7c8418f493
This adds support for building with the source placed anywhere and no GOPATH set. The build script handles this by creating a temporary GOPATH in the system temp dir (or another specified location) and mirroring the source there before building. The resulting binaries etc still end up in the same place as usual, meaning at least the "build", "install", "tar", "zip", "deb", "snap", "test", "vet", "lint", "metalint" and "clean" commands work without a GOPATH. To this end these commands internally use fully qualified package paths like "github.com/syncthing/syncthing/cmd/..." instead of "./cmd/..." like before. There is a new command "gopath" that prepares and echoes the directory of the temporary GOPATH. This can be used to run other non-build go commands: export GOPATH=$(go run build.go gopath) // GOPATH is now set go test -v -race github.com/syncthing/syncthing/cmd/... There is a new option "-no-build-gopath" that prevents the check-and-copy step, instead assuming the temporary GOPATH is already created and up to date. This is a performance optimization for build servers running multiple builds commands in sequence: go run build.go gopath // creates a temporary GOPATH go run build.go -no-build-gopath -goos=... tar // reuses GOPATH go run build.go -no-build-gopath -goos=... tar // reuses GOPATH The temporary GOPATH is placed in the system temporary directory (os.TempDir()) unless overridden by the STTMPDIR variable. It is named after the hash of the current directory where build.go is run. The reason for this is that the name should be unique to a source checkout without risk for conflict, but still persistent between runs of build.go. GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4253 LGTM: AudriusButkevicius, imsodin |
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assets | ||
cmd | ||
etc | ||
gui | ||
jenkins | ||
lib | ||
man | ||
meta | ||
script | ||
test | ||
vendor | ||
.gitattributes | ||
.gitignore | ||
.mailmap | ||
AUTHORS | ||
build.go | ||
build.sh | ||
CONDUCT.md | ||
CONTRIBUTING.md | ||
GOALS.md | ||
ISSUE_TEMPLATE.md | ||
LICENSE | ||
NICKS | ||
PULL_REQUEST_TEMPLATE.md | ||
README.md | ||
snapcraft.yaml.template |
Goals
Syncthing is a continuous file synchronization program. It synchronizes files between two or more computers. We strive to fulfill the goals below. The goals are listed in order of importance, the most important one being the first. This is the summary version of the goal list - for more commentary, see the full Goals document.
Syncthing should be:
-
Safe From Data Loss
Protecting the user's data is paramount. We take every reasonable precaution to avoid corrupting the user's files.
-
Secure Against Attackers
Again, protecting the user's data is paramount. Regardless of our other goals we must never allow the user's data to be susceptible to eavesdropping or modification by unauthorized parties.
-
Easy to Use
Syncthing should be approachable, understandable and inclusive.
-
Automatic
User interaction should be required only when absolutely necessary.
-
Universally Available
Syncthing should run on every common computer. We are mindful that the latest technology is not always available to any given individual.
-
For Individuals
Syncthing is primarily about empowering the individual user with safe, secure and easy to use file synchronization.
-
Everything Else
There are many things we care about that don't make it on to the list. It is fine to optimize for these values, as long as they are not in conflict with the stated goals above.
Getting Started
Take a look at the getting started guide.
There are a few examples for keeping Syncthing running in the background on your system in the etc directory. There are also several GUI implementations for Windows, Mac and Linux.
Vote on features/bugs
We'd like to encourage you to vote on issues that matter to you. This helps the team understand what are the biggest pain points for our users, and could potentially influence what is being worked on next.
Getting in Touch
The first and best point of contact is the Forum. There is also an IRC
channel, #syncthing
on freenode (with a web client), for talking
directly to developers and users. If you've found something that is clearly a
bug, feel free to report it in the GitHub issue tracker.
Building
Building Syncthing from source is easy, and there's a guide that describes it for both Unix and Windows systems.
Signed Releases
As of v0.10.15 and onwards release binaries are GPG signed with the key D26E6ED000654A3E, available from https://syncthing.net/security.html and most key servers.
There is also a built in automatic upgrade mechanism (disabled in some distribution channels) which uses a compiled in ECDSA signature. Mac OS X binaries are also properly code signed.
Documentation
Please see the Syncthing documentation site.
All code is licensed under the MPLv2 License.