mirror of
https://github.com/jellyfin/jellyfin.git
synced 2024-11-20 04:18:51 -07:00
676 lines
31 KiB
C#
676 lines
31 KiB
C#
using System;
|
|
using System.Threading;
|
|
using MediaBrowser.Controller.Session;
|
|
using MediaBrowser.Model.SyncPlay;
|
|
using Microsoft.Extensions.Logging;
|
|
|
|
namespace MediaBrowser.Controller.SyncPlay
|
|
{
|
|
/// <summary>
|
|
/// Class WaitingGroupState.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Class is not thread-safe, external locking is required when accessing methods.
|
|
/// </remarks>
|
|
public class WaitingGroupState : AbstractGroupState
|
|
{
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="WaitingGroupState"/> class.
|
|
/// </summary>
|
|
/// <param name="logger">Instance of the <see cref="ILogger"/> interface.</param>
|
|
public WaitingGroupState(ILogger logger)
|
|
: base(logger)
|
|
{
|
|
// Do nothing.
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override GroupStateType Type { get; } = GroupStateType.Waiting;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether playback should resume when group is ready.
|
|
/// </summary>
|
|
public bool ResumePlaying { get; set; } = false;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether the initial state has been set.
|
|
/// </summary>
|
|
private bool InitialStateSet { get; set; } = false;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the group state before the first ever event.
|
|
/// </summary>
|
|
private GroupStateType InitialState { get; set; }
|
|
|
|
/// <inheritdoc />
|
|
public override void SessionJoined(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
if (prevState.Equals(GroupStateType.Playing))
|
|
{
|
|
ResumePlaying = true;
|
|
// Pause group and compute the media playback position.
|
|
var currentTime = DateTime.UtcNow;
|
|
var elapsedTime = currentTime - context.LastActivity;
|
|
context.LastActivity = currentTime;
|
|
// Elapsed time is negative if event happens
|
|
// during the delay added to account for latency.
|
|
// In this phase clients haven't started the playback yet.
|
|
// In other words, LastActivity is in the future,
|
|
// when playback unpause is supposed to happen.
|
|
// Seek only if playback actually started.
|
|
context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
|
|
}
|
|
|
|
// Prepare new session.
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
|
|
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
|
|
|
|
context.SetBuffering(session, true);
|
|
|
|
// Send pause command to all non-buffering sessions.
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
|
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void SessionLeaving(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
context.SetBuffering(session, false);
|
|
|
|
if (!context.IsBuffering())
|
|
{
|
|
if (ResumePlaying)
|
|
{
|
|
// Client, that was buffering, left the group.
|
|
var playingState = new PlayingGroupState(Logger);
|
|
context.SetState(playingState);
|
|
var unpauseRequest = new UnpauseGroupRequest();
|
|
playingState.HandleRequest(context, Type, unpauseRequest, session, cancellationToken);
|
|
|
|
Logger.LogDebug("SessionLeaving: {0} left the group {1}, notifying others to resume.", session.Id, context.GroupId.ToString());
|
|
}
|
|
else
|
|
{
|
|
// Group is ready, returning to previous state.
|
|
var pausedState = new PausedGroupState(Logger);
|
|
context.SetState(pausedState);
|
|
|
|
Logger.LogDebug("SessionLeaving: {0} left the group {1}, returning to previous state.", session.Id, context.GroupId.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
ResumePlaying = true;
|
|
|
|
var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks);
|
|
if (!setQueueStatus)
|
|
{
|
|
Logger.LogError("HandleRequest: {0} in group {1}, unable to set playing queue.", request.Type, context.GroupId.ToString());
|
|
|
|
// Ignore request and return to previous state.
|
|
IGroupState newState = prevState switch {
|
|
GroupStateType.Playing => new PlayingGroupState(Logger),
|
|
GroupStateType.Paused => new PausedGroupState(Logger),
|
|
_ => new IdleGroupState(Logger)
|
|
};
|
|
|
|
context.SetState(newState);
|
|
return;
|
|
}
|
|
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
|
|
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
|
|
|
// Reset status of sessions and await for all Ready events.
|
|
context.SetAllBuffering(true);
|
|
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, {2} set a new play queue.", request.Type, context.GroupId.ToString(), session.Id);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
ResumePlaying = true;
|
|
|
|
var result = context.SetPlayingItem(request.PlaylistItemId);
|
|
if (result)
|
|
{
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
|
|
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
|
|
|
// Reset status of sessions and await for all Ready events.
