bcachefs: Kill nodes_intent_locked
Previously, we used two different bit arrays for tracking held btree node locks. This patch switches to an array of two bit integers, which will let us track, in a future patch, when we hold a write lock. Signed-off-by: Kent Overstreet <kent.overstreet@gmail.com>
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@ -1519,7 +1519,6 @@ static struct btree_path *btree_path_alloc(struct btree_trans *trans,
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path->ref = 0;
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path->intent_ref = 0;
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path->nodes_locked = 0;
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path->nodes_intent_locked = 0;
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btree_path_list_add(trans, pos, path);
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trans->paths_sorted = false;
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@ -1574,7 +1573,6 @@ struct btree_path *bch2_path_get(struct btree_trans *trans,
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path->level = level;
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path->locks_want = locks_want;
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path->nodes_locked = 0;
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path->nodes_intent_locked = 0;
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for (i = 0; i < ARRAY_SIZE(path->l); i++)
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path->l[i].b = ERR_PTR(-BCH_ERR_no_btree_node_init);
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#ifdef CONFIG_BCACHEFS_DEBUG
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@ -37,14 +37,7 @@ enum btree_node_locked_type {
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static inline int btree_node_locked_type(struct btree_path *path,
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unsigned level)
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{
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/*
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* We're relying on the fact that if nodes_intent_locked is set
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* nodes_locked must be set as well, so that we can compute without
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* branches:
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*/
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return BTREE_NODE_UNLOCKED +
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((path->nodes_locked >> level) & 1) +
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((path->nodes_intent_locked >> level) & 1);
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return BTREE_NODE_UNLOCKED + ((path->nodes_locked >> (level << 1)) & 3);
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}
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static inline bool btree_node_intent_locked(struct btree_path *path,
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@ -72,13 +65,8 @@ static inline void mark_btree_node_locked_noreset(struct btree_path *path,
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BUILD_BUG_ON(SIX_LOCK_read != 0);
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BUILD_BUG_ON(SIX_LOCK_intent != 1);
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path->nodes_locked &= ~(1 << level);
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path->nodes_intent_locked &= ~(1 << level);
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if (type != BTREE_NODE_UNLOCKED) {
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path->nodes_locked |= 1 << level;
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path->nodes_intent_locked |= type << level;
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}
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path->nodes_locked &= ~(3U << (level << 1));
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path->nodes_locked |= (type + 1) << (level << 1);
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}
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static inline void mark_btree_node_unlocked(struct btree_path *path,
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@ -162,12 +150,12 @@ static inline void btree_node_unlock(struct btree_trans *trans,
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static inline int btree_path_lowest_level_locked(struct btree_path *path)
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{
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return __ffs(path->nodes_locked);
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return __ffs(path->nodes_locked) >> 1;
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}
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static inline int btree_path_highest_level_locked(struct btree_path *path)
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{
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return __fls(path->nodes_locked);
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return __fls(path->nodes_locked) >> 1;
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}
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static inline void __bch2_btree_path_unlock(struct btree_trans *trans,
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@ -232,9 +232,8 @@ struct btree_path {
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*/
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bool should_be_locked:1;
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unsigned level:3,
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locks_want:4,
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nodes_locked:4,
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nodes_intent_locked:4;
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locks_want:4;
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u8 nodes_locked;
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struct btree_path_level {
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struct btree *b;
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