- **IMPORTANT**: Before upgrading to a new version, **always check for [breaking changes](https://neovim.io/doc/user/news.html#news-breaking).** ## Quick start 1. Install [build prerequisites](#build-prerequisites) on your system 2. `git clone https://github.com/neovim/neovim` 3. `cd neovim && make CMAKE_BUILD_TYPE=RelWithDebInfo` - If you want the **stable release**, also run `git checkout stable`. - If you want to install to a custom location, set `CMAKE_INSTALL_PREFIX`. See also [INSTALL.md](./INSTALL.md#install-from-source). - On BSD, use `gmake` instead of `make`. - To build on Windows, see the [Building on Windows](#building-on-windows) section. _MSVC (Visual Studio) is recommended._ 4. `sudo make install` - Default install location is `/usr/local` - On Debian/Ubuntu, instead of installing files directly with `sudo make install`, you can run `cd build && cpack -G DEB && sudo dpkg -i nvim-linux64.deb` to build DEB-package and install it. This should help ensuring the clean removal of installed files. **Notes**: - From the repository's root directory, running `make` will download and build all the needed dependencies and put the `nvim` executable in `build/bin`. - Third-party dependencies (libuv, LuaJIT, etc.) are downloaded automatically to `.deps/`. See the [FAQ](https://neovim.io/doc/user/faq.html#faq-build) if you have issues. - After building, you can run the `nvim` executable without installing it by running `VIMRUNTIME=runtime ./build/bin/nvim`. - If you plan to develop Neovim, install [Ninja](https://ninja-build.org/) for faster builds. It will automatically be used. - Install [ccache](https://ccache.dev/) for faster rebuilds of Neovim. It's used by default. To disable it, use `CCACHE_DISABLE=true make`. ## Running tests See [test/README.md](https://github.com/neovim/neovim/blob/master/test/README.md). ## Building First make sure you installed the [build prerequisites](#build-prerequisites). Now that you have the dependencies, you can try other build targets explained below. The _build type_ determines the level of used compiler optimizations and debug information: - `Release`: Full compiler optimizations and no debug information. Expect the best performance from this build type. Often used by package maintainers. - `Debug`: Full debug information; few optimizations. Use this for development to get meaningful output from debuggers like GDB or LLDB. This is the default if `CMAKE_BUILD_TYPE` is not specified. - `RelWithDebInfo` ("Release With Debug Info"): Enables many optimizations and adds enough debug info so that when Neovim ever crashes, you can still get a backtrace. So, for a release build, just use: ``` make CMAKE_BUILD_TYPE=Release ``` (Do not add a `-j` flag if `ninja` is installed! The build will be in parallel automatically.) Afterwards, the `nvim` executable can be found in `build/bin`. To verify the build type after compilation, run: ```sh ./build/bin/nvim --version | grep ^Build ``` To install the executable to a certain location, use: ``` make CMAKE_INSTALL_PREFIX=$HOME/local/nvim install ``` CMake, our main build system, caches a lot of things in `build/CMakeCache.txt`. If you ever want to change `CMAKE_BUILD_TYPE` or `CMAKE_INSTALL_PREFIX`, run `rm -rf build` first. This is also required when rebuilding after a Git commit adds or removes files (including from `runtime`) — when in doubt, run `make distclean` (which is basically a shortcut for `rm -rf build .deps`). By default (`USE_BUNDLED=1`), Neovim downloads and statically links its needed dependencies. In order to be able to use a debugger on these libraries, you might want to compile them with debug information as well: ``` make distclean make deps ``` ## Building on Windows ### Windows / MSVC **MSVC (Visual Studio) is the recommended way to build on Windows.** These steps were confirmed as of 2023. 1. Install [Visual Studio](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community) (2017 or later) with the _Desktop development with C++_ workload. - On 32-bit Windows, you will need [this workaround](https://developercommunity.visualstudio.com/content/problem/212989/ninja-binary-format.html). 