MSVC: Build third-party dependencies as release DLLs

Using /MT was causing issues when building luarocks, revert it, use the
dynammic runtime and generate release DLLs for the dependencies.
Some refactoring was required because for linking cmake looks for the
import libraries (.lib) but on runtime executables we need the .dll files
to be in the same folder.

The DLLs are placed in the bin/ folder in order for nvim.exe to run
during the build and tests. The install target installs the DLLs with
the nvim binary - uses GetPrerequisites to find runtime DLLs.

Some minor issues that required adjustments:
- [MSVC] FindMsgpack.cmake now looks for msgpack_import.lib instead of
  msgpack.lib
- The lua-client fails to find libuv.lib, instead it looks for uv.lib,
  added second copy of the file to the install command.
- [MSVC] CMAKE_BUILD_TYPE affects the output paths, default to Release.

Part of these changes are credited to @jasonwilliams200OK who fixed the
third-party recipes to consistently use the same build type.
This commit is contained in:
Rui Abreu Ferreira 2015-12-20 04:50:20 +00:00
parent f53c8258be
commit db7fdcd0ba
8 changed files with 80 additions and 18 deletions

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@ -42,7 +42,12 @@ if(MSGPACK_USE_STATIC)
"${CMAKE_STATIC_LIBRARY_PREFIX}msgpack${CMAKE_STATIC_LIBRARY_SUFFIX}")
endif()
list(APPEND MSGPACK_NAMES msgpackc msgpack)
if(MSVC)
# The import library for the msgpack DLL has a different name
list(APPEND MSGPACK_NAMES msgpack_import)
else()
list(APPEND MSGPACK_NAMES msgpackc msgpack)
endif()
find_library(MSGPACK_LIBRARY NAMES ${MSGPACK_NAMES}
# Check each directory for all names to avoid using headers/libraries from

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@ -0,0 +1,30 @@
# In Windows we need to find dependency DLLs and install them along with our
# binaries. This script uses the following variables:
#
# - BINARY: The binary file whose dependencies need to be installed
# - DST: The destination path
# - CMAKE_PREFIX_PATH: A list of directories to search for dependencies
if(NOT DEFINED BINARY)
message(FATAL_ERROR "Missing required argument -DBINARY=")
endif()
if(NOT DEFINED DST)
message(FATAL_ERROR "Missing required arguments -DDST=")
endif()
if(NOT DEFINED CMAKE_PREFIX_PATH)
message(FATAL_ERROR "Missing required arguments -DCMAKE_PREFIX_PATH=")
endif()
include(GetPrerequisites)
get_prerequisites(${BINARY} DLLS 1 1 "" "${CMAKE_PREFIX_PATH}")
foreach(DLL_NAME ${DLLS})
find_program(DLL_PATH ${DLL_NAME})
if(NOT DLL_PATH)
message(FATAL_ERROR "Unable to find dependency ${DLL_NAME}")
endif()
message("Copying ${DLL_NAME} to ${DST}")
execute_process(COMMAND ${CMAKE_COMMAND} -E copy ${DLL_PATH} ${DST})
unset(DLL_PATH CACHE)
endforeach()

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@ -259,6 +259,21 @@ add_executable(nvim ${NEOVIM_GENERATED_SOURCES} ${NEOVIM_SOURCES}
target_link_libraries(nvim ${NVIM_EXEC_LINK_LIBRARIES})
install_helper(TARGETS nvim)
if(WIN32)
# Copy DLLs to bin/ and install them along with nvim
add_custom_target(nvim_dll_deps ALL DEPENDS nvim
COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_BINARY_DIR}/windows_runtime_deps
COMMAND ${CMAKE_COMMAND}
"-DCMAKE_PREFIX_PATH=${CMAKE_PREFIX_PATH}"
-DBINARY="${PROJECT_BINARY_DIR}/bin/nvim${CMAKE_EXECUTABLE_SUFFIX}"
-DDST=${PROJECT_BINARY_DIR}/windows_runtime_deps
-P ${PROJECT_SOURCE_DIR}/cmake/WindowsDllCopy.cmake
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_BINARY_DIR}/windows_runtime_deps/
${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
install(DIRECTORY ${PROJECT_BINARY_DIR}/windows_runtime_deps/
DESTINATION ${CMAKE_INSTALL_BINDIR})
endif()
if(CLANG_ASAN_UBSAN)
message(STATUS "Enabling Clang address sanitizer and undefined behavior sanitizer for nvim.")
check_c_compiler_flag(-fno-sanitize-recover=all SANITIZE_RECOVER_ALL)

