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Integers are for numbers, enabling arithmetic like subtractions and for loops without getting shot in the foot. Unsigneds are for bitfields. - "int" for numbers that will always be laughably smaller than four billion, and where we don't care about the serialization format. - "int32" for numbers that will always be laughably smaller than four billion, and will be serialized to four bytes. - "int64" for numbers that may approach four billion or will be serialized to eight bytes. - "uint32" and "uint64" for bitfields, depending on required number of bits and serialization format. Likewise "uint8" and "uint16", although rare in this project since they don't exist in XDR. - "int8", "int16" and plain "uint" are almost never useful. |
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auto | ||
beacon | ||
config | ||
db | ||
discover | ||
events | ||
fnmatch | ||
ignore | ||
lamport | ||
model | ||
osutil | ||
scanner | ||
stats | ||
symlinks | ||
upgrade | ||
upnp | ||
versioner |