neovim/test/functional/ui/screen.lua
2021-05-15 13:56:27 +02:00

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-- This module contains the Screen class, a complete Nvim UI implementation
-- designed for functional testing (verifying screen state, in particular).
--
-- Screen:expect() takes a string representing the expected screen state and an
-- optional set of attribute identifiers for checking highlighted characters.
--
-- Example usage:
--
-- local screen = Screen.new(25, 10)
-- -- Attach the screen to the current Nvim instance.
-- screen:attach()
-- -- Enter insert-mode and type some text.
-- feed('ihello screen')
-- -- Assert the expected screen state.
-- screen:expect([[
-- hello screen |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- -- INSERT -- |
-- ]]) -- <- Last line is stripped
--
-- Since screen updates are received asynchronously, expect() actually specifies
-- the _eventual_ screen state.
--
-- This is how expect() works:
-- * It starts the event loop with a timeout.
-- * Each time it receives an update it checks that against the expected state.
-- * If the expected state matches the current state, the event loop will be
-- stopped and expect() will return.
-- * If the timeout expires, the last match error will be reported and the
-- test will fail.
--
-- Continuing the above example, say we want to assert that "-- INSERT --" is
-- highlighted with the bold attribute. The expect() call should look like this:
--
-- NonText = Screen.colors.Blue
-- screen:expect([[
-- hello screen |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- ~ |
-- {b:-- INSERT --} |
-- ]], {b = {bold = true}}, {{bold = true, foreground = NonText}})
--
-- In this case "b" is a string associated with the set composed of one
-- attribute: bold. Note that since the {b:} markup is not a real part of the
-- screen, the delimiter "|" moved to the right. Also, the highlighting of the
-- NonText markers "~" is ignored in this test.
--
-- Tests will often share a group of attribute sets to expect(). Those can be
-- defined at the beginning of a test:
--
-- NonText = Screen.colors.Blue
-- screen:set_default_attr_ids( {
-- [1] = {reverse = true, bold = true},
-- [2] = {reverse = true}
-- })
--
-- To help write screen tests, see Screen:snapshot_util().
-- To debug screen tests, see Screen:redraw_debug().
local helpers = require('test.functional.helpers')(nil)
local busted = require('busted')
local deepcopy = helpers.deepcopy
local shallowcopy = helpers.shallowcopy
local concat_tables = helpers.concat_tables
local request, run_session = helpers.request, helpers.run_session
local eq = helpers.eq
local dedent = helpers.dedent
local get_session = helpers.get_session
local create_callindex = helpers.create_callindex
local inspect = require('vim.inspect')
local function isempty(v)
return type(v) == 'table' and next(v) == nil
end
local Screen = {}
Screen.__index = Screen
local debug_screen
local default_timeout_factor = 1
if os.getenv('VALGRIND') then
default_timeout_factor = default_timeout_factor * 3
end
if os.getenv('CI') then
default_timeout_factor = default_timeout_factor * 3
end
local default_screen_timeout = default_timeout_factor * 3500
do
local spawn, nvim_prog = helpers.spawn, helpers.nvim_prog
local session = spawn({nvim_prog, '-u', 'NONE', '-i', 'NONE', '-N', '--embed'})
local status, rv = session:request('nvim_get_color_map')
if not status then
print('failed to get color map')
os.exit(1)
end
local colors = rv
local colornames = {}
for name, rgb in pairs(colors) do
-- we disregard the case that colornames might not be unique, as
-- this is just a helper to get any canonical name of a color
colornames[rgb] = name
end
session:close()
Screen.colors = colors
Screen.colornames = colornames
end
function Screen.debug(command)
if not command then
command = 'pynvim -n -c '
end
command = command .. request('vim_eval', '$NVIM_LISTEN_ADDRESS')
if debug_screen then
debug_screen:close()
end
debug_screen = io.popen(command, 'r')
debug_screen:read()
end
function Screen.new(width, height)
if not width then
width = 53
end
if not height then
height = 14
end
local self = setmetatable({
timeout = default_screen_timeout,
title = '',
icon = '',
bell = false,
update_menu = false,
visual_bell = false,
suspended = false,
mode = 'normal',
options = {},
popupmenu = nil,
cmdline = {},
cmdline_block = {},
wildmenu_items = nil,
wildmenu_selected = nil,
win_position = {},
win_viewport = {},
float_pos = {},
msg_grid = nil,
msg_grid_pos = nil,
_session = nil,
messages = {},
msg_history = {},
showmode = {},
showcmd = {},
ruler = {},
hl_groups = {},
_default_attr_ids = nil,
mouse_enabled = true,
_attrs = {},
_hl_info = {[0]={}},
_attr_table = {[0]={{},{}}},
_clear_attrs = nil,
_new_attrs = false,
_width = width,
_height = height,
_grids = {},
_cursor = {
grid = 1, row = 1, col = 1
},
_busy = false,
}, Screen)
local function ui(method, ...)
local status, rv = self._session:request('nvim_ui_'..method, ...)
if not status then
error(rv[2])
end
end
self.uimeths = create_callindex(ui)
return self
end
function Screen:set_default_attr_ids(attr_ids)
self._default_attr_ids = attr_ids
end
function Screen:get_default_attr_ids()
return deepcopy(self._default_attr_ids)
end
function Screen:set_rgb_cterm(val)
self._rgb_cterm = val
end
function Screen:attach(options, session)
if session == nil then
session = get_session()
end
if options == nil then
options = {}
end
if options.ext_linegrid == nil then
options.ext_linegrid = true
end
self._session = session
self._options = options
self._clear_attrs = (not options.ext_linegrid) and {} or nil
self:_handle_resize(self._width, self._height)
self.uimeths.attach(self._width, self._height, options)
if self._options.rgb == nil then
-- nvim defaults to rgb=true internally,
-- simplify test code by doing the same.
