-- This module contains the Screen class, a complete Nvim UI implementation -- designed for functional testing (verifying screen state, in particular). -- -- Screen:expect() takes a string representing the expected screen state and an -- optional set of attribute identifiers for checking highlighted characters. -- -- Example usage: -- -- local screen = Screen.new(25, 10) -- -- Attach the screen to the current Nvim instance. -- screen:attach() -- -- Enter insert-mode and type some text. -- feed('ihello screen') -- -- Assert the expected screen state. -- screen:expect([[ -- hello screen | -- ~ | -- ~ | -- ~ | -- ~ | -- ~ | -- ~ | -- ~ | -- ~ | -- -- INSERT -- | -- ]]) -- <- Last line is stripped -- -- Since screen updates are received asynchronously, expect() actually specifies -- the _eventual_ screen state. -- -- This is how expect() works: -- * It starts the event loop with a timeout. -- * Each time it receives an update it checks that against the expected state. -- * If the expected state matches the current state, the event loop will be -- stopped and expect() will return. -- * If the timeout expires, the last match error will be reported and the -- test will fail. -- -- Continuing the above example, say we want to assert that "-- INSERT --" is -- highlighted with the bold attribute. The expect() call should look like this: -- -- NonText = Screen.colors.Blue -- screen:expect([[ -- hello screen | -- ~ | -- ~ | -- ~ | -- ~ | -- ~ | -- ~ | -- ~ | -- ~ | -- {b:-- INSERT --} | -- ]], {b = {bold = true}}, {{bold = true, foreground = NonText}}) -- -- In this case "b" is a string associated with the set composed of one -- attribute: bold. Note that since the {b:} markup is not a real part of the -- screen, the delimiter "|" moved to the right. Also, the highlighting of the -- NonText markers "~" is ignored in this test. -- -- Tests will often share a group of attribute sets to expect(). Those can be -- defined at the beginning of a test: -- -- NonText = Screen.colors.Blue -- screen:set_default_attr_ids( { -- [1] = {reverse = true, bold = true}, -- [2] = {reverse = true} -- }) -- screen:set_default_attr_ignore( {{}, {bold=true, foreground=NonText}} ) -- -- To help write screen tests, see Screen:snapshot_util(). -- To debug screen tests, see Screen:redraw_debug(). local global_helpers = require('test.helpers') local deepcopy = global_helpers.deepcopy local shallowcopy = global_helpers.shallowcopy local helpers = require('test.functional.helpers')(nil) local request, run_session = helpers.request, helpers.run_session local eq = helpers.eq local dedent = helpers.dedent local get_session = helpers.get_session local create_callindex = helpers.create_callindex local inspect = require('inspect') local function isempty(v) return type(v) == 'table' and next(v) == nil end local Screen = {} Screen.__index = Screen local debug_screen local default_timeout_factor = 1 if os.getenv('VALGRIND') then default_timeout_factor = default_timeout_factor * 3 end if os.getenv('CI') then default_timeout_factor = default_timeout_factor * 3 end local default_screen_timeout = default_timeout_factor * 3500 do local spawn, nvim_prog = helpers.spawn, helpers.nvim_prog local session = spawn({nvim_prog, '-u', 'NONE', '-i', 'NONE', '-N', '--embed'}) local status, rv = session:request('nvim_get_color_map') if not status then print('failed to get color map') os.exit(1) end local colors = rv local colornames = {} for name, rgb in pairs(colors) do -- we disregard the case that colornames might not be unique, as -- this is just a helper to get any canonical name of a color colornames[rgb] = name end session:close() Screen.colors = colors Screen.colornames = colornames end function Screen.debug(command) if not command then command = 'pynvim -n -c ' end command = command .. request('vim_eval', '$NVIM_LISTEN_ADDRESS') if debug_screen then debug_screen:close() end debug_screen = io.popen(command, 'r') debug_screen:read() end function Screen.new(width, height) if not width then width = 53 end if not height then height = 14 end local self = setmetatable({ timeout = default_screen_timeout, title = '', icon = '', bell = false, update_menu = false, visual_bell = false, suspended = false, mode = 'normal', options = {}, popupmenu = nil, cmdline = {}, cmdline_block = {}, wildmenu_items = nil, wildmenu_selected = nil, win_position = {}, _session = nil, messages = {}, msg_history = {}, showmode = {}, showcmd = {}, ruler = {}, _default_attr_ids = nil, _default_attr_ignore = nil, _mouse_enabled = true, _attrs = {}, _hl_info = {}, _attr_table = {[0]={{},{}}}, _clear_attrs = {}, _new_attrs = false, _width = width, _height = height, _grids = {}, _cursor = { grid = 1, row = 1, col = 1 }, _busy = false, }, Screen) local function ui(method, ...) local status, rv = self._session:request('nvim_ui_'..method, ...) if not status then error(rv[2]) end end self.uimeths = create_callindex(ui) return self end function Screen:set_default_attr_ids(attr_ids) self._default_attr_ids = attr_ids end function Screen:get_default_attr_ids() return deepcopy(self._default_attr_ids) end function Screen:set_default_attr_ignore(attr_ignore) self._default_attr_ignore = attr_ignore end function Screen:set_hlstate_cterm(val) self._hlstate_cterm = val end function Screen:attach(options, session) if session == nil then session = get_session() end if options == nil then options = {} end if options.ext_linegrid == nil then options.ext_linegrid = true end self._session = session self._options = options self._clear_attrs = (options.ext_linegrid and {{},{}}) or {} self:_handle_resize(self._width, self._height) self.uimeths.attach(self._width, self._height, options) if self._options.rgb == nil then -- nvim defaults to rgb=true internally, -- simplify test code by doing the same. self._options.rgb = true end if self._options.ext_multigrid then self._options.ext_linegrid = true end self._session = session end function Screen:detach() self.uimeths.detach() self._session = nil end function Screen:try_resize(columns, rows) self._width = columns self._height = rows self.uimeths.try_resize(columns, rows) end function Screen:try_resize_grid(grid, columns, rows) self.uimeths.try_resize_grid(grid, columns, rows) end function Screen:set_option(option, value) self.uimeths.set_option(option, value) self._options[option] = value end -- canonical order of ext keys, used to generate asserts local ext_keys = { 'popupmenu', 'cmdline', 'cmdline_block', 'wildmenu_items', 'wildmenu_pos', 'messages', 'showmode', 'showcmd', 'ruler', } -- Asserts that the screen state eventually matches an expected state -- -- This function can either be called with the positional forms -- -- screen:expect(grid, [attr_ids, attr_ignore]) -- screen:expect(condition) -- -- or to use additional arguments (or grid and condition at the same time) -- the keyword form has to be used: -- -- screen:expect{grid=[[...]], cmdline={...}, condition=function() ... end} -- -- -- grid: Expected screen state (string). Each line represents a screen -- row. Last character of each row (typically "|") is stripped. -- Common indentation is stripped. -- attr_ids: Expected text attributes. Screen rows are transformed according -- to this table, as follows: each substring S composed of -- characters having the same attributes will be substituted by -- "{K:S}", where K is a key in `attr_ids`. Any unexpected -- attributes in the final state are an error. -- Use screen:set_default_attr_ids() to define attributes for many -- expect() calls. -- attr_ignore: Ignored text attributes, or `true` to ignore all. By default -- nothing is ignored. -- condition: Function asserting some arbitrary condition. Return value is -- ignored, throw an error (use eq() or similar) to signal failure. -- any: Lua pattern string expected to match a screen line. NB: the -- following chars are magic characters -- ( ) . % + - * ? [ ^ $ -- and must be escaped with a preceding % for a literal match. -- mode: Expected mode as signaled by "mode_change" event -- unchanged: Test that the screen state is unchanged since the previous -- expect(...). Any flush event resulting in a different state is -- considered an error. Not observing any events until timeout -- is acceptable. -- intermediate:Test that the final state is the same as the previous expect, -- but expect an intermediate state that is different. If possible -- it is better to use an explicit screen:expect(...) for this -- intermediate state. -- reset: Reset the state internal to the test Screen before starting to -- receive updates. This should be used after command("redraw!") -- or some other mechanism that will invoke "redraw!", to check -- that all screen state is transmitted again. This includes -- state related to ext_ features as mentioned below. -- timeout: maximum time that will be waited until the expected state is -- seen (or maximum time to observe an incorrect change when -- `unchanged` flag is used) -- -- The following keys should be used to expect the state of various ext_ -- features. Note that an absent key will assert that the item is currently -- NOT present on the screen, also when positional form is used. -- -- popupmenu: Expected ext_popupmenu