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linux/drivers/md/dm-vdo/physical-zone.c
Mike Snitzer 3584240b9c dm vdo logger: change from uds_ to vdo_ namespace
Rename all uds_log_* to vdo_log_*.

Signed-off-by: Mike Snitzer <snitzer@kernel.org>
Signed-off-by: Chung Chung <cchung@redhat.com>
Signed-off-by: Matthew Sakai <msakai@redhat.com>
2024-03-04 15:07:57 -05:00

645 lines
20 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
/*
* Copyright 2023 Red Hat
*/
#include "physical-zone.h"
#include <linux/list.h>
#include "logger.h"
#include "memory-alloc.h"
#include "permassert.h"
#include "block-map.h"
#include "completion.h"
#include "constants.h"
#include "data-vio.h"
#include "dedupe.h"
#include "encodings.h"
#include "flush.h"
#include "int-map.h"
#include "slab-depot.h"
#include "status-codes.h"
#include "vdo.h"
/* Each user data_vio needs a PBN read lock and write lock. */
#define LOCK_POOL_CAPACITY (2 * MAXIMUM_VDO_USER_VIOS)
struct pbn_lock_implementation {
enum pbn_lock_type type;
const char *name;
const char *release_reason;
};
/* This array must have an entry for every pbn_lock_type value. */
static const struct pbn_lock_implementation LOCK_IMPLEMENTATIONS[] = {
[VIO_READ_LOCK] = {
.type = VIO_READ_LOCK,
.name = "read",
.release_reason = "candidate duplicate",
},
[VIO_WRITE_LOCK] = {
.type = VIO_WRITE_LOCK,
.name = "write",
.release_reason = "newly allocated",
},
[VIO_BLOCK_MAP_WRITE_LOCK] = {
.type = VIO_BLOCK_MAP_WRITE_LOCK,
.name = "block map write",
.release_reason = "block map write",
},
};
static inline bool has_lock_type(const struct pbn_lock *lock, enum pbn_lock_type type)
{
return (lock->implementation == &LOCK_IMPLEMENTATIONS[type]);
}
/**
* vdo_is_pbn_read_lock() - Check whether a pbn_lock is a read lock.
* @lock: The lock to check.
*
* Return: true if the lock is a read lock.
*/
bool vdo_is_pbn_read_lock(const struct pbn_lock *lock)
{
return has_lock_type(lock, VIO_READ_LOCK);
}
static inline void set_pbn_lock_type(struct pbn_lock *lock, enum pbn_lock_type type)
{
lock->implementation = &LOCK_IMPLEMENTATIONS[type];
}
/**
* vdo_downgrade_pbn_write_lock() - Downgrade a PBN write lock to a PBN read lock.
* @lock: The PBN write lock to downgrade.
*
* The lock holder count is cleared and the caller is responsible for setting the new count.
*/
void vdo_downgrade_pbn_write_lock(struct pbn_lock *lock, bool compressed_write)
{
VDO_ASSERT_LOG_ONLY(!vdo_is_pbn_read_lock(lock),
"PBN lock must not already have been downgraded");
VDO_ASSERT_LOG_ONLY(!has_lock_type(lock, VIO_BLOCK_MAP_WRITE_LOCK),
"must not downgrade block map write locks");
VDO_ASSERT_LOG_ONLY(lock->holder_count == 1,
"PBN write lock should have one holder but has %u",
lock->holder_count);
/*
* data_vio write locks are downgraded in place--the writer retains the hold on the lock.
* If this was a compressed write, the holder has not yet journaled its own inc ref,
* otherwise, it has.
*/
lock->increment_limit =
(compressed_write ? MAXIMUM_REFERENCE_COUNT : MAXIMUM_REFERENCE_COUNT - 1);
set_pbn_lock_type(lock, VIO_READ_LOCK);
}
/**
* vdo_claim_pbn_lock_increment() - Try to claim one of the available reference count increments on
* a read lock.
* @lock: The PBN read lock from which to claim an increment.
*
* Claims may be attempted from any thread. A claim is only valid until the PBN lock is released.
*
* Return: true if the claim succeeded, guaranteeing one increment can be made without overflowing
* the PBN's reference count.
*/
bool vdo_claim_pbn_lock_increment(struct pbn_lock *lock)
{
/*
* Claim the next free reference atomically since hash locks from multiple hash zone
* threads might be concurrently deduplicating against a single PBN lock on compressed
* block. As long as hitting the increment limit will lead to the PBN lock being released
* in a sane time-frame, we won't overflow a 32-bit claim counter, allowing a simple add
* instead of a compare-and-swap.