self._options.rgb = true
end
if self._options.ext_multigrid or self._options.ext_float then
self._options.ext_linegrid = true
end
end
function Screen:detach()
self.uimeths.detach()
self._session = nil
end
function Screen:try_resize(columns, rows)
self._width = columns
self._height = rows
self.uimeths.try_resize(columns, rows)
end
function Screen:try_resize_grid(grid, columns, rows)
self.uimeths.try_resize_grid(grid, columns, rows)
end
function Screen:set_option(option, value)
self.uimeths.set_option(option, value)
self._options[option] = value
end
-- canonical order of ext keys, used to generate asserts
local ext_keys = {
'popupmenu', 'cmdline', 'cmdline_block', 'wildmenu_items', 'wildmenu_pos',
'messages', 'showmode', 'showcmd', 'ruler', 'float_pos', 'win_viewport'
}
-- Asserts that the screen state eventually matches an expected state.
--
-- Can be called with positional args:
-- screen:expect(grid, [attr_ids])
-- screen:expect(condition)
-- or keyword args (supports more options):
-- screen:expect{grid=[[...]], cmdline={...}, condition=function() ... end}
--
--
-- grid: Expected screen state (string). Each line represents a screen
-- row. Last character of each row (typically "|") is stripped.
-- Common indentation is stripped.
-- "{MATCH:x}|" lines are matched against Lua pattern `x`.
-- attr_ids: Expected text attributes. Screen rows are transformed according
-- to this table, as follows: each substring S composed of
-- characters having the same attributes will be substituted by
-- "{K:S}", where K is a key in `attr_ids`. Any unexpected
-- attributes in the final state are an error.
-- Use screen:set_default_attr_ids() to define attributes for many
-- expect() calls.
-- condition: Function asserting some arbitrary condition. Return value is
-- ignored, throw an error (use eq() or similar) to signal failure.
-- any: Lua pattern string expected to match a screen line. NB: the
-- following chars are magic characters
-- ( ) . % + - * ? [ ^ $
-- and must be escaped with a preceding % for a literal match.
-- mode: Expected mode as signaled by "mode_change" event
-- unchanged: Test that the screen state is unchanged since the previous
-- expect(...). Any flush event resulting in a different state is
-- considered an error. Not observing any events until timeout
-- is acceptable.
-- intermediate:Test that the final state is the same as the previous expect,
-- but expect an intermediate state that is different. If possible
-- it is better to use an explicit screen:expect(...) for this
-- intermediate state.
-- reset: Reset the state internal to the test Screen before starting to
-- receive updates. This should be used after command("redraw!")
-- or some other mechanism that will invoke "redraw!", to check
-- that all screen state is transmitted again. This includes
-- state related to ext_ features as mentioned below.
-- timeout: maximum time that will be waited until the expected state is
-- seen (or maximum time to observe an incorrect change when
-- `unchanged` flag is used)
--
-- The following keys should be used to expect the state of various ext_
-- features. Note that an absent key will assert that the item is currently
-- NOT present on the screen, also when positional form is used.
--
-- popupmenu: Expected ext_popupmenu state,
-- cmdline: Expected ext_cmdline state, as an array of cmdlines of
-- different level.
-- cmdline_block: Expected ext_cmdline block (for function definitions)
-- wildmenu_items: Expected items for ext_wildmenu
-- wildmenu_pos: Expected position for ext_wildmenu
function Screen:expect(expected, attr_ids, ...)
local grid, condition = nil, nil
local expected_rows = {}
assert(next({...}) == nil, "invalid args to expect()")
if type(expected) == "table" then
assert(not (attr_ids ~= nil))
local is_key = {grid=true, attr_ids=true, condition=true, mouse_enabled=true,
any=true, mode=true, unchanged=true, intermediate=true,
reset=true, timeout=true, request_cb=true, hl_groups=true}
for _, v in ipairs(ext_keys) do
is_key[v] = true
end
for k, _ in pairs(expected) do
if not is_key[k] then
error("Screen:expect: Unknown keyword argument '"..k.."'")
end
end
grid = expected.grid
attr_ids = expected.attr_ids
condition = expected.condition
assert(not (expected.any ~= nil and grid ~= nil))
elseif type(expected) == "string" then
grid = expected
expected = {}
elseif type(expected) == "function" then
assert(not (attr_ids ~= nil))
condition = expected
expected = {}
else
assert(false)
end
if grid ~= nil then
-- Remove the last line and dedent. Note that gsub returns more then one
-- value.
grid = dedent(grid:gsub('\n[ ]+$', ''), 0)
for row in grid:gmatch('[^\n]+') do
table.insert(expected_rows, row)
end
end
local attr_state = {
ids = attr_ids or self._default_attr_ids,
}
if self._options.ext_linegrid then
attr_state.id_to_index = self:linegrid_check_attrs(attr_state.ids or {})
end
self._new_attrs = false
self:_wait(function()
if condition ~= nil then
local status, res = pcall(condition)
if not status then
return tostring(res)
end
end
if self._options.ext_linegrid and self._new_attrs then
attr_state.id_to_index = self:linegrid_check_attrs(attr_state.ids or {})
end
local actual_rows = self:render(not expected.any, attr_state)
if expected.any ~= nil then
-- Search for `any` anywhere in the screen lines.
