mirror of
https://github.com/syncthing/syncthing.git
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233 lines
7.8 KiB
Go
233 lines
7.8 KiB
Go
// Copyright (C) 2018 The Syncthing Authors.
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this file,
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// You can obtain one at https://mozilla.org/MPL/2.0/.
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package backend
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import (
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"fmt"
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"os"
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"strconv"
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"strings"
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"github.com/syndtr/goleveldb/leveldb"
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"github.com/syndtr/goleveldb/leveldb/errors"
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"github.com/syndtr/goleveldb/leveldb/opt"
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"github.com/syndtr/goleveldb/leveldb/storage"
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"github.com/syndtr/goleveldb/leveldb/util"
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)
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const (
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dbMaxOpenFiles = 100
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// A large database is > 200 MiB. It's a mostly arbitrary value, but
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// it's also the case that each file is 2 MiB by default and when we
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// have dbMaxOpenFiles of them we will need to start thrashing fd:s.
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// Switching to large database settings causes larger files to be used
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// when compacting, reducing the number.
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dbLargeThreshold = dbMaxOpenFiles * (2 << MiB)
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KiB = 10
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MiB = 20
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)
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// OpenLevelDB attempts to open the database at the given location, and runs
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// recovery on it if opening fails. Worst case, if recovery is not possible,
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// the database is erased and created from scratch.
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func OpenLevelDB(location string, tuning Tuning) (Backend, error) {
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opts := optsFor(location, tuning)
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ldb, err := open(location, opts)
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if err != nil {
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return nil, err
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}
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return newLeveldbBackend(ldb, location), nil
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}
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// OpenLevelDBAuto is OpenLevelDB with TuningAuto tuning.
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func OpenLevelDBAuto(location string) (Backend, error) {
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return OpenLevelDB(location, TuningAuto)
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}
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// OpenLevelDBRO attempts to open the database at the given location, read
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// only.
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func OpenLevelDBRO(location string) (Backend, error) {
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opts := &opt.Options{
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OpenFilesCacheCapacity: dbMaxOpenFiles,
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ReadOnly: true,
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}
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ldb, err := open(location, opts)
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if err != nil {
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return nil, err
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}
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return newLeveldbBackend(ldb, location), nil
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}
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// OpenMemory returns a new Backend referencing an in-memory database.
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func OpenLevelDBMemory() Backend {
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ldb, _ := leveldb.Open(storage.NewMemStorage(), nil)
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return newLeveldbBackend(ldb, "")
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}
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// optsFor returns the database options to use when opening a database with
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// the given location and tuning. Settings can be overridden by debug
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// environment variables.
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func optsFor(location string, tuning Tuning) *opt.Options {
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large := false
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switch tuning {
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case TuningLarge:
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large = true
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case TuningAuto:
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large = dbIsLarge(location)
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}
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var (
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// Set defaults used for small databases.
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defaultBlockCacheCapacity = 0 // 0 means let leveldb use default
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defaultBlockSize = 0
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defaultCompactionTableSize = 0
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defaultCompactionTableSizeMultiplier = 0
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defaultWriteBuffer = 16 << MiB // increased from leveldb default of 4 MiB
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defaultCompactionL0Trigger = opt.DefaultCompactionL0Trigger // explicit because we use it as base for other stuff
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)
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if large {
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// Change the parameters for better throughput at the price of some
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// RAM and larger files. This results in larger batches of writes
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// and compaction at a lower frequency.