2. Open the Neovim project folder. - Visual Studio should detect the cmake files and automatically start building... 3. Choose the `nvim.exe (bin\nvim.exe)` target and hit F5. - If the build fails, it may be because Visual Studio started the build with `x64-{Debug,Release}` before you switched the configuration to `x86-Release`. - Right-click _CMakeLists.txt → Delete Cache_. - Right-click _CMakeLists.txt → Generate Cache_. - If you see an "access violation" from `ntdll`, you can ignore it and continue. 4. If you set an error like `msgpackc.dll not found`, try the `nvim.exe (Install)` target. Then switch back to `nvim.exe (bin\nvim.exe)`. ### Windows / MSVC PowerShell To build from the command line (i.e. invoke the `cmake` commands yourself), 1. Ensure you have the Visual Studio environment variables, using any of the following: - Using the [Visual Studio Developer Command Prompt or Visual Studio Developer PowerShell](https://learn.microsoft.com/en-us/visualstudio/ide/reference/command-prompt-powershell?view=vs-2022) - Invoking `Import-VisualStudioVars` in PowerShell from [this PowerShell module](https://github.com/Pscx/Pscx) - Invoking `VsDevCmd.bat` in Command Prompt ``` VsDevCmd.bat -arch=x64 ``` This is to make sure that `luarocks` finds the Visual Studio installation, and doesn't fall back to MinGW with errors like: ``` 'mingw32-gcc' is not recognized as an internal or external command ``` 2. From the "Developer PowerShell" or "Developer Command Prompt": ``` cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=Release cmake --build .deps --config Release cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=Release cmake --build build --config Release ``` - Omit `--config Release` if you want a debug build. - Omit `-G Ninja` to use the "Visual Studio" generator. ### Windows / CLion 1. Install [CLion](https://www.jetbrains.com/clion/). 2. Open the Neovim project in CLion. 3. Select _Build → Build All in 'Release'_. ### Windows / Cygwin Install all dependencies the normal way, then build Neovim the normal way for a random CMake application (i.e. do not use the `Makefile` that automatically downloads and builds "bundled" dependencies). The `cygport` repo contains Cygport files (e.g. `APKBUILD`, `PKGBUILD`) for all the dependencies not available in the Cygwin distribution, and describes any special commands or arguments needed to build. The Cygport definitions also try to describe the required dependencies for each one. Unless custom commands are provided, Cygport just calls `autogen`/`cmake`, `make`, `make install`, etc. in a clean and consistent way. https://github.com/cascent/neovim-cygwin was built on Cygwin 2.9.0. Newer `libuv` should require slightly less patching. Some SSP stuff changed in Cygwin 2.10.0, so that might change things too when building Neovim. ### Windows / MSYS2 / MinGW 1. From the MSYS2 shell, install these packages: ``` pacman -S \ mingw-w64-x86_64-{gcc,cmake,make,ninja,diffutils} ``` 2. From the Windows Command Prompt (`cmd.exe`), set up the `PATH` and build. ```cmd set PATH=c:\msys64\mingw64\bin;c:\msys64\usr\bin;%PATH% ``` 3. You have two options: - Build using `cmake` and `Ninja` generator: ```cmd cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build .deps cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build ``` If you cannot install neovim with `ninja install` due to permission restriction, you can install neovim in a directory you have write access to. ```cmd cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build .deps cmake -B build -G Ninja -D CMAKE_INSTALL_PREFIX=C:\nvim -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build ``` - Or, alternatively, you can use `mingw32-make`: ```cmd mingw32-make deps mingw32-make CMAKE_BUILD_TYPE=RelWithDebInfo :: Or you can do the previous command specifying a custom prefix :: (Default is C:\Program Files (x86)\nvim) :: mingw32-make CMAKE_BUILD_TYPE=RelWithDebInfo CMAKE_INSTALL_PREFIX=C:\nvim mingw32-make install ``` ## Localization ### Localization build A normal build will create `.mo` files in `build/src/nvim/po`. * If you see `msgfmt: command not found`, you need