local actual_screen_str = table.concat(actual_rows, '\n')
if nil == string.find(actual_screen_str, expected.any) then
return (
'Failed to match any screen lines.\n'
.. 'Expected (anywhere): "' .. expected.any .. '"\n'
.. 'Actual:\n |' .. table.concat(actual_rows, '\n |') .. '\n\n')
end
end
if grid ~= nil then
local err_msg, msg_expected_rows = nil, {}
-- `expected` must match the screen lines exactly.
if #actual_rows ~= #expected_rows then
err_msg = "Expected screen height " .. #expected_rows
.. ' differs from actual height ' .. #actual_rows .. '.'
end
for i, row in ipairs(expected_rows) do
msg_expected_rows[i] = row
local m = (row ~= actual_rows[i] and row:match('{MATCH:(.*)}') or nil)
if row ~= actual_rows[i] and (not m or not actual_rows[i]:match(m)) then
msg_expected_rows[i] = '*' .. msg_expected_rows[i]
if i <= #actual_rows then
actual_rows[i] = '*' .. actual_rows[i]
end
if err_msg == nil then
err_msg = 'Row ' .. tostring(i) .. ' did not match.'
end
end
end
if err_msg ~= nil then
return (
err_msg..'\nExpected:\n |'..table.concat(msg_expected_rows, '\n |')..'\n'
..'Actual:\n |'..table.concat(actual_rows, '\n |')..'\n\n'..[[
To print the expect() call that would assert the current screen state, use
screen:snapshot_util(). In case of non-deterministic failures, use
screen:redraw_debug() to show all intermediate screen states. ]])
end
end
-- UI extensions. The default expectations should cover the case of
-- the ext_ feature being disabled, or the feature currently not activated
-- (e.g. no external cmdline visible). Some extensions require
-- preprocessing to represent highlights in a reproducible way.
local extstate = self:_extstate_repr(attr_state)
if expected.mode ~= nil then
extstate.mode = self.mode
end
if expected.mouse_enabled ~= nil then
extstate.mouse_enabled = self.mouse_enabled
end
if expected.win_viewport == nil then
extstate.win_viewport = nil
end
if expected.float_pos then
expected.float_pos = deepcopy(expected.float_pos)
for _, v in pairs(expected.float_pos) do
if not v.external and v[7] == nil then
v[7] = 50
end
end
end
-- Convert assertion errors into invalid screen state descriptions.
for _, k in ipairs(concat_tables(ext_keys, {'mode', 'mouse_enabled'})) do
-- Empty states are considered the default and need not be mentioned.
if (not (expected[k] == nil and isempty(extstate[k]))) then
local status, res = pcall(eq, expected[k], extstate[k], k)
if not status then
return (tostring(res)..'\nHint: full state of "'..k..'":\n '..inspect(extstate[k]))
end
end
end
if expected.hl_groups ~= nil then
for name, id in pairs(expected.hl_groups) do
local expected_hl = attr_state.ids[id]
local actual_hl = self._attr_table[self.hl_groups[name]][(self._options.rgb and 1) or 2]
local status, res = pcall(eq, expected_hl, actual_hl, "highlight "..name)
if not status then
return tostring(res)
end
end
end
end, expected)
end
function Screen:expect_unchanged(waittime_ms, ignore_attrs, request_cb)
waittime_ms = waittime_ms and waittime_ms or 100
-- Collect the current screen state.
self:sleep(0, request_cb)
local kwargs = self:get_snapshot(nil, ignore_attrs)
-- Check that screen state does not change.
kwargs.unchanged = true
kwargs.timeout = waittime_ms
self:expect(kwargs)
end
function Screen:_wait(check, flags)
local err, checked = false, false
local success_seen = false
local failure_after_success = false
local did_flush = true
local warn_immediate = not (flags.unchanged or flags.intermediate)
if flags.intermediate and flags.unchanged then
error("Choose only one of 'intermediate' and 'unchanged', not both")
end
if flags.reset then
-- throw away all state, we expect it to be retransmitted
self:_reset()
end
-- Maximum timeout, after which a incorrect state will be regarded as a
-- failure
local timeout = flags.timeout or self.timeout
-- Minimal timeout before the loop is allowed to be stopped so we
-- always do some check for failure after success.
local minimal_timeout = default_timeout_factor * 2
local immediate_seen, intermediate_seen = false, false
if not check() then
minimal_timeout = default_timeout_factor * 20
immediate_seen = true
end
-- For an "unchanged" test, flags.timeout is the time during which the state
-- must not change, so always wait this full time.
if (flags.unchanged or flags.intermediate) and flags.timeout ~= nil then
minimal_timeout = timeout
end
assert(timeout >= minimal_timeout)
local did_miminal_timeout = false
local function notification_cb(method, args)
assert(method == 'redraw', string.format(
'notification_cb: unexpected method (%s, args=%s)', method, inspect(args)))
did_flush = self:_redraw(args)
if not did_flush then
return
end
err = check()
checked = true
if err and immediate_seen then
intermediate_seen = true
end
if not err then
success_seen = true
if did_miminal_timeout then
self._session:stop()
end
elseif success_seen and #args > 0 then
failure_after_success = true
-- print(inspect(args))
end
return true
end
run_session(self._session, flags.request_cb, notification_cb, nil, minimal_timeout)
if not did_flush then
err = "no flush received"
elseif not checked then
err = check()
if not err and flags.unchanged then
-- expecting NO screen change: use a shorter timout
success_seen = true
end
end
if not success_seen then
did_miminal_timeout = true
run_session(self._session, flags.request_cb, notification_cb, nil, timeout-minimal_timeout)
end
local did_warn = false
if warn_immediate and immediate_seen then
print([[
warning: Screen test succeeded immediately. Try to avoid this unless the
purpose of the test really requires it.]])
if intermediate_seen then
print([[
There are intermediate states between the two identical expects.
