neovim/runtime/lua/vim/treesitter/playground.lua

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

216 lines
6.6 KiB
Lua
Raw Normal View History

local api = vim.api
2023-02-04 07:58:38 -07:00
---@class TSPlayground
---@field ns integer API namespace
---@field opts table Options table with the following keys:
--- - anon (boolean): If true, display anonymous nodes
--- - lang (boolean): If true, display the language alongside each node
2023-02-04 07:58:38 -07:00
---@field nodes Node[]
---@field named Node[]
local TSPlayground = {}
---
---@class Node
---@field id integer Node id
---@field text string Node text
---@field named boolean True if this is a named (non-anonymous) node
---@field depth integer Depth of the node within the tree
---@field lnum integer Beginning line number of this node in the source buffer
---@field col integer Beginning column number of this node in the source buffer
---@field end_lnum integer Final line number of this node in the source buffer
---@field end_col integer Final column number of this node in the source buffer
---@field lang string Source language of this node
2023-02-04 07:58:38 -07:00
---@field root TSNode
--- Traverse all child nodes starting at {node}.
---
--- This is a recursive function. The {depth} parameter indicates the current recursion level.
--- {lang} is a string indicating the language of the tree currently being traversed. Each traversed
--- node is added to {tree}. When recursion completes, {tree} is an array of all nodes in the order
--- they were visited.
---
--- {injections} is a table mapping node ids from the primary tree to language tree injections. Each
--- injected language has a series of trees nested within the primary language's tree, and the root
--- node of each of these trees is contained within a node in the primary tree. The {injections}
--- table maps nodes in the primary tree to root nodes of injected trees.
---
2023-02-04 07:58:38 -07:00
---@param node TSNode Starting node to begin traversal |tsnode|
---@param depth integer Current recursion depth
---@param lang string Language of the tree currently being traversed
2023-02-04 07:58:38 -07:00
---@param injections table<integer,Node> Mapping of node ids to root nodes of injected language trees (see
--- explanation above)
---@param tree Node[] Output table containing a list of tables each representing a node in the tree
---@private
local function traverse(node, depth, lang, injections, tree)
local injection = injections[node:id()]
if injection then
traverse(injection.root, depth, injection.lang, injections, tree)
end
for child, field in node:iter_children() do
local type = child:type()
local lnum, col, end_lnum, end_col = child:range()
local named = child:named()
2023-02-04 07:58:38 -07:00
local text ---@type string
if named then
if field then
text = string.format('%s: (%s)', field, type)
else
text = string.format('(%s)', type)
end
else
text = string.format('"%s"', type:gsub('\n', '\\n'))
end
table.insert(tree, {
id = child:id(),
text = text,
named = named,
depth = depth,
lnum = lnum,
col = col,
end_lnum = end_lnum,
end_col = end_col,
lang = lang,
})
traverse(child, depth + 1, lang, injections, tree)
end
return tree
end
--- Create a new Playground object.
---
2023-02-04 07:58:38 -07:00
---@param bufnr integer Source buffer number
---@param lang string|nil Language of source buffer
---
2023-02-04 07:58:38 -07:00
---@return TSPlayground|nil
---@return string|nil Error message, if any
---
---@private
2023-02-04 07:58:38 -07:00
function TSPlayground:new(bufnr, lang)
local ok, parser = pcall(vim.treesitter.get_parser, bufnr or 0, lang)
if not ok then
return nil, 'No parser available for the given buffer'
end
-- For each child tree (injected language), find the root of the tree and locate the node within
-- the primary tree that contains that root. Add a mapping from the node in the primary tree to
-- the root in the child tree to the {injections} table.
local root = parser:parse()[1]:root()
2023-02-04 07:58:38 -07:00
local injections = {} ---@type table<integer,table>
parser:for_each_child(function(child, lang_)
child:for_each_tree(function(tree)
local r = tree:root()
local node = root:named_descendant_for_range(r:range())
if node then
injections[node:id()] = {
lang = lang_,
root = r,
}
end
end)
end)
local nodes = traverse(root, 0, parser:lang(), injections, {})
2023-02-04 07:58:38 -07:00
local named = {} ---@type Node[]
for _, v in ipairs(nodes) do
if v.named then
named[#named + 1] = v
end
end
local t = {
ns = api.nvim_create_namespace(''),
nodes = nodes,
named = named,
opts = {
anon = false,
lang = false,
},
}
setmetatable(t, self)
self.__index = self
return t
end
local decor_ns = api.nvim_create_namespace('ts.playground')
---@private
---@param lnum integer
---@param col integer
---@param end_lnum integer
---@param end_col integer
---@return string
local function get_range_str(lnum, col, end_col, end_lnum)
if lnum == end_lnum then
return string.format('[%d:%d - %d]', lnum + 1, col + 1, end_col)
end
return string.format('[%d:%d - %d:%d]', lnum + 1, col + 1, end_lnum + 1, end_col)
end
--- Write the contents of this Playground into {bufnr}.
---
---@param bufnr integer Buffer number to write into.
---@private
2023-02-04 07:58:38 -07:00
function TSPlayground:draw(bufnr)
vim.bo[bufnr].modifiable = true
2023-02-04 07:58:38 -07:00
local lines = {} ---@type string[]
local lang_hl_marks = {} ---@type table[]
for _, item in self:iter() do
local range_str = get_range_str(item.lnum, item.col, item.end_lnum, item.end_col)
local lang_str = self.opts.lang and string.format(' %s', item.lang) or ''
local line =
string.format('%s%s ; %s%s', string.rep(' ', item.depth), item.text, range_str, lang_str)
if self.opts.lang then
lang_hl_marks[#lang_hl_marks + 1] = {
col = #line - #lang_str,
end_col = #line,
}
end
lines[#lines + 1] = line
end
api.nvim_buf_set_lines(bufnr, 0, -1, false, lines)
api.nvim_buf_clear_namespace(bufnr, decor_ns, 0, -1)
for i, m in ipairs(lang_hl_marks) do
api.nvim_buf_set_extmark(bufnr, decor_ns, i - 1, m.col, {
hl_group = 'Title',
end_col = m.end_col,
})
end
vim.bo[bufnr].modifiable = false
end
--- Get node {i} from this Playground object.
---
--- The node number is dependent on whether or not anonymous nodes are displayed.
---
---@param i integer Node number to get
---@return Node
---@private
2023-02-04 07:58:38 -07:00
function TSPlayground:get(i)
local t = self.opts.anon and self.nodes or self.named
return t[i]
end
--- Iterate over all of the nodes in this Playground object.
---
2023-02-04 07:58:38 -07:00
---@return (fun(): integer, Node) Iterator over all nodes in this Playground
---@return table
---@return integer
---@private
2023-02-04 07:58:38 -07:00
function TSPlayground:iter()
return ipairs(self.opts.anon and self.nodes or self.named)
end
2023-02-04 07:58:38 -07:00
return TSPlayground