drm/v3d: Enable V3D to use different PAGE_SIZE
Currently, the V3D driver uses PAGE_SHIFT over the assumption that PAGE_SHIFT = 12, as the PAGE_SIZE = 4KB. But, the RPi 5 is using PAGE_SIZE = 16KB, so the MMU PAGE_SHIFT is different than the system's PAGE_SHIFT. Enable V3D to be used in system's with any PAGE_SIZE by making sure that everything MMU-related uses the MMU page shift. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240214193503.164462-1-mcanal@igalia.com
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@ -40,7 +40,7 @@ void v3d_free_object(struct drm_gem_object *obj)
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mutex_lock(&v3d->bo_lock);
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v3d->bo_stats.num_allocated--;
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v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
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v3d->bo_stats.pages_allocated -= obj->size >> V3D_MMU_PAGE_SHIFT;
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mutex_unlock(&v3d->bo_lock);
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spin_lock(&v3d->mm_lock);
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@ -109,8 +109,8 @@ v3d_bo_create_finish(struct drm_gem_object *obj)
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* lifetime of the BO.
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*/
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ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
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obj->size >> PAGE_SHIFT,
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GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
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obj->size >> V3D_MMU_PAGE_SHIFT,
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GMP_GRANULARITY >> V3D_MMU_PAGE_SHIFT, 0, 0);
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spin_unlock(&v3d->mm_lock);
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if (ret)
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return ret;
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@ -118,7 +118,7 @@ v3d_bo_create_finish(struct drm_gem_object *obj)
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/* Track stats for /debug/dri/n/bo_stats. */
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mutex_lock(&v3d->bo_lock);
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v3d->bo_stats.num_allocated++;
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v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
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v3d->bo_stats.pages_allocated += obj->size >> V3D_MMU_PAGE_SHIFT;
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mutex_unlock(&v3d->bo_lock);
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v3d_mmu_insert_ptes(bo);
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@ -201,7 +201,7 @@ int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
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if (IS_ERR(bo))
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return PTR_ERR(bo);
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args->offset = bo->node.start << PAGE_SHIFT;
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args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
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ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
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drm_gem_object_put(&bo->base.base);
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@ -246,7 +246,7 @@ int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
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}
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bo = to_v3d_bo(gem_obj);
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args->offset = bo->node.start << PAGE_SHIFT;
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args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
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drm_gem_object_put(gem_obj);
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return 0;
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@ -219,7 +219,7 @@ static int v3d_debugfs_bo_stats(struct seq_file *m, void *unused)
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seq_printf(m, "allocated bos: %d\n",
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v3d->bo_stats.num_allocated);
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seq_printf(m, "allocated bo size (kb): %ld\n",
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(long)v3d->bo_stats.pages_allocated << (PAGE_SHIFT - 10));
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(long)v3d->bo_stats.pages_allocated << (V3D_MMU_PAGE_SHIFT - 10));
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mutex_unlock(&v3d->bo_lock);
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return 0;
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@ -19,6 +19,8 @@ struct reset_control;
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#define GMP_GRANULARITY (128 * 1024)
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#define V3D_MMU_PAGE_SHIFT 12
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#define V3D_MAX_QUEUES (V3D_CPU + 1)
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static inline char *v3d_queue_to_string(enum v3d_queue queue)
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@ -70,7 +70,7 @@ v3d_overflow_mem_work(struct work_struct *work)
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list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
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spin_unlock_irqrestore(&v3d->job_lock, irqflags);
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V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
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V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << V3D_MMU_PAGE_SHIFT);
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V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
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out:
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@ -21,8 +21,6 @@
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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#define V3D_MMU_PAGE_SHIFT 12
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/* Note: All PTEs for the 1MB superpage must be filled with the
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* superpage bit set.
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*/
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