Use screen:snapshot_util() or screen:redraw_debug() to find them, and add them
to the test if they make sense.
]])
else
print([[If necessary, silence this warning with 'unchanged' argument of screen:expect.]])
end
did_warn = true
end
if failure_after_success then
print([[
warning: Screen changes were received after the expected state. This indicates
indeterminism in the test. Try adding screen:expect(...) (or wait()) between
asynchronous (feed(), nvim_input()) and synchronous API calls.
- Use screen:redraw_debug() to investigate; it may find relevant intermediate
states that should be added to the test to make it more robust.
- If the purpose of the test is to assert state after some user input sent
with feed(), adding screen:expect() before the feed() will help to ensure
the input is sent when Nvim is in a predictable state. This is preferable
to wait(), for being closer to real user interaction.
- wait() can trigger redraws and consequently generate more indeterminism.
Try removing wait().
]])
did_warn = true
end
if err then
busted.fail(err, 3)
elseif did_warn then
local tb = debug.traceback()
local index = string.find(tb, '\n%s*%[C]')
print(string.sub(tb,1,index))
end
if flags.intermediate then
assert(intermediate_seen, "expected intermediate screen state before final screen state")
elseif flags.unchanged then
assert(not intermediate_seen, "expected screen state to be unchanged")
end
end
function Screen:sleep(ms, request_cb)
local function notification_cb(method, args)
assert(method == 'redraw')
self:_redraw(args)
end
run_session(self._session, request_cb, notification_cb, nil, ms)
end
function Screen:_redraw(updates)
local did_flush = false
for k, update in ipairs(updates) do
-- print('--', inspect(update))
local method = update[1]
for i = 2, #update do
local handler_name = '_handle_'..method
local handler = self[handler_name]
assert(handler ~= nil, "missing handler: Screen:"..handler_name)
local status, res = pcall(handler, self, unpack(update[i]))
if not status then
error(handler_name..' failed'
..'\n payload: '..inspect(update)
..'\n error: '..tostring(res))
end
end
if k == #updates and method == "flush" then
did_flush = true
end
end
return did_flush
end
function Screen:_handle_resize(width, height)
self:_handle_grid_resize(1, width, height)
self._scroll_region = {
top = 1, bot = height, left = 1, right = width
}
self._grid = self._grids[1]
end
local function min(x,y)
if x < y then
return x
else
return y
end
end
function Screen:_handle_grid_resize(grid, width, height)
local rows = {}
for _ = 1, height do
local cols = {}
for _ = 1, width do
table.insert(cols, {text = ' ', attrs = self._clear_attrs, hl_id = 0})
end
table.insert(rows, cols)
end
if grid > 1 and self._grids[grid] ~= nil then
local old = self._grids[grid]
for i = 1, min(height,old.height) do
for j = 1, min(width,old.width) do
rows[i][j] = old.rows[i][j]
end
end
end
if self._cursor.grid == grid then
self._cursor.row = 1 -- -1 ?
self._cursor.col = 1
end
self._grids[grid] = {
rows=rows,
width=width,
height=height,
}
end
function Screen:_handle_msg_set_pos(grid, row, scrolled, char)
self.msg_grid = grid
self.msg_grid_pos = row
self.msg_scrolled = scrolled
self.msg_sep_char = char
end
function Screen:_handle_flush()
end
function Screen:_reset()
-- TODO: generalize to multigrid later
self:_handle_grid_clear(1)
-- TODO: share with initialization, so it generalizes?
self.popupmenu = nil
self.cmdline = {}
self.cmdline_block = {}
self.wildmenu_items = nil
self.wildmenu_pos = nil
end
function Screen:_handle_mode_info_set(cursor_style_enabled, mode_info)
self._cursor_style_enabled = cursor_style_enabled
for _, item in pairs(mode_info) do
-- attr IDs are not stable, but their value should be
if item.attr_id ~= nil then
item.attr = self._attr_table[item.attr_id][1]
item.attr_id = nil
end
if item.attr_id_lm ~= nil then
item.attr_lm = self._attr_table[item.attr_id_lm][1]
item.attr_id_lm = nil
end
end
self._mode_info = mode_info
end
function Screen:_handle_clear()
-- the first implemented UI protocol clients (python-gui and builitin TUI)
-- allowed the cleared region to be restricted by setting the scroll region.
-- this was never used by nvim tough, and not documented and implemented by
-- newer clients, to check we remain compatible with both kind of clients,
-- ensure the scroll region is in a reset state.
local expected_region = {
top = 1, bot = self._grid.height, left = 1, right = self._grid.width
}
eq(expected_region, self._scroll_region)
self:_handle_grid_clear(1)
end
function Screen:_handle_grid_clear(grid)
self:_clear_block(self._grids[grid], 1, self._grids[grid].height, 1, self._grids[grid].width)
end
function Screen:_handle_grid_destroy(grid)
self._grids[grid] = nil
if self._options.ext_multigrid then
self.win_position[grid] = nil
self.win_viewport[grid] = nil
end
end
function Screen:_handle_eol_clear()
local row, col = self._cursor.row, self._cursor.col
self:_clear_block(self._grid, row, row, col, self._grid.width)
end
function Screen:_handle_cursor_goto(row, col)
self._cursor.row = row + 1
self._cursor.col = col + 1
end
function Screen:_handle_grid_cursor_goto(grid, row, col)
self._cursor.grid = grid
self._cursor.row = row + 1
self._cursor.col = col + 1
end
function Screen:_handle_win_pos(grid, win, startrow, startcol, width, height)
self.win_position[grid] = {
win = win,
startrow = startrow,
startcol = startcol,
width = width,
height = height
}
self.float_pos[grid] = nil
end
function Screen:_handle_win_viewport(grid, win, topline, botline, curline, curcol)
self.win_viewport[grid] = {
win = win,
topline = topline,
botline = botline,
curline = curline,
curcol = curcol
}
end
function Screen:_handle_win_float_pos(grid, ...)