state, -- cmdline: Expected ext_cmdline state, as an array of cmdlines of -- different level. -- cmdline_block: Expected ext_cmdline block (for function definitions) -- wildmenu_items: Expected items for ext_wildmenu -- wildmenu_pos: Expected position for ext_wildmenu function Screen:expect(expected, attr_ids, attr_ignore) local grid, condition = nil, nil local expected_rows = {} if type(expected) == "table" then assert(not (attr_ids ~= nil or attr_ignore ~= nil)) local is_key = {grid=true, attr_ids=true, attr_ignore=true, condition=true, any=true, mode=true, unchanged=true, intermediate=true, reset=true, timeout=true} for _, v in ipairs(ext_keys) do is_key[v] = true end for k, _ in pairs(expected) do if not is_key[k] then error("Screen:expect: Unknown keyword argument '"..k.."'") end end grid = expected.grid attr_ids = expected.attr_ids attr_ignore = expected.attr_ignore condition = expected.condition assert(not (expected.any ~= nil and grid ~= nil)) elseif type(expected) == "string" then grid = expected expected = {} elseif type(expected) == "function" then assert(not (attr_ids ~= nil or attr_ignore ~= nil)) condition = expected expected = {} else assert(false) end if grid ~= nil then -- Remove the last line and dedent. Note that gsub returns more then one -- value. grid = dedent(grid:gsub('\n[ ]+$', ''), 0) for row in grid:gmatch('[^\n]+') do table.insert(expected_rows, row) end end local attr_state = { ids = attr_ids or self._default_attr_ids, ignore = attr_ignore or self._default_attr_ignore, } if self._options.ext_hlstate then attr_state.id_to_index = self:hlstate_check_attrs(attr_state.ids or {}) end self._new_attrs = false self:_wait(function() if condition ~= nil then local status, res = pcall(condition) if not status then return tostring(res) end end if self._options.ext_hlstate and self._new_attrs then attr_state.id_to_index = self:hlstate_check_attrs(attr_state.ids or {}) end local actual_rows = self:render(not expected.any, attr_state) if expected.any ~= nil then -- Search for `any` anywhere in the screen lines. local actual_screen_str = table.concat(actual_rows, '\n') if nil == string.find(actual_screen_str, expected.any) then return ( 'Failed to match any screen lines.\n' .. 'Expected (anywhere): "' .. expected.any .. '"\n' .. 'Actual:\n |' .. table.concat(actual_rows, '\n |') .. '\n\n') end end if grid ~= nil then -- `expected` must match the screen lines exactly. if #actual_rows ~= #expected_rows then return "Expected screen state's row count(" .. #expected_rows .. ') differs from configured height(' .. #actual_rows .. ') of Screen.' end for i = 1, #actual_rows do if expected_rows[i] ~= actual_rows[i] and expected_rows[i] ~= "{IGNORE}|" then local msg_expected_rows = {} for j = 1, #expected_rows do msg_expected_rows[j] = expected_rows[j] end msg_expected_rows[i] = '*' .. msg_expected_rows[i] actual_rows[i] = '*' .. actual_rows[i] return ( 'Row ' .. tostring(i) .. ' did not match.\n' ..'Expected:\n |'..table.concat(msg_expected_rows, '\n |')..'\n' ..'Actual:\n |'..table.concat(actual_rows, '\n |')..'\n\n'..[[ To print the expect() call that would assert the current screen state, use screen:snapshot_util(). In case of non-deterministic failures, use screen:redraw_debug() to show all intermediate screen states. ]]) end end end -- Extension features. The default expectations should cover the case of -- the ext_ feature being disabled, or the feature currently not activated -- (for instance no external cmdline visible). Some extensions require -- preprocessing to represent highlights in a reproducible way. local extstate = self:_extstate_repr(attr_state) -- convert assertion errors into invalid screen state descriptions local status, res = pcall(function() for _, k in ipairs(ext_keys) do -- Empty states is considered the default and need not be mentioned if not (expected[k] == nil and isempty(extstate[k])) then eq(expected[k], extstate[k], k) end end if expected.mode ~= nil then eq(expected.mode, self.mode, "mode") end end) if not status then return tostring(res) end end, expected) end function Screen:_wait(check, flags) local err, checked = false, false local success_seen = false local failure_after_success = false local did_flush = true local warn_immediate = not (flags.unchanged or flags.intermediate) if flags.intermediate and flags.unchanged then error("Choose only one of 'intermediate' and 'unchanged', not both") end if flags.reset then -- throw away all state, we expect it to be retransmitted self:_reset() end -- Maximum timeout, after which a incorrect state will be regarded as a -- failure