to install [`gettext`](http://en.wikipedia.org/wiki/Gettext). On most systems, the package is just called `gettext`. ### Localization check To check the translations for `$LANG`, run `make -C build check-po-$LANG`. Examples: ``` cmake --build build --target check-po-de cmake --build build --target check-po-pt_BR ``` - `check-po-$LANG` generates a detailed report in `./build/src/nvim/po/check-${LANG}.log`. (The report is generated by `nvim`, not by `msgfmt`.) ### Localization update To update the `src/nvim/po/$LANG.po` file with the latest strings, run the following: ``` cmake --build build --target update-po-$LANG ``` - **Note**: Run `src/nvim/po/cleanup.vim` after updating. ## Compiler options To see the chain of includes, use the `-H` option ([#918](https://github.com/neovim/neovim/issues/918)): ```sh echo '#include "./src/nvim/buffer.h"' | \ > clang -I.deps/usr/include -Isrc -std=c99 -P -E -H - 2>&1 >/dev/null | \ > grep -v /usr/ ``` - `grep -v /usr/` is used to filter out system header files. - `-save-temps` can be added as well to see expanded macros or commented assembly. ## Custom Makefile You can customize the build process locally by creating a `local.mk`, which is referenced at the top of the main `Makefile`. It's listed in `.gitignore`, so it can be used across branches. **A new target in `local.mk` overrides the default make-target.** Here's a sample `local.mk` which adds a target to force a rebuild but *does not* override the default-target: ```make all: rebuild: rm -rf build make ``` ## Third-party dependencies Reference the [Debian package](https://packages.debian.org/sid/source/neovim) (or alternatively, the [Homebrew formula](https://github.com/Homebrew/homebrew-core/blob/master/Formula/neovim.rb)) for the precise list of dependencies/versions. To build the bundled dependencies using CMake: ```sh cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build .deps ``` By default the libraries and headers are placed in `.deps/usr`. Now you can build Neovim: ```sh cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build ``` ### How to build without "bundled" dependencies 1. Manually install the dependencies: - libuv libluv libvterm luajit lua-lpeg lua-mpack msgpack-c tree-sitter tree-sitter-c tree-sitter-lua tree-sitter-markdown tree-sitter-query tree-sitter-vim tree-sitter-vimdoc unibilium 2. Run CMake: ```sh cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build ``` If all the dependencies are not available in the package, you can use only some of the bundled dependencies as follows (example of using `ninja`): ```sh cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo -DUSE_BUNDLED=OFF -DUSE_BUNDLED_LIBVTERM=ON -DUSE_BUNDLED_TS=ON cmake --build .deps cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build ``` 3. Run `make`, `ninja`, or whatever build tool you told CMake to generate. - Using `ninja` is strongly recommended. 4. If treesitter parsers are not bundled, they need to be available in a `parser/` runtime directory (e.g. `/usr/share/nvim/runtime/parser/`). #### Debian 10 (Buster) example: ```sh sudo apt install luajit libluajit-5.1-dev lua-mpack lua-lpeg libunibilium-dev libmsgpack-dev cmake -S cmake.deps -B .deps -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo -DUSE_BUNDLED=OFF -DUSE_BUNDLED_LIBUV=ON -DUSE_BUNDLED_LUV=ON -DUSE_BUNDLED_LIBVTERM=ON -DUSE_BUNDLED_TS=ON cmake --build .deps cmake -B build -G Ninja -D CMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build ``` #### Example of using a Makefile - Example of using a package with all dependencies: ``` make USE_BUNDLED=OFF ``` - Example of using a package with some dependencies: ``` make BUNDLED_CMAKE_FLAG="-DUSE_BUNDLED=OFF -DUSE_BUNDLED_LUV=ON -DUSE_BUNDLED_TS=ON -DUSE_BUNDLED_LIBVTERM=ON -DUSE_BUNDLED_LIBUV=ON" ``` ## Build prerequisites General requirements (see [#1469](https://github.com/neovim/neovim/issues/1469#issuecomment-63058312)): - Clang or GCC version 4.9+ - CMake version 3.13+, built with TLS/SSL support - Optional: Get the latest CMake from an [installer](https://github.com/Kitware/CMake/releases) or the [Python package](https://pypi.org/project/cmake/) (`pip