|
|
context.SetAllBuffering(true);
|
|
}
|
|
else
|
|
{
|
|
// Return to old state.
|
|
IGroupState newState = prevState switch
|
|
{
|
|
GroupStateType.Playing => new PlayingGroupState(Logger),
|
|
GroupStateType.Paused => new PausedGroupState(Logger),
|
|
_ => new IdleGroupState(Logger)
|
|
};
|
|
|
|
context.SetState(newState);
|
|
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, unable to change current playing item.", request.Type, context.GroupId.ToString());
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
if (prevState.Equals(GroupStateType.Idle))
|
|
{
|
|
ResumePlaying = true;
|
|
context.RestartCurrentItem();
|
|
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
|
|
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
|
|
|
// Reset status of sessions and await for all Ready events.
|
|
context.SetAllBuffering(true);
|
|
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, waiting for all ready events.", request.Type, context.GroupId.ToString());
|
|
}
|
|
else
|
|
{
|
|
if (ResumePlaying)
|
|
{
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, ignoring sessions that are not ready and forcing the playback to start.", request.Type, context.GroupId.ToString());
|
|
|
|
// An Unpause request is forcing the playback to start, ignoring sessions that are not ready.
|
|
context.SetAllBuffering(false);
|
|
|
|
// Change state.
|
|
var playingState = new PlayingGroupState(Logger)
|
|
{
|
|
IgnoreBuffering = true
|
|
};
|
|
context.SetState(playingState);
|
|
playingState.HandleRequest(context, Type, request, session, cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
// Group would have gone to paused state, now will go to playing state when ready.
|
|
ResumePlaying = true;
|
|
|
|
// Notify relevant state change event.
|
|
SendGroupStateUpdate(context, request, session, cancellationToken);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
// Wait for sessions to be ready, then switch to paused state.
|
|
ResumePlaying = false;
|
|
|
|
// Notify relevant state change event.
|
|
SendGroupStateUpdate(context, request, session, cancellationToken);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
// Change state.
|
|
var idleState = new IdleGroupState(Logger);
|
|
context.SetState(idleState);
|
|
idleState.HandleRequest(context, Type, request, session, cancellationToken);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
if (prevState.Equals(GroupStateType.Playing))
|
|
{
|
|
ResumePlaying = true;
|
|
}
|
|
else if (prevState.Equals(GroupStateType.Paused))
|
|
{
|
|
ResumePlaying = false;
|
|
}
|
|
|
|
// Sanitize PositionTicks.
|
|
var ticks = context.SanitizePositionTicks(request.PositionTicks);
|
|
|
|
// Seek.
|
|
context.PositionTicks = ticks;
|
|
context.LastActivity = DateTime.UtcNow;
|
|
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
|
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
|
|
|
// Reset status of sessions and await for all Ready events.
|
|
context.SetAllBuffering(true);
|
|
|
|
// Notify relevant state change event.
|
|
SendGroupStateUpdate(context, request, session, cancellationToken);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
// Make sure the client is playing the correct item.
|
|
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId(), StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.Type, context.GroupId.ToString(), session.Id);
|
|
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
|
|
var updateSession = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
|
|
context.SetBuffering(session, true);
|
|
|
|
return;
|
|
}
|
|
|
|
if (prevState.Equals(GroupStateType.Playing))
|
|
{
|
|
// Resume playback when all ready.
|
|
ResumePlaying = true;
|
|
|
|
context.SetBuffering(session, true);
|
|
|
|
// Pause group and compute the media playback position.
|
|
var currentTime = DateTime.UtcNow;
|
|
var elapsedTime = currentTime - context.LastActivity;
|
|
context.LastActivity = currentTime;
|
|
// Elapsed time is negative if event happens
|
|
// during the delay added to account for latency.
|
|
// In this phase clients haven't started the playback yet.
|
|
// In other words, LastActivity is in the future,
|
|
// when playback unpause is supposed to happen.
|
|
// Seek only if playback actually started.
|
|
context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
|
|
|
|
// Send pause command to all non-buffering sessions.
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
|
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
|
|
}
|
|
else if (prevState.Equals(GroupStateType.Paused))
|
|
{
|
|
// Don't resume playback when all ready.
|
|
ResumePlaying = false;
|
|
|
|
context.SetBuffering(session, true);
|
|
|
|
// Send pause command to buffering session.
