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README.md
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README.md
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###Introduction
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Vim is a powerful text editor with a big, increasing community. Even though it
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is more than 20 years old, people still extend and improve it, mostly using
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vimscript or one of the supported scripting languages.
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Vim is a powerful text editor with a big community that is constantly growing.
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Even though the editor is over two decades old, people still extend and improve
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it, mostly using vimscript or one of the supported scripting languages.
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###Problem
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Over its 20 years of life, vim has accumulated about 300k lines of scary C89
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code that very few people understand or have the guts to mess with.
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Over its more than 20 years of life, vim has accumulated about 300k lines of
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scary C89 code that very few people understand or have the guts to mess with.
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Another issue, is that as the only person responsible for maintaing vim's big
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codebase, Bram Moolenaar has to be extra-careful before accepting patches,
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because once merged, the new code will be his responsibility.
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These problems make it pretty hard to have new features and bug fixes merged
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These problems make it very difficult to have new features and bug fixes merged
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into the core. Vim just cant keep up with the development speed of its plugin
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echosystem.
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@ -26,41 +26,62 @@ the following goals:
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- Simplify maintenance to improve the speed that bug fixes and
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features get merged.
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- Split the responsibility between multiple developers.
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- Split the maintainance work between multiple developers.
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- Enable the implementation of new/modern user interfaces without any modifications
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to the core source.
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- Improve the extensibility power with a new plugin architecture based on
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external processes. Plugins will be written in any programming language
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without any explicit support from the editor. This can be saw as a better
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implementation of the [job control patch](https://groups.google.com/forum/#!topic/vim_dev/QF7Bzh1YABU)
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without any explicit support from the editor.
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Those goals should be achieved with little impact on vim's editing model or
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vimscript in general. Most vimscript plugins should continue to work normally.
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A consequence of achieving those goals is that new developers will join the
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community, consequently improving the editor for all users.
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The following topics summarizes the major changes that will be performed:
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It is important to empathise that this is not a project to rewrite vim from the
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scratch or transform it into an IDE(though the new features provided will make
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it possible to build IDE-like distributions of the editor). The changes
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implemented here should have little impact on vim's editing model or vimscript
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in general. Most vimscript plugins should continue to work normally.
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Each of the following topics will briefly explain the major changes that will
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be performed in the first iterations:
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* <a href="#build"><b>Migrate to a cmake-based build</b></a>
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* <a href="#legacy"><b>Legacy support and compile-time features</b></a>
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* <a href="#platform"><b>Platform-specific code </b></a>
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* <a href="#plugins"><b>New plugin architecture</b></a>
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* <a href="#gui"><b>New GUI architecture</b></a>
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* <a href="#split"><b>Split into many repositories</b></a>
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<a name="build"></a>
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##### Migrate to a cmake-based build
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The source tree has dozens(if not hundreds) of files dedicated to building vim
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with on various platforms with different configurations, and many of these files
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look abandoned or outdated. Most users dont care about selecting individual
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features and just compile using '--with-features=huge', which still generates an
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executable that is small enough even for lightweight systems(by today's
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standards).
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All those files will be removed and vim will be built using
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[cmake](www.cmake.org), a modern build system that generates build scripts for
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the most relevant platforms.
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<a name="legacy"></a>
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##### Legacy support and compile-time features
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Vim has a significant amount of code dedicated to supporting legacy systems and
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compilers. All that code increases the maintainance burden and will be removed.
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Most optional features will no longer be optional, with the exception of some
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broken and useless fetures(eg: netbeans integration, sun workshop) which will be
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removed permanently. Vi emulation will also be removed(probably leave the 'set
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nocompatible' command as a no-op).
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Most optional features will no longer be optional(see above), with the exception
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of some broken and useless fetures(eg: netbeans integration, sun workshop) which
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will be removed permanently. Vi emulation will also be removed(probably leave
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the 'set nocompatible' command as a no-op).
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These changes wont affect most users. Those that only have a C89 compiler
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installed or develop on legacy systems such as Amiga, BeOS or MSDOS have two
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choices:
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installed or use vim on legacy systems such as Amiga, BeOS or MSDOS have two
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options:
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- Upgrade their software.
