fs: add i_state helpers
The i_state member is an unsigned long so that it can be used with the wait bit infrastructure which expects unsigned long. This wastes 4 bytes which we're unlikely to ever use. Switch to using the var event wait mechanism using the address of the bit. Thanks to Linus for the address idea. Link: https://lore.kernel.org/r/20240823-work-i_state-v3-1-5cd5fd207a57@kernel.org Reviewed-by: Josef Bacik <josef@toxicpanda.com> Reviewed-by: Jan Kara <jack@suse.cz> Signed-off-by: Christian Brauner <brauner@kernel.org>
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11
fs/inode.c
11
fs/inode.c
@ -472,6 +472,17 @@ static void __inode_add_lru(struct inode *inode, bool rotate)
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inode->i_state |= I_REFERENCED;
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}
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struct wait_queue_head *inode_bit_waitqueue(struct wait_bit_queue_entry *wqe,
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struct inode *inode, u32 bit)
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{
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void *bit_address;
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bit_address = inode_state_wait_address(inode, bit);
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init_wait_var_entry(wqe, bit_address, 0);
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return __var_waitqueue(bit_address);
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}
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EXPORT_SYMBOL(inode_bit_waitqueue);
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/*
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* Add inode to LRU if needed (inode is unused and clean).
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*
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@ -744,6 +744,21 @@ struct inode {
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void *i_private; /* fs or device private pointer */
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} __randomize_layout;
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/*
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* Get bit address from inode->i_state to use with wait_var_event()
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* infrastructre.
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*/
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#define inode_state_wait_address(inode, bit) ((char *)&(inode)->i_state + (bit))
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struct wait_queue_head *inode_bit_waitqueue(struct wait_bit_queue_entry *wqe,
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struct inode *inode, u32 bit);
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static inline void inode_wake_up_bit(struct inode *inode, u32 bit)
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{
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/* Caller is responsible for correct memory barriers. */
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wake_up_var(inode_state_wait_address(inode, bit));
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}
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struct timespec64 timestamp_truncate(struct timespec64 t, struct inode *inode);
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static inline unsigned int i_blocksize(const struct inode *node)
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