created, it is possible to associate some values with it,
|
|
thus creating a C closure; these values are called upvalues and are accessible
|
|
to the function whenever it is called (see |lua_pushcclosure()|).
|
|
|
|
Whenever a C function is called, its upvalues are located at specific
|
|
pseudo-indices. These pseudo-indices are produced by the macro
|
|
`lua_upvalueindex`. The first value associated with a function is at position
|
|
`lua_upvalueindex(1)`, and so on. Any access to `lua_upvalueindex(` `n` `)`,
|
|
where `n` is greater than the number of upvalues of the current function,
|
|
produces an acceptable (but invalid) index.
|
|
|
|
==============================================================================
|
|
3.5 Registry *lua-registry*
|
|
|
|
Lua provides a registry, a pre-defined table that can be used by any C code to
|
|
store whatever Lua value it needs to store. This table is always located at
|
|
pseudo-index `LUA_REGISTRYINDEX`. Any C library can store data into this
|
|
table, but it should take care to choose keys different from those used by
|
|
other libraries, to avoid collisions. Typically, you should use as key a
|
|
string containing your library name or a light userdata with the address of a
|
|
C object in your code.
|
|
|
|
The integer keys in the registry are used by the reference mechanism,
|
|
implemented by the auxiliary library, and therefore should not be used for
|
|
other purposes.
|
|
|
|
==============================================================================
|
|
3.6 Error Handling in C *lua-apiError*
|
|
|
|
Internally, Lua uses the C `longjmp` facility to handle errors. (You can also
|
|
choose to use exceptions if you use C++; see file `luaconf.h`.) When Lua faces
|
|
any error (such as memory allocation errors, type errors, syntax errors, and
|
|
runtime errors) it raises an error; that is, it does a long jump. A protected
|
|
environment uses `setjmp` to set a recover point; any error jumps to the most
|
|
recent active recover point.
|
|
|
|
Almost any function in the API may raise an error, for instance due to a
|
|
memory allocation error. The following functions run in protected mode (that
|
|
is, they create a protected environment to run), so they never raise an error:
|
|
`lua_newstate`, `lua_close`, `lua_load`, `lua_pcall`, and `lua_cpcall` (see
|
|
|lua_newstate()|, |lua_close()|, |lua_load()|,
|
|
|lua_pcall()|, and |lua_cpcall()|).
|
|
|
|
Inside a C function you can raise an error by calling `lua_error` (see
|
|
|lua_error()|).
|
|
|
|
==============================================================================
|
|
3.7 Functions and Types *lua-apiFunctions*
|
|
|
|
Here we list all functions and types from the C API in alphabetical order.
|
|
|
|
lua_Alloc *lua_Alloc*
|
|
>c
|
|
typedef void * (*lua_Alloc) (void *ud,
|
|
void *ptr,
|
|
size_t osize,
|
|
size_t nsize);
|
|
<
|
|
The type of the memory-allocation function used by Lua states. The
|
|
allocator function must provide a functionality similar to `realloc`,
|
|
but not exactly the same. Its arguments are `ud`, an opaque pointer
|
|
passed to `lua_newstate` (see |lua_newstate()|); `ptr`, a pointer
|
|
to the block being allocated/reallocated/freed; `osize`, the original
|
|
size of the block; `nsize`, the new size of the block. `ptr` is `NULL`
|
|
if and only if `osize` is zero. When `nsize` is zero, the allocator
|
|
must return `NULL`; if `osize` is not zero, it should free the block
|
|
pointed to by `ptr`. When `nsize` is not zero, the allocator returns
|
|
`NULL` if and only if it cannot fill the request. When `nsize` is not
|
|
zero and `osize` is zero, the allocator should behave like `malloc`.
|
|
When `nsize` and `osize` are not zero, the allocator behaves like
|
|
`realloc`. Lua assumes that the allocator never fails when `osize >=
|
|
nsize`.
|
|
|
|
Here is a simple implementation for the allocator function. It is used
|
|
in the auxiliary library by `luaL_newstate` (see
|
|
|luaL_newstate()|).
|
|
>c
|
|
static void *l_alloc (void *ud, void *ptr, size_t osize,
|
|
size_t nsize) {
|
|
(void)ud; (void)osize; /* not used */
|
|
if (nsize == 0) {
|
|
free(ptr);
|
|
return NULL;
|
|
}
|
|
else
|
|
return realloc(ptr, nsize);
|
|
}
|
|
<
|
|
This code assumes that `free(NULL)` has no effect and that
|
|
`realloc(NULL, size)` is equivalent to `malloc(size)`. ANSI C ensures both
|
|
behaviors.
|
|
|
|
lua_atpanic *lua_atpanic()*
|
|
>c
|
|
lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);
|
|
<
|
|
Sets a new panic function and returns the old one.
|
|
|
|
If an error happens outside any protected environment, Lua calls a
|
|
`panic` `function` and then calls `exit(EXIT_FAILURE)`, thus exiting
|
|
the host application. Your panic function may avoid this exit by never
|
|
returning (e.g., doing a long jump).
|
|
|
|
The panic function can access the error message at the top of the
|
|
stack.
|
|
|
|
lua_call *lua_call()*
|
|
>c
|
|
void lua_call (lua_State *L, int nargs, int nresults);
|
|
<
|
|
Calls a function.
|
|
|
|
To call a function you must use the following protocol: first, the
|
|
function to be called is pushed onto the stack; then, the arguments to
|
|
the function are pushed in direct order; that is, the first argument
|
|
is pushed first. Finally you call `lua_call`; `nargs` is the number of
|
|
arguments that you pushed onto the stack. All arguments and the
|
|
function value are popped from the stack when the function is called.
|
|
The function results are pushed onto the stack when the function
|
|
returns. The number of results is adjusted to `nresults`, unless
|
|
`nresults` is `LUA_MULTRET`. In this case, `all` results from the
|
|
function are pushed. Lua takes care that the returned values fit into
|
|
the stack space. The function results are pushed onto the stack in
|
|
direct order (the first result is pushed first), so that after the
|
|
call the last result is on the top of the stack.
|
|
|
|
Any error inside the called function is propagated upwards (with a
|
|
`longjmp`).
|
|
|
|
The following example shows how the host program may do the equivalent
|
|
to this Lua code:
|
|
>lua
|
|
a = f("how", t.x, 14)
|
|
<
|
|
Here it is in C:
|
|
>c
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "f"); // function to be called
|
|
lua_pushstring(L, "how"); // 1st argument
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "t"); // table to be indexed
|
|
lua_getfield(L, -1, "x"); // push result of t.x (2nd arg)
|
|
lua_remove(L, -2); // remove 't' from the stack
|
|
lua_pushinteger(L, 14); // 3rd argument
|
|
lua_call(L, 3, 1); // call 'f' with 3 arguments and 1 result
|
|
lua_setfield(L, LUA_GLOBALSINDEX, "a"); // set global 'a'
|
|
<
|
|
Note that the code above is "balanced": at its end, the stack is back
|
|
to its original configuration. This is considered good programming
|
|
practice.
|
|
|
|
lua_CFunction *lua-cfunction* *lua_CFunction*
|
|
>c
|
|
typedef int (*lua_CFunction) (lua_State *L);
|
|
<
|
|
Type for C functions.
|
|
|
|
In order to communicate properly with Lua, a C function must use the
|
|
following protocol, which defines the way parameters and results are
|
|
passed: a C function receives its arguments from Lua in its stack in
|
|
direct order (the first argument is pushed first). So, when the
|
|
function starts, `lua_gettop(L)` (see |lua_gettop()|) returns the
|
|
number of arguments received by the function. The first argument (if
|
|
any) is at index 1 and its last argument is at index `lua_gettop(L)`.
|
|
To return values to Lua, a C function just pushes them onto the stack,
|
|
in direct order (the first result is pushed first), and returns the
|
|
number of results. Any other value in the stack below the results will
|
|
be properly discarded by Lua. Like a Lua function, a C function called
|
|
by Lua can also return many results.
|
|
|
|
*lua-cfunctionexample*
|
|
As an example, the following function receives a variable number of
|
|
numerical arguments and returns their average and sum:
|
|
>c
|
|
static int foo (lua_State *L) {
|
|
int n = lua_gettop(L); /* number of arguments */
|
|
lua_Number sum = 0;
|
|
int i;
|
|
for (i = 1; i <= n; i++) {
|
|
if (!lua_isnumber(L, i)) {
|
|
lua_pushstring(L, "incorrect argument");
|
|
lua_error(L);
|
|
}
|
|
sum += lua_tonumber(L, i);
|
|
}
|
|
lua_pushnumber(L, sum/n); /* first result */
|
|
lua_pushnumber(L, sum); /* second result */
|
|
return 2; /* number of results */
|
|
}
|
|
<
|
|
|
|
lua_checkstack *lua_checkstack()*
|
|
>c
|
|
int lua_checkstack (lua_State *L, int extra);
|
|
<
|
|
Ensures that there are at least `extra` free stack slots in the stack.
|
|
It returns false if it cannot grow the stack to that size. This
|
|
function never shrinks the stack; if the stack is already larger than
|
|
the new size, it is left unchanged.
|
|
|
|
lua_close *lua_close()*
|
|
>c
|
|
void lua_close (lua_State *L);
|
|
<
|
|
Destroys all objects in the given Lua state (calling the corresponding
|
|
garbage-collection metamethods, if any) and frees all dynamic memory
|
|
used by this state. On several platforms, you may not need to call
|
|
this function, because all resources are naturally released when the
|
|
host program ends. On the other hand, long-running programs, such as a
|
|
daemon or a web server, might need to release states as soon as they
|
|
are not needed, to avoid growing too large.
|
|
|
|
lua_concat *lua_concat()*
|
|
>c
|
|
void lua_concat (lua_State *L, int n);
|
|
<
|
|
Concatenates the `n` values at the top of the stack, pops them, and
|
|
leaves the result at the top. If `n` is 1, the result is the single
|
|
string on the stack (that is, the function does nothing); if `n` is 0,
|
|
the result is the empty string. Concatenation is done following the
|
|
usual semantics of Lua (see |lua-concat|).
|
|
|
|
lua_cpcall *lua_cpcall()*
|
|
>c
|
|
int lua_cpcall (lua_State *L, lua_CFunction func, void *ud);
|
|
<
|
|
Calls the C function `func` in protected mode. `func` starts with only
|
|
one element in its stack, a light userdata containing `ud`. In case of
|
|
errors, `lua_cpcall` returns the same error codes as `lua_pcall` (see
|
|
|lua_pcall()|), plus the error object on the top of the stack;
|
|
otherwise, it returns zero, and does not change the stack. All values
|
|
returned by `func` are discarded.
|
|
|
|
lua_createtable *lua_createtable()*
|
|
>c
|
|
void lua_createtable (lua_State *L, int narr, int nrec);
|
|
<
|
|
Creates a new empty table and pushes it onto the stack. The new table
|
|
has space pre-allocated for `narr` array elements and `nrec` non-array
|
|
elements. This pre-allocation is useful when you know exactly how many
|
|
elements the table will have. Otherwise you can use the function
|
|
`lua_newtable` (see |lua_newtable()|).
|
|
|
|
lua_dump *lua_dump()*
|
|
>c
|
|
int lua_dump (lua_State *L, lua_Writer writer, void *data);
|
|
<
|
|
Dumps a function as a binary chunk. Receives a Lua function on the top
|
|
of the stack and produces a binary chunk that, if loaded again,
|
|
results in a function equivalent to the one dumped. As it produces
|
|
parts of the chunk, `lua_dump` calls function `writer` (see
|
|
|lua_Writer|) with the given `data` to write them.
|
|
|
|
The value returned is the error code returned by the last call to the
|
|
writer; 0 means no errors.
|
|
|
|
This function does not pop the Lua function from the stack.
|
|
|
|
lua_equal *lua_equal()*
|
|
>c
|
|
int lua_equal (lua_State *L, int index1, int index2);
|
|
<
|
|
Returns 1 if the two values in acceptable indices `index1` and
|
|
`index2` are equal, following the semantics of the Lua `==` operator
|
|
(that is, may call metamethods). Otherwise returns 0. Also returns 0
|
|
if any of the indices is non valid.
|
|
|
|
lua_error *lua_error()*
|
|
>c
|
|
int lua_error (lua_State *L);
|
|
<
|
|
Generates a Lua error. The error message (which can actually be a Lua
|
|
value of any type) must be on the stack top. This function does a long
|
|
jump, and therefore never returns (see |luaL_error()|).
|
|
|
|
lua_gc *lua_gc()*
|
|
>c
|
|
int lua_gc (lua_State *L, int what, int data);
|
|
<
|
|
Controls the garbage collector.
|
|
|
|
This function performs several tasks, according to the value of the
|
|
parameter `what`:
|
|
|
|
- `LUA_GCSTOP` stops the garbage collector.
|
|
- `LUA_GCRESTART` restarts the garbage collector.
|
|
- `LUA_GCCOLLECT` performs a full garbage-collection cycle.
|
|
- `LUA_GCCOUNT` returns the current amount of memory (in Kbytes) in
|
|
use by Lua.
|
|
- `LUA_GCCOUNTB` returns the remainder of dividing the current
|
|
amount of bytes of memory in use by Lua by 1024.
|
|
- `LUA_GCSTEP` performs an incremental step of garbage collection.
|
|
The step "size" is controlled by `data` (larger
|
|
values mean more steps) in a non-specified way. If
|
|
you want to control the step size you must
|
|
experimentally tune the value of `data`. The
|
|
function returns 1 if the step finished a
|
|
garbage-collection cycle.
|
|
- `LUA_GCSETPAUSE` sets `data` /100 as the new value for the
|
|
`pause` of the collector (see |lua-gc|).
|
|
The function returns the previous value of the
|
|
pause.
|
|
- `LUA_GCSETSTEPMUL`sets `data` /100 as the new value for the
|
|
`step` `multiplier` of the collector (see
|
|
|lua-gc|). The function returns the
|
|
previous value of the step multiplier.
|
|
|
|
lua_getallocf *lua_getallocf()*
|
|
>c
|
|
lua_Alloc lua_getallocf (lua_State *L, void **ud);
|
|
<
|
|
Returns the memory-allocation function of a given state. If `ud` is
|
|
not `NULL`, Lua stores in `*ud` the opaque pointer passed to
|
|
`lua_newstate` (see |lua_newstate()|).
|
|
|
|
lua_getfenv *lua_getfenv()*
|
|
>c
|
|
void lua_getfenv (lua_State *L, int index);
|
|
<
|
|
Pushes onto the stack the environment table of the value at the given
|
|
index.
|
|
|
|
lua_getfield *lua_getfield()*
|
|
>c
|
|
void lua_getfield (lua_State *L, int index, const char *k);
|
|
<
|
|
Pushes onto the stack the value `t[k]`, where `t` is the value at the
|
|
given valid index `index`. As in Lua, this function may trigger a
|
|
metamethod for the "index" event (see |lua-metatable|).
|
|
|
|
lua_getglobal *lua_getglobal()*
|
|
>c
|
|
void lua_getglobal (lua_State *L, const char *name);
|
|
<
|
|
Pushes onto the stack the value of the global `name`. It is defined as
|
|
a macro:
|
|
>c
|
|
#define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, s)
|
|
<
|
|
|
|
lua_getmetatable *lua_getmetatable()*
|
|
>c
|
|
int lua_getmetatable (lua_State *L, int index);
|
|
<
|
|
Pushes onto the stack the metatable of the value at the given
|
|
acceptable index. If the index is not valid, or if the value does not
|
|
have a metatable, the function returns 0 and pushes nothing on the
|
|
stack.
|
|
|
|
lua_gettable *lua_gettable()*
|
|
>c
|
|
void lua_gettable (lua_State *L, int index);
|
|
<
|
|
Pushes onto the stack the value `t[k]`, where `t` is the value at the
|
|
given valid index `index` and `k` is the value at the top of the
|
|
stack.
|
|
|
|
This function pops the key from the stack (putting the resulting value
|
|
in its place). As in Lua, this function may trigger a metamethod for
|
|
the "index" event (see |lua-metatable|).
|
|
|
|
lua_gettop *lua_gettop()*
|
|
>c
|
|
int lua_gettop (lua_State *L);
|
|
<
|
|
Returns the index of the top element in the stack. Because indices
|
|
start at 1, this result is equal to the number of elements in the
|
|
stack (and so
|
|
0 means an empty stack).
|
|
|
|
lua_insert *lua_insert()*
|
|
>c
|
|
void lua_insert (lua_State *L, int index);
|
|
<
|
|
Moves the top element into the given valid index, shifting up the
|
|
elements above this index to open space. Cannot be called with a
|
|
pseudo-index, because a pseudo-index is not an actual stack position.
|
|
|
|
lua_Integer *lua_Integer*
|
|
>c
|
|
typedef ptrdiff_t lua_Integer;
|
|
<
|
|
The type used by the Lua API to represent integral values.
|
|
|
|
By default it is a `ptrdiff_t`, which is usually the largest integral
|
|
type the machine handles "comfortably".
|
|
|
|
lua_isboolean *lua_isboolean()*
|
|
>c
|
|
int lua_isboolean (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index has type boolean,
|
|
and 0 otherwise.
|
|
|
|
lua_iscfunction *lua_iscfunction()*
|
|
>c
|
|
int lua_iscfunction (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index is a C function,
|
|
and 0 otherwise.
|
|
|
|
lua_isfunction *lua_isfunction()*
|
|
>c
|
|
int lua_isfunction (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index is a function
|
|
(either C or Lua), and 0 otherwise.
|
|
|
|
lua_islightuserdata *lua_islightuserdata()*
|
|
>c
|
|
int lua_islightuserdata (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index is a light
|
|
userdata, and 0 otherwise.
|
|
|
|
lua_isnil *lua_isnil()*
|
|
>c
|
|
int lua_isnil (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index is `nil`, and 0
|
|
otherwise.
|
|
|
|
lua_isnumber *lua_isnumber()*
|
|
>c
|
|
int lua_isnumber (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index is a number or a
|
|
string convertible to a number, and 0 otherwise.