self.win_position[grid] = nil
self.float_pos[grid] = {...}
end
function Screen:_handle_win_external_pos(grid)
self.win_position[grid] = nil
self.float_pos[grid] = {external=true}
end
function Screen:_handle_win_hide(grid)
self.win_position[grid] = nil
self.float_pos[grid] = nil
end
function Screen:_handle_win_close(grid)
self.float_pos[grid] = nil
end
function Screen:_handle_busy_start()
self._busy = true
end
function Screen:_handle_busy_stop()
self._busy = false
end
function Screen:_handle_mouse_on()
self.mouse_enabled = true
end
function Screen:_handle_mouse_off()
self.mouse_enabled = false
end
function Screen:_handle_mode_change(mode, idx)
assert(mode == self._mode_info[idx+1].name)
self.mode = mode
end
function Screen:_handle_set_scroll_region(top, bot, left, right)
self._scroll_region.top = top + 1
self._scroll_region.bot = bot + 1
self._scroll_region.left = left + 1
self._scroll_region.right = right + 1
end
function Screen:_handle_scroll(count)
local top = self._scroll_region.top
local bot = self._scroll_region.bot
local left = self._scroll_region.left
local right = self._scroll_region.right
self:_handle_grid_scroll(1, top-1, bot, left-1, right, count, 0)
end
function Screen:_handle_grid_scroll(g, top, bot, left, right, rows, cols)
top = top+1
left = left+1
assert(cols == 0)
local grid = self._grids[g]
local start, stop, step
if rows > 0 then
start = top
stop = bot - rows
step = 1
else
start = bot
stop = top - rows
step = -1
end
-- shift scroll region
for i = start, stop, step do
local target = grid.rows[i]
local source = grid.rows[i + rows]
for j = left, right do
target[j].text = source[j].text
target[j].attrs = source[j].attrs
target[j].hl_id = source[j].hl_id
end
end
-- clear invalid rows
for i = stop + step, stop + rows, step do
self:_clear_row_section(grid, i, left, right, true)
end
end
function Screen:_handle_hl_attr_define(id, rgb_attrs, cterm_attrs, info)
self._attr_table[id] = {rgb_attrs, cterm_attrs}
self._hl_info[id] = info
self._new_attrs = true
end
function Screen:_handle_hl_group_set(name, id)
self.hl_groups[name] = id
end
function Screen:get_hl(val)
if self._options.ext_newgrid then
return self._attr_table[val][1]
else
return val
end
end
function Screen:_handle_highlight_set(attrs)
self._attrs = attrs
end
function Screen:_handle_put(str)
assert(not self._options.ext_linegrid)
local cell = self._grid.rows[self._cursor.row][self._cursor.col]
cell.text = str
cell.attrs = self._attrs
cell.hl_id = -1
self._cursor.col = self._cursor.col + 1
end
function Screen:_handle_grid_line(grid, row, col, items)
assert(self._options.ext_linegrid)
local line = self._grids[grid].rows[row+1]
local colpos = col+1
local hl_id = 0
for _,item in ipairs(items) do
local text, hl_id_cell, count = unpack(item)
if hl_id_cell ~= nil then
hl_id = hl_id_cell
end
for _ = 1, (count or 1) do
local cell = line[colpos]
cell.text = text
cell.hl_id = hl_id
colpos = colpos+1
end
end
end
function Screen:_handle_bell()
self.bell = true
end
function Screen:_handle_visual_bell()
self.visual_bell = true
end
function Screen:_handle_default_colors_set(rgb_fg, rgb_bg, rgb_sp, cterm_fg, cterm_bg)
self.default_colors = {
rgb_fg=rgb_fg,
rgb_bg=rgb_bg,
rgb_sp=rgb_sp,
cterm_fg=cterm_fg,
cterm_bg=cterm_bg
}
end
function Screen:_handle_update_fg(fg)
self._fg = fg
end
function Screen:_handle_update_bg(bg)
self._bg = bg
end
function Screen:_handle_update_sp(sp)
self._sp = sp
end
function Screen:_handle_suspend()
self.suspended = true
end
function Screen:_handle_update_menu()
self.update_menu = true
end
function Screen:_handle_set_title(title)
self.title = title
end
function Screen:_handle_set_icon(icon)
self.icon = icon
end
function Screen:_handle_option_set(name, value)
self.options[name] = value
end
function Screen:_handle_popupmenu_show(items, selected, row, col, grid)
self.popupmenu = {items=items, pos=selected, anchor={grid, row, col}}
end
function Screen:_handle_popupmenu_select(selected)
self.popupmenu.pos = selected
end
function Screen:_handle_popupmenu_hide()
self.popupmenu = nil
end
function Screen:_handle_cmdline_show(content, pos, firstc, prompt, indent, level)
if firstc == '' then firstc = nil end
if prompt == '' then prompt = nil end
if indent == 0 then indent = nil end
-- check position is valid #10000
local len = 0
for _, chunk in ipairs(content) do
len = len + string.len(chunk[2])
end
assert(pos <= len)
self.cmdline[level] = {content=content, pos=pos, firstc=firstc,
prompt=prompt, indent=indent}
end
function Screen:_handle_cmdline_hide(level)
self.cmdline[level] = nil
end
function Screen:_handle_cmdline_special_char(char, shift, level)
-- cleared by next cmdline_show on the same level
