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fix(treesitter.c): improve comments on fenv usage
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@ -154,9 +154,9 @@ static void build_meta(lua_State *L, const char *tname, const luaL_Reg *meta)
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lua_pop(L, 1); // [] (don't use it now)
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}
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/// init the tslua library
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/// Init the tslua library.
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///
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/// all global state is stored in the regirstry of the lua_State
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/// All global state is stored in the registry of the lua_State.
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void tslua_init(lua_State *L)
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{
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// type metatables
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@ -775,16 +775,17 @@ static int parser_get_logger(lua_State *L)
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// Tree methods
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/// push tree interface on lua stack.
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/// Push tree interface on to the lua stack.
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///
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/// The tree is not copied. Ownership of the tree is transfered from c code to
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/// lua. if needed use ts_tree_copy() in the caller
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void push_tree(lua_State *L, TSTree *tree)
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/// The tree is not copied. Ownership of the tree is transferred from C to
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/// Lua. If needed use ts_tree_copy() in the caller
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static void push_tree(lua_State *L, TSTree *tree)
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{
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if (tree == NULL) {
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lua_pushnil(L);
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return;
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}
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TSLuaTree *ud = lua_newuserdata(L, sizeof(TSLuaTree)); // [udata]
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ud->tree = tree;
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@ -792,9 +793,10 @@ void push_tree(lua_State *L, TSTree *tree)
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lua_getfield(L, LUA_REGISTRYINDEX, TS_META_TREE); // [udata, meta]
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lua_setmetatable(L, -2); // [udata]
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// table used for node wrappers to keep a reference to tree wrapper
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// NB: in lua 5.3 the uservalue for the node could just be the tree, but
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// in lua 5.1 the uservalue (fenv) must be a table.
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// To prevent the tree from being garbage collected, create a reference to it
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// in the fenv which will be passed to userdata nodes of the tree.
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// Note: environments (fenvs) associated with userdata have no meaning in Lua
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// and are only used to associate a table.
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lua_createtable(L, 1, 0); // [udata, reftable]
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lua_pushvalue(L, -2); // [udata, reftable, udata]
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lua_rawseti(L, -2, 1); // [udata, reftable]
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@ -835,9 +837,9 @@ static int tree_root(lua_State *L)
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// Node methods
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/// push node interface on lua stack
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/// Push node interface on to the Lua stack
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///
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/// top of stack must either be the tree this node belongs to or another node
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/// Top of stack must either be the tree this node belongs to or another node
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/// of the same tree! This value is not popped. Can only be called inside a
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/// cfunction with the tslua environment.
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static void push_node(lua_State *L, TSNode node, int uindex)
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@ -851,6 +853,8 @@ static void push_node(lua_State *L, TSNode node, int uindex)
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*ud = node;
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lua_getfield(L, LUA_REGISTRYINDEX, TS_META_NODE); // [udata, meta]
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lua_setmetatable(L, -2); // [udata]
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// Copy the fenv which contains the nodes tree.
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lua_getfenv(L, uindex); // [udata, reftable]
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lua_setfenv(L, -2); // [udata]
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}
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