|
|
|
|
lua_isstring *lua_isstring()*
|
|
>c
|
|
int lua_isstring (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index is a string or a
|
|
number (which is always convertible to a string), and 0 otherwise.
|
|
|
|
lua_istable *lua_istable()*
|
|
>c
|
|
int lua_istable (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index is a table, and
|
|
0 otherwise.
|
|
|
|
lua_isthread *lua_isthread()*
|
|
>c
|
|
int lua_isthread (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index is a thread, and
|
|
0 otherwise.
|
|
|
|
lua_isuserdata *lua_isuserdata()*
|
|
>c
|
|
int lua_isuserdata (lua_State *L, int index);
|
|
<
|
|
Returns 1 if the value at the given acceptable index is a userdata
|
|
(either full or light), and 0 otherwise.
|
|
|
|
lua_lessthan *lua_lessthan()*
|
|
>c
|
|
int lua_lessthan (lua_State *L, int index1, int index2);
|
|
<
|
|
Returns 1 if the value at acceptable index `index1` is smaller than
|
|
the value at acceptable index `index2`, following the semantics of the
|
|
Lua `<` operator (that is, may call metamethods). Otherwise returns 0.
|
|
Also returns 0 if any of the indices is non valid.
|
|
|
|
lua_load *lua_load()*
|
|
>c
|
|
int lua_load (lua_State *L,
|
|
lua_Reader reader,
|
|
void *data,
|
|
const char *chunkname);
|
|
<
|
|
Loads a Lua chunk. If there are no errors, `lua_load` pushes the
|
|
compiled chunk as a Lua function on top of the stack. Otherwise, it
|
|
pushes an error message. The return values of `lua_load` are:
|
|
|
|
- `0`: no errors;
|
|
- `LUA_ERRSYNTAX` : syntax error during pre-compilation;
|
|
- `LUA_ERRMEM` : memory allocation error.
|
|
|
|
This function only loads a chunk; it does not run it.
|
|
|
|
`lua_load` automatically detects whether the chunk is text or binary,
|
|
and loads it accordingly (see program `luac`).
|
|
|
|
The `lua_load` function uses a user-supplied `reader` function to read
|
|
the chunk (see |lua_Reader|). The `data` argument is an opaque
|
|
value passed to the reader function.
|
|
|
|
The `chunkname` argument gives a name to the chunk, which is used for
|
|
error messages and in debug information (see |lua-apiDebug|).
|
|
|
|
lua_newstate *lua_newstate()*
|
|
>c
|
|
lua_State *lua_newstate (lua_Alloc f, void *ud);
|
|
<
|
|
Creates a new, independent state. Returns `NULL` if cannot create the
|
|
state (due to lack of memory). The argument `f` is the allocator
|
|
function; Lua does all memory allocation for this state through this
|
|
function. The second argument, `ud`, is an opaque pointer that Lua
|
|
simply passes to the allocator in every call.
|
|
|
|
lua_newtable *lua_newtable()*
|
|
>c
|
|
void lua_newtable (lua_State *L);
|
|
<
|
|
Creates a new empty table and pushes it onto the stack. It is
|
|
equivalent to `lua_createtable(L, 0, 0)` (see
|
|
|lua_createtable()|).
|
|
|
|
lua_newthread *lua_newthread()*
|
|
>c
|
|
lua_State *lua_newthread (lua_State *L);
|
|
<
|
|
Creates a new thread, pushes it on the stack, and returns a pointer to
|
|
a `lua_State` (see |lua_State|) that represents this new
|
|
thread. The new state returned by this function shares with the
|
|
original state all global objects (such as tables), but has an
|
|
independent execution stack.
|
|
|
|
There is no explicit function to close or to destroy a thread. Threads
|
|
are subject to garbage collection, like any Lua object.
|
|
|
|
lua_newuserdata *lua_newuserdata()*
|
|
>c
|
|
void *lua_newuserdata (lua_State *L, size_t size);
|
|
<
|
|
This function allocates a new block of memory with the given size,
|
|
pushes onto the stack a new full userdata with the block address, and
|
|
returns this address.
|
|
*userdata*
|
|
Userdata represents C values in Lua. A full userdata represents a
|
|
block of memory. It is an object (like a table): you must create it,
|
|
it can have its own metatable, and you can detect when it is being
|
|
collected. A full userdata is only equal to itself (under raw
|
|
equality).
|
|
|
|
When Lua collects a full userdata with a `gc` metamethod, Lua calls
|
|
the metamethod and marks the userdata as finalized. When this userdata
|
|
is collected again then Lua frees its corresponding memory.
|
|
|
|
lua_next *lua_next()*
|
|
>c
|
|
int lua_next (lua_State *L, int index);
|
|
<
|
|
Pops a key from the stack, and pushes a key-value pair from the table
|
|
at the given index (the "next" pair after the given key). If there are
|
|
no more elements in the table, then `lua_next` returns 0 (and pushes
|
|
nothing).
|
|
|
|
*lua-tabletraversal*
|
|
A typical traversal looks like this:
|
|
>c
|
|
/* table is in the stack at index 't' */
|
|
lua_pushnil(L); /* first key */
|
|
while (lua_next(L, t) != 0) {
|
|
/* uses 'key' (at index -2) and 'value' (at index -1) */
|
|
printf("%s - %s\n",
|
|
lua_typename(L, lua_type(L, -2)),
|
|
lua_typename(L, lua_type(L, -1)));
|
|
/* removes 'value'; keeps 'key' for next iteration */
|
|
lua_pop(L, 1);
|
|
}
|
|
<
|
|
While traversing a table, do not call `lua_tolstring` (see
|
|
|lua_tolstring()|) directly on a key, unless you know that the
|
|
key is actually a string. Recall that `lua_tolstring` `changes` the
|
|
value at the given index; this confuses the next call to `lua_next`.
|
|
|
|
lua_Number *lua_Number*
|
|
>c
|
|
typedef double lua_Number;
|
|
<
|
|
The type of numbers in Lua. By default, it is double, but that can be
|
|
changed in `luaconf.h`.
|
|
|
|
Through the configuration file you can change Lua to operate with
|
|
another type for numbers (e.g., float or long).
|
|
|
|
lua_objlen *lua_objlen()*
|
|
>c
|
|
size_t lua_objlen (lua_State *L, int index);
|
|
<
|
|
Returns the "length" of the value at the given acceptable index: for
|
|
strings, this is the string length; for tables, this is the result of
|
|
the length operator (`#`); for userdata, this is the size of the
|
|
block of memory allocated for the userdata; for other values, it is 0.
|
|
|
|
lua_pcall *lua_pcall()*
|
|
>c
|
|
lua_pcall (lua_State *L, int nargs, int nresults, int errfunc);
|
|
<
|
|
Calls a function in protected mode.
|
|
|
|
Both `nargs` and `nresults` have the same meaning as in `lua_call`
|
|
(see |lua_call()|). If there are no errors during the call,
|
|
`lua_pcall` behaves exactly like `lua_call`. However, if there is any
|
|
error, `lua_pcall` catches it, pushes a single value on the stack (the
|
|
error message), and returns an error code. Like `lua_call`,
|
|
`lua_pcall` always removes the function and its arguments from the
|
|
stack.
|
|
|
|
If `errfunc` is 0, then the error message returned on the stack is
|
|
exactly the original error message. Otherwise, `errfunc` is the stack
|
|
index of an `error` `handler function`. (In the current
|
|
implementation, this index cannot be a pseudo-index.) In case of
|
|
runtime errors, this function will be called with the error message
|
|
and its return value will be the message returned on the stack by
|
|
`lua_pcall`.
|
|
|
|
Typically, the error handler function is used to add more debug
|
|
information to the error message, such as a stack traceback. Such
|
|
information cannot be gathered after the return of `lua_pcall`, since
|
|
by then the stack has unwound.
|
|
|
|
The `lua_pcall` function returns 0 in case of success or one of the
|
|
following error codes (defined in `lua.h`):
|
|
|
|
- `LUA_ERRRUN` a runtime error.
|
|
- `LUA_ERRMEM` memory allocation error. For such errors, Lua does
|
|
not call the error handler function.
|
|
- `LUA_ERRERR` error while running the error handler function.
|
|
|
|
lua_pop *lua_pop()*
|
|
>c
|
|
void lua_pop (lua_State *L, int n);
|
|
<
|
|
Pops `n` elements from the stack.
|
|
|
|
lua_pushboolean *lua_pushboolean()*
|
|
>c
|
|
void lua_pushboolean (lua_State *L, int b);
|
|
<
|
|
Pushes a boolean value with value `b` onto the stack.
|
|
|
|
lua_pushcclosure *lua_pushcclosure()*
|
|
>c
|
|
void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);
|
|
<
|
|
Pushes a new C closure onto the stack.
|
|
|
|
When a C function is created, it is possible to associate some values
|
|
with it, thus creating a C closure (see |lua-cclosure|); these
|
|
values are then accessible to the function whenever it is called. To
|
|
associate values with a C function, first these values should be
|
|
pushed onto the stack (when there are multiple values, the first value
|
|
is pushed first). Then `lua_pushcclosure` is called to create and push
|
|
the C function onto the stack, with the argument `n` telling how many
|
|
values should be associated with the function. `lua_pushcclosure` also
|
|
pops these values from the stack.
|
|
|
|
lua_pushcfunction *lua_pushcfunction()*
|
|
>c
|
|
void lua_pushcfunction (lua_State *L, lua_CFunction f);
|
|
<
|
|
Pushes a C function onto the stack. This function receives a pointer
|
|
to a C function and pushes onto the stack a Lua value of type
|
|
`function` that, when called, invokes the corresponding C function.
|
|
|
|
Any function to be registered in Lua must follow the correct protocol
|
|
to receive its parameters and return its results (see
|
|
|lua_CFunction|).
|
|
|
|
`lua_pushcfunction` is defined as a macro:
|
|
>c
|
|
#define lua_pushcfunction(L,f) lua_pushcclosure(L,f,0)
|
|
<
|
|
|
|
lua_pushfstring *lua_pushfstring()*
|
|
>c
|
|
const char *lua_pushfstring (lua_State *L, const char *fmt, ...);
|
|
<
|
|
Pushes onto the stack a formatted string and returns a pointer to this
|
|
string. It is similar to the C function `sprintf`, but has some
|
|
important differences:
|
|
|
|
- You do not have to allocate space for the result: the result is a
|
|
Lua string and Lua takes care of memory allocation (and
|
|
deallocation, through garbage collection).
|
|
- The conversion specifiers are quite restricted. There are no flags,
|
|
widths, or precisions. The conversion specifiers can only be `%%`
|
|
(inserts a `%` in the string), `%s` (inserts a zero-terminated
|
|
string, with no size restrictions), `%f` (inserts a
|
|
`lua_Number`), `%p` (inserts a pointer as a hexadecimal numeral),
|
|
`%d` (inserts an `int`), and `%c` (inserts an `int` as a
|
|
character).
|
|
|
|
lua_pushinteger *lua_pushinteger()*
|
|
>c
|
|
void lua_pushinteger (lua_State *L, lua_Integer n);
|
|
<
|
|
Pushes a number with value `n` onto the stack.
|
|
|
|
lua_pushlightuserdata *lua_pushlightuserdata()*
|
|
>c
|
|
void lua_pushlightuserdata (lua_State *L, void *p);
|
|
<
|
|
Pushes a light userdata onto the stack.
|
|
*lua-lightuserdata*
|
|
Userdata represents C values in Lua. A light userdata represents a
|
|
pointer. It is a value (like a number): you do not create it, it has
|
|
no individual metatable, and it is not collected (as it was never
|
|
created). A light userdata is equal to "any" light userdata with the
|
|
same C address.
|
|
|
|
lua_pushlstring *lua_pushlstring()*
|
|
>c
|
|
void lua_pushlstring (lua_State *L, const char *s, size_t len);
|
|
<
|
|
Pushes the string pointed to by `s` with size `len` onto the stack.
|
|
Lua makes (or reuses) an internal copy of the given string, so the
|
|
memory at `s` can be freed or reused immediately after the function
|
|
returns. The string can contain embedded zeros.
|
|
|
|
lua_pushnil *lua_pushnil()*
|
|
>c
|
|
void lua_pushnil (lua_State *L);
|
|
<
|
|
Pushes a nil value onto the stack.
|
|
|
|
lua_pushnumber *lua_pushnumber()*
|
|
>c
|
|
void lua_pushnumber (lua_State *L, lua_Number n);
|
|
<
|
|
Pushes a number with value `n` onto the stack.
|
|
|
|
lua_pushstring *lua_pushstring()*
|
|
>c
|
|
void lua_pushstring (lua_State *L, const char *s);
|
|
<
|
|
Pushes the zero-terminated string pointed to by `s` onto the stack.
|
|
Lua makes (or reuses) an internal copy of the given string, so the
|
|
memory at `s` can be freed or reused immediately after the function
|
|
returns. The string cannot contain embedded zeros; it is assumed to
|
|
end at the first zero.
|
|
|
|
lua_pushthread *lua_pushthread()*
|
|
>c
|
|
int lua_pushthread (lua_State *L);
|
|
<
|
|
Pushes the thread represented by `L` onto the stack. Returns 1 if this
|
|
thread is the main thread of its state.
|
|
|
|
lua_pushvalue *lua_pushvalue()*
|
|
>c
|
|
void lua_pushvalue (lua_State *L, int index);
|
|
<
|
|
Pushes a copy of the element at the given valid index onto the stack.
|
|
|
|
lua_pushvfstring *lua_pushvfstring()*
|
|
>c
|
|
const char *lua_pushvfstring (lua_State *L,
|
|
const char *fmt,
|
|
va_list argp);
|
|
<
|
|
Equivalent to `lua_pushfstring` (see |lua_pushfstring()|), except
|
|
that it receives a `va_list` instead of a variable number of
|
|
arguments.
|
|
|
|
lua_rawequal *lua_rawequal()*
|
|
>c
|
|
int lua_rawequal (lua_State *L, int index1, int index2);
|
|
<
|
|
Returns 1 if the two values in acceptable indices `index1` and
|
|
`index2` are primitively equal (that is, without calling metamethods).
|
|
Otherwise returns 0. Also returns 0 if any of the indices are non
|
|
valid.
|
|
|
|
lua_rawget *lua_rawget()*
|
|
>c
|
|
void lua_rawget (lua_State *L, int index);
|
|
<
|
|
Similar to `lua_gettable` (see |lua_gettable()|), but does a raw
|
|
access (i.e., without metamethods).
|
|
|
|
lua_rawgeti *lua_rawgeti()*
|
|
>c
|
|
void lua_rawgeti (lua_State *L, int index, int n);
|
|
<
|
|
Pushes onto the stack the value `t[n]`, where `t` is the value at the
|
|
given valid index `index`. The access is raw; that is, it does not
|
|
invoke metamethods.
|
|
|
|
lua_rawset *lua_rawset()*
|
|
>c
|
|
void lua_rawset (lua_State *L, int index);
|
|
<
|
|
Similar to `lua_settable` (see |lua_settable()|), but does a raw
|
|
assignment (i.e., without metamethods).
|
|
|
|
lua_rawseti *lua_rawseti()*
|
|
>c
|
|
void lua_rawseti (lua_State *L, int index, int n);
|
|
<
|
|
Does the equivalent of `t[n] = v`, where `t` is the value at the given
|
|
valid index `index` and `v` is the value at the top of the stack.
|
|
|
|
This function pops the value from the stack. The assignment is raw;
|
|
that is, it does not invoke metamethods.
|
|
|
|
lua_Reader *lua_Reader*
|
|
>c
|
|
typedef const char * (*lua_Reader) (lua_State *L,
|
|
void *data,
|
|
size_t *size);
|
|
<
|
|
The reader function used by `lua_load` (see |lua_load()|). Every
|
|
time it needs another piece of the chunk, `lua_load` calls the reader,
|
|
passing along its `data` parameter. The reader must return a pointer
|
|
to a block of memory with a new piece of the chunk and set `size` to
|
|
the block size. The block must exist until the reader function is
|
|
called again. To signal the end of the chunk, the reader must return
|
|
`NULL`. The reader function may return pieces of any size greater than
|
|
zero.
|
|
|
|
lua_register *lua_register()*
|
|
>c
|
|
void lua_register (lua_State *L,
|
|
const char *name,
|
|
lua_CFunction f);
|
|
<
|
|
Sets the C function `f` as the new value of global `name`. It is
|
|
defined as a macro:
|
|
>c
|
|
#define lua_register(L,n,f) \
|
|
(lua_pushcfunction(L, f), lua_setglobal(L, n))
|
|
<
|
|
|
|
lua_remove *lua_remove()*
|
|
>c
|
|
void lua_remove (lua_State *L, int index);
|
|
<
|
|
Removes the element at the given valid index, shifting down the
|
|
elements above this index to fill the gap. Cannot be called with a
|
|
pseudo-index, because a pseudo-index is not an actual stack position.
|
|
|
|
lua_replace *lua_replace()*
|
|
>c
|
|
void lua_replace (lua_State *L, int index);
|
|
<
|
|
Moves the top element into the given position (and pops it), without
|
|
shifting any element (therefore replacing the value at the given
|
|
position).
|
|
|
|
lua_resume *lua_resume()*
|
|
>c
|
|
int lua_resume (lua_State *L, int narg);
|
|
<
|
|
Starts and resumes a coroutine in a given thread.
|
|
|
|
To start a coroutine, you first create a new thread (see
|
|
|lua_newthread()|); then you push onto its stack the main
|
|
function plus any arguments; then you call `lua_resume` (see
|
|
|lua_resume()|) with `narg` being the number of arguments. This
|
|
call returns when the coroutine suspends or finishes its execution.
|
|
When it returns, the stack contains all values passed to `lua_yield`
|
|
(see |lua_yield()|), or all values returned by the body function.
|
|
`lua_resume` returns `LUA_YIELD` if the coroutine yields, 0 if the
|
|
coroutine finishes its execution without errors, or an error code in
|
|
case of errors (see |lua_pcall()|). In case of errors, the stack
|
|
is not unwound, so you can use the debug API over it. The error
|
|
message is on the top of the stack. To restart a coroutine, you put on
|
|
its stack only the values to be passed as results from `lua_yield`,
|
|
and then call `lua_resume`.
