function(BuildLuajit) cmake_parse_arguments(_luajit "" "" "CONFIGURE_COMMAND;BUILD_COMMAND;INSTALL_COMMAND;DEPENDS" ${ARGN}) get_externalproject_options(luajit ${DEPS_IGNORE_SHA}) ExternalProject_Add(luajit DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/luajit CONFIGURE_COMMAND "${_luajit_CONFIGURE_COMMAND}" BUILD_IN_SOURCE 1 BUILD_COMMAND "${_luajit_BUILD_COMMAND}" INSTALL_COMMAND "${_luajit_INSTALL_COMMAND}" DEPENDS "${_luajit_DEPENDS}" ${EXTERNALPROJECT_OPTIONS}) endfunction() check_c_compiler_flag(-fno-stack-check HAS_NO_STACK_CHECK) if(APPLE AND HAS_NO_STACK_CHECK) set(NO_STACK_CHECK "CFLAGS+=-fno-stack-check") else() set(NO_STACK_CHECK "") endif() if(CMAKE_SYSTEM_NAME MATCHES "OpenBSD") set(AMD64_ABI "LDFLAGS=-lpthread -lc++abi") else() set(AMD64_ABI "") endif() set(BUILDCMD_UNIX ${MAKE_PRG} -j CFLAGS=-fPIC CFLAGS+=-DLUA_USE_APICHECK CFLAGS+=-funwind-tables ${NO_STACK_CHECK} ${AMD64_ABI} CCDEBUG+=-g Q=) # Setting MACOSX_DEPLOYMENT_TARGET is mandatory for LuaJIT; use version set by # cmake.deps/CMakeLists.txt (either environment variable or current system version). if(APPLE) set(DEPLOYMENT_TARGET "MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET}") endif() if(UNIX) BuildLuaJit(INSTALL_COMMAND ${BUILDCMD_UNIX} CC=${DEPS_C_COMPILER} PREFIX=${DEPS_INSTALL_DIR} ${DEPLOYMENT_TARGET} install) elseif(MINGW) if(CMAKE_GENERATOR MATCHES "Ninja") set(LUAJIT_MAKE_PRG ${MAKE_PRG}) else() set(LUAJIT_MAKE_PRG ${CMAKE_MAKE_PROGRAM}) endif() BuildLuaJit(BUILD_COMMAND ${LUAJIT_MAKE_PRG} CC=${DEPS_C_COMPILER} PREFIX=${DEPS_INSTALL_DIR} CFLAGS+=-DLUA_USE_APICHECK CFLAGS+=-funwind-tables CCDEBUG+=-g BUILDMODE=static # Build a DLL too COMMAND ${LUAJIT_MAKE_PRG} CC=${DEPS_C_COMPILER} BUILDMODE=dynamic INSTALL_COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_BIN_DIR} COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/luajit.exe ${DEPS_BIN_DIR} COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.dll ${DEPS_BIN_DIR} COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_LIB_DIR} # Luarocks searches for lua51.dll in lib COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.dll ${DEPS_LIB_DIR} COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/libluajit.a ${DEPS_LIB_DIR} COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/include/luajit-2.1 COMMAND ${CMAKE_COMMAND} -DFROM_GLOB=${DEPS_BUILD_DIR}/src/luajit/src/*.h -DTO=${DEPS_INSTALL_DIR}/include/luajit-2.1 -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyFilesGlob.cmake COMMAND ${CMAKE_COMMAND} -E copy_directory ${DEPS_BUILD_DIR}/src/luajit/src/jit ${DEPS_INSTALL_DIR}/share/luajit-2.1/jit ) elseif(MSVC) BuildLuaJit( BUILD_COMMAND ${CMAKE_COMMAND} -E chdir ${DEPS_BUILD_DIR}/src/luajit/src ${DEPS_BUILD_DIR}/src/luajit/src/msvcbuild.bat INSTALL_COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_BIN_DIR} COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/luajit.exe ${DEPS_BIN_DIR} COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.dll ${DEPS_BIN_DIR} COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_LIB_DIR} # Luarocks searches for lua51.lib COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.lib ${DEPS_LIB_DIR}/lua51.lib # Luv searches for luajit.lib COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.lib ${DEPS_LIB_DIR}/luajit.lib COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/include/luajit-2.1 COMMAND ${CMAKE_COMMAND} -DFROM_GLOB=${DEPS_BUILD_DIR}/src/luajit/src/*.h -DTO=${DEPS_INSTALL_DIR}/include/luajit-2.1 -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyFilesGlob.cmake COMMAND ${CMAKE_COMMAND} -E copy_directory ${DEPS_BUILD_DIR}/src/luajit/src/jit ${DEPS_INSTALL_DIR}/share/luajit-2.1/jit ) else() message(FATAL_ERROR "Trying to build luajit in an unsupported system ${CMAKE_SYSTEM_NAME}/${CMAKE_C_COMPILER_ID}") endif()