2015-06-24 04:39:46 -07:00
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// Copyright (C) 2015 Audrius Butkevicius and Contributors (see the CONTRIBUTORS file).
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package main
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import (
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"crypto/rand"
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2015-06-27 17:52:01 -07:00
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"encoding/hex"
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"fmt"
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"log"
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2015-06-24 04:39:46 -07:00
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"net"
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"sync"
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"time"
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"github.com/juju/ratelimit"
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"github.com/syncthing/relaysrv/protocol"
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syncthingprotocol "github.com/syncthing/protocol"
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)
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var (
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sessionMut = sync.Mutex{}
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sessions = make(map[string]*session, 0)
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)
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type session struct {
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serverkey []byte
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clientkey []byte
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rateLimit func(bytes int64)
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conns chan net.Conn
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}
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func newSession(sessionRateLimit, globalRateLimit *ratelimit.Bucket) *session {
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serverkey := make([]byte, 32)
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_, err := rand.Read(serverkey)
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if err != nil {
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return nil
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}
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clientkey := make([]byte, 32)
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_, err = rand.Read(clientkey)
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if err != nil {
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return nil
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}
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2015-06-27 17:52:01 -07:00
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ses := &session{
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serverkey: serverkey,
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clientkey: clientkey,
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rateLimit: makeRateLimitFunc(sessionRateLimit, globalRateLimit),
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conns: make(chan net.Conn),
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}
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if debug {
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log.Println("New session", ses)
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}
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sessionMut.Lock()
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sessions[string(ses.serverkey)] = ses
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sessions[string(ses.clientkey)] = ses
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sessionMut.Unlock()
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return ses
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}
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func findSession(key string) *session {
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sessionMut.Lock()
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defer sessionMut.Unlock()
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lob, ok := sessions[key]
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if !ok {
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return nil
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}
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delete(sessions, key)
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return lob
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}
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func (s *session) AddConnection(conn net.Conn) bool {
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if debug {
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log.Println("New connection for", s, "from", conn.RemoteAddr())
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}
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select {
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case s.conns <- conn:
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return true
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default:
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}
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return false
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}
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func (s *session) Serve() {
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timedout := time.After(messageTimeout)
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if debug {
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log.Println("Session", s, "serving")
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}
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conns := make([]net.Conn, 0, 2)
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for {
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select {
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case conn := <-s.conns:
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conns = append(conns, conn)
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if len(conns) < 2 {
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continue
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}
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close(s.conns)
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if debug {
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log.Println("Session", s, "starting between", conns[0].RemoteAddr(), conns[1].RemoteAddr())
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}
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wg := sync.WaitGroup{}
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wg.Add(2)
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errors := make(chan error, 2)
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go func() {
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errors <- s.proxy(conns[0], conns[1])
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wg.Done()
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}()
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go func() {
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errors <- s.proxy(conns[1], conns[0])
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wg.Done()
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}()
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wg.Wait()
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if debug {
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log.Println("Session", s, "ended, outcomes:", <-errors, <-errors)
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}
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goto done
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case <-timedout:
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if debug {
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log.Println("Session", s, "timed out")
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}
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goto done
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}
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}
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done:
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sessionMut.Lock()
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delete(sessions, string(s.serverkey))
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delete(sessions, string(s.clientkey))
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sessionMut.Unlock()
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for _, conn := range conns {
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conn.Close()
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}
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if debug {
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log.Println("Session", s, "stopping")
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}
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}
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func (s *session) GetClientInvitationMessage(from syncthingprotocol.DeviceID) protocol.SessionInvitation {
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return protocol.SessionInvitation{
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From: from[:],
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Key: []byte(s.clientkey),
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Address: sessionAddress,
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Port: sessionPort,
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ServerSocket: false,
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}
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}
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func (s *session) GetServerInvitationMessage(from syncthingprotocol.DeviceID) protocol.SessionInvitation {
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return protocol.SessionInvitation{
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From: from[:],
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Key: []byte(s.serverkey),
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Address: sessionAddress,
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Port: sessionPort,
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ServerSocket: true,
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}
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}
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func (s *session) proxy(c1, c2 net.Conn) error {
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if debug {
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log.Println("Proxy", c1.RemoteAddr(), "->", c2.RemoteAddr())
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}
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buf := make([]byte, 65536)
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for {
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c1.SetReadDeadline(time.Now().Add(networkTimeout))
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n, err := c1.Read(buf)
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if err != nil {
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return err
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}
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if debug {
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log.Printf("%d bytes from %s to %s", n, c1.RemoteAddr(), c2.RemoteAddr())
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}
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if s.rateLimit != nil {
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s.rateLimit(int64(n))
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}
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c2.SetWriteDeadline(time.Now().Add(networkTimeout))
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_, err = c2.Write(buf[:n])
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if err != nil {
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return err
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}
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}
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}
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func (s *session) String() string {
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return fmt.Sprintf("<%s/%s>", hex.EncodeToString(s.clientkey)[:5], hex.EncodeToString(s.serverkey)[:5])
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}
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func makeRateLimitFunc(sessionRateLimit, globalRateLimit *ratelimit.Bucket) func(int64) {
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// This may be a case of super duper premature optimization... We build an
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// optimized function to do the rate limiting here based on what we need
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// to do and then use it in the loop.
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if sessionRateLimit == nil && globalRateLimit == nil {
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// No limiting needed. We could equally well return a func(int64){} and
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// not do a nil check were we use it, but I think the nil check there
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// makes it clear that there will be no limiting if none is
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// configured...
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return nil
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}
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if sessionRateLimit == nil {
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// We only have a global limiter
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return func(bytes int64) {
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globalRateLimit.Wait(bytes)
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}
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}
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if globalRateLimit == nil {
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// We only have a session limiter
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return func(bytes int64) {
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sessionRateLimit.Wait(bytes)
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}
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}
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// We have both. Queue the bytes on both the global and session specific
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// rate limiters. Wait for both in parallell, so that the actual send
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// happens when both conditions are satisfied. In practice this just means
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// wait the longer of the two times.
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return func(bytes int64) {
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t0 := sessionRateLimit.Take(bytes)
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t1 := globalRateLimit.Take(bytes)
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if t0 > t1 {
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time.Sleep(t0)
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} else {
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time.Sleep(t1)
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}
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}
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}
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