|
|
|
|
lua_setallocf *lua_setallocf()*
|
|
>c
|
|
void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
|
|
<
|
|
Changes the allocator function of a given state to `f` with user data
|
|
`ud`.
|
|
|
|
lua_setfenv *lua_setfenv()*
|
|
>c
|
|
int lua_setfenv (lua_State *L, int index);
|
|
<
|
|
Pops a table from the stack and sets it as the new environment for the
|
|
value at the given index. If the value at the given index is neither a
|
|
function nor a thread nor a userdata, `lua_setfenv` returns 0.
|
|
Otherwise it returns 1.
|
|
|
|
lua_setfield *lua_setfield()*
|
|
>c
|
|
void lua_setfield (lua_State *L, int index, const char *k);
|
|
<
|
|
Does the equivalent to `t[k] = v`, where `t` is the value at the given
|
|
valid index `index` and `v` is the value at the top of the stack.
|
|
|
|
This function pops the value from the stack. As in Lua, this function
|
|
may trigger a metamethod for the "newindex" event (see
|
|
|lua-metatable|).
|
|
|
|
lua_setglobal *lua_setglobal()*
|
|
>c
|
|
void lua_setglobal (lua_State *L, const char *name);
|
|
<
|
|
Pops a value from the stack and sets it as the new value of global
|
|
`name`. It is defined as a macro:
|
|
>c
|
|
#define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, s)
|
|
<
|
|
|
|
lua_setmetatable *lua_setmetatable()*
|
|
>c
|
|
int lua_setmetatable (lua_State *L, int index);
|
|
<
|
|
Pops a table from the stack and sets it as the new metatable for the
|
|
value at the given acceptable index.
|
|
|
|
lua_settable *lua_settable()*
|
|
>c
|
|
void lua_settable (lua_State *L, int index);
|
|
<
|
|
Does the equivalent to `t[k] = v`, where `t` is the value at the given
|
|
valid index `index`, `v` is the value at the top of the stack, and `k`
|
|
is the value just below the top.
|
|
|
|
This function pops both the key and the value from the stack. As in
|
|
Lua, this function may trigger a metamethod for the "newindex" event
|
|
(see |lua-metatable|).
|
|
|
|
lua_settop *lua_settop()*
|
|
>c
|
|
void lua_settop (lua_State *L, int index);
|
|
<
|
|
Accepts any acceptable index, or 0, and sets the stack top to this
|
|
index. If the new top is larger than the old one, then the new
|
|
elements are filled with `nil`. If `index` is 0, then all stack
|
|
elements are removed.
|
|
|
|
lua_State *lua_State*
|
|
>c
|
|
typedef struct lua_State lua_State;
|
|
<
|
|
Opaque structure that keeps the whole state of a Lua interpreter. The
|
|
Lua library is fully reentrant: it has no global variables. All
|
|
information about a state is kept in this structure.
|
|
|
|
A pointer to this state must be passed as the first argument to every
|
|
function in the library, except to `lua_newstate` (see
|
|
|lua_newstate()|), which creates a Lua state from scratch.
|
|
|
|
lua_status *lua_status()*
|
|
>c
|
|
int lua_status (lua_State *L);
|
|
<
|
|
Returns the status of the thread `L`.
|
|
|
|
The status can be 0 for a normal thread, an error code if the thread
|
|
finished its execution with an error, or `LUA_YIELD` if the thread is
|
|
suspended.
|
|
|
|
lua_toboolean *lua_toboolean()*
|
|
>c
|
|
int lua_toboolean (lua_State *L, int index);
|
|
<
|
|
Converts the Lua value at the given acceptable index to a C boolean
|
|
value (0 or 1). Like all tests in Lua, `lua_toboolean` returns 1 for
|
|
any Lua value different from `false` and `nil`; otherwise it returns
|
|
0. It also returns 0 when called with a non-valid index. (If you want
|
|
to accept only actual boolean values, use `lua_isboolean`
|
|
|lua_isboolean()| to test the value's type.)
|
|
|
|
lua_tocfunction *lua_tocfunction()*
|
|
>c
|
|
lua_CFunction lua_tocfunction (lua_State *L, int index);
|
|
<
|
|
Converts a value at the given acceptable index to a C function. That
|
|
value must be a C function; otherwise it returns `NULL`.
|
|
|
|
lua_tointeger *lua_tointeger()*
|
|
>c
|
|
lua_Integer lua_tointeger (lua_State *L, int idx);
|
|
<
|
|
Converts the Lua value at the given acceptable index to the signed
|
|
integral type `lua_Integer` (see |lua_Integer|). The Lua value
|
|
must be a number or a string convertible to a number (see
|
|
|lua-coercion|); otherwise, `lua_tointeger` returns 0.
|
|
|
|
If the number is not an integer, it is truncated in some non-specified
|
|
way.
|
|
|
|
lua_tolstring *lua_tolstring()*
|
|
>c
|
|
const char *lua_tolstring (lua_State *L, int index, size_t *len);
|
|
<
|
|
Converts the Lua value at the given acceptable index to a C string. If
|
|
`len` is not `NULL`, it also sets `*len` with the string length. The
|
|
Lua value must be a string or a number; otherwise, the function
|
|
returns `NULL`. If the value is a number, then `lua_tolstring` also
|
|
`changes the actual value in the stack to a` `string`. (This change
|
|
confuses `lua_next` |lua_next()| when `lua_tolstring` is applied
|
|
to keys during a table traversal.)
|
|
|
|
`lua_tolstring` returns a fully aligned pointer to a string inside the
|
|
Lua state. This string always has a zero (`\0`) after its last
|
|
character (as in C), but may contain other zeros in its body. Because
|
|
Lua has garbage collection, there is no guarantee that the pointer
|
|
returned by `lua_tolstring` will be valid after the corresponding
|
|
value is removed from the stack.
|
|
|
|
lua_tonumber *lua_tonumber()*
|
|
>c
|
|
lua_Number lua_tonumber (lua_State *L, int index);
|
|
<
|
|
Converts the Lua value at the given acceptable index to the C type
|
|
`lua_Number` (see |lua_Number|). The Lua value must be a number
|
|
or a string convertible to a number (see |lua-coercion|);
|
|
otherwise, `lua_tonumber` returns 0.
|
|
|
|
lua_topointer *lua_topointer()*
|
|
>c
|
|
const void *lua_topointer (lua_State *L, int index);
|
|
<
|
|
Converts the value at the given acceptable index to a generic C
|
|
pointer (`void*`). The value may be a userdata, a table, a thread, or
|
|
a function; otherwise, `lua_topointer` returns `NULL`. Different
|
|
objects will give different pointers. There is no way to convert the
|
|
pointer back to its original value.
|
|
|
|
Typically this function is used only for debug information.
|
|
|
|
lua_tostring *lua_tostring()*
|
|
>c
|
|
const char *lua_tostring (lua_State *L, int index);
|
|
<
|
|
Equivalent to `lua_tolstring` (see |lua_tolstring()|) with `len`
|
|
equal to `NULL`.
|
|
|
|
lua_tothread *lua_tothread()*
|
|
>c
|
|
lua_State *lua_tothread (lua_State *L, int index);
|
|
<
|
|
Converts the value at the given acceptable index to a Lua thread
|
|
(represented as `lua_State*` |lua_State|). This value must be a
|
|
thread; otherwise, the function returns `NULL`.
|
|
|
|
lua_touserdata *lua_touserdata()*
|
|
>c
|
|
void *lua_touserdata (lua_State *L, int index);
|
|
<
|
|
If the value at the given acceptable index is a full userdata, returns
|
|
its block address. If the value is a light userdata, returns its
|
|
pointer. Otherwise, it returns `NULL`.
|
|
|
|
lua_type *lua_type()*
|
|
>c
|
|
int lua_type (lua_State *L, int index);
|
|
<
|
|
Returns the type of the value in the given acceptable index, or
|
|
`LUA_TNONE` for a non-valid index (that is, an index to an "empty"
|
|
stack position). The types returned by `lua_type` are coded by the
|
|
following constants defined in `lua.h` : `LUA_TNIL`, `LUA_TNUMBER`,
|
|
`LUA_TBOOLEAN`, `LUA_TSTRING`, `LUA_TTABLE`, `LUA_TFUNCTION`,
|
|
`LUA_TUSERDATA`, `LUA_TTHREAD`, and `LUA_TLIGHTUSERDATA`.
|
|
|
|
lua_typename *lua_typename()*
|
|
>c
|
|
const char *lua_typename (lua_State *L, int tp);
|
|
<
|
|
Returns the name of the type encoded by the value `tp`, which must be
|
|
one the values returned by `lua_type`.
|
|
|
|
lua_Writer *lua_Writer*
|
|
>c
|
|
typedef int (*lua_Writer) (lua_State *L,
|
|
const void* p,
|
|
size_t sz,
|
|
void* ud);
|
|
<
|
|
The writer function used by `lua_dump` (see |lua_dump()|). Every
|
|
time it produces another piece of chunk, `lua_dump` calls the writer,
|
|
passing along the buffer to be written (`p`), its size (`sz`), and the
|
|
`data` parameter supplied to `lua_dump`.
|
|
|
|
The writer returns an error code: 0 means no errors; any other value
|
|
means an error and stops `lua_dump` from calling the writer again.
|
|
|
|
lua_xmove *lua_xmove()*
|
|
>c
|
|
void lua_xmove (lua_State *from, lua_State *to, int n);
|
|
<
|
|
Exchange values between different threads of the `same` global state.
|
|
|
|
This function pops `n` values from the stack `from`, and pushes them
|
|
onto the stack `to`.
|
|
|
|
lua_yield *lua_yield()*
|
|
>c
|
|
int lua_yield (lua_State *L, int nresults);
|
|
<
|
|
Yields a coroutine.
|
|
|
|
This function should only be called as the return expression of a C
|
|
function, as follows:
|
|
>c
|
|
return lua_yield (L, nresults);
|
|
<
|
|
When a C function calls `lua_yield` in that way, the running coroutine
|
|
suspends its execution, and the call to `lua_resume` (see
|
|
|lua_resume()|) that started this coroutine returns. The
|
|
parameter `nresults` is the number of values from the stack that are
|
|
passed as results to `lua_resume`.
|
|
|
|
*lua-stackexample*
|
|
As an example of stack manipulation, if the stack starts as
|
|
`10 20 30 40 50*` (from bottom to top; the `*` marks the top), then
|
|
>
|
|
lua_pushvalue(L, 3) --> 10 20 30 40 50 30*
|
|
lua_pushvalue(L, -1) --> 10 20 30 40 50 30 30*
|
|
lua_remove(L, -3) --> 10 20 30 40 30 30*
|
|
lua_remove(L, 6) --> 10 20 30 40 30*
|
|
lua_insert(L, 1) --> 30 10 20 30 40*
|
|
lua_insert(L, -1) --> 30 10 20 30 40* (no effect)
|
|
lua_replace(L, 2) --> 30 40 20 30*
|
|
lua_settop(L, -3) --> 30 40*
|
|
lua_settop(L, 6) --> 30 40 nil nil nil nil*
|
|
<
|
|
|
|
==============================================================================
|
|
3.8 The Debug Interface *lua-apiDebug*
|
|
|
|
Lua has no built-in debugging facilities. Instead, it offers a special
|
|
interface by means of functions and hooks. This interface allows the
|
|
construction of different kinds of debuggers, profilers, and other tools that
|
|
need "inside information" from the interpreter.
|
|
|
|
lua_Debug *lua_Debug*
|
|
|
|
>c
|
|
typedef struct lua_Debug {
|
|
int event;
|
|
const char *name; /* (n) */
|
|
const char *namewhat; /* (n) */
|
|
const char *what; /* (S) */
|
|
const char *source; /* (S) */
|
|
int currentline; /* (l) */
|
|
int nups; /* (u) number of upvalues */
|
|
int linedefined; /* (S) */
|
|
int lastlinedefined; /* (S) */
|
|
char short_src[LUA_IDSIZE]; /* (S) */
|
|
/* private part */
|
|
other fields
|
|
} lua_Debug;
|
|
<
|
|
|
|
A structure used to carry different pieces of information about an active
|
|
function. `lua_getstack` (see |lua_getstack()|) fills only the private part
|
|
of this structure, for later use. To fill the other fields of `lua_Debug` with
|
|
useful information, call `lua_getinfo` (see |lua_getinfo()|).
|
|
|
|
The fields of `lua_Debug` have the following meaning:
|
|
|
|
- `source` If the function was defined in a string, then `source` is
|
|
that string. If the function was defined in a file, then
|
|
`source` starts with a `@` followed by the file name.
|
|
- `short_src` a "printable" version of `source`, to be used in error messages.
|
|
- `linedefined` the line number where the definition of the function starts.
|
|
- `lastlinedefined` the line number where the definition of the function ends.
|
|
- `what` the string `"Lua"` if the function is a Lua function,
|
|
`"C"` if it is a C function, `"main"` if it is the main
|
|
part of a chunk, and `"tail"` if it was a function that
|
|
did a tail call. In the latter case, Lua has no other
|
|
information about the function.
|
|
- `currentline` the current line where the given function is executing.
|
|
When no line information is available, `currentline` is
|
|
set to -1.
|
|
- `name` a reasonable name for the given function. Because
|
|
functions in Lua are first-class values, they do not have
|
|
a fixed name: some functions may be the value of multiple
|
|
global variables, while others may be stored only in a
|
|
table field. The `lua_getinfo` function checks how the
|
|
function was called to find a suitable name. If it cannot
|
|
find a name, then `name` is set to `NULL`.
|
|
- `namewhat` explains the `name` field. The value of `namewhat` can be
|
|
`"global"`, `"local"`, `"method"`, `"field"`,
|
|
`"upvalue"`, or `""` (the empty string), according to how
|
|
the function was called. (Lua uses the empty string when
|
|
no other option seems to apply.) `nups` the number of
|
|
upvalues of the function.
|
|
|
|
lua_gethook *lua_gethook()*
|
|
>c
|
|
lua_Hook lua_gethook (lua_State *L);
|
|
<
|
|
Returns the current hook function.
|
|
|
|
lua_gethookcount *lua_gethookcount()*
|
|
>c
|
|
int lua_gethookcount (lua_State *L);
|
|
<
|
|
Returns the current hook count.
|
|
|
|
lua_gethookmask *lua_gethookmask()*
|
|
>c
|
|
int lua_gethookmask (lua_State *L);
|
|
<
|
|
Returns the current hook mask.
|
|
|
|
lua_getinfo *lua_getinfo()*
|
|
>c
|
|
int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
|
|
<
|
|
Returns information about a specific function or function invocation.
|
|
|
|
To get information about a function invocation, the parameter `ar`
|
|
must be a valid activation record that was filled by a previous call
|
|
to `lua_getstack` (see |lua_getstack()|) or given as argument to
|
|
a hook (see |lua_Hook|).
|
|
|
|
To get information about a function you push it onto the stack and
|
|
start the `what` string with the character `>`. (In that case,
|
|
`lua_getinfo` pops the function in the top of the stack.) For
|
|
instance, to know in which line a function `f` was defined, you can
|
|
write the following code:
|
|
>c
|
|
lua_Debug ar;
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "f"); /* get global 'f' */
|
|
lua_getinfo(L, ">S", &ar);
|
|
printf("%d\n", ar.linedefined);
|
|
<
|
|
Each character in the string `what` selects some fields of the
|
|
structure `ar` to be filled or a value to be pushed on the stack:
|
|
|
|
`'n'` fills in the field `name` and `namewhat`
|
|
`'S'` fills in the fields `source`, `short_src`, `linedefined`,
|
|
`lastlinedefined`, and `what`
|
|
`'l'` fills in the field `currentline`
|
|
`'u'` fills in the field `nups`
|
|
`'f'` pushes onto the stack the function that is running at the
|
|
given level
|
|
`'L'` pushes onto the stack a table whose indices are the numbers
|
|
of the lines that are valid on the function. (A `valid line` is a
|
|
line with some associated code, that is, a line where you can put
|
|
a break point. Non-valid lines include empty lines and comments.)
|
|
|
|
This function returns 0 on error (for instance, an invalid option in
|
|
`what`).
|
|
|
|
lua_getlocal *lua_getlocal()*
|
|
>c
|
|
const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);
|
|
<
|
|
Gets information about a local variable of a given activation record.
|
|
The parameter `ar` must be a valid activation record that was filled
|
|
by a previous call to `lua_getstack` (see |lua_getstack()|) or
|
|
given as argument to a hook (see |lua_Hook|). The index `n`
|
|
selects which local variable to inspect (1 is the first parameter or
|
|
active local variable, and so on, until the last active local
|
|
variable). `lua_getlocal` pushes the variable's value onto the stack
|
|
and returns its name.
|
|
|
|
Variable names starting with `(` (open parentheses) represent
|
|
internal variables (loop control variables, temporaries, and C
|
|
function locals).
|
|
|
|
Returns `NULL` (and pushes nothing) when the index is greater than the
|
|
number of active local variables.
|
|
|
|
lua_getstack *lua_getstack()*
|
|
>c
|
|
int lua_getstack (lua_State *L, int level, lua_Debug *ar);
|
|
<
|
|
Gets information about the interpreter runtime stack.
|
|
|
|
This function fills parts of a `lua_Debug` (see |lua_Debug|)
|
|
structure with an identification of the `activation record` of the
|
|
function executing at a given level. Level 0 is the current running
|
|
function, whereas level `n+1` is the function that has called level
|
|
`n`. When there are no errors, `lua_getstack` returns 1; when called
|
|
with a level greater than the stack depth, it returns 0.
|
|
|
|
lua_getupvalue *lua_getupvalue()*
|
|
>c
|
|
const char *lua_getupvalue (lua_State *L, int funcindex, int n);
|
|
<
|
|
Gets information about a closure's upvalue. (For Lua functions,
|
|
upvalues are the external local variables that the function uses, and
|
|
that are consequently included in its closure.) `lua_getupvalue` gets
|
|
the index `n` of an upvalue, pushes the upvalue's value onto the
|
|
stack, and returns its name. `funcindex` points to the closure in the
|
|
stack. (Upvalues have no particular order, as they are active through
|
|
the whole function. So, they are numbered in an arbitrary order.)