local timeout = flags.timeout or self.timeout -- Minimal timeout before the loop is allowed to be stopped so we -- always do some check for failure after success. local minimal_timeout = default_timeout_factor * 2 local immediate_seen, intermediate_seen = false, false if not check() then minimal_timeout = default_timeout_factor * 20 immediate_seen = true end -- for an unchanged test, flags.timeout means the time during the state is -- expected to be unchanged, so always wait this full time. if (flags.unchanged or flags.intermediate) and flags.timeout ~= nil then minimal_timeout = timeout end assert(timeout >= minimal_timeout) local did_miminal_timeout = false local function notification_cb(method, args) assert(method == 'redraw') did_flush = self:_redraw(args) if not did_flush then return end err = check() checked = true if err and immediate_seen then intermediate_seen = true end if not err then success_seen = true if did_miminal_timeout then self._session:stop() end elseif success_seen and #args > 0 then failure_after_success = true --print(require('inspect')(args)) end return true end run_session(self._session, nil, notification_cb, nil, minimal_timeout) if not did_flush then err = "no flush received" elseif not checked then err = check() if not err and flags.unchanged then -- expecting NO screen change: use a shorter timout success_seen = true end end if not success_seen then did_miminal_timeout = true run_session(self._session, nil, notification_cb, nil, timeout-minimal_timeout) end local did_warn = false if warn_immediate and immediate_seen then print([[ warning: Screen test succeeded immediately. Try to avoid this unless the purpose of the test really requires it.]]) if intermediate_seen then print([[ There are intermediate states between the two identical expects. Use screen:snapshot_util() or screen:redraw_debug() to find them, and add them to the test if they make sense. ]]) else print([[If necessary, silence this warning with 'unchanged' argument of screen:expect.]]) end did_warn = true end if failure_after_success then print([[ warning: Screen changes were received after the expected state. This indicates indeterminism in the test. Try adding screen:expect(...) (or wait()) between asynchronous (feed(), nvim_input()) and synchronous API calls. - Use screen:redraw_debug() to investigate; it may find relevant intermediate states that should be added to the test to make it more robust. - If the purpose of the test is to assert state after some user input sent with feed(), adding screen:expect() before the feed() will help to ensure the input is sent when Nvim is in a predictable state. This is preferable to wait(), for being closer to real user interaction. - wait() can trigger redraws and consequently generate more indeterminism. Try removing wait(). ]]) did_warn = true end if err then assert(false, err) elseif did_warn then local tb = debug.traceback() local index = string.find(tb, '\n%s*%[C]') print(string.sub(tb,1,index)) end if flags.intermediate then assert(intermediate_seen, "expected intermediate screen state before final screen state") elseif flags.unchanged then assert(not intermediate_seen, "expected screen state to be unchanged") end end function Screen:sleep(ms) local function notification_cb(method, args) assert(method == 'redraw') self:_redraw(args) end run_session(self._session, nil, notification_cb, nil, ms) end function Screen:_redraw(updates) local did_flush = false for k, update in ipairs(updates) do -- print('--') -- print(require('inspect')(update)) local method = update[1] for i = 2, #update do local handler_name = '_handle_'..method local handler = self[handler_name] if handler ~= nil then handler(self, unpack(update[i])) else assert(self._on_event, "Add Screen:"..handler_name.." or call Screen:set_on_event_handler") self._on_event(method, update[i]) end end if k == #updates and method == "flush" then did_flush = true end end return did_flush end function Screen:set_on_event_handler(callback) self._on_event = callback end function Screen:_handle_resize(width, height) self:_handle_grid_resize(1, width, height) self._scroll_region = { top = 1, bot = height, left = 1, right = width } self._grid = self._grids[1] end local function min(x,y) if x < y then return x else return y end end function Screen:_handle_grid_resize(grid, width, height) local rows = {} for _ = 1, height do local cols = {} for _ = 1, width do table.insert(cols, {text = ' ', attrs = self._clear_attrs, hl_id = 0}) end table.insert(rows, cols) end if grid > 1 and self._grids[grid] ~= nil then local old = self._grids[grid] for