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@ -5,6 +5,12 @@ project(NEOVIM_DEPS)
# Point CMake at any custom modules we may ship
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
# In Windows/MSVC CMAKE_BUILD_TYPE changes the paths/linking of the build
# recipes (libuv, msgpack), make sure it is set
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
set(DEPS_INSTALL_DIR "${CMAKE_BINARY_DIR}/usr" CACHE PATH "Dependencies install directory.")
set(DEPS_BIN_DIR "${DEPS_INSTALL_DIR}/bin" CACHE PATH "Dependencies binary install directory.")
set(DEPS_LIB_DIR "${DEPS_INSTALL_DIR}/lib" CACHE PATH "Dependencies library install directory.")

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@ -70,11 +70,17 @@ elseif(WIN32 AND MSVC)
else()
set(VS_ARCH x64)
endif()
BuildLibuv(
# By default this creates Debug builds
BUILD_COMMAND set PYTHON=${PYTHON_EXECUTABLE} COMMAND ${DEPS_BUILD_DIR}/src/libuv/vcbuild.bat static debug ${VS_ARCH}
string(TOLOWER ${CMAKE_BUILD_TYPE} LOWERCASE_BUILD_TYPE)
set(UV_OUTPUT_DIR ${DEPS_BUILD_DIR}/src/libuv/${CMAKE_BUILD_TYPE})
BuildLibUv(
BUILD_COMMAND set PYTHON=${PYTHON_EXECUTABLE} COMMAND ${DEPS_BUILD_DIR}/src/libuv/vcbuild.bat shared ${LOWERCASE_BUILD_TYPE} ${VS_ARCH}
INSTALL_COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/lib
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/libuv/Debug/lib/libuv.lib ${DEPS_INSTALL_DIR}/lib
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/bin
COMMAND ${CMAKE_COMMAND} -E copy ${UV_OUTPUT_DIR}/libuv.lib ${DEPS_INSTALL_DIR}/lib
# Some applications (lua-client/luarocks) look for uv.lib instead of libuv.lib
COMMAND ${CMAKE_COMMAND} -E copy ${UV_OUTPUT_DIR}/libuv.lib ${DEPS_INSTALL_DIR}/lib/uv.lib
COMMAND ${CMAKE_COMMAND} -E copy ${UV_OUTPUT_DIR}/libuv.dll ${DEPS_INSTALL_DIR}/bin/
COMMAND ${CMAKE_COMMAND} -E copy ${UV_OUTPUT_DIR}/libuv.dll ${DEPS_INSTALL_DIR}/bin/uv.dll
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/include
COMMAND ${CMAKE_COMMAND} -E copy_directory ${DEPS_BUILD_DIR}/src/libuv/include ${DEPS_INSTALL_DIR}/include)