|
|
|
|
Returns `NULL` (and pushes nothing) when the index is greater than the
|
|
number of upvalues. For C functions, this function uses the empty
|
|
string `""` as a name for all upvalues.
|
|
|
|
lua_Hook *lua_Hook*
|
|
>c
|
|
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
|
|
<
|
|
Type for debugging hook functions.
|
|
|
|
Whenever a hook is called, its `ar` argument has its field `event` set
|
|
to the specific event that triggered the hook. Lua identifies these
|
|
events with the following constants: `LUA_HOOKCALL`, `LUA_HOOKRET`,
|
|
`LUA_HOOKTAILRET`, `LUA_HOOKLINE`, and `LUA_HOOKCOUNT`. Moreover, for
|
|
line events, the field `currentline` is also set. To get the value of
|
|
any other field in `ar`, the hook must call `lua_getinfo` (see
|
|
|lua_getinfo()|). For return events, `event` may be
|
|
`LUA_HOOKRET`, the normal value, or `LUA_HOOKTAILRET`. In the latter
|
|
case, Lua is simulating a return from a function that did a tail call;
|
|
in this case, it is useless to call `lua_getinfo`.
|
|
|
|
While Lua is running a hook, it disables other calls to hooks.
|
|
Therefore, if a hook calls back Lua to execute a function or a chunk,
|
|
this execution occurs without any calls to hooks.
|
|
|
|
|
|
lua_sethook *lua_sethook()*
|
|
>c
|
|
int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);
|
|
<
|
|
Sets the debugging hook function.
|
|
|
|
Argument `f` is the hook function. `mask` specifies on which events
|
|
the hook will be called: it is formed by a bitwise `or` of the
|
|
constants `LUA_MASKCALL`, `LUA_MASKRET`, `LUA_MASKLINE`, and
|
|
`LUA_MASKCOUNT`. The `count` argument is only meaningful when the mask
|
|
includes `LUA_MASKCOUNT`. For each event, the hook is called as
|
|
explained below:
|
|
|
|
- `The call hook`: is called when the interpreter calls a function.
|
|
The hook is called just after Lua enters the new function, before
|
|
the function gets its arguments.
|
|
- `The return hook`: is called when the interpreter returns from a
|
|
function. The hook is called just before Lua leaves the function.
|
|
You have no access to the values to be returned by the function.
|
|
- `The line hook`: is called when the interpreter is about to start
|
|
the execution of a new line of code, or when it jumps back in the
|
|
code (even to the same line). (This event only happens while Lua is
|
|
executing a Lua function.)
|
|
- `The count hook`: is called after the interpreter executes every
|
|
`count` instructions. (This event only happens while Lua is
|
|
executing a Lua function.)
|
|
|
|
A hook is disabled by setting `mask` to zero.
|
|
|
|
lua_setlocal *lua_setlocal()*
|
|
>c
|
|
const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);
|
|
<
|
|
Sets the value of a local variable of a given activation record.
|
|
Parameters `ar` and `n` are as in `lua_getlocal` (see
|
|
|lua_getlocal()|). `lua_setlocal` assigns the value at the top of
|
|
the stack to the variable and returns its name. It also pops the value
|
|
from the stack.
|
|
|
|
Returns `NULL` (and pops nothing) when the index is greater than the
|
|
number of active local variables.
|
|
|
|
lua_setupvalue *lua_setupvalue()*
|
|
>c
|
|
const char *lua_setupvalue (lua_State *L, int funcindex, int n);
|
|
<
|
|
Sets the value of a closure's upvalue. It assigns the value at the top
|
|
of the stack to the upvalue and returns its name. It also pops the
|
|
value from the stack. Parameters `funcindex` and `n` are as in the
|
|
`lua_getupvalue` (see |lua_getupvalue()|).
|
|
|
|
Returns `NULL` (and pops nothing) when the index is greater than the
|
|
number of upvalues.
|
|
|
|
*lua-debugexample*
|
|
As an example, the following function lists the names of all local
|
|
variables and upvalues for a function at a given level of the stack:
|
|
>c
|
|
int listvars (lua_State *L, int level) {
|
|
lua_Debug ar;
|
|
int i;
|
|
const char *name;
|
|
if (lua_getstack(L, level, &ar) == 0)
|
|
return 0; /* failure: no such level in the stack */
|
|
i = 1;
|
|
while ((name = lua_getlocal(L, &ar, i++)) != NULL) {
|
|
printf("local %d %s\n", i-1, name);
|
|
lua_pop(L, 1); /* remove variable value */
|
|
}
|
|
lua_getinfo(L, "f", &ar); /* retrieves function */
|
|
i = 1;
|
|
while ((name = lua_getupvalue(L, -1, i++)) != NULL) {
|
|
printf("upvalue %d %s\n", i-1, name);
|
|
lua_pop(L, 1); /* remove upvalue value */
|
|
}
|
|
return 1;
|
|
}
|
|
<
|
|
|
|
==============================================================================
|
|
4 THE AUXILIARY LIBRARY *lua-aux*
|
|
|
|
The auxiliary library provides several convenient functions to interface C
|
|
with Lua. While the basic API provides the primitive functions for all
|
|
interactions between C and Lua, the auxiliary library provides higher-level
|
|
functions for some common tasks.
|
|
|
|
All functions from the auxiliary library are defined in header file `lauxlib.h`
|
|
and have a prefix `luaL_`.
|
|
|
|
All functions in the auxiliary library are built on top of the basic API, and
|
|
so they provide nothing that cannot be done with this API.
|
|
|
|
Several functions in the auxiliary library are used to check C function
|
|
arguments. Their names are always `luaL_check*` or `luaL_opt*`. All of these
|
|
functions raise an error if the check is not satisfied. Because the error
|
|
message is formatted for arguments (e.g., "bad argument #1"), you should not
|
|
use these functions for other stack values.
|
|
|
|
==============================================================================
|
|
4.1 Functions and Types *lua-auxFunctions*
|
|
|
|
Here we list all functions and types from the auxiliary library in
|
|
alphabetical order.
|
|
|
|
luaL_addchar *luaL_addchar()*
|
|
>c
|
|
void luaL_addchar (luaL_Buffer *B, char c);
|
|
<
|
|
Adds the character `c` to the buffer `B` (see |luaL_Buffer|).
|
|
|
|
luaL_addlstring *luaL_addlstring()*
|
|
>c
|
|
void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);
|
|
<
|
|
Adds the string pointed to by `s` with length `l` to the buffer `B`
|
|
(see |luaL_Buffer|). The string may contain embedded zeros.
|
|
|
|
luaL_addsize *luaL_addsize()*
|
|
>c
|
|
void luaL_addsize (luaL_Buffer *B, size_t n);
|
|
<
|
|
Adds to the buffer `B` (see |luaL_Buffer|) a string of length
|
|
`n` previously copied to the buffer area (see
|
|
|luaL_prepbuffer()|).
|
|
|
|
luaL_addstring *luaL_addstring()*
|
|
>c
|
|
void luaL_addstring (luaL_Buffer *B, const char *s);
|
|
<
|
|
Adds the zero-terminated string pointed to by `s` to the buffer `B`
|
|
(see |luaL_Buffer|). The string may not contain embedded zeros.
|
|
|
|
luaL_addvalue *luaL_addvalue()*
|
|
>c
|
|
void luaL_addvalue (luaL_Buffer *B);
|
|
<
|
|
Adds the value at the top of the stack to the buffer `B` (see
|
|
|luaL_Buffer|). Pops the value.
|
|
|
|
This is the only function on string buffers that can (and must) be
|
|
called with an extra element on the stack, which is the value to be
|
|
added to the buffer.
|
|
|
|
luaL_argcheck *luaL_argcheck()*
|
|
>c
|
|
void luaL_argcheck (lua_State *L,
|
|
int cond,
|
|
int narg,
|
|
const char *extramsg);
|
|
<
|
|
Checks whether `cond` is true. If not, raises an error with the
|
|
following message, where `func` is retrieved from the call stack:
|
|
>
|
|
bad argument #<narg> to <func> (<extramsg>)
|
|
<
|
|
|
|
luaL_argerror *luaL_argerror()*
|
|
>c
|
|
int luaL_argerror (lua_State *L, int narg, const char *extramsg);
|
|
<
|
|
Raises an error with the following message, where `func` is retrieved
|
|
from the call stack:
|
|
>
|
|
bad argument #<narg> to <func> (<extramsg>)
|
|
<
|
|
This function never returns, but it is an idiom to use it in C
|
|
functions as `return luaL_argerror(` `args` `)`.
|
|
|
|
luaL_Buffer *luaL_Buffer*
|
|
>c
|
|
typedef struct luaL_Buffer luaL_Buffer;
|
|
<
|
|
Type for a `string buffer`.
|
|
|
|
A string buffer allows C code to build Lua strings piecemeal. Its
|
|
pattern of use is as follows:
|
|
|
|
- First you declare a variable `b` of type `luaL_Buffer`.
|
|
- Then you initialize it with a call `luaL_buffinit(L, &b)` (see
|
|
|luaL_buffinit()|).
|
|
- Then you add string pieces to the buffer calling any of the
|
|
`luaL_add*` functions.
|
|
- You finish by calling `luaL_pushresult(&b)` (see
|
|
|luaL_pushresult()|). This call leaves the final string on the
|
|
top of the stack.
|
|
|
|
During its normal operation, a string buffer uses a variable number of
|
|
stack slots. So, while using a buffer, you cannot assume that you know
|
|
where the top of the stack is. You can use the stack between
|
|
successive calls to buffer operations as long as that use is balanced;
|
|
that is, when you call a buffer operation, the stack is at the same
|
|
level it was immediately after the previous buffer operation. (The
|
|
only exception to this rule is `luaL_addvalue`
|
|
|luaL_addvalue()|.) After calling `luaL_pushresult` the stack is
|
|
back to its level when the buffer was initialized, plus the final
|
|
string on its top.
|
|
|
|
luaL_buffinit *luaL_buffinit()*
|
|
>c
|
|
void luaL_buffinit (lua_State *L, luaL_Buffer *B);
|
|
<
|
|
Initializes a buffer `B`. This function does not allocate any space;
|
|
the buffer must be declared as a variable (see |luaL_Buffer|).
|
|
|
|
luaL_callmeta *luaL_callmeta()*
|
|
>c
|
|
int luaL_callmeta (lua_State *L, int obj, const char *e);
|
|
<
|
|
Calls a metamethod.
|
|
|
|
If the object at index `obj` has a metatable and this metatable has a
|
|
field `e`, this function calls this field and passes the object as its
|
|
only argument. In this case this function returns 1 and pushes onto
|
|
the stack the value returned by the call. If there is no metatable or
|
|
no metamethod, this function returns
|
|
0 (without pushing any value on the stack).
|
|
|
|
luaL_checkany *luaL_checkany()*
|
|
>c
|
|
void luaL_checkany (lua_State *L, int narg);
|
|
<
|
|
Checks whether the function has an argument of any type (including
|
|
`nil`) at position `narg`.
|
|
|
|
luaL_checkint *luaL_checkint()*
|
|
>c
|
|
int luaL_checkint (lua_State *L, int narg);
|
|
<
|
|
Checks whether the function argument `narg` is a number and returns
|
|
this number cast to an `int`.
|
|
|
|
luaL_checkinteger *luaL_checkinteger()*
|
|
>c
|
|
lua_Integer luaL_checkinteger (lua_State *L, int narg);
|
|
<
|
|
Checks whether the function argument `narg` is a number and returns
|
|
this number cast to a `lua_Integer` (see |lua_Integer|).
|
|
|
|
luaL_checklong *luaL_checklong()*
|
|
>c
|
|
long luaL_checklong (lua_State *L, int narg);
|
|
<
|
|
Checks whether the function argument `narg` is a number and returns
|
|
this number cast to a `long`.
|
|
|
|
luaL_checklstring *luaL_checklstring()*
|
|
>c
|
|
const char *luaL_checklstring (lua_State *L, int narg, size_t *l);
|
|
<
|
|
Checks whether the function argument `narg` is a string and returns
|
|
this string; if `l` is not `NULL` fills `*l` with the string's length.
|
|
|
|
luaL_checknumber *luaL_checknumber()*
|
|
>c
|
|
lua_Number luaL_checknumber (lua_State *L, int narg);
|
|
<
|
|
Checks whether the function argument `narg` is a number and returns
|
|
this number (see |lua_Number|).
|
|
|
|
luaL_checkoption *luaL_checkoption()*
|
|
>c
|
|
int luaL_checkoption (lua_State *L,
|
|
int narg,
|
|
const char *def,
|
|
const char *const lst[]);
|
|
<
|
|
Checks whether the function argument `narg` is a string and searches
|
|
for this string in the array `lst` (which must be NULL-terminated).
|
|
Returns the index in the array where the string was found. Raises an
|
|
error if the argument is not a string or if the string cannot be
|
|
found.
|
|
|
|
If `def` is not `NULL`, the function uses `def` as a default value
|
|
when there is no argument `narg` or if this argument is `nil`.
|
|
|
|
This is a useful function for mapping strings to C enums. (The usual
|
|
convention in Lua libraries is to use strings instead of numbers to
|
|
select options.)
|
|
|
|
luaL_checkstack *luaL_checkstack()*
|
|
>c
|
|
void luaL_checkstack (lua_State *L, int sz, const char *msg);
|
|
<
|
|
Grows the stack size to `top + sz` elements, raising an error if the
|
|
stack cannot grow to that size. `msg` is an additional text to go into
|
|
the error message.
|
|
|
|
luaL_checkstring *luaL_checkstring()*
|
|
>c
|
|
const char *luaL_checkstring (lua_State *L, int narg);
|
|
<
|
|
Checks whether the function argument `narg` is a string and returns
|
|
this string.
|
|
|
|
luaL_checktype *luaL_checktype()*
|
|
>c
|
|
void luaL_checktype (lua_State *L, int narg, int t);
|
|
<
|
|
Checks whether the function argument `narg` has type `t` (see
|
|
|lua_type()|).
|
|
|
|
luaL_checkudata *luaL_checkudata()*
|
|
>c
|
|
void *luaL_checkudata (lua_State *L, int narg, const char *tname);
|
|
<
|
|
Checks whether the function argument `narg` is a userdata of the type
|
|
`tname` (see |luaL_newmetatable()|).
|
|
|
|
luaL_dofile *luaL_dofile()*
|
|
>c
|
|
int luaL_dofile (lua_State *L, const char *filename);
|
|
<
|
|
Loads and runs the given file. It is defined as the following macro:
|
|
>c
|
|
(luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0))
|
|
<
|
|
It returns 0 if there are no errors or 1 in case of errors.
|
|
|
|
luaL_dostring *luaL_dostring()*
|
|
>c
|
|
int luaL_dostring (lua_State *L, const char *str);
|
|
<
|
|
Loads and runs the given string. It is defined as the following macro:
|
|
>c
|
|
(luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0))
|
|
<
|
|
It returns 0 if there are no errors or 1 in case of errors.
|
|
|
|
luaL_error *luaL_error()*
|
|
>c
|
|
int luaL_error (lua_State *L, const char *fmt, ...);
|
|
<
|
|
Raises an error. The error message format is given by `fmt` plus any
|
|
extra arguments, following the same rules of `lua_pushfstring` (see
|
|
|lua_pushfstring()|). It also adds at the beginning of the
|
|
message the file name and the line number where the error occurred, if
|
|
this information is available.
|
|
|
|
This function never returns, but it is an idiom to use it in C
|
|
functions as `return luaL_error(` `args` `)`.
|
|
|
|
luaL_getmetafield *luaL_getmetafield()*
|
|
>c
|
|
int luaL_getmetafield (lua_State *L, int obj, const char *e);
|
|
<
|
|
Pushes onto the stack the field `e` from the metatable of the object
|
|
at index `obj`. If the object does not have a metatable, or if the
|
|
metatable does not have this field, returns 0 and pushes nothing.
|
|
|
|
luaL_getmetatable *luaL_getmetatable()*
|
|
>c
|
|
void luaL_getmetatable (lua_State *L, const char *tname);
|
|
<
|
|
Pushes onto the stack the metatable associated with name `tname` in
|
|
the registry (see |luaL_newmetatable()|).
|
|
|
|
luaL_gsub *luaL_gsub()*
|
|
>c
|
|
const char *luaL_gsub (lua_State *L,
|
|
const char *s,
|
|
const char *p,
|
|
const char *r);
|
|
<
|
|
Creates a copy of string `s` by replacing any occurrence of the string
|
|
`p` with the string `r`. Pushes the resulting string on the stack and
|
|
returns it.
|
|
|
|
luaL_loadbuffer *luaL_loadbuffer()*
|
|
>c
|
|
int luaL_loadbuffer (lua_State *L,
|
|
const char *buff,
|
|
size_t sz,
|
|
const char *name);
|
|
<
|
|
Loads a buffer as a Lua chunk. This function uses `lua_load` (see
|
|
|lua_load()|) to load the chunk in the buffer pointed to by
|
|
`buff` with size `sz`.
|
|
|
|
This function returns the same results as `lua_load`. `name` is the
|
|
chunk name, used for debug information and error messages.
|
|
|
|
luaL_loadfile *luaL_loadfile()*
|
|
>c
|
|
int luaL_loadfile (lua_State *L, const char *filename);
|
|
<
|
|
Loads a file as a Lua chunk. This function uses `lua_load` (see
|
|
|lua_load()|) to load the chunk in the file named `filename`. If
|
|
`filename` is `NULL`, then it loads from the standard input. The first
|
|
line in the file is ignored if it starts with a `#`.
|
|
|
|
This function returns the same results as `lua_load`, but it has an
|
|
extra error code `LUA_ERRFILE` if it cannot open/read the file.
|
|
|
|
As `lua_load`, this function only loads the chunk; it does not run it.