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l.Infoln("Using large-database tuning")
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defaultBlockCacheCapacity = 64 << MiB
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defaultBlockSize = 64 << KiB
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defaultCompactionTableSize = 16 << MiB
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defaultCompactionTableSizeMultiplier = 20 // 2.0 after division by ten
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defaultWriteBuffer = 64 << MiB
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defaultCompactionL0Trigger = 8 // number of l0 files
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}
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opts := &opt.Options{
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BlockCacheCapacity: debugEnvValue("BlockCacheCapacity", defaultBlockCacheCapacity),
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BlockCacheEvictRemoved: debugEnvValue("BlockCacheEvictRemoved", 0) != 0,
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BlockRestartInterval: debugEnvValue("BlockRestartInterval", 0),
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BlockSize: debugEnvValue("BlockSize", defaultBlockSize),
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CompactionExpandLimitFactor: debugEnvValue("CompactionExpandLimitFactor", 0),
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CompactionGPOverlapsFactor: debugEnvValue("CompactionGPOverlapsFactor", 0),
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CompactionL0Trigger: debugEnvValue("CompactionL0Trigger", defaultCompactionL0Trigger),
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CompactionSourceLimitFactor: debugEnvValue("CompactionSourceLimitFactor", 0),
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CompactionTableSize: debugEnvValue("CompactionTableSize", defaultCompactionTableSize),
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CompactionTableSizeMultiplier: float64(debugEnvValue("CompactionTableSizeMultiplier", defaultCompactionTableSizeMultiplier)) / 10.0,
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CompactionTotalSize: debugEnvValue("CompactionTotalSize", 0),
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CompactionTotalSizeMultiplier: float64(debugEnvValue("CompactionTotalSizeMultiplier", 0)) / 10.0,
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DisableBufferPool: debugEnvValue("DisableBufferPool", 0) != 0,
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DisableBlockCache: debugEnvValue("DisableBlockCache", 0) != 0,
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DisableCompactionBackoff: debugEnvValue("DisableCompactionBackoff", 0) != 0,
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DisableLargeBatchTransaction: debugEnvValue("DisableLargeBatchTransaction", 0) != 0,
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NoSync: debugEnvValue("NoSync", 0) != 0,
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NoWriteMerge: debugEnvValue("NoWriteMerge", 0) != 0,
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OpenFilesCacheCapacity: debugEnvValue("OpenFilesCacheCapacity", dbMaxOpenFiles),
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WriteBuffer: debugEnvValue("WriteBuffer", defaultWriteBuffer),
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// The write slowdown and pause can be overridden, but even if they
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// are not and the compaction trigger is overridden we need to
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// adjust so that we don't pause writes for L0 compaction before we
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// even *start* L0 compaction...
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WriteL0SlowdownTrigger: debugEnvValue("WriteL0SlowdownTrigger", 2*debugEnvValue("CompactionL0Trigger", defaultCompactionL0Trigger)),
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WriteL0PauseTrigger: debugEnvValue("WriteL0SlowdownTrigger", 3*debugEnvValue("CompactionL0Trigger", defaultCompactionL0Trigger)),
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}
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return opts
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}
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func open(location string, opts *opt.Options) (*leveldb.DB, error) {
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db, err := leveldb.OpenFile(location, opts)
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if leveldbIsCorrupted(err) {
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db, err = leveldb.RecoverFile(location, opts)
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}
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if leveldbIsCorrupted(err) {
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// The database is corrupted, and we've tried to recover it but it
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// didn't work. At this point there isn't much to do beyond dropping
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// the database and reindexing...
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l.Infoln("Database corruption detected, unable to recover. Reinitializing...")
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if err := os.RemoveAll(location); err != nil {
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return nil, &errorSuggestion{err, "failed to delete corrupted database"}
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}
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db, err = leveldb.OpenFile(location, opts)
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}
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if err != nil {
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return nil, &errorSuggestion{err, "is another instance of Syncthing running?"}
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}
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if debugEnvValue("CompactEverything", 0) != 0 {
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if err := db.CompactRange(util.Range{}); err != nil {
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l.Warnln("Compacting database:", err)
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}
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}
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return db, nil
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}
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func debugEnvValue(key string, def int) int {
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v, err := strconv.ParseInt(os.Getenv("STDEBUG_"+key), 10, 63)
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if err != nil {
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return def
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}
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return int(v)
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}
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// A "better" version of leveldb's errors.IsCorrupted.
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func leveldbIsCorrupted(err error) bool {
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switch {
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case err == nil:
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return false
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case errors.IsCorrupted(err):
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return true
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case strings.Contains(err.Error(), "corrupted"):
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return true
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}
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return false
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}
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// dbIsLarge returns whether the estimated size of the database at location
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// is large enough to warrant optimization for large databases.
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func dbIsLarge(location string) bool {
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if ^uint(0)>>63 == 0 {
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// We're compiled for a 32 bit architecture. We've seen trouble with
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// large settings there.
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// (https://forum.syncthing.net/t/many-small-ldb-files-with-database-tuning/13842)
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return false
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}
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dir, err := os.Open(location)
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if err != nil {
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return false
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}
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fis, err := dir.Readdir(-1)
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if err != nil {
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return false
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}
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var size int64
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for _, fi := range fis {
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if fi.Name() == "LOG" {
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// don't count the size
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continue
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}
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size += fi.Size()
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}
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return size > dbLargeThreshold
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}
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type errorSuggestion struct {
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inner error
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suggestion string
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}
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func (e *errorSuggestion) Error() string {
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return fmt.Sprintf("%s (%s)", e.inner.Error(), e.suggestion)
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}
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