*/
u32 claim_number = (u32) atomic_add_return(1, &lock->increments_claimed);
return (claim_number <= lock->increment_limit);
}
/**
* vdo_assign_pbn_lock_provisional_reference() - Inform a PBN lock that it is responsible for a
* provisional reference.
* @lock: The PBN lock.
*/
void vdo_assign_pbn_lock_provisional_reference(struct pbn_lock *lock)
{
VDO_ASSERT_LOG_ONLY(!lock->has_provisional_reference,
"lock does not have a provisional reference");
lock->has_provisional_reference = true;
}
/**
* vdo_unassign_pbn_lock_provisional_reference() - Inform a PBN lock that it is no longer
* responsible for a provisional reference.
* @lock: The PBN lock.
*/
void vdo_unassign_pbn_lock_provisional_reference(struct pbn_lock *lock)
{
lock->has_provisional_reference = false;
}
/**
* release_pbn_lock_provisional_reference() - If the lock is responsible for a provisional
* reference, release that reference.
* @lock: The lock.
* @locked_pbn: The PBN covered by the lock.
* @allocator: The block allocator from which to release the reference.
*
* This method is called when the lock is released.
*/
static void release_pbn_lock_provisional_reference(struct pbn_lock *lock,
physical_block_number_t locked_pbn,
struct block_allocator *allocator)
{
int result;
if (!vdo_pbn_lock_has_provisional_reference(lock))
return;
result = vdo_release_block_reference(allocator, locked_pbn);
if (result != VDO_SUCCESS) {
vdo_log_error_strerror(result,
"Failed to release reference to %s physical block %llu",
lock->implementation->release_reason,
(unsigned long long) locked_pbn);
}
vdo_unassign_pbn_lock_provisional_reference(lock);
}
/**
* union idle_pbn_lock - PBN lock list entries.
*
* Unused (idle) PBN locks are kept in a list. Just like in a malloc implementation, the lock
* structure is unused memory, so we can save a bit of space (and not pollute the lock structure
* proper) by using a union to overlay the lock structure with the free list.
*/
typedef union {
/** @entry: Only used while locks are in the pool. */
struct list_head entry;
/** @lock: Only used while locks are not in the pool. */
struct pbn_lock lock;
} idle_pbn_lock;
/**
* struct pbn_lock_pool - list of PBN locks.
*
* The lock pool is little more than the memory allocated for the locks.
*/
struct pbn_lock_pool {
/** @capacity: The number of locks allocated for the pool. */
size_t capacity;
/** @borrowed: The number of locks currently borrowed from the pool. */
size_t borrowed;
/** @idle_list: A list containing all idle PBN lock instances. */
struct list_head idle_list;
/** @locks: The memory for all the locks allocated by this pool. */
idle_pbn_lock locks[];
};
/**
* return_pbn_lock_to_pool() - Return a pbn lock to its pool.
* @pool: The pool from which the lock was borrowed.
* @lock: The last reference to the lock being returned.
*
* It must be the last live reference, as if the memory were being freed (the lock memory will
* re-initialized or zeroed).
*/
static void return_pbn_lock_to_pool(struct pbn_lock_pool *pool, struct pbn_lock *lock)
{
idle_pbn_lock *idle;
/* A bit expensive, but will promptly catch some use-after-free errors. */
memset(lock, 0, sizeof(*lock));
idle = container_of(lock, idle_pbn_lock, lock);
INIT_LIST_HEAD(&idle->entry);
list_add_tail(&idle->entry, &pool->idle_list);
VDO_ASSERT_LOG_ONLY(pool->borrowed > 0, "shouldn't return more than borrowed");
pool->borrowed -= 1;
}
/**
* make_pbn_lock_pool() - Create a new PBN lock pool and all the lock instances it can loan out.
*
* @capacity: The number of PBN locks to allocate for the pool.
* @pool_ptr: A pointer to receive the new pool.
*
* Return: VDO_SUCCESS or an error code.
*/
static int make_pbn_lock_pool(size_t capacity, struct pbn_lock_pool **pool_ptr)
{
size_t i;
struct pbn_lock_pool *pool;
int result;
result = vdo_allocate_extended(struct pbn_lock_pool, capacity, idle_pbn_lock,
__func__, &pool);
if (result != VDO_SUCCESS)
return result;
pool->capacity = capacity;
pool->borrowed = capacity;
INIT_LIST_HEAD(&pool->idle_list);
for (i = 0; i < capacity; i++)
return_pbn_lock_to_pool(pool, &pool->locks[i].lock);
*pool_ptr = pool;
return VDO_SUCCESS;
}
/**
* free_pbn_lock_pool() - Free a PBN lock pool.