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- Upgrade their software
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- Continue using vim
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<a name="platform"></a>
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@ -68,8 +89,11 @@ choices:
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Most of the platform-specific code will be removed and
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[libuv](https://github.com/joyent/libuv) will be used to handle system
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differences. libuv has support for most unixes and windows, so the vast
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majority of vim's community will be supported.
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differences.
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libuv is a modern multi-platform library with functions to perform
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common system tasks, and supports most unixes and windows, so the vast majority
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of vim's community will be covered.
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<a name="plugins"></a>
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##### New plugin architecture
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@ -78,8 +102,9 @@ All code supporting embedded scripting language interpreters will be replaced
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by a new plugin system that will support extensions written in any programming
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language.
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Compatibility layers will be provided for easily porting vim plugins written in some
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of the currently supported scripting languages such as python or ruby.
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Compatibility layers will be provided for vim plugins written in some of the
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currently supported scripting languages such as python or ruby. Most plugins
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should work on neovim with little modifications, if any.
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This is how the new plugin system will work:
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@ -90,26 +115,29 @@ This is how the new plugin system will work:
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- Plugins will be able to listen to events and send commands to vim
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asynchronously.
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Here's a sample plugin session using [json-rpc](http://www.jsonrpc.org/specification) (jsonrpc version omitted):
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This system will be built on top of a job control mechanism similar to the one
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provided by the [job control patch](https://groups.google.com/forum/#!topic/vim_dev/QF7Bzh1YABU)
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Here's an idea of how a plugin session will work using [json-rpc](http://www.jsonrpc.org/specification) (jsonrpc version omitted):
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```js
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plugin -> vim: {"id": 1, "method": "listenEvent", "params": {"eventName": "keyPressed"}}
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vim -> plugin: {"id": 1, "result": true}
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vim -> plugin: {"method": "event", "params": {"name": "keyPressed", "eventArgs": {"keys": ["C"]}}}
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vim -> plugin: {"method": "event", "params": {"name": "keyPressed", "eventArgs": {"keys": ["Ctrl", "Space"]}}}
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plugin -> vim: {"id": 2, "method": "showPopup", "params": {"size": {"width": 10, "height": 2} "position": {"column": 2, "line": 3}, "items": ["Completion1", "Completion2"]}}
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plugin -> vim: {"id": 2, "result": true}}
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plugin -> neovim: {"id": 1, "method": "listenEvent", "params": {"eventName": "keyPressed"}}
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neovim -> plugin: {"id": 1, "result": true}
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neovim -> plugin: {"method": "event", "params": {"name": "keyPressed", "eventArgs": {"keys": ["C"]}}}
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neovim -> plugin: {"method": "event", "params": {"name": "keyPressed", "eventArgs": {"keys": ["Ctrl", "Space"]}}}
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plugin -> neovim: {"id": 2, "method": "showPopup", "params": {"size": {"width": 10, "height": 2} "position": {"column": 2, "line": 3}, "items": ["Completion1", "Completion2"]}}
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plugin -> neovim: {"id": 2, "result": true}}
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```
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That shows the conversation between vim and an hypotetical completion plugin
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that popups completions when the user presses Ctrl+Space. The above scheme gives
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neovim near limitless extensibility and also improves stability as plugins will
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be automatically sandboxed from the main executable.
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That shows an hypothetical conversation between neovim and completion plugin
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that displays completions when the user presses Ctrl+Space. The above scheme
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gives neovim near limitless extensibility and also improves stability as plugins
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will automatically be isolated from the main executable.
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This system can also easily emulate scripting languages interfaces to vim. A
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plugin could, for example, emulate the current python interface by discovering
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python scripts in vim's runtime dir and exposing a 'vim' module with an API
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matching the current one. Calls to the API would simply be translated to
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This system can also easily emulate the current scripting languages interfaces
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to vim. For example, a plugin can emulate the python interface by running python
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scripts sent by vim in its own context and by exposing a 'vim' module with an
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API matching the current one. Calls to the API would simply be translated to
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json-rpc messages sent to vim.
