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fix(float): re-sort layers when grid zindex changed #30259
Problem: when zindex is changed in vim.schedule the zindex sort in layers not changed. Solution: resort layers when zindex changed.
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@ -101,6 +101,35 @@ bool ui_comp_should_draw(void)
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return composed_uis != 0 && valid_screen;
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}
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/// Raises or lowers the layer, syncing comp_index with zindex.
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///
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/// This function adjusts the position of a layer in the layers array
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/// based on its zindex, either raising or lowering it.
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///
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/// @param[in] layer_idx Index of the layer to be raised or lowered.
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/// @param[in] raise Raise the layer if true, else lower it.
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void ui_comp_layers_adjust(size_t layer_idx, bool raise)
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{
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size_t size = layers.size;
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ScreenGrid *layer = layers.items[layer_idx];
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if (raise) {
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while (layer_idx < size - 1 && layer->zindex > layers.items[layer_idx + 1]->zindex) {
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layers.items[layer_idx] = layers.items[layer_idx + 1];
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layers.items[layer_idx]->comp_index = layer_idx;
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layer_idx++;
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}
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} else {
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while (layer_idx > 0 && layer->zindex < layers.items[layer_idx - 1]->zindex) {
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layers.items[layer_idx] = layers.items[layer_idx - 1];
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layers.items[layer_idx]->comp_index = layer_idx;
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layer_idx--;
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}
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}
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layers.items[layer_idx] = layer;
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layer->comp_index = layer_idx;
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}
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/// Places `grid` at (col,row) position with (width * height) size.
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/// Adds `grid` as the top layer if it is a new layer.
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///
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@ -852,7 +852,13 @@ void ui_ext_win_position(win_T *wp, bool validate)
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}
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}
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bool resort = wp->w_grid_alloc.comp_index != 0
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&& wp->w_grid_alloc.zindex != wp->w_config.zindex;
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bool raise = resort && wp->w_grid_alloc.zindex < wp->w_config.zindex;
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wp->w_grid_alloc.zindex = wp->w_config.zindex;
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if (resort) {
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ui_comp_layers_adjust(wp->w_grid_alloc.comp_index, raise);
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}
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if (ui_has(kUIMultigrid)) {
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String anchor = cstr_as_string(float_anchor_str[c.anchor]);
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if (!c.hide) {
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@ -8542,6 +8542,111 @@ describe('float window', function()
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]]}
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end
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--
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-- Check that floats are positioned correctly after changing the zindexes.
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--
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command('fclose')
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exec_lua([[
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local win1, win3 = ...
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vim.api.nvim_win_set_config(win1, { zindex = 400, title = 'win_400', title_pos = 'center', border = 'double' })
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vim.api.nvim_win_set_config(win3, { zindex = 300, title = 'win_300', title_pos = 'center', border = 'single' })
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]], win1, win3)
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if multigrid then
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screen:expect({
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grid = [[
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## grid 1
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[2:----------------------------------------]|*6
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[3:----------------------------------------]|
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## grid 2
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^ |
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{0:~ }|*5
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## grid 3
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## grid 4
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{5:╔══════}{11:win_400}{5:═══════╗}|
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{5:║}{7: }{5:║}|
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{5:║}{7:~ }{5:║}|*2
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{5:╚════════════════════╝}|
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## grid 6
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{5:┌──────}{11:win_300}{5:───────┐}|
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{5:│}{8: }{5:│}|
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{5:│}{8:~ }{5:│}|*2
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{5:└────────────────────┘}|
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]], float_pos={
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[4] = {1001, "NW", 1, 1, 5, true, 400};
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[6] = {1003, "NW", 1, 3, 7, true, 300};
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}, win_viewport={
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[2] = {win = 1000, topline = 0, botline = 2, curline = 0, curcol = 0, linecount = 1, sum_scroll_delta = 0};
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[4] = {win = 1001, topline = 0, botline = 2, curline = 0, curcol = 0, linecount = 1, sum_scroll_delta = 0};
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[6] = {win = 1003, topline = 0, botline = 2, curline = 0, curcol = 0, linecount = 1, sum_scroll_delta = 0};
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}, win_viewport_margins={
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[2] = { bottom = 0, left = 0, right = 0, top = 0, win = 1000 },
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[4] = { bottom = 1, left = 1, right = 1, top = 1, win = 1001 },
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[6] = { bottom = 1, left = 1, right = 1, top = 1, win = 1003 }
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}})
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else
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screen:expect({
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grid = [[
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^ |
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{0:~ }{5:╔══════}{11:win_400}{5:═══════╗}{0: }|
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{0:~ }{5:║}{7: }{5:║─┐}{0: }|
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{0:~ }{5:║}{7:~ }{5:║}{8: }{5:│}{0: }|*2
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{0:~ }{5:╚════════════════════╝}{8: }{5:│}{0: }|
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{5:└────────────────────┘} |
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]]
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})
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end
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exec_lua([[
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local win1, win3 = ...
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vim.api.nvim_win_set_config(win1, { zindex = 100, title='win_100' })
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vim.api.nvim_win_set_config(win3, { zindex = 150, title='win_150' })
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]], win1, win3)
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if multigrid then
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screen:expect({
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grid = [[
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## grid 1
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[2:----------------------------------------]|*6
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[3:----------------------------------------]|
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## grid 2
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^ |
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{0:~ }|*5
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## grid 3
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## grid 4
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{5:╔}{11:win_100}{5:═════════════╗}|
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{5:║}{7: }{5:║}|
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{5:║}{7:~ }{5:║}|*2
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{5:╚════════════════════╝}|
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## grid 6
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{5:┌}{11:win_150}{5:─────────────┐}|
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{5:│}{8: }{5:│}|
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{5:│}{8:~ }{5:│}|*2
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{5:└────────────────────┘}|
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]], float_pos={
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[4] = {1001, "NW", 1, 1, 5, true, 100};
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[6] = {1003, "NW", 1, 3, 7, true, 150};
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}, win_viewport={
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[2] = {win = 1000, topline = 0, botline = 2, curline = 0, curcol = 0, linecount = 1, sum_scroll_delta = 0};
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[4] = {win = 1001, topline = 0, botline = 2, curline = 0, curcol = 0, linecount = 1, sum_scroll_delta = 0};
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[6] = {win = 1003, topline = 0, botline = 2, curline = 0, curcol = 0, linecount = 1, sum_scroll_delta = 0};
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}, win_viewport_margins={
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[2] = { bottom = 0, left = 0, right = 0, top = 0, win = 1000 },
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[4] = { bottom = 1, left = 1, right = 1, top = 1, win = 1001 },
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[6] = { bottom = 1, left = 1, right = 1, top = 1, win = 1003 }
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}})
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else
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screen:expect({
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grid = [[
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^ |
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{0:~ }{5:╔}{11:w}{5:┌}{11:win_150}{5:─────────────┐}{0: }|
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{0:~ }{5:║}{7: }{5:│}{8: }{5:│}{0: }|
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{0:~ }{5:║}{7:~}{5:│}{8:~ }{5:│}{0: }|*2
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{0:~ }{5:╚═└────────────────────┘}{0: }|
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]]
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})
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end
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end)
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it('can use winbar', function()
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