self.cmdline[level].special = {char, shift}
end
function Screen:_handle_cmdline_pos(pos, level)
self.cmdline[level].pos = pos
end
function Screen:_handle_cmdline_block_show(block)
self.cmdline_block = block
end
function Screen:_handle_cmdline_block_append(item)
self.cmdline_block[#self.cmdline_block+1] = item
end
function Screen:_handle_cmdline_block_hide()
self.cmdline_block = {}
end
function Screen:_handle_wildmenu_show(items)
self.wildmenu_items = items
end
function Screen:_handle_wildmenu_select(pos)
self.wildmenu_pos = pos
end
function Screen:_handle_wildmenu_hide()
self.wildmenu_items, self.wildmenu_pos = nil, nil
end
function Screen:_handle_msg_show(kind, chunks, replace_last)
local pos = #self.messages
if not replace_last or pos == 0 then
pos = pos + 1
end
self.messages[pos] = {kind=kind, content=chunks}
end
function Screen:_handle_msg_clear()
self.messages = {}
end
function Screen:_handle_msg_showcmd(msg)
self.showcmd = msg
end
function Screen:_handle_msg_showmode(msg)
self.showmode = msg
end
function Screen:_handle_msg_ruler(msg)
self.ruler = msg
end
function Screen:_handle_msg_history_show(entries)
self.msg_history = entries
end
function Screen:_clear_block(grid, top, bot, left, right)
for i = top, bot do
self:_clear_row_section(grid, i, left, right)
end
end
function Screen:_clear_row_section(grid, rownum, startcol, stopcol, invalid)
local row = grid.rows[rownum]
for i = startcol, stopcol do
row[i].text = (invalid and '<EFBFBD>' or ' ')
row[i].attrs = self._clear_attrs
row[i].hl_id = 0
end
end
function Screen:_row_repr(gridnr, rownr, attr_state, cursor)
local rv = {}
local current_attr_id
local i = 1
local has_windows = self._options.ext_multigrid and gridnr == 1
local row = self._grids[gridnr].rows[rownr]
if has_windows and self.msg_grid and self.msg_grid_pos < rownr then
return '['..self.msg_grid..':'..string.rep('-',#row)..']'
end
while i <= #row do
local did_window = false
if has_windows then
for id,pos in pairs(self.win_position) do
if i-1 == pos.startcol and pos.startrow <= rownr-1 and rownr-1 < pos.startrow + pos.height then
if current_attr_id then
-- close current attribute bracket
table.insert(rv, '}')
current_attr_id = nil
end
table.insert(rv, '['..id..':'..string.rep('-',pos.width)..']')
i = i + pos.width
did_window = true
end
end
end
if not did_window then
local attr_id = self:_get_attr_id(attr_state, row[i].attrs, row[i].hl_id)
if current_attr_id and attr_id ~= current_attr_id then
-- close current attribute bracket
table.insert(rv, '}')
current_attr_id = nil
end
if not current_attr_id and attr_id then
-- open a new attribute bracket
table.insert(rv, '{' .. attr_id .. ':')
current_attr_id = attr_id
end
if not self._busy and cursor and self._cursor.col == i then
table.insert(rv, '^')
end
table.insert(rv, row[i].text)
i = i + 1
end
end
if current_attr_id then
table.insert(rv, '}')
end
-- return the line representation, but remove empty attribute brackets and
-- trailing whitespace
return table.concat(rv, '')--:gsub('%s+$', '')
end
function Screen:_extstate_repr(attr_state)
local cmdline = {}
for i, entry in pairs(self.cmdline) do
entry = shallowcopy(entry)
entry.content = self:_chunks_repr(entry.content, attr_state)
cmdline[i] = entry
end
local cmdline_block = {}
for i, entry in ipairs(self.cmdline_block) do
cmdline_block[i] = self:_chunks_repr(entry, attr_state)
end
local messages = {}
for i, entry in ipairs(self.messages) do
messages[i] = {kind=entry.kind, content=self:_chunks_repr(entry.content, attr_state)}
end
local msg_history = {}
for i, entry in ipairs(self.msg_history) do
messages[i] = {kind=entry[1], content=self:_chunks_repr(entry[2], attr_state)}
end
local win_viewport = (next(self.win_viewport) and self.win_viewport) or nil
return {
popupmenu=self.popupmenu,
cmdline=cmdline,
cmdline_block=cmdline_block,
wildmenu_items=self.wildmenu_items,
wildmenu_pos=self.wildmenu_pos,
messages=messages,
showmode=self:_chunks_repr(self.showmode, attr_state),
showcmd=self:_chunks_repr(self.showcmd, attr_state),
ruler=self:_chunks_repr(self.ruler, attr_state),
msg_history=msg_history,
float_pos=self.float_pos,
win_viewport=win_viewport,
}
end
function Screen:_chunks_repr(chunks, attr_state)
local repr_chunks = {}
for i, chunk in ipairs(chunks) do
local hl, text = unpack(chunk)
local attrs
if self._options.ext_linegrid then
attrs = self._attr_table[hl][1]
else
attrs = hl
end
local attr_id = self:_get_attr_id(attr_state, attrs, hl)
repr_chunks[i] = {text, attr_id}
end
return repr_chunks
end
-- Generates tests. Call it where Screen:expect() would be. Waits briefly, then
-- dumps the current screen state in the form of Screen:expect().