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@ -118,7 +146,7 @@ json-rpc messages sent to vim.
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Another contributing factor to vim's huge codebase is the explicit support for
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dozens of widget toolkits for GUI interfaces. Like the legacy code support, gui
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handling code will be removed from neovim's core.
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handling code will be removed from the core.
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Neovim will handle GUIs similarly to how it will handle plugins:
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@ -128,8 +156,8 @@ Neovim will handle GUIs similarly to how it will handle plugins:
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using json-rpc or msgpack-rpc.
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The difference between plugins and GUIs is that plugins will be started by
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neovim, where GUIs will start neovim(or perhaps attach to a running session).
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Here's a sample diagram of the process tree:
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neovim, where neovim will be started by programs running the GUI. Here's a sample
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diagram of the process tree:
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```
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GUI program
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@ -143,7 +171,7 @@ GUI program
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---> Plugin 3
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```
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Sample:
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Hypothetical GUI session:
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```js
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gui -> vim: {"id": 1, "method": "initClient", "params": {"size": {"rows": 20, "columns": 25}}}
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@ -157,23 +185,62 @@ This new GUI architecture creates many interesting possibilities:
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- Modern GUIs written in high-level programming languages that integrate better
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with the operating system. We can have GUIs written using C#/WPF on
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Windows or Ruby/Cocoa on Mac.
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Windows or Ruby/Cocoa on Mac, for example.
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- Plugins will be able emit custom events that may be handled directly by GUIs.
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This will enable the implementaton of advanced features such as sublime's
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minimap.
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- A multiplexing daemon could could keep neovim instances running in a
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headless server, while multiple remote GUIs could attach/detach to share
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editing sessions.
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- Neovim can be easily embedded into other programs.
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- A multiplexing daemon could keep neovim instances running in a headless
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server, while multiple remote GUIs could attach/detach to share editing
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sessions.
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- Simplified headless testing.
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- Embedding the editor into other programs.
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<a name="split"></a>
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##### Split into many repositories
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Here's a diagram that illustrates how a client-server process tree might look
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like:
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Neovim's code will be split across many repositories in the [neovim
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organization](https://github.com/neovim). There will be separate repositories
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for GUIs, plugins, runtime files(official vimscript) and distributions. This
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will let neovim will receive improvements much faster as the patches wont have
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to pass through the approval of a single person.
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```
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Server daemon listening on tcp sockets <------ GUI 1 (attach/detach to running instances using tcp sockets)
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---> Neovim |
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| GUI 2 (sharing the same session with GUI 1)
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---> Plugin 1
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---> Plugin 2
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---> Plugin 3
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```
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<a name="development"></a>
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##### Development
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Development will happen on the [neovim organization](https://github.com/neovim),
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and the code will be split across many repositories. There will be separate
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repositories for GUIs, plugins, runtime files(official vimscript) and
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distributions. This will let the editor receive improvements much faster as the
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patches dont have to go all through a single person for approval.
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Travis will also be used for continuous integration, so pull requests will be
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automatically checked.
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###Future
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The changes described are relatively simple to integrate and will be part of the
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first iteration. Here are more possibilities for the future:
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- Refactor the way input is read. Heres a great simplification of how vim
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currently works: `while (true) { process_input(getc()); }`, we want to remove
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the `while(true)` chunks from the core and provide something like this:
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`process_input(char c)`. This will help extract the editor logic into a
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library.
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- Remove all globals. Basically every function will receive a pointer to a
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struct representing the editor and containing data currently held by global
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variables. Helpful if a 'libvim' is implemented in the future.
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- Replace the current vimscript C implementation by [lua](www.lua.org)
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or [luajit](www.luajit.org) and compile vimscript into lua, similarly to how
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coffeescript is compiled into javascript. This will greatly reduce the
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maintainance burden and give vimscript a real boost in performance.
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###Status
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@ -188,6 +255,10 @@ Here's a list of things that have been done so far:
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normalize source code formatting.
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- The autotools build system was replaced by [cmake](http://www.cmake.org/)
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and of what is being currently worked on:
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- Port all IO to libuv
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###Dependencies
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For Ubuntu 12.04:
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