1

drm/vmwgfx: Disable coherent dumb buffers without 3d

Coherent surfaces make only sense if the host renders to them using
accelerated apis. Without 3d the entire content of dumb buffers stays
in the guest making all of the extra work they're doing to synchronize
between guest and host useless.

Configurations without 3d also tend to run with very low graphics
memory limits. The pinned console fb, mob cursors and graphical login
manager tend to run out of 16MB graphics memory that those guests use.

Fix it by making sure the coherent dumb buffers are only used on
configs with 3d enabled.

Signed-off-by: Zack Rusin <zack.rusin@broadcom.com>
Fixes: d6667f0ddf ("drm/vmwgfx: Fix handling of dumb buffers")
Reported-by: Christian Heusel <christian@heusel.eu>
Closes: https://lore.kernel.org/all/0d0330f3-2ac0-4cd5-8075-7f1cbaf72a8e@heusel.eu
Cc: Broadcom internal kernel review list <bcm-kernel-feedback-list@broadcom.com>
Cc: dri-devel@lists.freedesktop.org
Cc: <stable@vger.kernel.org> # v6.9+
Link: https://patchwork.freedesktop.org/patch/msgid/20240816183332.31961-4-zack.rusin@broadcom.com
Reviewed-by: Martin Krastev <martin.krastev@broadcom.com>
Reviewed-by: Maaz Mombasawala <maaz.mombasawala@broadcom.com>
Tested-by: Benjamin Coddington <bcodding@redhat.com>
This commit is contained in:
Zack Rusin 2024-08-16 14:32:07 -04:00
parent 50f1199250
commit e9fd436bb8

View File

@ -2283,9 +2283,11 @@ int vmw_dumb_create(struct drm_file *file_priv,
/* /*
* Without mob support we're just going to use raw memory buffer * Without mob support we're just going to use raw memory buffer
* because we wouldn't be able to support full surface coherency * because we wouldn't be able to support full surface coherency
* without mobs * without mobs. There also no reason to support surface coherency
* without 3d (i.e. gpu usage on the host) because then all the
* contents is going to be rendered guest side.
*/ */
if (!dev_priv->has_mob) { if (!dev_priv->has_mob || !vmw_supports_3d(dev_priv)) {
int cpp = DIV_ROUND_UP(args->bpp, 8); int cpp = DIV_ROUND_UP(args->bpp, 8);
switch (cpp) { switch (cpp) {