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ASoC: doc: dapm: replace "map" with "graph"

DAPM is actually based on a graph, so use this specific term instead of the
more generic "map".

Reviewed-by: Alexandre Belloni <alexandre.belloni@bootlin.com>
Signed-off-by: Luca Ceresoli <luca.ceresoli@bootlin.com>
Link: https://lore.kernel.org/r/20240426-dapm-docs-v2-6-87b07547eb5b@bootlin.com
Signed-off-by: Mark Brown <broonie@kernel.org>
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Luca Ceresoli 2024-04-26 18:56:39 +02:00 committed by Mark Brown
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@ -48,7 +48,7 @@ Stream domain
stopped respectively. e.g. aplay, arecord. stopped respectively. e.g. aplay, arecord.
All DAPM power switching decisions are made automatically by consulting an audio All DAPM power switching decisions are made automatically by consulting an audio
routing map of the whole machine. This map is specific to each machine and routing graph of the whole machine. This graph is specific to each machine and
consists of the interconnections between every audio component (including consists of the interconnections between every audio component (including
internal codec components). All audio components that affect power are called internal codec components). All audio components that affect power are called
widgets hereafter. widgets hereafter.
@ -229,7 +229,7 @@ to any stream event or by kernel PM events.
Virtual Widgets Virtual Widgets
--------------- ---------------
Sometimes widgets exist in the codec or machine audio map that don't have any Sometimes widgets exist in the codec or machine audio graph that don't have any
corresponding soft power control. In this case it is necessary to create corresponding soft power control. In this case it is necessary to create
a virtual widget - a widget with no control bits e.g. a virtual widget - a widget with no control bits e.g.
:: ::
@ -247,7 +247,7 @@ Codec/DSP Widget Interconnections
Widgets are connected to each other within the codec, platform and machine by Widgets are connected to each other within the codec, platform and machine by
audio paths (called interconnections). Each interconnection must be defined in audio paths (called interconnections). Each interconnection must be defined in
order to create a map of all audio paths between widgets. order to create a graph of all audio paths between widgets.
This is easiest with a diagram of the codec or DSP (and schematic of the machine This is easiest with a diagram of the codec or DSP (and schematic of the machine
audio system), as it requires joining widgets together via their audio signal audio system), as it requires joining widgets together via their audio signal