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Commit Graph

5 Commits

Author SHA1 Message Date
Thomas Pfaff
91c4313206 fbcon: fix color generation for monochrome framebuffer
The current attr_fgcol_ec / attr_bgcol_ec macros do a simple shift of bits
to get the color from vc_video_erase_char.  For a monochrome display
however the attribute does not contain any color, only attribute bits.
Furthermore the reverse bit is lost because it is shifted out, the
resulting color is always 0.

This can bee seen on a monochrome console either directly or by setting it
to inverse mode via "setterm -inversescreen on" .  Text is written with
correct color, fb_fillrects from a bit_clear / bit_clear_margins will get
wrong colors.

Signed-off-by: Thomas Pfaff <tpfaff@pcs.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-06 10:41:18 -08:00
Jörn Engel
6ab3d5624e Remove obsolete #include <linux/config.h>
Signed-off-by: Jörn Engel <joern@wohnheim.fh-wedel.de>
Signed-off-by: Adrian Bunk <bunk@stusta.de>
2006-06-30 19:25:36 +02:00
Antonino A. Daplas
b73deed32d [PATCH] fbcon: Sanitize fbcon
Do not pass the structure display since fbcon is already keeping the pointer
to the current display.

Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-01-10 08:01:42 -08:00
Antonino A. Daplas
e4fc27618b [PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation
This patch series implements generic code to rotate the console at 90, 180,
and 270 degrees. The implementation is completely done in the framebuffer
console level, thus no changes to the framebuffer layer or to the drivers
are needed.

Console rotation is required by some Sharp-based devices where the natural
orientation of the display is not at 0 degrees. Also, users that have
displays that can pivot will benefit by having a console in portrait mode
if they so desire.

The choice to implement the code in the console layer rather than in the
framebuffer layer is due to the following reasons:

- it's fast
- it does not require driver changes
- it can coexist with devices that can rotate the display at the hardware level
- it complements graphics applications that can do display rotation

The changes to core fbcon are minimal-- recognition of the console
rotation angle so it can swap directions, origins and axes (xres vs yres,
xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation
angle per display. The bulk of the code that does the actual drawing to the
screen are placed in separate files. Each angle of rotation has separate
methods (bmove, clear, putcs, cursor, update_start which is derived from
update_var, and clear_margins).  To mimimize processing time, the fontdata
are pre-rotated at each console switch (only if the font or the angle has
changed).

The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if
rotation is not needed.

Choosing the rotation angle can be done in several ways:

1. boot option fbcon=rotate:n, where
     n = 0 - normal
     n = 1 - 90 degrees (clockwise)
     n = 2 - 180 degrees (upside down)
     n = 3 - 270 degrees (counterclockwise)

2. echo n > /sys/class/graphics/fb[num]/con_rotate

     where n is the same as described above. It sets the angle of rotation
of the current console

3 echo n > /sys/class/graphics/fb[num]/con_rotate_all

     where n is the same as described above. Globally sets the angle of
rotation.

GOTCHAS:

	The option, especially at angles of 90 and 270 degrees, will exercise
the least used code of drivers.  Namely, at these angles, panning is done
in the x-axis, so it can reveal bugs in the driver if xpanstep is set
incorrectly. A workaround is to set xpanstep = 0.

	Secondly, at these angles, the framebuffer memory access can be
unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers
imageblit, fillrect and copyarea functions.  (I think cfbfillrect may have
this buglet). A workaround is to use a standard 8x16 font.

Speed:

	The scrolling speed difference between 0 and 180 degrees is minimal,
somewhere areound 1-2%.  At 90 or 270 degress, speed drops down to a vicinity
of 30-40%. This is understandable because the blit direction is across the
framebuffer "direction." Scrolling will be helped at these angles if xpanstep
is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2.

Note: The code is tested on little-endian only, so I don't know if it will
work in big-endian. Please let me know, it will take only less than a minute
of your time.

This patch prepares fbcon for console rotation and contains the following
changes:

- add rotate field in struct fbcon_ops to keep fbcon's current rotation
  angle

- add con_rotate field in struct display to store per-display rotation angle

- create a private copy of the current var to fbcon.  This will prevent
  fbcon from directly manipulating info->var, especially the fields xoffset,
  yoffset and vmode.

- add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc)
  depending on the rotation angle

- change global update_var() (function that sets the screen start address)
  as an fbcon method update_start.  This is required because the axes, start
  offset, and/or direction can be reversed depending on the rotation angle.

- add fbcon method rotate_font() which will rotate each character bitmap to
  the correct angle of rotation.

- add fbcon boot option 'rotate' to select the angle of rotation at bootime.
   Currently does nothing until all patches are applied.

Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09 07:56:34 -08:00
Linus Torvalds
1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00