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@ -40,7 +40,6 @@ set(INSTALLCMD_UNIX ${MAKE_PRG} CFLAGS=-fPIC
CFLAGS+=-DLUA_USE_APICHECK
CFLAGS+=-DLUA_USE_ASSERT
CCDEBUG+=-g
BUILDMODE=static
Q=
install)
@ -74,10 +73,10 @@ elseif(MINGW AND CMAKE_CROSSCOMPILING)
elseif(WIN32 AND MSVC)
BuildLuaJit(
BUILD_COMMAND ${CMAKE_COMMAND} -E chdir ${DEPS_BUILD_DIR}/src/luajit/src ${DEPS_BUILD_DIR}/src/luajit/src/msvcbuild.bat static
BUILD_COMMAND ${CMAKE_COMMAND} -E chdir ${DEPS_BUILD_DIR}/src/luajit/src ${DEPS_BUILD_DIR}/src/luajit/src/msvcbuild.bat
INSTALL_COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/bin
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/luajit.exe ${DEPS_INSTALL_DIR}/bin
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.lib ${DEPS_INSTALL_DIR}/bin
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.dll ${DEPS_INSTALL_DIR}/bin
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/lib
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.lib ${DEPS_INSTALL_DIR}/lib
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/include/luajit-2.0

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@ -46,11 +46,9 @@ endfunction()
set(LUAROCKS_BINARY ${HOSTDEPS_BIN_DIR}/luarocks)
# Arguments for calls to 'luarocks build'
if(MSVC)
# In native Win32 don't pass the compiler/linker to luarocks, the bundled
if(NOT MSVC)
# In MSVC don't pass the compiler/linker to luarocks, the bundled
# version already knows, and passing them here breaks the build
set(LUAROCKS_BUILDARGS CFLAGS=/MT)
else()
set(LUAROCKS_BUILDARGS CC=${HOSTDEPS_C_COMPILER} LD=${HOSTDEPS_C_COMPILER})
endif()

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@ -37,10 +37,11 @@ set(MSGPACK_CONFIGURE_COMMAND ${CMAKE_COMMAND} ${DEPS_BUILD_DIR}/src/msgpack
-DMSGPACK_BUILD_TESTS=OFF
-DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
"-DCMAKE_C_FLAGS:STRING=${CMAKE_C_COMPILER_ARG1} -fPIC")
set(MSGPACK_BUILD_COMMAND ${CMAKE_COMMAND} --build .)
set(MSGPACK_INSTALL_COMMAND ${CMAKE_COMMAND} --build . --target install)
set(MSGPACK_BUILD_COMMAND ${CMAKE_COMMAND} --build . --config ${CMAKE_BUILD_TYPE})
set(MSGPACK_INSTALL_COMMAND ${CMAKE_COMMAND} --build . --target install --config ${CMAKE_BUILD_TYPE})
if(MINGW AND CMAKE_CROSSCOMPILING)
get_filename_component(TOOLCHAIN ${CMAKE_TOOLCHAIN_FILE} REALPATH)
@ -50,6 +51,7 @@ if(MINGW AND CMAKE_CROSSCOMPILING)
-DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
# Pass toolchain
-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN}
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
# Hack to avoid -rdynamic in Mingw
-DCMAKE_SHARED_LIBRARY_LINK_C_FLAGS="")
elseif(MSVC)
@ -60,12 +62,13 @@ elseif(MSVC)
-DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
"-DCMAKE_C_FLAGS:STRING=${CMAKE_C_COMPILER_ARG1}"
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
# Make sure we use the same generator, otherwise we may
# accidentaly end up using different MSVC runtimes
-DCMAKE_GENERATOR=${CMAKE_GENERATOR}
# Use static runtime
-DCMAKE_C_FLAGS_DEBUG="-MTd"
-DCMAKE_C_FLAGS_RELEASE="-MT")
-DCMAKE_GENERATOR=${CMAKE_GENERATOR})
# Place the DLL in the bin folder
set(MSGPACK_INSTALL_COMMAND ${MSGPACK_INSTALL_COMMAND}
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_INSTALL_DIR}/lib/msgpack.dll ${DEPS_INSTALL_DIR}/bin)
endif()
BuildMsgpack(CONFIGURE_COMMAND ${MSGPACK_CONFIGURE_COMMAND}