-- Use snapshot_util({},true) to generate a text-only (no attributes) test.
--
-- @see Screen:redraw_debug()
function Screen:snapshot_util(attrs, ignore, request_cb)
self:sleep(250, request_cb)
self:print_snapshot(attrs, ignore)
end
function Screen:redraw_debug(attrs, ignore, timeout)
self:print_snapshot(attrs, ignore)
local function notification_cb(method, args)
assert(method == 'redraw')
for _, update in ipairs(args) do
-- mode_info_set is quite verbose, comment out the condition to debug it.
if update[1] ~= "mode_info_set" then
print(inspect(update))
end
end
self:_redraw(args)
self:print_snapshot(attrs, ignore)
return true
end
if timeout == nil then
timeout = 250
end
run_session(self._session, nil, notification_cb, nil, timeout)
end
function Screen:render(headers, attr_state, preview)
headers = headers and (self._options.ext_multigrid or self._options._debug_float)
local rv = {}
for igrid,grid in pairs(self._grids) do
if headers then
local suffix = ""
if igrid > 1 and self.win_position[igrid] == nil
and self.float_pos[igrid] == nil and self.msg_grid ~= igrid then
suffix = " (hidden)"
end
table.insert(rv, "## grid "..igrid..suffix)
end
local height = grid.height
if igrid == self.msg_grid then
height = self._grids[1].height - self.msg_grid_pos
end
for i = 1, height do
local cursor = self._cursor.grid == igrid and self._cursor.row == i
local prefix = (headers or preview) and " " or ""
table.insert(rv, prefix..self:_row_repr(igrid, i, attr_state, cursor).."|")
end
end
return rv
end
-- Returns the current screen state in the form of a screen:expect()
-- keyword-args map.
function Screen:get_snapshot(attrs, ignore)
attrs = attrs or self._default_attr_ids
if ignore == nil then
ignore = self._default_attr_ignore
end
local attr_state = {
ids = {},
ignore = ignore,
mutable = true, -- allow _row_repr to add missing highlights
}
if attrs ~= nil then
for i, a in pairs(attrs) do
attr_state.ids[i] = a
end
end
if self._options.ext_linegrid then
attr_state.id_to_index = self:linegrid_check_attrs(attr_state.ids)
end
local lines = self:render(true, attr_state, true)
local ext_state = self:_extstate_repr(attr_state)
for k, v in pairs(ext_state) do
if isempty(v) then
ext_state[k] = nil -- deleting keys while iterating is ok
end
end
-- Build keyword-args for screen:expect().
local kwargs = {}
if attr_state.modified then
kwargs['attr_ids'] = {}
for i, a in pairs(attr_state.ids) do
kwargs['attr_ids'][i] = a
end
end
kwargs['grid'] = table.concat(lines, '\n')
for _, k in ipairs(ext_keys) do
if ext_state[k] ~= nil then
kwargs[k] = ext_state[k]
end
end
return kwargs, ext_state, attr_state
end
local function fmt_ext_state(name, state)
local function remove_all_metatables(item, path)
if path[#path] ~= inspect.METATABLE then
return item
end
end
if name == "win_viewport" then
local str = "{\n"
for k,v in pairs(state) do
str = (str.." ["..k.."] = {win = {id = "..v.win.id.."}, topline = "
..v.topline..", botline = "..v.botline..", curline = "..v.curline
..", curcol = "..v.curcol.."};\n")
end
return str .. "}"
elseif name == "float_pos" then
local str = "{\n"
for k,v in pairs(state) do
str = str.." ["..k.."] = {{id = "..v[1].id.."}"
for i = 2, #v do
str = str..", "..inspect(v[i])
end
str = str .. "};\n"
end
return str .. "}"
else
-- TODO(bfredl): improve formatting of more states
return inspect(state,{process=remove_all_metatables})
end
end
function Screen:print_snapshot(attrs, ignore)
local kwargs, ext_state, attr_state = self:get_snapshot(attrs, ignore)
local attrstr = ""
if attr_state.modified then
local attrstrs = {}
for i, a in pairs(attr_state.ids) do
local dict
if self._options.ext_linegrid then
dict = self:_pprint_hlitem(a)
else
dict = "{"..self:_pprint_attrs(a).."}"
end
local keyval = (type(i) == "number") and "["..tostring(i).."]" or i
table.insert(attrstrs, " "..keyval.." = "..dict..";")
end
attrstr = (", attr_ids={\n"..table.concat(attrstrs, "\n").."\n}")
end
print( "\nscreen:expect{grid=[[")
print(kwargs.grid)
io.stdout:write( "]]"..attrstr)
for _, k in ipairs(ext_keys) do
if ext_state[k] ~= nil and not (k == "win_viewport" and not self.options.ext_multigrid) then
io.stdout:write(", "..k.."="..fmt_ext_state(k, ext_state[k]))
end
end
print("}\n")
io.stdout:flush()
end
function Screen:_insert_hl_id(attr_state, hl_id)
if attr_state.id_to_index[hl_id] ~= nil then
return attr_state.id_to_index[hl_id]
end
local raw_info = self._hl_info[hl_id]
local info = nil
if self._options.ext_hlstate then
info = {}
if #raw_info > 1 then
for i, item in ipairs(raw_info) do
info[i] = self:_insert_hl_id(attr_state, item.id)
end
else
info[1] = {}
for k, v in pairs(raw_info[1]) do
if k ~= "id" then
info[1][k] = v
end
end
end
end