* @pool: The lock pool to free.
*
* This also frees all the PBN locks it allocated, so the caller must ensure that all locks have
* been returned to the pool.
*/
static void free_pbn_lock_pool(struct pbn_lock_pool *pool)
{
if (pool == NULL)
return;
VDO_ASSERT_LOG_ONLY(pool->borrowed == 0,
"All PBN locks must be returned to the pool before it is freed, but %zu locks are still on loan",
pool->borrowed);
vdo_free(pool);
}
/**
* borrow_pbn_lock_from_pool() - Borrow a PBN lock from the pool and initialize it with the
* provided type.
* @pool: The pool from which to borrow.
* @type: The type with which to initialize the lock.
* @lock_ptr: A pointer to receive the borrowed lock.
*
* Pools do not grow on demand or allocate memory, so this will fail if the pool is empty. Borrowed
* locks are still associated with this pool and must be returned to only this pool.
*
* Return: VDO_SUCCESS, or VDO_LOCK_ERROR if the pool is empty.
*/
static int __must_check borrow_pbn_lock_from_pool(struct pbn_lock_pool *pool,
enum pbn_lock_type type,
struct pbn_lock **lock_ptr)
{
int result;
struct list_head *idle_entry;
idle_pbn_lock *idle;
if (pool->borrowed >= pool->capacity)
return vdo_log_error_strerror(VDO_LOCK_ERROR,
"no free PBN locks left to borrow");
pool->borrowed += 1;
result = VDO_ASSERT(!list_empty(&pool->idle_list),
"idle list should not be empty if pool not at capacity");
if (result != VDO_SUCCESS)
return result;
idle_entry = pool->idle_list.prev;
list_del(idle_entry);
memset(idle_entry, 0, sizeof(*idle_entry));
idle = list_entry(idle_entry, idle_pbn_lock, entry);
idle->lock.holder_count = 0;
set_pbn_lock_type(&idle->lock, type);
*lock_ptr = &idle->lock;
return VDO_SUCCESS;
}
/**
* initialize_zone() - Initialize a physical zone.
* @vdo: The vdo to which the zone will belong.
* @zones: The physical_zones to which the zone being initialized belongs
*
* Return: VDO_SUCCESS or an error code.
*/
static int initialize_zone(struct vdo *vdo, struct physical_zones *zones)
{
int result;
zone_count_t zone_number = zones->zone_count;
struct physical_zone *zone = &zones->zones[zone_number];
result = vdo_int_map_create(VDO_LOCK_MAP_CAPACITY, &zone->pbn_operations);
if (result != VDO_SUCCESS)
return result;
result = make_pbn_lock_pool(LOCK_POOL_CAPACITY, &zone->lock_pool);
if (result != VDO_SUCCESS) {
vdo_int_map_free(zone->pbn_operations);
return result;
}
zone->zone_number = zone_number;
zone->thread_id = vdo->thread_config.physical_threads[zone_number];
zone->allocator = &vdo->depot->allocators[zone_number];
zone->next = &zones->zones[(zone_number + 1) % vdo->thread_config.physical_zone_count];
result = vdo_make_default_thread(vdo, zone->thread_id);
if (result != VDO_SUCCESS) {
free_pbn_lock_pool(vdo_forget(zone->lock_pool));
vdo_int_map_free(zone->pbn_operations);
return result;
}
return result;
}
/**
* vdo_make_physical_zones() - Make the physical zones for a vdo.
* @vdo: The vdo being constructed
* @zones_ptr: A pointer to hold the zones
*
* Return: VDO_SUCCESS or an error code.
*/
int vdo_make_physical_zones(struct vdo *vdo, struct physical_zones **zones_ptr)
{
struct physical_zones *zones;
int result;
zone_count_t zone_count = vdo->thread_config.physical_zone_count;
if (zone_count == 0)
return VDO_SUCCESS;
result = vdo_allocate_extended(struct physical_zones, zone_count,
struct physical_zone, __func__, &zones);
if (result != VDO_SUCCESS)
return result;
for (zones->zone_count = 0; zones->zone_count < zone_count; zones->zone_count++) {
result = initialize_zone(vdo, zones);
if (result != VDO_SUCCESS) {
vdo_free_physical_zones(zones);
return result;
}
}
*zones_ptr = zones;
return VDO_SUCCESS;
}
/**
* vdo_free_physical_zones() - Destroy the physical zones.