i = 1, min(height,old.height) do for j = 1, min(width,old.width) do rows[i][j] = old.rows[i][j] end end end if self._cursor.grid == grid then self._cursor.row = 1 self._cursor.col = 1 end self._grids[grid] = { rows=rows, width=width, height=height, } end function Screen:_handle_win_scroll_over_start() self.scroll_over = true self.scroll_over_pos = self._grids[1].height end function Screen:_handle_win_scroll_over_reset() self.scroll_over = false end function Screen:_handle_flush() end function Screen:_reset() -- TODO: generalize to multigrid later self:_handle_grid_clear(1) -- TODO: share with initialization, so it generalizes? self.popupmenu = nil self.cmdline = {} self.cmdline_block = {} self.wildmenu_items = nil self.wildmenu_pos = nil end function Screen:_handle_mode_info_set(cursor_style_enabled, mode_info) self._cursor_style_enabled = cursor_style_enabled for _, item in pairs(mode_info) do -- attr IDs are not stable, but their value should be if item.attr_id ~= nil then item.attr = self._attr_table[item.attr_id][1] item.attr_id = nil end if item.attr_id_lm ~= nil then item.attr_lm = self._attr_table[item.attr_id_lm][1] item.attr_id_lm = nil end end self._mode_info = mode_info end function Screen:_handle_clear() -- the first implemented UI protocol clients (python-gui and builitin TUI) -- allowed the cleared region to be restricted by setting the scroll region. -- this was never used by nvim tough, and not documented and implemented by -- newer clients, to check we remain compatible with both kind of clients, -- ensure the scroll region is in a reset state. local expected_region = { top = 1, bot = self._grid.height, left = 1, right = self._grid.width } eq(expected_region, self._scroll_region) self:_handle_grid_clear(1) end function Screen:_handle_grid_clear(grid) self:_clear_block(self._grids[grid], 1, self._grids[grid].height, 1, self._grids[grid].width) end function Screen:_handle_grid_destroy(grid) self._grids[grid] = nil if self._options.ext_multigrid then assert(self.win_position[grid]) self.win_position[grid] = nil end end function Screen:_handle_eol_clear() local row, col = self._cursor.row, self._cursor.col self:_clear_block(self._grid, row, row, col, self._grid.width) end function Screen:_handle_cursor_goto(row, col) self._cursor.row = row + 1 self._cursor.col = col + 1 end function Screen:_handle_grid_cursor_goto(grid, row, col) self._cursor.grid = grid self._cursor.row = row + 1 self._cursor.col = col + 1 end function Screen:_handle_busy_start() self._busy = true end function Screen:_handle_busy_stop() self._busy = false end function Screen:_handle_mouse_on() self._mouse_enabled = true end function Screen:_handle_mouse_off() self._mouse_enabled = false end function Screen:_handle_mode_change(mode, idx) assert(mode == self._mode_info[idx+1].name) self.mode = mode end function Screen:_handle_set_scroll_region(top, bot, left, right) self._scroll_region.top = top + 1 self._scroll_region.bot = bot + 1 self._scroll_region.left = left + 1 self._scroll_region.right = right + 1 end function Screen:_handle_scroll(count) local top = self._scroll_region.top local bot = self._scroll_region.bot local left = self._scroll_region.left local right = self._scroll_region.right self:_handle_grid_scroll(1, top-1, bot, left-1, right, count, 0) end function Screen:_handle_grid_scroll(g, top, bot, left, right, rows, cols) if self.scroll_over and g == 1 and top < self.scroll_over_pos then self.scroll_over_pos = top end top = top+1 left = left+1 assert(cols == 0) local grid = self._grids[g] local start, stop, step if rows > 0 then start = top stop = bot - rows step = 1 else start = bot stop = top - rows step = -1 end -- shift scroll region for i = start, stop, step do local target = grid.rows[i] local source = grid.rows[i + rows] for j = left, right do target[j].text = source[j].text target[j].attrs = source[j].attrs target[j].hl_id = source[j].hl_id end end -- clear invalid rows for i = stop + step, stop + rows, step do self:_clear_row_section(grid, i, left, right) end end function Screen:_handle_hl_attr_define(id, rgb_attrs, cterm_attrs, info) self._attr_table[id] = {rgb_attrs, cterm_attrs} self._hl_info[id] = info self._new_attrs = true end function Screen:_handle_win_pos(grid, win, startrow, startcol, width, height) self.win_position[grid] = { win = win, startrow = startrow, startcol = startcol, width = width, height = height } end function Screen:_handle_win_hide(grid) self.win_position[grid] = nil end function Screen:get_hl(val) if self._options.ext_newgrid then return self._attr_table[val][1] else return