|
|
|
|
luaL_loadstring *luaL_loadstring()*
|
|
>c
|
|
int luaL_loadstring (lua_State *L, const char *s);
|
|
<
|
|
Loads a string as a Lua chunk. This function uses `lua_load` (see
|
|
|lua_load()|) to load the chunk in the zero-terminated string
|
|
`s`.
|
|
|
|
This function returns the same results as `lua_load`.
|
|
|
|
Also as `lua_load`, this function only loads the chunk; it does not
|
|
run it.
|
|
|
|
luaL_newmetatable *luaL_newmetatable()*
|
|
>c
|
|
int luaL_newmetatable (lua_State *L, const char *tname);
|
|
<
|
|
If the registry already has the key `tname`, returns 0. Otherwise,
|
|
creates a new table to be used as a metatable for userdata, adds it to
|
|
the registry with key `tname`, and returns 1.
|
|
|
|
In both cases pushes onto the stack the final value associated with
|
|
`tname` in the registry.
|
|
|
|
luaL_newstate *luaL_newstate()*
|
|
>c
|
|
lua_State *luaL_newstate (void);
|
|
<
|
|
Creates a new Lua state. It calls `lua_newstate` (see
|
|
|lua_newstate()|) with an allocator based on the standard C
|
|
`realloc` function and then sets a panic function (see
|
|
|lua_atpanic()|) that prints an error message to the standard
|
|
error output in case of fatal errors.
|
|
|
|
Returns the new state, or `NULL` if there is a memory allocation
|
|
error.
|
|
|
|
luaL_openlibs *luaL_openlibs()*
|
|
>c
|
|
void luaL_openlibs (lua_State *L);
|
|
<
|
|
Opens all standard Lua libraries into the given state. See also
|
|
|lua-openlibs| for details on how to open individual libraries.
|
|
|
|
luaL_optint *luaL_optint()*
|
|
>c
|
|
int luaL_optint (lua_State *L, int narg, int d);
|
|
<
|
|
If the function argument `narg` is a number, returns this number cast
|
|
to an `int`. If this argument is absent or is `nil`, returns `d`.
|
|
Otherwise, raises an error.
|
|
|
|
luaL_optinteger *luaL_optinteger()*
|
|
>c
|
|
lua_Integer luaL_optinteger (lua_State *L,
|
|
int narg,
|
|
lua_Integer d);
|
|
<
|
|
If the function argument `narg` is a number, returns this number cast
|
|
to a `lua_Integer` (see |lua_Integer|). If this argument is
|
|
absent or is `nil`, returns `d`. Otherwise, raises an error.
|
|
|
|
luaL_optlong *luaL_optlong()*
|
|
>c
|
|
long luaL_optlong (lua_State *L, int narg, long d);
|
|
<
|
|
If the function argument `narg` is a number, returns this number cast
|
|
to a `long`. If this argument is absent or is `nil`, returns `d`.
|
|
Otherwise, raises an error.
|
|
|
|
luaL_optlstring *luaL_optlstring()*
|
|
>c
|
|
const char *luaL_optlstring (lua_State *L,
|
|
int narg,
|
|
const char *d,
|
|
size_t *l);
|
|
<
|
|
If the function argument `narg` is a string, returns this string. If
|
|
this argument is absent or is `nil`, returns `d`. Otherwise, raises an
|
|
error.
|
|
|
|
If `l` is not `NULL`, fills the position `*l` with the results' length.
|
|
|
|
luaL_optnumber *luaL_optnumber()*
|
|
>c
|
|
lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number d);
|
|
<
|
|
If the function argument `narg` is a number, returns this number. If
|
|
this argument is absent or is `nil`, returns `d`. Otherwise, raises an
|
|
error.
|
|
|
|
luaL_optstring *luaL_optstring()*
|
|
>c
|
|
const char *luaL_optstring (lua_State *L,
|
|
int narg,
|
|
const char *d);
|
|
<
|
|
If the function argument `narg` is a string, returns this string. If
|
|
this argument is absent or is `nil`, returns `d`. Otherwise, raises an
|
|
error.
|
|
|
|
luaL_prepbuffer *luaL_prepbuffer()*
|
|
>c
|
|
char *luaL_prepbuffer (luaL_Buffer *B);
|
|
<
|
|
Returns an address to a space of size `LUAL_BUFFERSIZE` where you can
|
|
copy a string to be added to buffer `B` (see |luaL_Buffer|).
|
|
After copying the string into this space you must call `luaL_addsize`
|
|
(see |luaL_addsize()|) with the size of the string to actually
|
|
add it to the buffer.
|
|
|
|
luaL_pushresult *luaL_pushresult()*
|
|
>c
|
|
void luaL_pushresult (luaL_Buffer *B);
|
|
<
|
|
Finishes the use of buffer `B` leaving the final string on the top of
|
|
the stack.
|
|
|
|
luaL_ref *luaL_ref()*
|
|
>c
|
|
int luaL_ref (lua_State *L, int t);
|
|
<
|
|
Creates and returns a `reference`, in the table at index `t`, for the
|
|
object at the top of the stack (and pops the object).
|
|
|
|
A reference is a unique integer key. As long as you do not manually
|
|
add integer keys into table `t`, `luaL_ref` ensures the uniqueness of
|
|
the key it returns. You can retrieve an object referred by reference
|
|
`r` by calling `lua_rawgeti(L, t, r)` (see |lua_rawgeti()|).
|
|
Function `luaL_unref` (see |luaL_unref()|) frees a reference and
|
|
its associated object.
|
|
|
|
If the object at the top of the stack is `nil`, `luaL_ref` returns the
|
|
constant `LUA_REFNIL`. The constant `LUA_NOREF` is guaranteed to be
|
|
different from any reference returned by `luaL_ref`.
|
|
|
|
luaL_Reg *luaL_Reg*
|
|
>c
|
|
typedef struct luaL_Reg {
|
|
const char *name;
|
|
lua_CFunction func;
|
|
} luaL_Reg;
|
|
<
|
|
Type for arrays of functions to be registered by `luaL_register` (see
|
|
|luaL_register()|). `name` is the function name and `func` is a
|
|
pointer to the function. Any array of `luaL_Reg` must end with a
|
|
sentinel entry in which both `name` and `func` are `NULL`.
|
|
|
|
luaL_register *luaL_register()*
|
|
>c
|
|
void luaL_register (lua_State *L,
|
|
const char *libname,
|
|
const luaL_Reg *l);
|
|
<
|
|
Opens a library.
|
|
|
|
When called with `libname` equal to `NULL`, it simply registers all
|
|
functions in the list `l` (see |luaL_Reg|) into the table on
|
|
the top of the stack.
|
|
|
|
When called with a non-null `libname`, `luaL_register` creates a new
|
|
table `t`, sets it as the value of the global variable `libname`, sets
|
|
it as the value of `package.loaded[libname]`, and registers on it all
|
|
functions in the list `l`. If there is a table in
|
|
`package.loaded[libname]` or in variable `libname`, reuses this table
|
|
instead of creating a new one.
|
|
|
|
In any case the function leaves the table on the top of the stack.
|
|
|
|
luaL_typename *luaL_typename()*
|
|
>c
|
|
const char *luaL_typename (lua_State *L, int idx);
|
|
<
|
|
Returns the name of the type of the value at index `idx`.
|
|
|
|
luaL_typerror *luaL_typerror()*
|
|
>c
|
|
int luaL_typerror (lua_State *L, int narg, const char *tname);
|
|
<
|
|
Generates an error with a message like the following:
|
|
|
|
`location` `: bad argument` `narg` `to` `'func'` `(` `tname`
|
|
`expected, got` `rt` `)`
|
|
|
|
where `location` is produced by `luaL_where` (see
|
|
|luaL_where()|), `func` is the name of the current function, and
|
|
`rt` is the type name of the actual argument.
|
|
|
|
luaL_unref *luaL_unref()*
|
|
>c
|
|
void luaL_unref (lua_State *L, int t, int ref);
|
|
<
|
|
Releases reference `ref` from the table at index `t` (see
|
|
|luaL_ref()|). The entry is removed from the table, so that the
|
|
referred object can be collected. The reference `ref` is also freed to
|
|
be used again.
|
|
|
|
If `ref` is `LUA_NOREF` or `LUA_REFNIL`, `luaL_unref` does nothing.
|
|
|
|
luaL_where *luaL_where()*
|
|
>c
|
|
void luaL_where (lua_State *L, int lvl);
|
|
<
|
|
Pushes onto the stack a string identifying the current position of the
|
|
control at level `lvl` in the call stack. Typically this string has
|
|
the following format:
|
|
|
|
`chunkname:currentline:`
|
|
|
|
Level 0 is the running function, level 1 is the function that called
|
|
the running function, etc.
|
|
|
|
This function is used to build a prefix for error messages.
|
|
|
|
==============================================================================
|
|
5 STANDARD LIBRARIES *lua-lib*
|
|
|
|
The standard libraries provide useful functions that are implemented directly
|
|
through the C API. Some of these functions provide essential services to the
|
|
language (e.g., `type` and `getmetatable`); others provide access to "outside"
|
|
services (e.g., I/O); and others could be implemented in Lua itself, but are
|
|
quite useful or have critical performance requirements that deserve an
|
|
implementation in C (e.g., `sort`).
|
|
|
|
All libraries are implemented through the official C API and are provided as
|
|
separate C modules. Currently, Lua has the following standard libraries:
|
|
|
|
- basic library;
|
|
- package library;
|
|
- string manipulation;
|
|
- table manipulation;
|
|
- mathematical functions (sin, log, etc.);
|
|
- input and output;
|
|
- operating system facilities;
|
|
- debug facilities.
|
|
|
|
Except for the basic and package libraries, each library provides all its
|
|
functions as fields of a global table or as methods of its objects.
|
|
|
|
*lua-openlibs*
|
|
To have access to these libraries, the C host program should call the
|
|
`luaL_openlibs` function, which opens all standard libraries (see
|
|
|luaL_openlibs()|). Alternatively, the host program can open the libraries
|
|
individually by calling `luaopen_base` (for the basic library),
|
|
`luaopen_package` (for the package library), `luaopen_string` (for the string
|
|
library), `luaopen_table` (for the table library), `luaopen_math` (for the
|
|
mathematical library), `luaopen_io` (for the I/O and the Operating System
|
|
libraries), and `luaopen_debug` (for the debug library). These functions are
|
|
declared in `lualib.h` and should not be called directly: you must call them
|
|
like any other Lua C function, e.g., by using `lua_call` (see |lua_call()|).
|
|
|
|
==============================================================================
|
|
5.1 Basic Functions *lua-lib-core*
|
|
|
|
The basic library provides some core functions to Lua. If you do not include
|
|
this library in your application, you should check carefully whether you need
|
|
to provide implementations for some of its facilities.
|
|
|
|
assert({v} [, {message}]) *assert()*
|
|
Issues an error when the value of its argument `v` is false (i.e., `nil` or
|
|
`false`); otherwise, returns all its arguments. `message` is an error message;
|
|
when absent, it defaults to "assertion failed!"
|
|
|
|
collectgarbage({opt} [, {arg}]) *collectgarbage()*
|
|
This function is a generic interface to the garbage collector. It
|
|
performs different functions according to its first argument, {opt}:
|
|
|
|
`"stop"` stops the garbage collector.
|
|
`"restart"` restarts the garbage collector.
|
|
`"collect"` performs a full garbage-collection cycle.
|
|
`"count"` returns the total memory in use by Lua (in Kbytes).
|
|
`"step"` performs a garbage-collection step. The step "size" is
|
|
controlled by {arg} (larger values mean more steps) in a
|
|
non-specified way. If you want to control the step size
|
|
you must experimentally tune the value of {arg}. Returns
|
|
`true` if the step finished a collection cycle.
|
|
`"setpause"` sets {arg} /100 as the new value for the `pause` of
|
|
the collector (see |lua-gc|).
|
|
`"setstepmul"` sets {arg} /100 as the new value for the `step
|
|
multiplier` of the collector (see |lua-gc|).
|
|
|
|
dofile({filename}) *dofile()*
|
|
Opens the named file and executes its contents as a Lua chunk. When
|
|
called without arguments, `dofile` executes the contents of the
|
|
standard input (`stdin`). Returns all values returned by the chunk. In
|
|
case of errors, `dofile` propagates the error to its caller (that is,
|
|
`dofile` does not run in protected mode).
|
|
|
|
error({message} [, {level}]) *error()*
|
|
Terminates the last protected function called and returns `message` as
|
|
the error message. Function {error} never returns.
|
|
|
|
Usually, {error} adds some information about the error position at the
|
|
beginning of the message. The {level} argument specifies how to get
|
|
the error position. With level 1 (the default), the error position is
|
|
where the {error} function was called. Level 2 points the error to
|
|
where the function that called {error} was called; and so on. Passing
|
|
a level 0 avoids the addition of error position information to the
|
|
message.
|
|
|
|
_G *_G*
|
|
A global variable (not a function) that holds the global environment
|
|
(that is, `_G._G = _G`). Lua itself does not use this variable;
|
|
changing its value does not affect any environment, nor vice-versa.
|
|
(Use `setfenv` to change environments.)
|
|
|
|
getfenv({f}) *getfenv()*
|
|
Returns the current environment in use by the function. {f} can be a
|
|
Lua function or a number that specifies the function at that stack
|
|
level: Level 1 is the function calling `getfenv`. If the given
|
|
function is not a Lua function, or if {f} is 0, `getfenv` returns the
|
|
global environment. The default for {f} is 1.
|
|
|
|
getmetatable({object}) *getmetatable()*
|
|
If {object} does not have a metatable, returns `nil`. Otherwise, if
|
|
the object's metatable has a `"__metatable"` field, returns the
|
|
associated value. Otherwise, returns the metatable of the given
|
|
object.
|
|
|
|
ipairs({t}) *ipairs()*
|
|
Returns three values: an |iterator| function, the table {t}, and 0, so
|
|
that the construction
|
|
|
|
`for i,v in ipairs(t) do` `body` `end`
|
|
|
|
will iterate over the pairs (`1,t[1]`), (`2,t[2]`), ..., up to the
|
|
first integer key absent from the table.
|
|
|
|
load({func} [, {chunkname}]) *load()*
|
|
Loads a chunk using function {func} to get its pieces. Each call to
|
|
{func} must return a string that concatenates with previous results. A
|
|
return of `nil` (or no value) signals the end of the chunk.
|
|
|
|
If there are no errors, returns the compiled chunk as a function;
|
|
otherwise, returns `nil` plus the error message. The environment of
|
|
the returned function is the global environment.
|
|
|
|
{chunkname} is used as the chunk name for error messages and debug
|
|
information.
|
|
|
|
loadfile([{filename}]) *loadfile()*
|
|
Similar to `load` (see |load()|), but gets the chunk from file
|
|
{filename} or from the standard input, if no file name is given.
|
|
|
|
loadstring({string} [, {chunkname}]) *loadstring()*
|
|
Similar to `load` (see |load()|), but gets the chunk from the
|
|
given {string}.
|
|
|
|
To load and run a given string, use the idiom
|
|
>lua
|
|
assert(loadstring(s))()
|
|
<
|
|
|
|
next({table} [, {index}]) *next()*
|
|
Allows a program to traverse all fields of a table. Its first argument
|
|
is a table and its second argument is an index in this table. `next`
|
|
returns the next index of the table and its associated value. When
|
|
called with `nil` as its second argument, `next` returns an initial
|
|
index and its associated value. When called with the last index, or
|
|
with `nil` in an empty table, `next` returns `nil`. If the second
|
|
argument is absent, then it is interpreted as `nil`. In particular,
|
|
you can use `next(t)` to check whether a table is empty.
|
|
|
|
The order in which the indices are enumerated is not specified, even
|
|
for numeric indices. (To traverse a table in numeric order, use a
|
|
numerical `for` or the |ipairs()| function.)
|
|
|
|
The behavior of `next` is `undefined` if, during the traversal, you
|
|
assign any value to a non-existent field in the table. You may however
|
|
modify existing fields. In particular, you may clear existing fields.
|
|
|
|
pairs({t}) *pairs()*
|
|
Returns three values: the |next()| function, the table {t}, and `nil`,
|
|
so that the construction
|
|
|
|
`for k,v in pairs(t) do` `body` `end`
|
|
|
|
will iterate over all key-value pairs of table {t}.
|
|
|
|
pcall({f}, {arg1}, {...}) *pcall()*
|
|
Calls function {f} with the given arguments in `protected mode`. This
|
|
means that any error inside {f} is not propagated; instead, `pcall`
|
|
catches the error and returns a status code. Its first result is the
|
|
status code (a boolean), which is `true` if the call succeeds without
|
|
errors. In such case, `pcall` also returns all results from the call,
|
|
after this first result. In case of any error, `pcall` returns `false`
|
|
plus the error message.
|
|
|
|
print({...}) *print()*
|
|
Receives any number of arguments, and prints their values to `stdout`,
|
|
using the `tostring` |tostring()| function to convert them to
|
|
strings. `print` is not intended for formatted output, but only as a
|
|
quick way to show a value, typically for debugging. For formatted
|
|
output, use `string.format` (see |string.format()|).
|
|
|
|
rawequal({v1}, {v2}) *rawequal()*
|
|
Checks whether {v1} is equal to {v2}, without invoking any metamethod.
|
|
Returns a boolean.
|
|
|
|
rawget({table}, {index}) *rawget()*
|
|
Gets the real value of `table[index]`, without invoking any
|
|
metamethod. {table} must be a table; {index} may be any value.
|
|
|
|
rawset({table}, {index}, {value}) *rawset()*
|
|
Sets the real value of `table[index]` to {value}, without invoking any
|
|
metamethod. {table} must be a table, {index} any value different from
|
|
`nil`, and {value} any Lua value.
|
|
|
|
This function returns {table}.
|
|
|
|
select({index}, {...}) *select()*
|
|
If {index} is a number, returns all arguments after argument number
|
|
{index}. Otherwise, {index} must be the string `"#"`, and `select`
|
|
returns the total number of extra arguments it received.