* @zones: The zones to free.
*/
void vdo_free_physical_zones(struct physical_zones *zones)
{
zone_count_t index;
if (zones == NULL)
return;
for (index = 0; index < zones->zone_count; index++) {
struct physical_zone *zone = &zones->zones[index];
free_pbn_lock_pool(vdo_forget(zone->lock_pool));
vdo_int_map_free(vdo_forget(zone->pbn_operations));
}
vdo_free(zones);
}
/**
* vdo_get_physical_zone_pbn_lock() - Get the lock on a PBN if one exists.
* @zone: The physical zone responsible for the PBN.
* @pbn: The physical block number whose lock is desired.
*
* Return: The lock or NULL if the PBN is not locked.
*/
struct pbn_lock *vdo_get_physical_zone_pbn_lock(struct physical_zone *zone,
physical_block_number_t pbn)
{
return ((zone == NULL) ? NULL : vdo_int_map_get(zone->pbn_operations, pbn));
}
/**
* vdo_attempt_physical_zone_pbn_lock() - Attempt to lock a physical block in the zone responsible
* for it.
* @zone: The physical zone responsible for the PBN.
* @pbn: The physical block number to lock.
* @type: The type with which to initialize a new lock.
* @lock_ptr: A pointer to receive the lock, existing or new.
*
* If the PBN is already locked, the existing lock will be returned. Otherwise, a new lock instance
* will be borrowed from the pool, initialized, and returned. The lock owner will be NULL for a new
* lock acquired by the caller, who is responsible for setting that field promptly. The lock owner
* will be non-NULL when there is already an existing lock on the PBN.
*
* Return: VDO_SUCCESS or an error.
*/
int vdo_attempt_physical_zone_pbn_lock(struct physical_zone *zone,
physical_block_number_t pbn,
enum pbn_lock_type type,
struct pbn_lock **lock_ptr)
{
/*
* Borrow and prepare a lock from the pool so we don't have to do two int_map accesses in
* the common case of no lock contention.
*/
struct pbn_lock *lock, *new_lock = NULL;
int result;
result = borrow_pbn_lock_from_pool(zone->lock_pool, type, &new_lock);
if (result != VDO_SUCCESS) {
VDO_ASSERT_LOG_ONLY(false, "must always be able to borrow a PBN lock");
return result;
}
result = vdo_int_map_put(zone->pbn_operations, pbn, new_lock, false,
(void **) &lock);
if (result != VDO_SUCCESS) {
return_pbn_lock_to_pool(zone->lock_pool, new_lock);
return result;
}
if (lock != NULL) {
/* The lock is already held, so we don't need the borrowed one. */
return_pbn_lock_to_pool(zone->lock_pool, vdo_forget(new_lock));
result = VDO_ASSERT(lock->holder_count > 0, "physical block %llu lock held",
(unsigned long long) pbn);
if (result != VDO_SUCCESS)
return result;
*lock_ptr = lock;
} else {
*lock_ptr = new_lock;
}
return VDO_SUCCESS;
}
/**
* allocate_and_lock_block() - Attempt to allocate a block from this zone.
* @allocation: The struct allocation of the data_vio attempting to allocate.
*
* If a block is allocated, the recipient will also hold a lock on it.
*
* Return: VDO_SUCCESS if a block was allocated, or an error code.
*/
static int allocate_and_lock_block(struct allocation *allocation)
{
int result;
struct pbn_lock *lock;
VDO_ASSERT_LOG_ONLY(allocation->lock == NULL,
"must not allocate a block while already holding a lock on one");
result = vdo_allocate_block(allocation->zone->allocator, &allocation->pbn);
if (result != VDO_SUCCESS)
return result;
result = vdo_attempt_physical_zone_pbn_lock(allocation->zone, allocation->pbn,
allocation->write_lock_type, &lock);
if (result != VDO_SUCCESS)
return result;
if (lock->holder_count > 0) {
/* This block is already locked, which should be impossible. */
return vdo_log_error_strerror(VDO_LOCK_ERROR,
"Newly allocated block %llu was spuriously locked (holder_count=%u)",
(unsigned long long) allocation->pbn,
lock->holder_count);
}
/* We've successfully acquired a new lock, so mark it as ours. */
lock->holder_count += 1;
allocation->lock = lock;
vdo_assign_pbn_lock_provisional_reference(lock);
return VDO_SUCCESS;
}
/**
* retry_allocation() - Retry allocating a block now that we're done waiting for scrubbing.
