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libsodium/dist-build/ios.sh

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#! /bin/sh
#
# Step 1.
# Configure for base system so simulator is covered
#
# Step 2.
# Make for iOS arm7 and arm64
#
# Step 3.
# Merge libs into final version for xcode import
export PREFIX="$(pwd)/libsodium-ios"
export IOS_PREFIX="$PREFIX/tmp/osx"
export OSX_PREFIX="$PREFIX/tmp/ios"
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mkdir -p $IOS_PREFIX $OSX_PREFIX || exit 1
# Build for OSX First
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./configure --disable-shared \
--enable-minimal \
--prefix="$OSX_PREFIX"
make clean && make -j3 install
# Cleanup
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make distclean
# Build for iOS
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export XCODEDIR=$(xcode-select -p)
export BASEDIR="${XCODEDIR}/Platforms/iPhoneOS.platform/Developer"
export PATH="${BASEDIR}/usr/bin:$BASEDIR/usr/sbin:$PATH"
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export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk"
export IPHONEOS_VERSION_MIN="5.1.1"
export CFLAGS="-Oz -mthumb -arch armv7 -arch arm64 -isysroot ${SDK} -miphoneos-version-min=${IPHONEOS_VERSION_MIN}"
export LDFLAGS="-mthumb -arch armv7 -arch arm64 -isysroot ${SDK} -miphoneos-version-min=${IPHONEOS_VERSION_MIN}"
./configure --host=arm-apple-darwin10 \
--disable-shared \
--enable-minimal \
--prefix="$IOS_PREFIX"
make clean && make -j3 install
# Create universal binary and include folder
lipo -create "$IOS_PREFIX/lib/libsodium.a" "$OSX_PREFIX/lib/libsodium.a" -output "$PREFIX/libsodium.a"
cp -r "$IOS_PREFIX/include" "$PREFIX/include"
echo "libsodium has been installed into $PREFIX"
# Cleanup
rm -rf "$PREFIX/tmp"
make distclean