install cmake`) Platform-specific requirements are listed below. ### Ubuntu / Debian ```sh sudo apt-get install ninja-build gettext cmake unzip curl build-essential ``` ### RHEL / Fedora ``` sudo dnf -y install ninja-build cmake gcc make unzip gettext curl glibc-gconv-extra ``` ### openSUSE ``` sudo zypper install ninja cmake gcc-c++ gettext-tools curl ``` ### Arch Linux ``` sudo pacman -S base-devel cmake unzip ninja curl ``` ### Alpine Linux ``` apk add build-base cmake coreutils curl unzip gettext-tiny-dev ``` ### Void Linux ``` xbps-install base-devel cmake curl git ``` ### NixOS / Nix Starting from NixOS 18.03, the Neovim binary resides in the `neovim-unwrapped` Nix package (the `neovim` package being just a wrapper to setup runtime options like Ruby/Python support): ```sh cd path/to/neovim/src ``` Drop into `nix-shell` to pull in the Neovim dependencies: ``` nix-shell '' -A neovim-unwrapped ``` Configure and build: ```sh rm -rf build && cmakeConfigurePhase buildPhase ``` Tests are not available by default, because of some unfixed failures. You can enable them via adding this package in your overlay: ``` neovim-dev = (super.pkgs.neovim-unwrapped.override { doCheck=true; }).overrideAttrs(oa:{ cmakeBuildType="debug"; nativeBuildInputs = oa.nativeBuildInputs ++ [ self.pkgs.valgrind ]; shellHook = '' export NVIM_PYTHON_LOG_LEVEL=DEBUG export NVIM_LOG_FILE=/tmp/log export VALGRIND_LOG="$PWD/valgrind.log" ''; }); ``` and replacing `neovim-unwrapped` with `neovim-dev`: ``` nix-shell '' -A neovim-dev ``` Neovim contains a Nix flake in the `contrib` folder, with 3 packages: - `neovim` to run the nightly - `neovim-debug` to run the package with debug symbols - `neovim-developer` to get all the tools to develop on `neovim` Thus you can run Neovim nightly with `nix run github:neovim/neovim?dir=contrib`. Similarly to develop on Neovim: `nix develop github:neovim/neovim?dir=contrib#neovim-developer`. ### FreeBSD ``` sudo pkg install cmake gmake sha unzip wget gettext curl ``` If you get an error regarding a `sha256sum` mismatch, where the actual SHA-256 hash is `e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855`, then this is your issue (that's the `sha256sum` of an empty file). ### OpenBSD ```sh doas pkg_add gmake cmake unzip curl gettext-tools ``` Build can sometimes fail when using the top level `Makefile`, apparently due to some third-party component (see [#2445-comment](https://github.com/neovim/neovim/issues/2445#issuecomment-108124236)). The following instructions use CMake: ```sh mkdir .deps cd .deps cmake ../cmake.deps/ gmake cd .. mkdir build cd build cmake .. gmake ``` ### macOS #### macOS / Homebrew 1. Install Xcode Command Line Tools: `xcode-select --install` 2. Install [Homebrew](http://brew.sh) 3. Install Neovim build dependencies: ``` brew install ninja cmake gettext curl ``` - **Note**: If you see Wget certificate errors (for older macOS versions less than 10.10): ```sh brew install curl-ca-bundle echo CA_CERTIFICATE=$(brew --prefix curl-ca-bundle)/share/ca-bundle.crt >> ~/.wgetrc ``` - **Note**: If you see `'stdio.h' file not found`, try the following: ``` open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg ``` #### macOS / MacPorts 1. Install Xcode Command Line Tools: `xcode-select --install` 2. Install [MacPorts](http://www.macports.org) 3. Install Neovim build dependencies: ``` sudo port install ninja cmake gettext ``` - **Note**: If you see Wget certificate errors (for older macOS versions less than 10.10): ```sh sudo port install curl-ca-bundle echo CA_CERTIFICATE=/opt/local/share/curl/curl-ca-bundle.crt >> ~/.wgetrc ``` - **Note**: If you see `'stdio.h' file not found`, try the following: ``` open /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg ``` #### Building for older macOS versions From a newer macOS version, to build for older macOS versions, you will have to set the macOS deployment target: ``` make CMAKE_BUILD_TYPE=Release MACOSX_DEPLOYMENT_TARGET=10.13 DEPS_CMAKE_FLAGS="-DCMAKE_CXX_COMPILER=$(xcrun -find c++)" ``` Note that the C++ compiler is explicitly set so that it can be found when the deployment target is set.