neovim/cmake.deps/cmake/BuildLuajit.cmake

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function(BuildLuajit)
cmake_parse_arguments(_luajit
""
""
"CONFIGURE_COMMAND;BUILD_COMMAND;INSTALL_COMMAND;DEPENDS"
${ARGN})
get_externalproject_options(luajit ${DEPS_IGNORE_SHA})
ExternalProject_Add(luajit
DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/luajit
CONFIGURE_COMMAND "${_luajit_CONFIGURE_COMMAND}"
BUILD_IN_SOURCE 1
BUILD_COMMAND "${_luajit_BUILD_COMMAND}"
INSTALL_COMMAND "${_luajit_INSTALL_COMMAND}"
2023-11-20 04:42:54 -07:00
DEPENDS "${_luajit_DEPENDS}"
${EXTERNALPROJECT_OPTIONS})
endfunction()
check_c_compiler_flag(-fno-stack-check HAS_NO_STACK_CHECK)
if(APPLE AND HAS_NO_STACK_CHECK)
set(NO_STACK_CHECK "CFLAGS+=-fno-stack-check")
else()
set(NO_STACK_CHECK "")
endif()
if(CMAKE_SYSTEM_NAME MATCHES "OpenBSD")
set(AMD64_ABI "LDFLAGS=-lpthread -lc++abi")
else()
set(AMD64_ABI "")
endif()
set(BUILDCMD_UNIX ${MAKE_PRG} -j CFLAGS=-fPIC
CFLAGS+=-DLUA_USE_APICHECK
CFLAGS+=-funwind-tables
${NO_STACK_CHECK}
${AMD64_ABI}
CCDEBUG+=-g
Q=)
# Setting MACOSX_DEPLOYMENT_TARGET is mandatory for LuaJIT; use version set by
# cmake.deps/CMakeLists.txt (either environment variable or current system version).
if(APPLE)
set(DEPLOYMENT_TARGET "MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET}")
endif()
if(UNIX)
BuildLuaJit(INSTALL_COMMAND ${BUILDCMD_UNIX}
CC=${DEPS_C_COMPILER} PREFIX=${DEPS_INSTALL_DIR}
${DEPLOYMENT_TARGET} install)
elseif(MINGW)
if(CMAKE_GENERATOR MATCHES "Ninja")
set(LUAJIT_MAKE_PRG ${MAKE_PRG})
else()
set(LUAJIT_MAKE_PRG ${CMAKE_MAKE_PROGRAM})
endif()
BuildLuaJit(BUILD_COMMAND ${LUAJIT_MAKE_PRG} CC=${DEPS_C_COMPILER}
PREFIX=${DEPS_INSTALL_DIR}
CFLAGS+=-DLUA_USE_APICHECK
CFLAGS+=-funwind-tables
CCDEBUG+=-g
BUILDMODE=static
# Build a DLL too
COMMAND ${LUAJIT_MAKE_PRG} CC=${DEPS_C_COMPILER} BUILDMODE=dynamic
INSTALL_COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_BIN_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/luajit.exe ${DEPS_BIN_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.dll ${DEPS_BIN_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_LIB_DIR}
# Luarocks searches for lua51.dll in lib
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.dll ${DEPS_LIB_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/libluajit.a ${DEPS_LIB_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/include/luajit-2.1
COMMAND ${CMAKE_COMMAND} -DFROM_GLOB=${DEPS_BUILD_DIR}/src/luajit/src/*.h -DTO=${DEPS_INSTALL_DIR}/include/luajit-2.1 -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyFilesGlob.cmake
COMMAND ${CMAKE_COMMAND} -E copy_directory ${DEPS_BUILD_DIR}/src/luajit/src/jit ${DEPS_INSTALL_DIR}/share/luajit-2.1/jit
)
elseif(MSVC)
BuildLuaJit(
BUILD_COMMAND ${CMAKE_COMMAND} -E chdir ${DEPS_BUILD_DIR}/src/luajit/src ${DEPS_BUILD_DIR}/src/luajit/src/msvcbuild.bat
INSTALL_COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_BIN_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/luajit.exe ${DEPS_BIN_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.dll ${DEPS_BIN_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_LIB_DIR}
# Luarocks searches for lua51.lib
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.lib ${DEPS_LIB_DIR}/lua51.lib
# Luv searches for luajit.lib
COMMAND ${CMAKE_COMMAND} -E copy ${DEPS_BUILD_DIR}/src/luajit/src/lua51.lib ${DEPS_LIB_DIR}/luajit.lib
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEPS_INSTALL_DIR}/include/luajit-2.1
COMMAND ${CMAKE_COMMAND} -DFROM_GLOB=${DEPS_BUILD_DIR}/src/luajit/src/*.h -DTO=${DEPS_INSTALL_DIR}/include/luajit-2.1 -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyFilesGlob.cmake
COMMAND ${CMAKE_COMMAND} -E copy_directory ${DEPS_BUILD_DIR}/src/luajit/src/jit ${DEPS_INSTALL_DIR}/share/luajit-2.1/jit
)
else()
message(FATAL_ERROR "Trying to build luajit in an unsupported system ${CMAKE_SYSTEM_NAME}/${CMAKE_C_COMPILER_ID}")
endif()