val end end function Screen:_handle_highlight_set(attrs) self._attrs = attrs end function Screen:_handle_put(str) assert(not self._options.ext_linegrid) local cell = self._grid.rows[self._cursor.row][self._cursor.col] cell.text = str cell.attrs = self._attrs cell.hl_id = -1 self._cursor.col = self._cursor.col + 1 end function Screen:_handle_grid_line(grid, row, col, items) assert(self._options.ext_linegrid) local line = self._grids[grid].rows[row+1] local colpos = col+1 local hl = self._clear_attrs local hl_id = 0 for _,item in ipairs(items) do local text, hl_id_cell, count = unpack(item) if hl_id_cell ~= nil then hl_id = hl_id_cell hl = self._attr_table[hl_id] end for _ = 1, (count or 1) do local cell = line[colpos] cell.text = text cell.hl_id = hl_id cell.attrs = hl colpos = colpos+1 end end end function Screen:_handle_bell() self.bell = true end function Screen:_handle_visual_bell() self.visual_bell = true end function Screen:_handle_default_colors_set(rgb_fg, rgb_bg, rgb_sp, cterm_fg, cterm_bg) self.default_colors = { rgb_fg=rgb_fg, rgb_bg=rgb_bg, rgb_sp=rgb_sp, cterm_fg=cterm_fg, cterm_bg=cterm_bg } end function Screen:_handle_update_fg(fg) self._fg = fg end function Screen:_handle_update_bg(bg) self._bg = bg end function Screen:_handle_update_sp(sp) self._sp = sp end function Screen:_handle_suspend() self.suspended = true end function Screen:_handle_update_menu() self.update_menu = true end function Screen:_handle_set_title(title) self.title = title end function Screen:_handle_set_icon(icon) self.icon = icon end function Screen:_handle_option_set(name, value) self.options[name] = value end function Screen:_handle_popupmenu_show(items, selected, row, col) self.popupmenu = {items=items, pos=selected, anchor={row, col}} end function Screen:_handle_popupmenu_select(selected) self.popupmenu.pos = selected end function Screen:_handle_popupmenu_hide() self.popupmenu = nil end function Screen:_handle_cmdline_show(content, pos, firstc, prompt, indent, level) if firstc == '' then firstc = nil end if prompt == '' then prompt = nil end if indent == 0 then indent = nil end self.cmdline[level] = {content=content, pos=pos, firstc=firstc, prompt=prompt, indent=indent} end function Screen:_handle_cmdline_hide(level) self.cmdline[level] = nil end function Screen:_handle_cmdline_special_char(char, shift, level) -- cleared by next cmdline_show on the same level self.cmdline[level].special = {char, shift} end function Screen:_handle_cmdline_pos(pos, level) self.cmdline[level].pos = pos end function Screen:_handle_cmdline_block_show(block) self.cmdline_block = block end function Screen:_handle_cmdline_block_append(item) self.cmdline_block[#self.cmdline_block+1] = item end function Screen:_handle_cmdline_block_hide() self.cmdline_block = {} end function Screen:_handle_wildmenu_show(items) self.wildmenu_items = items end function Screen:_handle_wildmenu_select(pos) self.wildmenu_pos = pos end function Screen:_handle_wildmenu_hide() self.wildmenu_items, self.wildmenu_pos = nil, nil end function Screen:_handle_msg_show(kind, chunks, replace_last) local pos = #self.messages if not replace_last or pos == 0 then pos = pos + 1 end self.messages[pos] = {kind=kind, content=chunks} end function Screen:_handle_msg_clear() self.messages = {} end function Screen:_handle_msg_showcmd(msg) self.showcmd = msg end function Screen:_handle_msg_showmode(msg) self.showmode = msg end function Screen:_handle_msg_ruler(msg) self.ruler = msg end function Screen:_handle_msg_history_show(entries) self.msg_history = entries end function Screen:_clear_block(grid, top, bot, left, right) for i = top, bot do self:_clear_row_section(grid, i, left, right) end end function Screen:_clear_row_section(grid, rownum, startcol, stopcol) local row = grid.rows[rownum] for i = startcol, stopcol do row[i].text = ' ' row[i].attrs = self._clear_attrs end end function Screen:_row_repr(gridnr, rownr, attr_state, cursor) local rv = {} local current_attr_id local i = 1 local has_windows = self._options.ext_multigrid and gridnr == 1 if self.scroll_over and self.scroll_over_pos < rownr then has_windows = false end local row = self._grids[gridnr].rows[rownr] while i <= #row do local did_window = false if has_windows then for id,pos in pairs(self.win_position) do if i-1 == pos.startcol and pos.startrow <= rownr-1 and rownr-1 < pos.startrow + pos.height then if current_attr_id then -- close current attribute bracket table.insert(rv, '}') current_attr_id = nil end table.insert(rv, '['..id..':'..string.rep('-',pos.width)..']') i = i + pos.width did_window = true end end end if not did_window