drm/v3d: Decouple stats calculation from printing
Create a function to decouple the stats calculation from the printing. This will be useful in the next step when we add a seqcount to protect the stats. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-6-mcanal@igalia.com
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@ -142,6 +142,15 @@ v3d_postclose(struct drm_device *dev, struct drm_file *file)
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kfree(v3d_priv);
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}
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void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
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u64 *active_runtime, u64 *jobs_completed)
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{
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*active_runtime = stats->enabled_ns;
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if (stats->start_ns)
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*active_runtime += timestamp - stats->start_ns;
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*jobs_completed = stats->jobs_completed;
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}
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static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file)
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{
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struct v3d_file_priv *file_priv = file->driver_priv;
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@ -150,20 +159,21 @@ static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file)
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for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
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struct v3d_stats *stats = &file_priv->stats[queue];
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u64 active_runtime, jobs_completed;
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v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
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/* Note that, in case of a GPU reset, the time spent during an
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* attempt of executing the job is not computed in the runtime.
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*/
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drm_printf(p, "drm-engine-%s: \t%llu ns\n",
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v3d_queue_to_string(queue),
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stats->start_ns ? stats->enabled_ns + timestamp - stats->start_ns
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: stats->enabled_ns);
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v3d_queue_to_string(queue), active_runtime);
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/* Note that we only count jobs that completed. Therefore, jobs
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* that were resubmitted due to a GPU reset are not computed.
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*/
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drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n",
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v3d_queue_to_string(queue), stats->jobs_completed);
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v3d_queue_to_string(queue), jobs_completed);
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}
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}
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@ -510,6 +510,10 @@ struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
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/* v3d_debugfs.c */
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void v3d_debugfs_init(struct drm_minor *minor);
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/* v3d_drv.c */
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void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
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u64 *active_runtime, u64 *jobs_completed);
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/* v3d_fence.c */
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extern const struct dma_fence_ops v3d_fence_ops;
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struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
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@ -15,18 +15,15 @@ gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
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struct v3d_dev *v3d = to_v3d_dev(drm);
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enum v3d_queue queue;
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u64 timestamp = local_clock();
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u64 active_runtime;
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ssize_t len = 0;
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len += sysfs_emit(buf, "queue\ttimestamp\tjobs\truntime\n");
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for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
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struct v3d_stats *stats = &v3d->queue[queue].stats;
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u64 active_runtime, jobs_completed;
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if (stats->start_ns)
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active_runtime = timestamp - stats->start_ns;
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else
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active_runtime = 0;
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v3d_get_stats(stats, timestamp, &active_runtime, &jobs_completed);
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/* Each line will display the queue name, timestamp, the number
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* of jobs sent to that queue and the runtime, as can be seem here:
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@ -40,9 +37,7 @@ gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
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*/
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len += sysfs_emit_at(buf, len, "%s\t%llu\t%llu\t%llu\n",
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v3d_queue_to_string(queue),
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timestamp,
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stats->jobs_completed,
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stats->enabled_ns + active_runtime);
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timestamp, jobs_completed, active_runtime);
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}
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return len;
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