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linux/arch/sparc/kernel/semaphore.c
Linus Torvalds 1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00

156 lines
3.9 KiB
C

/* $Id: semaphore.c,v 1.7 2001/04/18 21:06:05 davem Exp $ */
/* sparc32 semaphore implementation, based on i386 version */
#include <linux/sched.h>
#include <linux/errno.h>
#include <linux/init.h>
#include <asm/semaphore.h>
/*
* Semaphores are implemented using a two-way counter:
* The "count" variable is decremented for each process
* that tries to acquire the semaphore, while the "sleeping"
* variable is a count of such acquires.
*
* Notably, the inline "up()" and "down()" functions can
* efficiently test if they need to do any extra work (up
* needs to do something only if count was negative before
* the increment operation.
*
* "sleeping" and the contention routine ordering is
* protected by the semaphore spinlock.
*
* Note that these functions are only called when there is
* contention on the lock, and as such all this is the
* "non-critical" part of the whole semaphore business. The
* critical part is the inline stuff in <asm/semaphore.h>
* where we want to avoid any extra jumps and calls.
*/
/*
* Logic:
* - only on a boundary condition do we need to care. When we go
* from a negative count to a non-negative, we wake people up.
* - when we go from a non-negative count to a negative do we
* (a) synchronize with the "sleeper" count and (b) make sure
* that we're on the wakeup list before we synchronize so that
* we cannot lose wakeup events.
*/
void __up(struct semaphore *sem)
{
wake_up(&sem->wait);
}
static DEFINE_SPINLOCK(semaphore_lock);
void __sched __down(struct semaphore * sem)
{
struct task_struct *tsk = current;
DECLARE_WAITQUEUE(wait, tsk);
tsk->state = TASK_UNINTERRUPTIBLE;
add_wait_queue_exclusive(&sem->wait, &wait);
spin_lock_irq(&semaphore_lock);
sem->sleepers++;
for (;;) {
int sleepers = sem->sleepers;
/*
* Add "everybody else" into it. They aren't
* playing, because we own the spinlock.
*/
if (!atomic24_add_negative(sleepers - 1, &sem->count)) {
sem->sleepers = 0;
break;
}
sem->sleepers = 1; /* us - see -1 above */
spin_unlock_irq(&semaphore_lock);
schedule();
tsk->state = TASK_UNINTERRUPTIBLE;
spin_lock_irq(&semaphore_lock);
}
spin_unlock_irq(&semaphore_lock);
remove_wait_queue(&sem->wait, &wait);
tsk->state = TASK_RUNNING;
wake_up(&sem->wait);
}
int __sched __down_interruptible(struct semaphore * sem)
{
int retval = 0;
struct task_struct *tsk = current;
DECLARE_WAITQUEUE(wait, tsk);
tsk->state = TASK_INTERRUPTIBLE;
add_wait_queue_exclusive(&sem->wait, &wait);
spin_lock_irq(&semaphore_lock);
sem->sleepers ++;
for (;;) {
int sleepers = sem->sleepers;
/*
* With signals pending, this turns into
* the trylock failure case - we won't be
* sleeping, and we* can't get the lock as
* it has contention. Just correct the count
* and exit.
*/
if (signal_pending(current)) {
retval = -EINTR;
sem->sleepers = 0;
atomic24_add(sleepers, &sem->count);
break;
}
/*
* Add "everybody else" into it. They aren't
* playing, because we own the spinlock. The
* "-1" is because we're still hoping to get
* the lock.
*/
if (!atomic24_add_negative(sleepers - 1, &sem->count)) {
sem->sleepers = 0;
break;
}
sem->sleepers = 1; /* us - see -1 above */
spin_unlock_irq(&semaphore_lock);
schedule();
tsk->state = TASK_INTERRUPTIBLE;
spin_lock_irq(&semaphore_lock);
}
spin_unlock_irq(&semaphore_lock);
tsk->state = TASK_RUNNING;
remove_wait_queue(&sem->wait, &wait);
wake_up(&sem->wait);
return retval;
}
/*
* Trylock failed - make sure we correct for
* having decremented the count.
*/
int __down_trylock(struct semaphore * sem)
{
int sleepers;
unsigned long flags;
spin_lock_irqsave(&semaphore_lock, flags);
sleepers = sem->sleepers + 1;
sem->sleepers = 0;
/*
* Add "everybody else" and us into it. They aren't
* playing, because we own the spinlock.
*/
if (!atomic24_add_negative(sleepers, &sem->count))
wake_up(&sem->wait);
spin_unlock_irqrestore(&semaphore_lock, flags);
return 1;
}