dma-buf: Document DMA_BUF_IOCTL_SYNC (v3)
This adds a new "DMA Buffer ioctls" section to the dma-buf docs and adds documentation for DMA_BUF_IOCTL_SYNC. v2 (Daniel Vetter): - Fix a couple typos - Add commentary about synchronization with other devices - Use item list format for describing flags v3 (Pekka Paalanen): - Clarify stalling requirements. - Be more clear that that DMA_BUF_IOCTL_SYNC with SINC_END has to be called before more GPU work happens. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Pekka Paalanen <pekka.paalanen@collabora.com> Cc: Sumit Semwal <sumit.semwal@linaro.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20210617194258.579011-1-jason@jlekstrand.net
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@ -88,6 +88,9 @@ consider though:
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- The DMA buffer FD is also pollable, see `Implicit Fence Poll Support`_ below for
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details.
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- The DMA buffer FD also supports a few dma-buf-specific ioctls, see
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`DMA Buffer ioctls`_ below for details.
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Basic Operation and Device DMA Access
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -111,6 +114,11 @@ DMA-BUF statistics
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.. kernel-doc:: drivers/dma-buf/dma-buf-sysfs-stats.c
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:doc: overview
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DMA Buffer ioctls
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~~~~~~~~~~~~~~~~~
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.. kernel-doc:: include/uapi/linux/dma-buf.h
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Kernel Functions and Structures Reference
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -22,8 +22,56 @@
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#include <linux/types.h>
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/* begin/end dma-buf functions used for userspace mmap. */
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/**
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* struct dma_buf_sync - Synchronize with CPU access.
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*
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* When a DMA buffer is accessed from the CPU via mmap, it is not always
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* possible to guarantee coherency between the CPU-visible map and underlying
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* memory. To manage coherency, DMA_BUF_IOCTL_SYNC must be used to bracket
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* any CPU access to give the kernel the chance to shuffle memory around if
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* needed.
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*
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* Prior to accessing the map, the client must call DMA_BUF_IOCTL_SYNC
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* with DMA_BUF_SYNC_START and the appropriate read/write flags. Once the
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* access is complete, the client should call DMA_BUF_IOCTL_SYNC with
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* DMA_BUF_SYNC_END and the same read/write flags.
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*
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* The synchronization provided via DMA_BUF_IOCTL_SYNC only provides cache
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* coherency. It does not prevent other processes or devices from
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* accessing the memory at the same time. If synchronization with a GPU or
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* other device driver is required, it is the client's responsibility to
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* wait for buffer to be ready for reading or writing before calling this
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* ioctl with DMA_BUF_SYNC_START. Likewise, the client must ensure that
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* follow-up work is not submitted to GPU or other device driver until
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* after this ioctl has been called with DMA_BUF_SYNC_END?
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*
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* If the driver or API with which the client is interacting uses implicit
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* synchronization, waiting for prior work to complete can be done via
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* poll() on the DMA buffer file descriptor. If the driver or API requires
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* explicit synchronization, the client may have to wait on a sync_file or
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* other synchronization primitive outside the scope of the DMA buffer API.
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*/
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struct dma_buf_sync {
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/**
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* @flags: Set of access flags
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*
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* DMA_BUF_SYNC_START:
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* Indicates the start of a map access session.
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*
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* DMA_BUF_SYNC_END:
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* Indicates the end of a map access session.
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*
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* DMA_BUF_SYNC_READ:
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* Indicates that the mapped DMA buffer will be read by the
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* client via the CPU map.
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*
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* DMA_BUF_SYNC_WRITE:
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* Indicates that the mapped DMA buffer will be written by the
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* client via the CPU map.
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*
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* DMA_BUF_SYNC_RW:
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* An alias for DMA_BUF_SYNC_READ | DMA_BUF_SYNC_WRITE.
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*/
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__u64 flags;
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};
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