* @waiter: The allocating_vio that was waiting to allocate.
* @context: The context (unused).
*/
static void retry_allocation(struct vdo_waiter *waiter, void *context __always_unused)
{
struct data_vio *data_vio = vdo_waiter_as_data_vio(waiter);
/* Now that some slab has scrubbed, restart the allocation process. */
data_vio->allocation.wait_for_clean_slab = false;
data_vio->allocation.first_allocation_zone = data_vio->allocation.zone->zone_number;
continue_data_vio(data_vio);
}
/**
* continue_allocating() - Continue searching for an allocation by enqueuing to wait for scrubbing
* or switching to the next zone.
* @data_vio: The data_vio attempting to get an allocation.
*
* This method should only be called from the error handler set in data_vio_allocate_data_block.
*
* Return: true if the allocation process has continued in another zone.
*/
static bool continue_allocating(struct data_vio *data_vio)
{
struct allocation *allocation = &data_vio->allocation;
struct physical_zone *zone = allocation->zone;
struct vdo_completion *completion = &data_vio->vio.completion;
int result = VDO_SUCCESS;
bool was_waiting = allocation->wait_for_clean_slab;
bool tried_all = (allocation->first_allocation_zone == zone->next->zone_number);
vdo_reset_completion(completion);
if (tried_all && !was_waiting) {
/*
* We've already looked in all the zones, and found nothing. So go through the
* zones again, and wait for each to scrub before trying to allocate.
*/
allocation->wait_for_clean_slab = true;
allocation->first_allocation_zone = zone->zone_number;
}
if (allocation->wait_for_clean_slab) {
data_vio->waiter.callback = retry_allocation;
result = vdo_enqueue_clean_slab_waiter(zone->allocator,
&data_vio->waiter);
if (result == VDO_SUCCESS) {
/* We've enqueued to wait for a slab to be scrubbed. */
return true;
}
if ((result != VDO_NO_SPACE) || (was_waiting && tried_all)) {
vdo_set_completion_result(completion, result);
return false;
}
}
allocation->zone = zone->next;
completion->callback_thread_id = allocation->zone->thread_id;
vdo_launch_completion(completion);
return true;
}
/**
* vdo_allocate_block_in_zone() - Attempt to allocate a block in the current physical zone, and if
* that fails try the next if possible.
* @data_vio: The data_vio needing an allocation.
*
* Return: true if a block was allocated, if not the data_vio will have been dispatched so the
* caller must not touch it.
*/
bool vdo_allocate_block_in_zone(struct data_vio *data_vio)
{
int result = allocate_and_lock_block(&data_vio->allocation);
if (result == VDO_SUCCESS)
return true;
if ((result != VDO_NO_SPACE) || !continue_allocating(data_vio))
continue_data_vio_with_error(data_vio, result);
return false;
}
/**
* vdo_release_physical_zone_pbn_lock() - Release a physical block lock if it is held and return it
* to the lock pool.
* @zone: The physical zone in which the lock was obtained.
* @locked_pbn: The physical block number to unlock.
* @lock: The lock being released.
*
* It must be the last live reference, as if the memory were being freed (the
* lock memory will re-initialized or zeroed).
*/
void vdo_release_physical_zone_pbn_lock(struct physical_zone *zone,
physical_block_number_t locked_pbn,
struct pbn_lock *lock)
{
struct pbn_lock *holder;
if (lock == NULL)
return;
VDO_ASSERT_LOG_ONLY(lock->holder_count > 0,
"should not be releasing a lock that is not held");
lock->holder_count -= 1;
if (lock->holder_count > 0) {
/* The lock was shared and is still referenced, so don't release it yet. */
return;
}
holder = vdo_int_map_remove(zone->pbn_operations, locked_pbn);
VDO_ASSERT_LOG_ONLY((lock == holder), "physical block lock mismatch for block %llu",
(unsigned long long) locked_pbn);
release_pbn_lock_provisional_reference(lock, locked_pbn, zone->allocator);
return_pbn_lock_to_pool(zone->lock_pool, lock);
}
/**
* vdo_dump_physical_zone() - Dump information about a physical zone to the log for debugging.
* @zone: The zone to dump.
*/
void vdo_dump_physical_zone(const struct physical_zone *zone)
{
vdo_dump_block_allocator(zone->allocator);
}