" Vim filetype plugin file " Language: gdscript (Godot game engine scripting language) " Maintainer: Maxim Kim " Website: https://github.com/habamax/vim-gdscript " " This file has been manually translated from Vim9 script. if exists("b:did_ftplugin") | finish | endif let s:save_cpo = &cpo set cpo&vim let b:did_ftplugin = 1 let b:undo_ftplugin = 'setlocal cinkeys<' \ .. '| setlocal indentkeys<' \ .. '| setlocal commentstring<' \ .. '| setlocal suffixesadd<' \ .. '| setlocal foldexpr<' \ .. '| setlocal foldignore<' setlocal cinkeys-=0# setlocal indentkeys-=0# setlocal suffixesadd=.gd setlocal commentstring=#\ %s setlocal foldignore= setlocal foldexpr=s:GDScriptFoldLevel() function s:GDScriptFoldLevel() abort let line = getline(v:lnum) if line =~? '^\s*$' return "-1" endif let sw = shiftwidth() let indent = indent(v:lnum) / sw let indent_next = indent(nextnonblank(v:lnum + 1)) / sw if indent_next > indent && line =~# ':\s*$' return $">{indent_next}" else return $"{indent}" endif endfunction if !exists("g:no_plugin_maps") " Next/Previous section function s:NextSection(back, cnt) abort for n in range(a:cnt) call search('^\s*func\s', a:back ? 'bW' : 'W') endfor endfunction " Nvim: hasn't been ported yet. " nnoremap ]] NextSection(false, v:count1) " nnoremap [[ NextSection(true, v:count1) nnoremap ]] call NextSection(v:false, v:count1) nnoremap [[ call NextSection(v:true, v:count1) xmap ]] $'{v:count1}]]m>gv' xmap [[ $'{v:count1}[[m>gv' let b:undo_ftplugin ..= \ " | silent exe 'unmap [['" \ .. " | silent exe 'unmap ]]'" endif let &cpo = s:save_cpo unlet s:save_cpo