io_uring/net: simplify msghd->msg_inq checking
Just check for larger than zero rather than check for non-zero and not -1. This is easier to read, and also protects against any errants < 0 values that aren't -1. Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -697,7 +697,7 @@ static inline bool io_recv_finish(struct io_kiocb *req, int *ret,
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unsigned int cflags;
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unsigned int cflags;
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cflags = io_put_kbuf(req, issue_flags);
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cflags = io_put_kbuf(req, issue_flags);
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if (msg->msg_inq && msg->msg_inq != -1)
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if (msg->msg_inq > 0)
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cflags |= IORING_CQE_F_SOCK_NONEMPTY;
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cflags |= IORING_CQE_F_SOCK_NONEMPTY;
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if (!(req->flags & REQ_F_APOLL_MULTISHOT)) {
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if (!(req->flags & REQ_F_APOLL_MULTISHOT)) {
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@ -720,7 +720,7 @@ static inline bool io_recv_finish(struct io_kiocb *req, int *ret,
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io_recv_prep_retry(req);
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io_recv_prep_retry(req);
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/* Known not-empty or unknown state, retry */
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/* Known not-empty or unknown state, retry */
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if (cflags & IORING_CQE_F_SOCK_NONEMPTY || msg->msg_inq == -1) {
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if (cflags & IORING_CQE_F_SOCK_NONEMPTY || msg->msg_inq < 0) {
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if (sr->nr_multishot_loops++ < MULTISHOT_MAX_RETRY)
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if (sr->nr_multishot_loops++ < MULTISHOT_MAX_RETRY)
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return false;
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return false;
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/* mshot retries exceeded, force a requeue */
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/* mshot retries exceeded, force a requeue */
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