|
|
|
|
setfenv({f}, {table}) *setfenv()*
|
|
Sets the environment to be used by the given function. {f} can be a
|
|
Lua function or a number that specifies the function at that stack
|
|
level: Level 1 is the function calling `setfenv`. `setfenv` returns
|
|
the given function.
|
|
|
|
As a special case, when {f} is 0 `setfenv` changes the environment of
|
|
the running thread. In this case, `setfenv` returns no values.
|
|
|
|
setmetatable({table}, {metatable}) *setmetatable()*
|
|
Sets the metatable for the given table. (You cannot change the
|
|
metatable of other types from Lua, only from C.) If {metatable} is
|
|
`nil`, removes the metatable of the given table. If the original
|
|
metatable has a `"__metatable"` field, raises an error.
|
|
|
|
This function returns {table}.
|
|
|
|
tonumber({e} [, {base}]) *tonumber()*
|
|
Tries to convert its argument to a number. If the argument is already
|
|
a number or a string convertible to a number, then `tonumber` returns
|
|
this number; otherwise, it returns `nil`.
|
|
|
|
An optional argument specifies the base to interpret the numeral. The
|
|
base may be any integer between 2 and 36, inclusive. In bases above
|
|
10, the letter `A` (in either upper or lower case) represents 10, `B`
|
|
represents 11, and so forth, with `Z'` representing 35. In base 10
|
|
(the default), the number may have a decimal part, as well as an
|
|
optional exponent part (see |lua-lexical|). In other bases,
|
|
only unsigned integers are accepted.
|
|
|
|
tostring({e}) *tostring()*
|
|
Receives an argument of any type and converts it to a string in a
|
|
reasonable format. For complete control of how numbers are converted,
|
|
use `string.format` (see |string.format()|).
|
|
|
|
*__tostring*
|
|
If the metatable of {e} has a `"__tostring"` field, `tostring` calls
|
|
the corresponding value with {e} as argument, and uses the result of
|
|
the call as its result.
|
|
|
|
type({v}) *lua-type()*
|
|
Returns the type of its only argument, coded as a string. The possible
|
|
results of this function are `"nil"` (a string, not the value `nil`),
|
|
`"number"`, `"string"`, `"boolean`, `"table"`, `"function"`,
|
|
`"thread"`, and `"userdata"`.
|
|
|
|
unpack({list} [, {i} [, {j}]]) *unpack()*
|
|
Returns the elements from the given table. This function is equivalent
|
|
to
|
|
>lua
|
|
return list[i], list[i+1], ..., list[j]
|
|
<
|
|
except that the above code can be written only for a fixed number of
|
|
elements. By default, {i} is 1 and {j} is the length of the list, as
|
|
defined by the length operator (see |lua-length|).
|
|
|
|
_VERSION *_VERSION*
|
|
A global variable (not a function) that holds a string containing the
|
|
current interpreter version. The current contents of this string is
|
|
`"Lua 5.1"` .
|
|
|
|
xpcall({f}, {err}) *xpcall()*
|
|
This function is similar to `pcall` (see |pcall()|), except that you
|
|
can set a new error handler.
|
|
|
|
`xpcall` calls function {f} in protected mode, using {err} as the
|
|
error handler. Any error inside {f} is not propagated; instead,
|
|
`xpcall` catches the error, calls the {err} function with the original
|
|
error object, and returns a status code. Its first result is the
|
|
status code (a boolean), which is true if the call succeeds without
|
|
errors. In this case, `xpcall` also returns all results from the call,
|
|
after this first result. In case of any error, `xpcall` returns
|
|
`false` plus the result from {err}.
|
|
|
|
==============================================================================
|
|
5.2 Coroutine Manipulation *lua-lib-coroutine*
|
|
|
|
The operations related to coroutines comprise a sub-library of the basic
|
|
library and come inside the table `coroutine`. See |lua-coroutine| for a
|
|
general description of coroutines.
|
|
|
|
coroutine.create({f}) *coroutine.create()*
|
|
Creates a new coroutine, with body {f}. {f} must be a Lua function.
|
|
Returns this new coroutine, an object with type `"thread"`.
|
|
|
|
coroutine.resume({co} [, {val1}, {...}]) *coroutine.resume()*
|
|
Starts or continues the execution of coroutine {co}. The first time
|
|
you resume a coroutine, it starts running its body. The values {val1},
|
|
{...} are passed as arguments to the body function. If the coroutine has
|
|
yielded, `resume` restarts it; the values {val1}, {...} are passed as
|
|
the results from the yield.
|
|
|
|
If the coroutine runs without any errors, `resume` returns `true` plus
|
|
any values passed to `yield` (if the coroutine yields) or any values
|
|
returned by the body function(if the coroutine terminates). If there
|
|
is any error, `resume` returns `false` plus the error message.
|
|
|
|
coroutine.running() *coroutine.running()*
|
|
Returns the running coroutine, or `nil` when called by the main
|
|
thread.
|
|
|
|
coroutine.status({co}) *coroutine.status()*
|
|
Returns the status of coroutine {co}, as a string: `"running"`, if the
|
|
coroutine is running (that is, it called `status`); `"suspended"`, if
|
|
the coroutine is suspended in a call to `yield`, or if it has not
|
|
started running yet; `"normal"` if the coroutine is active but not
|
|
running (that is, it has resumed another coroutine); and `"dead"` if
|
|
the coroutine has finished its body function, or if it has stopped
|
|
with an error.
|
|
|
|
coroutine.wrap({f}) *coroutine.wrap()*
|
|
Creates a new coroutine, with body {f}. {f} must be a Lua function.
|
|
Returns a function that resumes the coroutine each time it is called.
|
|
Any arguments passed to the function behave as the extra arguments to
|
|
`resume`. Returns the same values returned by `resume`, except the
|
|
first boolean. In case of error, propagates the error.
|
|
|
|
coroutine.yield({...}) *coroutine.yield()*
|
|
Suspends the execution of the calling coroutine. The coroutine cannot
|
|
be running a C function, a metamethod, or an |iterator|. Any arguments
|
|
to `yield` are passed as extra results to `resume`.
|
|
|
|
==============================================================================
|
|
5.3 Modules *lua-modules*
|
|
|
|
The package library provides basic facilities for loading and building modules
|
|
in Lua. It exports two of its functions directly in the global environment:
|
|
`require` and `module` (see |require()| and |module()|). Everything else is
|
|
exported in a table `package`.
|
|
|
|
module({name} [, {...}]) *module()*
|
|
Creates a module. If there is a table in `package.loaded[name]`, this
|
|
table is the module. Otherwise, if there is a global table `t` with
|
|
the given name, this table is the module. Otherwise creates a new
|
|
table `t` and sets it as the value of the global {name} and the value
|
|
of `package.loaded[name]`. This function also initializes `t._NAME`
|
|
with the given name, `t._M` with the module (`t` itself), and
|
|
`t._PACKAGE` with the package name (the full module name minus last
|
|
component; see below). Finally, `module` sets `t` as the new
|
|
environment of the current function and the new value of
|
|
`package.loaded[name]`, so that |require()| returns `t`.
|
|
|
|
If {name} is a compound name (that is, one with components separated
|
|
by dots), `module` creates (or reuses, if they already exist) tables
|
|
for each component. For instance, if {name} is `a.b.c`, then `module`
|
|
stores the module table in field `c` of field `b` of global `a`.
|
|
|
|
This function may receive optional `options` after the module name,
|
|
where each option is a function to be applied over the module.
|
|
|
|
require({modname}) *require()*
|
|
Loads the given module. The function starts by looking into the
|
|
`package.loaded` table to determine whether {modname} is already
|
|
loaded. If it is, then `require` returns the value stored at
|
|
`package.loaded[modname]`. Otherwise, it tries to find a `loader` for
|
|
the module.
|
|
|
|
To find a loader, first `require` queries `package.preload[modname]`.
|
|
If it has a value, this value (which should be a function) is the
|
|
loader. Otherwise `require` searches for a Lua loader using the path
|
|
stored in `package.path`. If that also fails, it searches for a C
|
|
loader using the path stored in `package.cpath`. If that also fails,
|
|
it tries an `all-in-one` loader (see below).
|
|
|
|
When loading a C library, `require` first uses a dynamic link facility
|
|
to link the application with the library. Then it tries to find a C
|
|
function inside this library to be used as the loader. The name of
|
|
this C function is the string `"luaopen_"` concatenated with a copy of
|
|
the module name where each dot is replaced by an underscore. Moreover,
|
|
if the module name has a hyphen, its prefix up to (and including) the
|
|
first hyphen is removed. For instance, if the module name is
|
|
`a.v1-b.c`, the function name will be `luaopen_b_c`.
|
|
|
|
If `require` finds neither a Lua library nor a C library for a module,
|
|
it calls the `all-in-one loader`. This loader searches the C path for
|
|
a library for the root name of the given module. For instance, when
|
|
requiring `a.b.c`, it will search for a C library for `a`. If found,
|
|
it looks into it for an open function for the submodule; in our
|
|
example, that would be `luaopen_a_b_c`. With this facility, a package
|
|
can pack several C submodules into one single library, with each
|
|
submodule keeping its original open function.
|
|
|
|
Once a loader is found, `require` calls the loader with a single
|
|
argument, {modname}. If the loader returns any value, `require`
|
|
assigns the returned value to `package.loaded[modname]`. If the loader
|
|
returns no value and has not assigned any value to
|
|
`package.loaded[modname]`, then `require` assigns `true` to this
|
|
entry. In any case, `require` returns the final value of
|
|
`package.loaded[modname]`.
|
|
|
|
If there is any error loading or running the module, or if it cannot
|
|
find any loader for the module, then `require` signals an error.
|
|
|
|
package.cpath *package.cpath*
|
|
The path used by `require` to search for a C loader.
|
|
|
|
Lua initializes the C path `package.cpath` in the same way it
|
|
initializes the Lua path `package.path`, using the environment
|
|
variable `LUA_CPATH` (plus another default path defined in
|
|
`luaconf.h`).
|
|
|
|
package.loaded *package.loaded()*
|
|
A table used by `require` to control which modules are already loaded.
|
|
When you require a module `modname` and `package.loaded[modname]` is
|
|
not false, `require` simply returns the value stored there.
|
|
|
|
package.loadlib({libname}, {funcname}) *package.loadlib()*
|
|
Dynamically links the host program with the C library {libname}.
|
|
Inside this library, looks for a function {funcname} and returns this
|
|
function as a C function. (So, {funcname} must follow the protocol
|
|
(see |lua_CFunction|)).
|
|
|
|
This is a low-level function. It completely bypasses the package and
|
|
module system. Unlike `require`, it does not perform any path
|
|
searching and does not automatically adds extensions. {libname} must
|
|
be the complete file name of the C library, including if necessary a
|
|
path and extension. {funcname} must be the exact name exported by the
|
|
C library (which may depend on the C compiler and linker used).
|
|
|
|
This function is not supported by ANSI C. As such, it is only
|
|
available on some platforms (Windows, Linux, Mac OS X, Solaris, BSD,
|
|
plus other Unix systems that support the `dlfcn` standard).
|
|
|
|
package.path *package.path*
|
|
The path used by `require` to search for a Lua loader.
|
|
|
|
At start-up, Lua initializes this variable with the value of the
|
|
environment variable `LUA_PATH` or with a default path defined in
|
|
`luaconf.h`, if the environment variable is not defined. Any `";;"` in
|
|
the value of the environment variable is replaced by the default path.
|
|
|
|
A path is a sequence of `templates` separated by semicolons. For each
|
|
template, `require` will change each interrogation mark in the
|
|
template by `filename`, which is `modname` with each dot replaced by a
|
|
"directory separator" (such as `"/"` in Unix); then it will try to
|
|
load the resulting file name. So, for instance, if the Lua path is
|
|
>
|
|
"./?.lua;./?.lc;/usr/local/?/init.lua"
|
|
<
|
|
the search for a Lua loader for module `foo` will try to load the
|
|
files `./foo.lua`, `./foo.lc`, and `/usr/local/foo/init.lua`, in that
|
|
order.
|
|
|
|
package.preload *package.preload()*
|
|
A table to store loaders for specific modules (see |require()|).
|
|
|
|
package.seeall({module}) *package.seeall()*
|
|
Sets a metatable for {module} with its `__index` field referring to
|
|
the global environment, so that this module inherits values from the
|
|
global environment. To be used as an option to function {module}.
|
|
|
|
==============================================================================
|
|
5.4 String Manipulation *lua-lib-string*
|
|
|
|
This library provides generic functions for string manipulation, such as
|
|
finding and extracting substrings, and pattern matching. When indexing a
|
|
string in Lua, the first character is at position 1 (not at 0, as in C).
|
|
Indices are allowed to be negative and are interpreted as indexing backwards,
|
|
from the end of the string. Thus, the last character is at position -1, and
|
|
so on.
|
|
|
|
The string library provides all its functions inside the table `string`.
|
|
It also sets a metatable for strings where the `__index` field points to the
|
|
`string` table. Therefore, you can use the string functions in object-oriented
|
|
style. For instance, `string.byte(s, i)` can be written as `s:byte(i)`.
|
|
|
|
string.byte({s} [, {i} [, {j}]]) *string.byte()*
|
|
Returns the internal numerical codes of the characters `s[i]`,
|
|
`s[i+1]`,..., `s[j]`. The default value for {i} is 1; the default
|
|
value for {j} is {i}.
|
|
|
|
Note that numerical codes are not necessarily portable across
|
|
platforms.
|
|
|
|
string.char({...}) *string.char()*
|
|
Receives zero or more integers. Returns a string with length equal to
|
|
the number of arguments, in which each character has the internal
|
|
numerical code equal to its correspondent argument.
|
|
|
|
Note that numerical codes are not necessarily portable across
|
|
platforms.
|
|
|
|
string.dump({function}) *string.dump()*
|
|
Returns a string containing a binary representation of the given
|
|
function, so that a later |loadstring()| on this string returns a
|
|
copy of the function. {function} must be a Lua function without
|
|
upvalues.
|
|
|
|
string.find({s}, {pattern} [, {init} [, {plain}]]) *string.find()*
|
|
Looks for the first match of {pattern} in the string {s}. If it finds
|
|
a match, then {find} returns the indices of {s} where this occurrence
|
|
starts and ends; otherwise, it returns `nil`. A third, optional
|
|
numerical argument {init} specifies where to start the search; its
|
|
default value is 1 and may be negative. A value of {true} as a fourth,
|
|
optional argument {plain} turns off the pattern matching facilities,
|
|
so the function does a plain "find substring" operation, with no
|
|
characters in {pattern} being considered "magic". Note that if {plain}
|
|
is given, then {init} must be given as well.
|
|
|
|
If the pattern has captures, then in a successful match the captured
|
|
values are also returned, after the two indices.
|
|
|
|
string.format({formatstring}, {...}) *string.format()*
|
|
Returns a formatted version of its variable number of arguments
|
|
following the description given in its first argument (which must be a
|
|
string). The format string follows the same rules as the `printf`
|
|
family of standard C functions. The only differences are that the
|
|
options/modifiers `*`, `l`, `L`, `n`, `p`, and `h` are not supported
|
|
and that there is an extra option, `q`. The `q` option formats a
|
|
string in a form suitable to be safely read back by the Lua
|
|
interpreter: the string is written between double quotes, and all
|
|
double quotes, newlines, embedded zeros, and backslashes in the string
|
|
are correctly escaped when written. For instance, the call
|
|
>lua
|
|
string.format('%q', 'a string with "quotes" and \n new line')
|
|
<
|
|
will produce the string:
|
|
>lua
|
|
"a string with \"quotes\" and \
|
|
new line"
|
|
<
|
|
The options `c`, `d`, `E`, `e`, `f`, `g`, `G`, `i`, `o`, `u`, `X`, and
|
|
`x` all expect a number as argument, whereas `q` and `s` expect a
|
|
string.
|
|
|
|
This function does not accept string values containing embedded zeros.
|
|
|
|
string.gmatch({s}, {pattern}) *string.gmatch()*
|
|
Returns an |iterator| function that, each time it is called, returns the
|
|
next captures from {pattern} over string {s}.
|
|
|
|
If {pattern} specifies no captures, then the whole match is produced
|
|
in each call.
|
|
|
|
As an example, the following loop
|
|
>lua
|
|
s = "hello world from Lua"
|
|
for w in string.gmatch(s, "%a+") do
|
|
print(w)
|
|
end
|
|
<
|
|
will iterate over all the words from string {s}, printing one per
|
|
line. The next example collects all pairs `key=value` from the given
|
|
string into a table:
|
|
>lua
|
|
t = {}
|
|
s = "from=world, to=Lua"
|
|
for k, v in string.gmatch(s, "(%w+)=(%w+)") do
|
|
t[k] = v
|
|
end
|
|
<
|
|
|
|
string.gsub({s}, {pattern}, {repl} [, {n}]) *string.gsub()*
|
|
Returns a copy of {s} in which all occurrences of the {pattern} have
|
|
been replaced by a replacement string specified by {repl}, which may
|
|
be a string, a table, or a function. `gsub` also returns, as its
|
|
second value, the total number of substitutions made.
|
|
|
|
If {repl} is a string, then its value is used for replacement. The
|
|
character `%` works as an escape character: any sequence in {repl} of
|
|
the form `%n`, with {n} between 1 and 9, stands for the value of the
|
|
{n} -th captured substring (see below). The sequence `%0` stands for
|
|
the whole match. The sequence `%%` stands for a single `%`.
|
|
|
|
If {repl} is a table, then the table is queried for every match, using
|
|
the first capture as the key; if the pattern specifies no captures,
|
|
then the whole match is used as the key.
|
|
|
|
If {repl} is a function, then this function is called every time a
|
|
match occurs, with all captured substrings passed as arguments, in
|
|
order; if the pattern specifies no captures, then the whole match is
|
|
passed as a sole argument.
|
|
|
|
If the value returned by the table query or by the function call is a
|
|
string or a number, then it is used as the replacement string;
|
|
otherwise, if it is `false` or `nil`, then there is no replacement
|
|
(that is, the original match is kept in the string).
|
|
|
|
The optional last parameter {n} limits the maximum number of
|
|
substitutions to occur. For instance, when {n} is 1 only the first
|
|
occurrence of `pattern` is replaced.