local entry = self._attr_table[hl_id]
local attrval
if self._rgb_cterm then
attrval = {entry[1], entry[2], info} -- unpack() doesn't work
elseif self._options.ext_hlstate then
attrval = {entry[1], info}
else
attrval = self._options.rgb and entry[1] or entry[2]
end
table.insert(attr_state.ids, attrval)
attr_state.id_to_index[hl_id] = #attr_state.ids
return #attr_state.ids
end
function Screen:linegrid_check_attrs(attrs)
local id_to_index = {}
for i, def_attr in pairs(self._attr_table) do
local iinfo = self._hl_info[i]
local matchinfo = {}
if #iinfo > 1 then
for k,item in ipairs(iinfo) do
matchinfo[k] = id_to_index[item.id]
end
else
matchinfo = iinfo
end
for k,v in pairs(attrs) do
local attr, info, attr_rgb, attr_cterm
if self._rgb_cterm then
attr_rgb, attr_cterm, info = unpack(v)
attr = {attr_rgb, attr_cterm}
info = info or {}
elseif self._options.ext_hlstate then
attr, info = unpack(v)
else
attr = v
info = {}
end
if self:_equal_attr_def(attr, def_attr) then
if #info == #matchinfo then
local match = false
if #info == 1 then
if self:_equal_info(info[1],matchinfo[1]) then
match = true
end
else
match = true
for j = 1,#info do
if info[j] ~= matchinfo[j] then
match = false
end
end
end
if match then
id_to_index[i] = k
end
end
end
end
if self:_equal_attr_def(self._rgb_cterm and {{}, {}} or {}, def_attr) and #self._hl_info[i] == 0 then
id_to_index[i] = ""
end
end
return id_to_index
end
function Screen:_pprint_hlitem(item)
-- print(inspect(item))
local multi = self._rgb_cterm or self._options.ext_hlstate
local cterm = (not self._rgb_cterm and not self._options.rgb)
local attrdict = "{"..self:_pprint_attrs(multi and item[1] or item, cterm).."}"
local attrdict2, hlinfo
local descdict = ""
if self._rgb_cterm then
attrdict2 = ", {"..self:_pprint_attrs(item[2], true).."}"
hlinfo = item[3]
else
attrdict2 = ""
hlinfo = item[2]
end
if self._options.ext_hlstate then
descdict = ", {"..self:_pprint_hlinfo(hlinfo).."}"
end
return (multi and "{" or "")..attrdict..attrdict2..descdict..(multi and "}" or "")
end
function Screen:_pprint_hlinfo(states)
if #states == 1 then
local items = {}
for f, v in pairs(states[1]) do
local desc = tostring(v)
if type(v) == type("") then
desc = '"'..desc..'"'
end
table.insert(items, f.." = "..desc)
end
return "{"..table.concat(items, ", ").."}"
else
return table.concat(states, ", ")
end
end
function Screen:_pprint_attrs(attrs, cterm)
local items = {}
for f, v in pairs(attrs) do
local desc = tostring(v)
if f == "foreground" or f == "background" or f == "special" then
if Screen.colornames[v] ~= nil then
desc = "Screen.colors."..Screen.colornames[v]
elseif cterm then
desc = tostring(v)
else
desc = string.format("tonumber('0x%06x')",v)
end
end
table.insert(items, f.." = "..desc)
end
return table.concat(items, ", ")
end
local function backward_find_meaningful(tbl, from) -- luacheck: no unused
for i = from or #tbl, 1, -1 do
if tbl[i] ~= ' ' then
return i + 1
end
end
return from
end
function Screen:_get_attr_id(attr_state, attrs, hl_id)
if not attr_state.ids then
return
end
if self._options.ext_linegrid then
local id = attr_state.id_to_index[hl_id]
if id == "" then -- sentinel for empty it
return nil
elseif id ~= nil then
return id
end
if attr_state.mutable then
id = self:_insert_hl_id(attr_state, hl_id)
attr_state.modified = true
return id
end
return "UNEXPECTED "..self:_pprint_attrs(self._attr_table[hl_id][1])
else
if self:_equal_attrs(attrs, {}) then
-- ignore this attrs
return nil
end
for id, a in pairs(attr_state.ids) do
if self:_equal_attrs(a, attrs) then
return id
end
end
if attr_state.mutable then
table.insert(attr_state.ids, attrs)
attr_state.modified = true
return #attr_state.ids
end
return "UNEXPECTED "..self:_pprint_attrs(attrs)
end
end
function Screen:_equal_attr_def(a, b)
if self._rgb_cterm then
return self:_equal_attrs(a[1],b[1]) and self:_equal_attrs(a[2],b[2])
elseif self._options.rgb then
return self:_equal_attrs(a,b[1])
else
return self:_equal_attrs(a,b[2])
end
end
function Screen:_equal_attrs(a, b)
return a.bold == b.bold and a.standout == b.standout and
a.underline == b.underline and a.undercurl == b.undercurl and
a.italic == b.italic and a.reverse == b.reverse and
a.foreground == b.foreground and a.background == b.background and
a.special == b.special and a.blend == b.blend and
a.strikethrough == b.strikethrough and
a.fg_indexed == b.fg_indexed and a.bg_indexed == b.bg_indexed
end
function Screen:_equal_info(a, b)
return a.kind == b.kind and a.hi_name == b.hi_name and
a.ui_name == b.ui_name
end
function Screen:_attr_index(attrs, attr)
if not attrs then
return nil
end
for i,a in pairs(attrs) do
if self:_equal_attrs(a, attr) then
return i
end
end
return nil
end
return Screen