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
|
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
|
}
|
|
else if (prevState.Equals(GroupStateType.Waiting))
|
|
{
|
|
// Another session is now buffering.
|
|
context.SetBuffering(session, true);
|
|
|
|
if (!ResumePlaying)
|
|
{
|
|
// Force update for this session that should be paused.
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
|
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
|
}
|
|
}
|
|
|
|
// Notify relevant state change event.
|
|
SendGroupStateUpdate(context, request, session, cancellationToken);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
// Make sure the client is playing the correct item.
|
|
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId(), StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.Type, context.GroupId.ToString(), session.Id);
|
|
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
|
|
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
|
|
context.SetBuffering(session, true);
|
|
|
|
return;
|
|
}
|
|
|
|
// Compute elapsed time between the client reported time and now.
|
|
// Elapsed time is used to estimate the client position when playback is unpaused.
|
|
// Ideally, the request is received and handled without major delays.
|
|
// However, to avoid waiting indefinitely when a client is not reporting a correct time,
|
|
// the elapsed time is ignored after a certain threshold.
|
|
var currentTime = DateTime.UtcNow;
|
|
var elapsedTime = currentTime.Subtract(request.When);
|
|
var timeSyncThresholdTicks = TimeSpan.FromMilliseconds(context.TimeSyncOffset).Ticks;
|
|
if (Math.Abs(elapsedTime.Ticks) > timeSyncThresholdTicks)
|
|
{
|
|
Logger.LogWarning("HandleRequest: {0} in group {1}, {2} is not time syncing properly. Ignoring elapsed time.", request.Type, context.GroupId.ToString(), session.Id);
|
|
|
|
elapsedTime = TimeSpan.Zero;
|
|
}
|
|
|
|
// Ignore elapsed time if client is paused.
|
|
if (!request.IsPlaying)
|
|
{
|
|
elapsedTime = TimeSpan.Zero;
|
|
}
|
|
|
|
var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
|
|
var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
|
|
var delayTicks = context.PositionTicks - clientPosition.Ticks;
|
|
var maxPlaybackOffsetTicks = TimeSpan.FromMilliseconds(context.MaxPlaybackOffset).Ticks;
|
|
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, {2} at {3} (delay of {4} seconds).", request.Type, context.GroupId.ToString(), session.Id, clientPosition, TimeSpan.FromTicks(delayTicks).TotalSeconds);
|
|
|
|
if (ResumePlaying)
|
|
{
|
|
// Handle case where session reported as ready but in reality
|
|
// it has no clue of the real position nor the playback state.
|
|
if (!request.IsPlaying && Math.Abs(delayTicks) > maxPlaybackOffsetTicks)
|
|
{
|
|
// Session not ready at all.
|
|
context.SetBuffering(session, true);
|
|
|
|
// Correcting session's position.
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
|
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
|
|
|
// Notify relevant state change event.
|
|
SendGroupStateUpdate(context, request, session, cancellationToken);
|
|
|
|
Logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.", request.Type, context.GroupId.ToString(), session.Id);
|
|
return;
|
|
}
|
|
|
|
// Session is ready.
|
|
context.SetBuffering(session, false);
|
|
|
|
if (context.IsBuffering())
|
|
{
|
|
// Others are still buffering, tell this client to pause when ready.
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
|
var pauseAtTime = currentTime.AddTicks(delayTicks);
|
|
command.When = context.DateToUTCString(pauseAtTime);
|
|
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
|
|
|
Logger.LogInformation("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready in {3} seconds.", request.Type, context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
|
|
}
|
|
else
|
|
{
|
|
// If all ready, then start playback.
|
|
// Let other clients resume as soon as the buffering client catches up.
|
|
if (delayTicks > context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond)
|
|
{
|
|
// Client that was buffering is recovering, notifying others to resume.
|
|
context.LastActivity = currentTime.AddTicks(delayTicks);
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
|
var filter = SyncPlayBroadcastType.AllExceptCurrentSession;
|
|
if (!request.IsPlaying)
|
|
{
|
|
filter = SyncPlayBroadcastType.AllGroup;
|
|
}
|
|
|
|
context.SendCommand(session, filter, command, cancellationToken);
|
|
|
|
Logger.LogInformation("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume in {3} seconds.", request.Type, context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
|
|
}
|
|
else
|
|
{
|
|
// Client, that was buffering, resumed playback but did not update others in time.