|
|
|
|
Here are some examples:
|
|
>lua
|
|
x = string.gsub("hello world", "(%w+)", "%1 %1")
|
|
--> x="hello hello world world"
|
|
|
|
x = string.gsub("hello world", "%w+", "%0 %0", 1)
|
|
--> x="hello hello world"
|
|
|
|
x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
|
|
--> x="world hello Lua from"
|
|
|
|
x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
|
|
--> x="home = /home/roberto, user = roberto"
|
|
|
|
x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
|
|
return loadstring(s)()
|
|
end)
|
|
--> x="4+5 = 9"
|
|
|
|
local t = {name="lua", version="5.1"}
|
|
x = string.gsub("$name%-$version.tar.gz", "%$(%w+)", t)
|
|
--> x="lua-5.1.tar.gz"
|
|
<
|
|
|
|
string.len({s}) *string.len()*
|
|
Receives a string and returns its length. The empty string `""` has
|
|
length 0. Embedded zeros are counted, so `"a\000b\000c"` has length 5.
|
|
|
|
string.lower({s}) *string.lower()*
|
|
Receives a string and returns a copy of this string with all uppercase
|
|
letters changed to lowercase. All other characters are left unchanged.
|
|
The definition of what an uppercase letter is depends on the current
|
|
locale.
|
|
|
|
string.match({s}, {pattern} [, {init}]) *string.match()*
|
|
Looks for the first `match` of {pattern} in the string {s}. If it
|
|
finds one, then `match` returns the captures from the pattern;
|
|
otherwise it returns `nil`. If {pattern} specifies no captures, then
|
|
the whole match is returned. A third, optional numerical argument
|
|
{init} specifies where to start the search; its default value is 1 and
|
|
may be negative.
|
|
|
|
string.rep({s}, {n}) *string.rep()*
|
|
Returns a string that is the concatenation of {n} copies of the string
|
|
{s}.
|
|
|
|
string.reverse({s}) *string.reverse()*
|
|
Returns a string that is the string {s} reversed.
|
|
|
|
string.sub({s}, {i} [, {j}]) *string.sub()*
|
|
Returns the substring of {s} that starts at {i} and continues until
|
|
{j}; {i} and {j} may be negative. If {j} is absent, then it is assumed
|
|
to be equal to `-1` (which is the same as the string length). In
|
|
particular, the call `string.sub(s,1,j)` returns a prefix of {s} with
|
|
length {j}, and `string.sub(s,-i)` returns a suffix of {s} with length
|
|
{i}.
|
|
|
|
string.upper({s}) *string.upper()*
|
|
Receives a string and returns a copy of that string with all lowercase
|
|
letters changed to uppercase. All other characters are left unchanged.
|
|
The definition of what a lowercase letter is depends on the current
|
|
locale.
|
|
|
|
------------------------------------------------------------------------------
|
|
5.4.1 Patterns *lua-patterns*
|
|
|
|
A character class is used to represent a set of characters. The following
|
|
combinations are allowed in describing a character class:
|
|
|
|
- `x` (where `x` is not one of the magic characters `^$()%.[]*+-?`)
|
|
represents the character `x` itself.
|
|
- `.` (a dot) represents all characters.
|
|
- `%a` represents all letters.
|
|
- `%c` represents all control characters.
|
|
- `%d` represents all digits.
|
|
- `%l` represents all lowercase letters.
|
|
- `%p` represents all punctuation characters.
|
|
- `%s` represents all space characters.
|
|
- `%u` represents all uppercase letters.
|
|
- `%w` represents all alphanumeric characters.
|
|
- `%x` represents all hexadecimal digits.
|
|
- `%z` represents the character with representation `0`.
|
|
- `%x` (where `x` is any non-alphanumeric character) represents the
|
|
character `x`. This is the standard way to escape the magic
|
|
characters. Any punctuation character (even the non-magic) can be
|
|
preceded by a `%` when used to represent itself in a pattern.
|
|
|
|
- `[set]` represents the class which is the union of all characters in
|
|
`set`. A range of characters may be specified by separating the end
|
|
characters of the range with a `-`. All classes `%x` described
|
|
above may also be used as components in `set`. All other characters
|
|
in `set` represent themselves. For example, `[%w_]` (or `[_%w]`)
|
|
represents all alphanumeric characters plus the underscore, `[0-7]`
|
|
represents the octal digits, and `[0-7%l%-]` represents the octal
|
|
digits plus the lowercase letters plus the `-` character.
|
|
|
|
The interaction between ranges and classes is not defined. Therefore,
|
|
patterns like `[%a-z]` or `[a-%%]` have no meaning.
|
|
|
|
- `[^set]` represents the complement of `set`, where `set` is interpreted
|
|
as above.
|
|
|
|
For all classes represented by single letters (`%a`, `%c`, etc.), the
|
|
corresponding uppercase letter represents the complement of the class. For
|
|
instance, `%S` represents all non-space characters.
|
|
|
|
The definitions of letter, space, and other character groups depend on the
|
|
current locale. In particular, the class `[a-z]` may not be equivalent to `%l`.
|
|
|
|
PATTERN ITEM *lua-patternitem*
|
|
|
|
A pattern item may be
|
|
|
|
- a single character class, which matches any single character in the
|
|
class;
|
|
- a single character class followed by `*`, which matches 0 or more
|
|
repetitions of characters in the class. These repetition items will
|
|
always match the longest possible sequence;
|
|
- a single character class followed by `+`, which matches 1 or more
|
|
repetitions of characters in the class. These repetition items will
|
|
always match the longest possible sequence;
|
|
- a single character class followed by `-`, which also matches 0 or
|
|
more repetitions of characters in the class. Unlike `*`, these
|
|
repetition items will always match the shortest possible sequence;
|
|
- a single character class followed by `?`, which matches 0 or 1
|
|
occurrences of a character in the class;
|
|
- `%n`, for `n` between 1 and 9; such item matches a substring equal to the
|
|
`n` -th captured string (see below);
|
|
- `%bxy`, where `x` and `y` are two distinct characters; such item matches
|
|
strings that start with `x`, end with `y`, and where the `x` and `y`
|
|
are balanced. This means that, if one reads the string from left to
|
|
right, counting `+1` for an `x` and `-1` for a `y`, the ending `y` is the first
|
|
`y` where the count reaches 0. For instance, the item `%b()` matches
|
|
expressions with balanced parentheses.
|
|
|
|
PATTERN *lua-pattern*
|
|
|
|
A pattern is a sequence of pattern items. A `^` at the beginning of a pattern
|
|
anchors the match at the beginning of the subject string. A `$` at the end of
|
|
a pattern anchors the match at the end of the subject string. At other
|
|
positions, `^` and `$` have no special meaning and represent themselves.
|
|
|
|
CAPTURES *lua-capture*
|
|
|
|
A pattern may contain sub-patterns enclosed in parentheses; they describe
|
|
captures. When a match succeeds, the substrings of the subject string that
|
|
match captures are stored (captured) for future use. Captures are numbered
|
|
according to their left parentheses. For instance, in the pattern
|
|
`"(a*(.)%w(%s*))"`, the part of the string matching `"a*(.)%w(%s*)"` is stored
|
|
as the first capture (and therefore has number 1); the character matching `.`
|
|
is captured with number 2, and the part matching `%s*` has number 3.
|
|
|
|
As a special case, the empty capture `()` captures the current string position
|
|
(a number). For instance, if we apply the pattern `"()aa()"` on the
|
|
string `"flaaap"`, there will be two captures: 3 and 5.
|
|
|
|
A pattern cannot contain embedded zeros. Use `%z` instead.
|
|
|
|
==============================================================================
|
|
5.5 Table Manipulation *lua-lib-table*
|
|
|
|
This library provides generic functions for table manipulation. It provides
|
|
all its functions inside the table `table`.
|
|
|
|
Most functions in the table library assume that the table represents an array
|
|
or a list. For those functions, when we talk about the "length" of a table we
|
|
mean the result of the length operator.
|
|
|
|
table.concat({table} [, {sep} [, {i} [, {j}]]]) *table.concat()*
|
|
Given an array where all elements are strings or numbers, returns
|
|
`table[i]..sep..table[i+1] ... sep..table[j]`. The default value for
|
|
{sep} is the empty string, the default for {i} is 1, and the default
|
|
for {j} is the length of the table. If {i} is greater than {j},
|
|
returns the empty string.
|
|
|
|
table.foreach({table}, {f}) *table.foreach()*
|
|
Executes the given {f} over all elements of {table}. For each element,
|
|
{f} is called with the index and respective value as arguments. If {f}
|
|
returns a non-`nil` value, then the loop is broken, and this value is
|
|
returned as the final value of `table.foreach`.
|
|
|
|
See |next()| for extra information about table traversals.
|
|
|
|
table.foreachi({table}, {f}) *table.foreachi()*
|
|
Executes the given {f} over the numerical indices of {table}. For each
|
|
index, {f} is called with the index and respective value as arguments.
|
|
Indices are visited in sequential order, from 1 to `n`, where `n` is
|
|
the length of the table. If {f} returns a non-`nil` value, then the
|
|
loop is broken and this value is returned as the result of
|
|
`table.foreachi`.
|
|
|
|
table.insert({table}, [{pos},] {value}) *table.insert()*
|
|
Inserts element {value} at position {pos} in {table}, shifting up
|
|
other elements to open space, if necessary. The default value for
|
|
{pos} is `n+1`, where `n` is the length of the table (see
|
|
|lua-length|), so that a call `table.insert(t,x)` inserts `x`
|
|
at the end of table `t`.
|
|
|
|
table.maxn({table}) *table.maxn()*
|
|
Returns the largest positive numerical index of the given table, or
|
|
zero if the table has no positive numerical indices. (To do its job
|
|
this function does a linear traversal of the whole table.)
|
|
|
|
table.remove({table} [, {pos}]) *table.remove()*
|
|
Removes from {table} the element at position {pos}, shifting down
|
|
other elements to close the space, if necessary. Returns the value of
|
|
the removed element. The default value for {pos} is `n`, where `n` is
|
|
the length of the table (see |lua-length|), so that a call
|
|
`table.remove(t)` removes the last element of table `t`.
|
|
|
|
table.sort({table} [, {comp}]) *table.sort()*
|
|
Sorts table elements in a given order, `in-place`, from `table[1]` to
|
|
`table[n]`, where `n` is the length of the table (see |lua-length|).
|
|
If {comp} is given, then it must be a function that receives two table
|
|
elements, and returns true when the first is less than the second (so
|
|
that `not comp(a[i+1],a[i])` will be true after the sort). If {comp}
|
|
is not given, then the standard Lua operator `<` is used instead.
|
|
|
|
The sort algorithm is `not` stable, that is, elements considered equal by the
|
|
given order may have their relative positions changed by the sort.
|
|
|
|
==============================================================================
|
|
5.6 Mathematical Functions *lua-lib-math*
|
|
|
|
This library is an interface to most of the functions of the standard C math
|
|
library. It provides all its functions inside the table `math`.
|
|
|
|
math.abs({x}) *math.abs()*
|
|
Returns the absolute value of {x}.
|
|
|
|
math.acos({x}) *math.acos()*
|
|
Returns the arc cosine of {x} (in radians).
|
|
|
|
math.asin({x}) *math.asin()*
|
|
Returns the arc sine of {x} (in radians).
|
|
|
|
math.atan({x}) *math.atan()*
|
|
Returns the arc tangent of {x} (in radians).
|
|
|
|
math.atan2({x}, {y}) *math.atan2()*
|
|
Returns the arc tangent of `x/y` (in radians), but uses the signs of
|
|
both parameters to find the quadrant of the result. (It also handles
|
|
correctly the case of {y} being zero.)
|
|
|
|
math.ceil({x}) *math.ceil()*
|
|
Returns the smallest integer larger than or equal to {x}.
|
|
|
|
math.cos({x}) *math.cos()*
|
|
Returns the cosine of {x} (assumed to be in radians).
|
|
|
|
math.cosh({x}) *math.cosh()*
|
|
Returns the hyperbolic cosine of {x}.
|
|
|
|
math.deg({x}) *math.deg()*
|
|
Returns the angle {x} (given in radians) in degrees.
|
|
|
|
math.exp({x}) *math.exp()*
|
|
Returns the value `e^x`.
|
|
|
|
math.floor({x}) *math.floor()*
|
|
Returns the largest integer smaller than or equal to {x}.
|
|
|
|
math.fmod({x}, {y}) *math.fmod()*
|
|
Returns the remainder of the division of {x} by {y}.
|
|
|
|
math.frexp({x}) *math.frexp()*
|
|
Returns `m` and `e` such that `x = m * 2^e`, `e` is an integer and the
|
|
absolute value of `m` is in the range `[0.5, 1)` (or zero when {x} is
|
|
zero).
|
|
|
|
math.huge *math.huge*
|
|
The value `HUGE_VAL`, a value larger than or equal to any other
|
|
numerical value.
|
|
|
|
math.ldexp({m}, {e}) *math.ldexp()*
|
|
Returns `m * 2^e` (`e` should be an integer).
|
|
|
|
math.log({x}) *math.log()*
|
|
Returns the natural logarithm of {x}.
|
|
|
|
math.log10({x}) *math.log10()*
|
|
Returns the base-10 logarithm of {x}.
|
|
|
|
math.max({x}, {...}) *math.max()*
|
|
Returns the maximum value among its arguments.
|
|
|
|
math.min({x}, {...}) *math.min()*
|
|
Returns the minimum value among its arguments.
|
|
|
|
math.modf({x}) *math.modf()*
|
|
Returns two numbers, the integral part of {x} and the fractional part
|
|
of {x}.
|
|
|
|
math.pi *math.pi*
|
|
The value of `pi`.
|
|
|
|
math.pow({x}, {y}) *math.pow()*
|
|
Returns `x^y`. (You can also use the expression `x^y` to compute this
|
|
value.)
|
|
|
|
math.rad({x}) *math.rad()*
|
|
Returns the angle {x} (given in degrees) in radians.
|
|
|
|
math.random([{m} [, {n}]]) *math.random()*
|
|
This function is an interface to the simple pseudo-random generator
|
|
function `rand` provided by ANSI C. (No guarantees can be given for
|
|
its statistical properties.)
|
|
|
|
When called without arguments, returns a pseudo-random real number in
|
|
the range `[0,1)`. When called with a number {m}, `math.random`
|
|
returns a pseudo-random integer in the range `[1, m]`. When called
|
|
with two numbers {m} and {n}, `math.random` returns a pseudo-random
|
|
integer in the range `[m, n]`.
|
|
|
|
math.randomseed({x}) *math.randomseed()*
|
|
Sets {x} as the "seed" for the pseudo-random generator: equal seeds
|
|
produce equal sequences of numbers.
|
|
|
|
math.sin({x}) *math.sin()*
|
|
Returns the sine of {x} (assumed to be in radians).
|
|
|
|
math.sinh({x}) *math.sinh()*
|
|
Returns the hyperbolic sine of {x}.
|
|
|
|
math.sqrt({x}) *math.sqrt()*
|
|
Returns the square root of {x}. (You can also use the expression
|
|
`x^0.5` to compute this value.)
|
|
|
|
math.tan({x}) *math.tan()*
|
|
Returns the tangent of {x} (assumed to be in radians).
|
|
|
|
math.tanh({x}) *math.tanh()*
|
|
Returns the hyperbolic tangent of {x}.
|
|
|
|
==============================================================================
|
|
5.6 Input and Output Facilities *lua-lib-io*
|
|
|
|
The I/O library provides two different styles for file manipulation. The first
|
|
one uses implicit file descriptors; that is, there are operations to set a
|
|
default input file and a default output file, and all input/output operations
|
|
are over these default files. The second style uses explicit file
|
|
descriptors.
|
|
|
|
When using implicit file descriptors, all operations are supplied by
|
|
table `io`. When using explicit file descriptors, the operation `io.open` returns
|
|
a file descriptor and then all operations are supplied as methods of the file
|
|
descriptor.
|
|
|
|
The table `io` also provides three predefined file descriptors with their usual
|
|
meanings from C: `io.stdin`, `io.stdout`, and `io.stderr`.
|
|
|
|
Unless otherwise stated, all I/O functions return `nil` on failure (plus an
|
|
error message as a second result) and some value different from `nil` on
|
|
success.
|
|
|
|
io.close([{file}]) *io.close()*
|
|
Equivalent to `file:close`. Without a {file}, closes the default
|
|
output file.
|
|
|
|
io.flush() *io.flush()*
|
|
Equivalent to `file:flush` over the default output file.
|
|
|
|
io.input([{file}]) *io.input()*
|
|
When called with a file name, it opens the named file (in text mode),
|
|
and sets its handle as the default input file. When called with a file
|
|
handle, it simply sets this file handle as the default input file.
|
|
When called without parameters, it returns the current default input
|
|
file.
|
|
|
|
In case of errors this function raises the error, instead of returning
|
|
an error code.
|
|
|
|
io.lines([{filename}]) *io.lines()*
|
|
Opens the given file name in read mode and returns an |iterator|
|
|
function that, each time it is called, returns a new line from the
|
|
file. Therefore, the construction
|
|
|
|
`for line in io.lines(filename) do` `body` `end`
|
|
|
|
will iterate over all lines of the file. When the iterator function
|
|
detects the end of file, it returns `nil` (to finish the loop) and
|
|
automatically closes the file.
|
|
|
|
The call `io.lines()` (without a file name) is equivalent to
|
|
`io.input():lines()`; that is, it iterates over the lines of the
|
|
default input file. In this case it does not close the file when the
|
|
loop ends.
|
|
|
|
io.open({filename} [, {mode}]) *io.open()*
|
|
This function opens a file, in the mode specified in the string
|
|
{mode}. It returns a new file handle, or, in case of errors, `nil`
|
|
plus an error message.
|
|
|
|
The {mode} string can be any of the following:
|
|
|
|
- `"r"` read mode (the default);
|
|
- `"w"` write mode;
|
|
- `"a"` append mode;
|
|
- `"r+"` update mode, all previous data is preserved;
|
|
- `"w+"` update mode, all previous data is erased;
|
|
- `"a+"` append update mode, previous data is preserved, writing is
|
|
only allowed at the end of file.