then local attrs = row[i].attrs if self._options.ext_linegrid then attrs = attrs[(self._options.rgb and 1) or 2] end local attr_id = self:_get_attr_id(attr_state, attrs, row[i].hl_id) if current_attr_id and attr_id ~= current_attr_id then -- close current attribute bracket table.insert(rv, '}') current_attr_id = nil end if not current_attr_id and attr_id then -- open a new attribute bracket table.insert(rv, '{' .. attr_id .. ':') current_attr_id = attr_id end if not self._busy and cursor and self._cursor.col == i then table.insert(rv, '^') end table.insert(rv, row[i].text) i = i + 1 end end if current_attr_id then table.insert(rv, '}') end -- return the line representation, but remove empty attribute brackets and -- trailing whitespace return table.concat(rv, '')--:gsub('%s+$', '') end function Screen:_extstate_repr(attr_state) local cmdline = {} for i, entry in pairs(self.cmdline) do entry = shallowcopy(entry) entry.content = self:_chunks_repr(entry.content, attr_state) cmdline[i] = entry end local cmdline_block = {} for i, entry in ipairs(self.cmdline_block) do cmdline_block[i] = self:_chunks_repr(entry, attr_state) end local messages = {} for i, entry in ipairs(self.messages) do messages[i] = {kind=entry.kind, content=self:_chunks_repr(entry.content, attr_state)} end local msg_history = {} for i, entry in ipairs(self.msg_history) do messages[i] = {kind=entry[1], content=self:_chunks_repr(entry[2], attr_state)} end return { popupmenu=self.popupmenu, cmdline=cmdline, cmdline_block=cmdline_block, wildmenu_items=self.wildmenu_items, wildmenu_pos=self.wildmenu_pos, messages=messages, showmode=self:_chunks_repr(self.showmode, attr_state), showcmd=self:_chunks_repr(self.showcmd, attr_state), ruler=self:_chunks_repr(self.ruler, attr_state), msg_history=msg_history, } end function Screen:_chunks_repr(chunks, attr_state) local repr_chunks = {} for i, chunk in ipairs(chunks) do local hl, text = unpack(chunk) local attrs if self._options.ext_linegrid then attrs = self._attr_table[hl][1] else attrs = hl end local attr_id = self:_get_attr_id(attr_state, attrs, hl) repr_chunks[i] = {text, attr_id} end return repr_chunks end -- Generates tests. Call it where Screen:expect() would be. Waits briefly, then -- dumps the current screen state in the form of Screen:expect(). -- Use snapshot_util({},true) to generate a text-only (no attributes) test. -- -- @see Screen:redraw_debug() function Screen:snapshot_util(attrs, ignore) self:sleep(250) self:print_snapshot(attrs, ignore) end function Screen:redraw_debug(attrs, ignore, timeout) self:print_snapshot(attrs, ignore) local function notification_cb(method, args) assert(method == 'redraw') for _, update in ipairs(args) do print(require('inspect')(update)) end self:_redraw(args) self:print_snapshot(attrs, ignore) return true end if timeout == nil then timeout = 250 end run_session(self._session, nil, notification_cb, nil, timeout) end function Screen:render(headers, attr_state, preview) headers = headers and self._options.ext_multigrid local rv = {} for igrid,grid in pairs(self._grids) do if headers then table.insert(rv, "## grid "..igrid) end for i = 1, grid.height do local cursor = self._cursor.grid == igrid and self._cursor.row == i local prefix = (headers or preview) and " " or "" table.insert(rv, prefix..self:_row_repr(igrid, i, attr_state, cursor).."|") end end return rv end function Screen:print_snapshot(attrs, ignore) attrs = attrs or self._default_attr_ids if ignore == nil then ignore = self._default_attr_ignore end local attr_state = { ids = {}, ignore = ignore, mutable = true, -- allow _row_repr to add missing highlights } if attrs ~= nil then for i, a in pairs(attrs) do attr_state.ids[i] = a end end if self._options.ext_hlstate then attr_state.id_to_index = self:hlstate_check_attrs(attr_state.ids) end local lines = self:render(true, attr_state, true) local ext_state = self:_extstate_repr(attr_state) local keys = false for k, v in pairs(ext_state) do if isempty(v) then ext_state[k] = nil -- deleting keys while iterating is ok else keys = true end end local attrstr = "" if attr_state.modified then local attrstrs = {} for i, a in pairs(attr_state.ids) do local dict if self._options.ext_hlstate then dict = self:_pprint_hlstate(a) else dict = "{"..self:_pprint_attrs(a).."}" end local keyval = (type(i) == "number") and "["..tostring(i).."]" or i table.insert(attrstrs, " "..keyval.." = "..dict..",") end attrstr = (", "..(keys and "attr_ids=" or "") .."{\n"..table.concat(attrstrs, "\n").."\n}") end print( "\nscreen:expect"..(keys and "{grid=" or "(").."