|
|
|
|
The {mode} string may also have a `b` at the end, which is needed in
|
|
some systems to open the file in binary mode. This string is exactly
|
|
what is used in the standard C function `fopen`.
|
|
|
|
io.output([{file}]) *io.output()*
|
|
Similar to `io.input`, but operates over the default output file.
|
|
|
|
io.popen({prog} [, {mode}]) *io.popen()*
|
|
Starts program {prog} in a separated process and returns a file handle
|
|
that you can use to read data from this program (if {mode} is `"r"`,
|
|
the default) or to write data to this program (if {mode} is `"w"`).
|
|
|
|
This function is system dependent and is not available on all
|
|
platforms.
|
|
|
|
io.read({...}) *io.read()*
|
|
Equivalent to `io.input():read`.
|
|
|
|
io.tmpfile() *io.tmpfile()*
|
|
Returns a handle for a temporary file. This file is opened in update
|
|
mode and it is automatically removed when the program ends.
|
|
|
|
io.type({obj}) *io.type()*
|
|
Checks whether {obj} is a valid file handle. Returns the string
|
|
`"file"` if {obj} is an open file handle, `"closed file"` if {obj} is
|
|
a closed file handle, or `nil` if {obj} is not a file handle.
|
|
|
|
io.write({...}) *io.write()*
|
|
Equivalent to `io.output():write`.
|
|
|
|
file:close() *file:close()*
|
|
Closes `file`. Note that files are automatically closed when their
|
|
handles are garbage collected, but that takes an unpredictable amount
|
|
of time to happen.
|
|
|
|
file:flush() *file:flush()*
|
|
Saves any written data to `file`.
|
|
|
|
file:lines() *file:lines()*
|
|
Returns an |iterator| function that, each time it is called, returns a
|
|
new line from the file. Therefore, the construction
|
|
|
|
`for line in file:lines() do` `body` `end`
|
|
|
|
will iterate over all lines of the file. (Unlike `io.lines`, this
|
|
function does not close the file when the loop ends.)
|
|
|
|
file:read({...}) *file:read()*
|
|
Reads the file `file`, according to the given formats, which specify
|
|
what to read. For each format, the function returns a string (or a
|
|
number) with the characters read, or `nil` if it cannot read data with
|
|
the specified format. When called without formats, it uses a default
|
|
format that reads the entire next line (see below).
|
|
|
|
The available formats are
|
|
|
|
`"*n"` reads a number; this is the only format that returns a
|
|
number instead of a string.
|
|
`"*a"` reads the whole file, starting at the current position. On
|
|
end of file, it returns the empty string.
|
|
`"*l"` reads the next line (skipping the end of line), returning
|
|
`nil` on end of file. This is the default format.
|
|
`number` reads a string with up to that number of characters,
|
|
returning `nil` on end of file. If number is zero, it reads
|
|
nothing and returns an empty string, or `nil` on end of file.
|
|
|
|
file:seek([{whence}] [, {offset}]) *file:seek()*
|
|
Sets and gets the file position, measured from the beginning of the
|
|
file, to the position given by {offset} plus a base specified by the
|
|
string {whence}, as follows:
|
|
|
|
- `"set"`: base is position 0 (beginning of the file);
|
|
- `"cur"`: base is current position;
|
|
- `"end"`: base is end of file;
|
|
|
|
In case of success, function `seek` returns the final file position,
|
|
measured in bytes from the beginning of the file. If this function
|
|
fails, it returns `nil`, plus a string describing the error.
|
|
|
|
The default value for {whence} is `"cur"`, and for {offset} is 0.
|
|
Therefore, the call `file:seek()` returns the current file position,
|
|
without changing it; the call `file:seek("set")` sets the position to
|
|
the beginning of the file (and returns 0); and the call
|
|
`file:seek("end")` sets the position to the end of the file, and
|
|
returns its size.
|
|
|
|
file:setvbuf({mode} [, {size}]) *file:setvbuf()*
|
|
Sets the buffering mode for an output file. There are three available
|
|
modes:
|
|
|
|
`"no"` no buffering; the result of any output operation appears
|
|
immediately.
|
|
`"full"` full buffering; output operation is performed only when
|
|
the buffer is full (or when you explicitly `flush` the file
|
|
(see |io.flush()|).
|
|
`"line"` line buffering; output is buffered until a newline is
|
|
output or there is any input from some special files (such as
|
|
a terminal device).
|
|
|
|
For the last two cases, {size} specifies the size of the buffer, in
|
|
bytes. The default is an appropriate size.
|
|
|
|
file:write({...}) *file:write()*
|
|
Writes the value of each of its arguments to `file`. The arguments
|
|
must be strings or numbers. To write other values, use `tostring`
|
|
|tostring()| or `string.format` |string.format()| before
|
|
`write`.
|
|
|
|
==============================================================================
|
|
5.8 Operating System Facilities *lua-lib-os*
|
|
|
|
This library is implemented through table `os`.
|
|
|
|
os.clock() *os.clock()*
|
|
Returns an approximation of the amount in seconds of CPU time used by
|
|
the program.
|
|
|
|
os.date([{format} [, {time}]]) *os.date()*
|
|
Returns a string or a table containing date and time, formatted
|
|
according to the given string {format}.
|
|
|
|
If the {time} argument is present, this is the time to be formatted
|
|
(see the `os.time` function |os.time()| for a description of this
|
|
value). Otherwise, `date` formats the current time.
|
|
|
|
If {format} starts with `!`, then the date is formatted in
|
|
Coordinated Universal Time. After this optional character, if {format}
|
|
is the string `"*t"`, then `date` returns a table with the following
|
|
fields: `year` (four digits), `month` (1-12), `day` (1-31), `hour`
|
|
(0-23), `min` (0-59), `sec` (0-61), `wday` (weekday, Sunday is 1),
|
|
`yday` (day of the year), and `isdst` (daylight saving flag, a
|
|
boolean).
|
|
|
|
If {format} is not `"*t"`, then `date` returns the date as a string,
|
|
formatted according to the same rules as the C function `strftime`.
|
|
|
|
When called without arguments, `date` returns a reasonable date and
|
|
time representation that depends on the host system and on the current
|
|
locale (that is, `os.date()` is equivalent to `os.date("%c")`).
|
|
|
|
os.difftime({t2}, {t1}) *os.difftime()*
|
|
Returns the number of seconds from time {t1} to time {t2}. In POSIX,
|
|
Windows, and some other systems, this value is exactly `t2 - t1` .
|
|
|
|
os.execute([{command}]) *os.execute()*
|
|
This function is equivalent to the C function `system`. It passes
|
|
{command} to be executed by an operating system shell. It returns a
|
|
status code, which is system-dependent. If {command} is absent, then
|
|
it returns nonzero if a shell is available and zero otherwise.
|
|
|
|
os.exit([{code}]) *os.exit()*
|
|
Calls the C function `exit`, with an optional {code}, to terminate the
|
|
host program. The default value for {code} is the success code.
|
|
|
|
os.getenv({varname}) *os.getenv()*
|
|
Returns the value of the process environment variable {varname}, or
|
|
`nil` if the variable is not defined.
|
|
|
|
os.remove({filename}) *os.remove()*
|
|
Deletes the file with the given name. Directories must be empty to be
|
|
removed. If this function fails, it returns `nil`, plus a string
|
|
describing the error.
|
|
|
|
os.rename({oldname}, {newname}) *os.rename()*
|
|
Renames file named {oldname} to {newname}. If this function fails, it
|
|
returns `nil`, plus a string describing the error.
|
|
|
|
os.setlocale({locale} [, {category}]) *os.setlocale()*
|
|
Sets the current locale of the program. {locale} is a string
|
|
specifying a locale; {category} is an optional string describing which
|
|
category to change: `"all"`, `"collate"`, `"ctype"`, `"monetary"`,
|
|
`"numeric"`, or `"time"`; the default category is `"all"`. The
|
|
function returns the name of the new locale, or `nil` if the request
|
|
cannot be honored.
|
|
|
|
os.time([{table}]) *os.time()*
|
|
Returns the current time when called without arguments, or a time
|
|
representing the date and time specified by the given table. This
|
|
table must have fields `year`, `month`, and `day`, and may have fields
|
|
`hour`, `min`, `sec`, and `isdst` (for a description of these fields,
|
|
see the `os.date` function |os.date()|).
|
|
|
|
The returned value is a number, whose meaning depends on your system.
|
|
In POSIX, Windows, and some other systems, this number counts the
|
|
number of seconds since some given start time (the "epoch"). In other
|
|
systems, the meaning is not specified, and the number returned by
|
|
`time` can be used only as an argument to `date` and `difftime`.
|
|
|
|
os.tmpname() *os.tmpname()*
|
|
Returns a string with a file name that can be used for a temporary
|
|
file. The file must be explicitly opened before its use and explicitly
|
|
removed when no longer needed.
|
|
|
|
==============================================================================
|
|
5.9 The Debug Library *lua-lib-debug*
|
|
|
|
This library provides the functionality of the debug interface to Lua
|
|
programs. You should exert care when using this library. The functions
|
|
provided here should be used exclusively for debugging and similar tasks, such
|
|
as profiling. Please resist the temptation to use them as a usual programming
|
|
tool: they can be very slow. Moreover, several of its functions violate some
|
|
assumptions about Lua code (e.g., that variables local to a function cannot be
|
|
accessed from outside or that userdata metatables cannot be changed by Lua
|
|
code) and therefore can compromise otherwise secure code.
|
|
|
|
All functions in this library are provided inside the `debug` table. All
|
|
functions that operate over a thread have an optional first argument which is
|
|
the thread to operate over. The default is always the current thread.
|
|
|
|
debug.debug() *debug.debug()*
|
|
Enters an interactive mode with the user, running each string that the
|
|
user enters. Using simple commands and other debug facilities, the
|
|
user can inspect global and local variables, change their values,
|
|
evaluate expressions, and so on. A line containing only the word
|
|
`cont` finishes this function, so that the caller continues its
|
|
execution.
|
|
|
|
Note that commands for `debug.debug` are not lexically nested within
|
|
any function, and so have no direct access to local variables.
|
|
|
|
debug.getfenv(o) *debug.getfenv()*
|
|
Returns the environment of object {o}.
|
|
|
|
debug.gethook([{thread}]) *debug.gethook()*
|
|
Returns the current hook settings of the thread, as three values: the
|
|
current hook function, the current hook mask, and the current hook
|
|
count (as set by the `debug.sethook` function).
|
|
|
|
debug.getinfo([{thread},] {function} [, {what}]) *debug.getinfo()*
|
|
Returns a table with information about a function. You can give the
|
|
function directly, or you can give a number as the value of
|
|
{function}, which means the function running at level {function} of
|
|
the call stack of the given thread: level 0 is the current function
|
|
(`getinfo` itself); level 1 is the function that called `getinfo`; and
|
|
so on. If {function} is a number larger than the number of active
|
|
functions, then `getinfo` returns `nil`.
|
|
|
|
The returned table may contain all the fields returned by
|
|
`lua_getinfo` (see |lua_getinfo()|), with the string {what}
|
|
describing which fields to fill in. The default for {what} is to get
|
|
all information available, except the table of valid lines. If
|
|
present, the option `f` adds a field named `func` with the function
|
|
itself. If present, the option `L` adds a field named `activelines`
|
|
with the table of valid lines.
|
|
|
|
For instance, the expression `debug.getinfo(1,"n").name` returns the
|
|
name of the current function, if a reasonable name can be found, and
|
|
`debug.getinfo(print)` returns a table with all available information
|
|
about the `print` function.
|
|
|
|
debug.getlocal([{thread},] {level}, {local}) *debug.getlocal()*
|
|
This function returns the name and the value of the local variable
|
|
with index {local} of the function at level {level} of the stack. (The
|
|
first parameter or local variable has index 1, and so on, until the
|
|
last active local variable.) The function returns `nil` if there is no
|
|
local variable with the given index, and raises an error when called
|
|
with a {level} out of range. (You can call `debug.getinfo`
|
|
|debug.getinfo()| to check whether the level is valid.)
|
|
|
|
Variable names starting with `(` (open parentheses) represent
|
|
internal variables (loop control variables, temporaries, and C
|
|
function locals).
|
|
|
|
debug.getmetatable({object}) *debug.getmetatable()*
|
|
Returns the metatable of the given {object} or `nil` if it does not
|
|
have a metatable.
|
|
|
|
debug.getregistry() *debug.getregistry()*
|
|
Returns the registry table (see |lua-registry|).
|
|
|
|
debug.getupvalue({func}, {up}) *debug.getupvalue()*
|
|
This function returns the name and the value of the upvalue with index
|
|
{up} of the function {func}. The function returns `nil` if there is no
|
|
upvalue with the given index.
|
|
|
|
debug.setfenv({object}, {table}) *debug.setfenv()*
|
|
Sets the environment of the given {object} to the given {table}.
|
|
Returns {object}.
|
|
|
|
debug.sethook([{thread},] {hook}, {mask} [, {count}]) *debug.sethook()*
|
|
Sets the given function as a hook. The string {mask} and the number
|
|
{count} describe when the hook will be called. The string mask may
|
|
have the following characters, with the given meaning:
|
|
|
|
- `"c"` : The hook is called every time Lua calls a function;
|
|
- `"r"` : The hook is called every time Lua returns from a function;
|
|
- `"l"` : The hook is called every time Lua enters a new line of
|
|
code.
|
|
|
|
With a {count} different from zero, the hook is called after every
|
|
{count} instructions.
|
|
|
|
When called without arguments, the `debug.sethook` turns off the hook.
|
|
|
|
When the hook is called, its first parameter is a string describing
|
|
the event that triggered its call: `"call"`, `"return"` (or `"tail
|
|
return"`), `"line"`, and `"count"`. For line events, the hook also
|
|
gets the new line number as its second parameter. Inside a hook, you
|
|
can call `getinfo` with level 2 to get more information about the
|
|
running function (level 0 is the `getinfo` function, and level 1 is
|
|
the hook function), unless the event is `"tail return"`. In this case,
|
|
Lua is only simulating the return, and a call to `getinfo` will return
|
|
invalid data.
|
|
|
|
debug.setlocal([{thread},] {level}, {local}, {value}) *debug.setlocal()*
|
|
This function assigns the value {value} to the local variable with
|
|
index {local} of the function at level {level} of the stack. The
|
|
function returns `nil` if there is no local variable with the given
|
|
index, and raises an error when called with a {level} out of range.
|
|
(You can call `getinfo` to check whether the level is valid.)
|
|
Otherwise, it returns the name of the local variable.
|
|
|
|
debug.setmetatable({object}, {table}) *debug.setmetatable()*
|
|
Sets the metatable for the given {object} to the given {table} (which
|
|
can be `nil`).
|
|
|
|
debug.setupvalue({func}, {up}, {value}) *debug.setupvalue()*
|
|
This function assigns the value {value} to the upvalue with index {up}
|
|
of the function {func}. The function returns `nil` if there is no
|
|
upvalue with the given index. Otherwise, it returns the name of the
|
|
upvalue.
|
|
|
|
debug.traceback([{thread},] [{message} [,{level}]]) *debug.traceback()*
|
|
Returns a string with a traceback of the call stack. An optional
|
|
{message} string is appended at the beginning of the traceback. An
|
|
optional {level} number tells at which level to start the traceback
|
|
(default is 1, the function calling `traceback`).
|
|
|
|
==============================================================================
|
|
A BIBLIOGRAPHY *lua-ref-bibliography*
|
|
|
|
This help file is a minor adaptation from this main reference:
|
|
|
|
- R. Ierusalimschy, L. H. de Figueiredo, and W. Celes.,
|
|
"Lua: 5.1 reference manual", https://www.lua.org/manual/5.1/manual.html
|
|
|
|
Lua is discussed in these references:
|
|
|
|
- R. Ierusalimschy, L. H. de Figueiredo, and W. Celes.,
|
|
"Lua --- an extensible extension language".
|
|
"Software: Practice & Experience" 26, 6 (1996) 635-652.
|
|
|
|
- L. H. de Figueiredo, R. Ierusalimschy, and W. Celes.,
|
|
"The design and implementation of a language for extending applications".
|
|
"Proc. of XXI Brazilian Seminar on Software and Hardware" (1994) 273-283.
|
|
|
|
- L. H. de Figueiredo, R. Ierusalimschy, and W. Celes.,
|
|
"Lua: an extensible embedded language".
|
|
"Dr. Dobb's Journal" 21, 12 (Dec 1996) 26-33.
|
|
|
|
- R. Ierusalimschy, L. H. de Figueiredo, and W. Celes.,
|
|
"The evolution of an extension language: a history of Lua".
|
|
"Proc. of V Brazilian Symposium on Programming Languages" (2001) B-14-B-28.
|
|
|
|
==============================================================================
|
|
B COPYRIGHT AND LICENSES *lua-ref-copyright*
|
|
|
|
This help file has the same copyright and license as Lua 5.1 and the Lua 5.1
|
|
manual:
|
|
|
|
Copyright (c) 1994-2006 Lua.org, PUC-Rio.
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
|
|
==============================================================================
|
|
C LUAREF DOC *lua-ref-doc*
|
|
|
|
This is a Vim help file containing a reference for Lua 5.1, and it is -- with
|
|
a few exceptions and adaptations -- a copy of the Lua 5.1 Reference Manual
|
|
(see |lua-ref-bibliography|). For usage information, refer to
|
|
|lua-ref-doc|. For copyright information, see |lua-ref-copyright|.
|
|
|
|
The main ideas and concepts on how to implement this reference were taken from
|
|
Christian Habermann's CRefVim project
|
|
(https://www.vim.org/scripts/script.php?script_id=614).
|
|
|
|
Adapted for bundled Nvim documentation; the original plugin can be found at
|
|
https://www.vim.org/scripts/script.php?script_id=1291
|
|
|
|
------------------------------------------------------------------------------
|
|
vi:tw=78:ts=4:ft=help:norl:et
|