[[") print( table.concat(lines, '\n')) io.stdout:write( "]]"..attrstr) for _, k in ipairs(ext_keys) do if ext_state[k] ~= nil then io.stdout:write(", "..k.."="..inspect(ext_state[k])) end end print((keys and "}" or ")").."\n") io.stdout:flush() end function Screen:_insert_hl_id(attr_state, hl_id) if attr_state.id_to_index[hl_id] ~= nil then return attr_state.id_to_index[hl_id] end local raw_info = self._hl_info[hl_id] local info = {} if #raw_info > 1 then for i, item in ipairs(raw_info) do info[i] = self:_insert_hl_id(attr_state, item.id) end else info[1] = {} for k, v in pairs(raw_info[1]) do if k ~= "id" then info[1][k] = v end end end local entry = self._attr_table[hl_id] local attrval if self._hlstate_cterm then attrval = {entry[1], entry[2], info} -- unpack() doesn't work else attrval = {entry[1], info} end table.insert(attr_state.ids, attrval) attr_state.id_to_index[hl_id] = #attr_state.ids return #attr_state.ids end function Screen:hlstate_check_attrs(attrs) local id_to_index = {} for i = 1,#self._attr_table do local iinfo = self._hl_info[i] local matchinfo = {} if #iinfo > 1 then for k,item in ipairs(iinfo) do matchinfo[k] = id_to_index[item.id] end else matchinfo = iinfo end for k,v in pairs(attrs) do local attr, info, attr_rgb, attr_cterm if self._hlstate_cterm then attr_rgb, attr_cterm, info = unpack(v) attr = {attr_rgb, attr_cterm} else attr, info = unpack(v) end if self:_equal_attr_def(attr, self._attr_table[i]) then if #info == #matchinfo then local match = false if #info == 1 then if self:_equal_info(info[1],matchinfo[1]) then match = true end else match = true for j = 1,#info do if info[j] ~= matchinfo[j] then match = false end end end if match then id_to_index[i] = k end end end end end return id_to_index end function Screen:_pprint_hlstate(item) --print(require('inspect')(item)) local attrdict = "{"..self:_pprint_attrs(item[1]).."}, " local attrdict2, hlinfo if self._hlstate_cterm then attrdict2 = "{"..self:_pprint_attrs(item[2]).."}, " hlinfo = item[3] else attrdict2 = "" hlinfo = item[2] end local descdict = "{"..self:_pprint_hlinfo(hlinfo).."}" return "{"..attrdict..attrdict2..descdict.."}" end function Screen:_pprint_hlinfo(states) if #states == 1 then local items = {} for f, v in pairs(states[1]) do local desc = tostring(v) if type(v) == type("") then desc = '"'..desc..'"' end table.insert(items, f.." = "..desc) end return "{"..table.concat(items, ", ").."}" else return table.concat(states, ", ") end end function Screen:_pprint_attrs(attrs) local items = {} for f, v in pairs(attrs) do local desc = tostring(v) if f == "foreground" or f == "background" or f == "special" then if Screen.colornames[v] ~= nil then desc = "Screen.colors."..Screen.colornames[v] else desc = string.format("tonumber('0x%06x')",v) end end table.insert(items, f.." = "..desc) end return table.concat(items, ", ") end local function backward_find_meaningful(tbl, from) -- luacheck: no unused for i = from or #tbl, 1, -1 do if tbl[i] ~= ' ' then return i + 1 end end return from end function Screen:_get_attr_id(attr_state, attrs, hl_id) if not attr_state.ids then return end if self._options.ext_hlstate then local id = attr_state.id_to_index[hl_id] if id ~= nil or hl_id == 0 then return id end if attr_state.mutable then id = self:_insert_hl_id(attr_state, hl_id) attr_state.modified = true return id end return "UNEXPECTED "..self:_pprint_attrs(self._attr_table[hl_id][1]) else for id, a in pairs(attr_state.ids) do if self:_equal_attrs(a, attrs) then return id end end if self:_equal_attrs(attrs, {}) or attr_state.ignore == true or self:_attr_index(attr_state.ignore, attrs) ~= nil then -- ignore this attrs return nil end if attr_state.mutable then table.insert(attr_state.ids, attrs) attr_state.modified = true return #attr_state.ids end return "UNEXPECTED "..self:_pprint_attrs(attrs) end end function Screen:_equal_attr_def(a, b) if self._hlstate_cterm then return self:_equal_attrs(a[1],b[1]) and self:_equal_attrs(a[2],b[2]) else return self:_equal_attrs(a,b[1]) end end function Screen:_equal_attrs(a, b) return a.bold == b.bold and a.standout == b.standout and a.underline == b.underline and a.undercurl == b.undercurl and a.italic == b.italic and a.reverse == b.reverse and a.foreground == b.foreground and a.background == b.background and a.special == b.special end function Screen:_equal_info(a, b) return a.kind == b.kind and a.hi_name == b.hi_name and a.ui_name == b.ui_name end function Screen:_attr_index(attrs, attr) if not attrs then return nil end for i,a in pairs(attrs) do if self:_equal_attrs(a, attr) then return i end end return nil end return Screen