|
|
delayTicks = context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond;
|
|
delayTicks = Math.Max(delayTicks, context.DefaultPing);
|
|
|
|
context.LastActivity = currentTime.AddTicks(delayTicks);
|
|
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
|
|
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
|
|
|
Logger.LogWarning("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time. {3} seconds to recover.", request.Type, context.GroupId.ToString(), session.Id, TimeSpan.FromTicks(delayTicks).TotalSeconds);
|
|
}
|
|
|
|
// Change state.
|
|
var playingState = new PlayingGroupState(Logger);
|
|
context.SetState(playingState);
|
|
playingState.HandleRequest(context, Type, request, session, cancellationToken);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Check that session is really ready, tollerate player imperfections under a certain threshold.
|
|
if (Math.Abs(context.PositionTicks - requestTicks) > maxPlaybackOffsetTicks)
|
|
{
|
|
// Session still not ready.
|
|
context.SetBuffering(session, true);
|
|
// Session is seeking to wrong position, correcting.
|
|
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
|
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
|
|
|
// Notify relevant state change event.
|
|
SendGroupStateUpdate(context, request, session, cancellationToken);
|
|
|
|
Logger.LogWarning("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.", request.Type, context.GroupId.ToString(), session.Id);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Session is ready.
|
|
context.SetBuffering(session, false);
|
|
}
|
|
|
|
if (!context.IsBuffering())
|
|
{
|
|
// Group is ready, returning to previous state.
|
|
var pausedState = new PausedGroupState(Logger);
|
|
context.SetState(pausedState);
|
|
|
|
if (InitialState.Equals(GroupStateType.Playing))
|
|
{
|
|
// Group went from playing to waiting state and a pause request occured while waiting.
|
|
var pauserequest = new PauseGroupRequest();
|
|
pausedState.HandleRequest(context, Type, pauserequest, session, cancellationToken);
|
|
}
|
|
else if (InitialState.Equals(GroupStateType.Paused))
|
|
{
|
|
pausedState.HandleRequest(context, Type, request, session, cancellationToken);
|
|
}
|
|
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.", request.Type, context.GroupId.ToString(), session.Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
ResumePlaying = true;
|
|
|
|
// Make sure the client knows the playing item, to avoid duplicate requests.
|
|
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId(), StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.Type, context.GroupId.ToString());
|
|
return;
|
|
}
|
|
|
|
var newItem = context.NextItemInQueue();
|
|
if (newItem)
|
|
{
|
|
// Send playing-queue update.
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NextTrack);
|
|
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
|
|
|
// Reset status of sessions and await for all Ready events.
|
|
context.SetAllBuffering(true);
|
|
}
|
|
else
|
|
{
|
|
// Return to old state.
|
|
IGroupState newState = prevState switch
|
|
{
|
|
GroupStateType.Playing => new PlayingGroupState(Logger),
|
|
GroupStateType.Paused => new PausedGroupState(Logger),
|
|
_ => new IdleGroupState(Logger)
|
|
};
|
|
|
|
context.SetState(newState);
|
|
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, no next track available.", request.Type, context.GroupId.ToString());
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
ResumePlaying = true;
|
|
|
|
// Make sure the client knows the playing item, to avoid duplicate requests.
|
|
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId(), StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.Type, context.GroupId.ToString());
|
|
return;
|
|
}
|
|
|
|
var newItem = context.PreviousItemInQueue();
|
|
if (newItem)
|
|
{
|
|
// Send playing-queue update.
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.PreviousTrack);
|
|
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
|
|
|
// Reset status of sessions and await for all Ready events.
|
|
context.SetAllBuffering(true);
|
|
}
|
|
else
|
|
{
|
|
// Return to old state.
|
|
IGroupState newState = prevState switch
|
|
{
|
|
GroupStateType.Playing => new PlayingGroupState(Logger),
|
|
GroupStateType.Paused => new PausedGroupState(Logger),
|
|
_ => new IdleGroupState(Logger)
|
|
};
|
|
|
|
context.SetState(newState);
|
|
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, no previous track available.", request.Type, context.GroupId.ToString());
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(IGroupStateContext context, GroupStateType prevState, IgnoreWaitGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
context.SetIgnoreGroupWait(session, request.IgnoreWait);
|
|
|
|
if (!context.IsBuffering())
|
|
{
|
|
Logger.LogDebug("HandleRequest: {0} in group {1}, returning to previous state.", request.Type, context.GroupId.ToString());
|
|
|
|
if (ResumePlaying)
|
|
{
|
|
// Client, that was buffering, stopped following playback.
|
|
var playingState = new PlayingGroupState(Logger);
|
|
context.SetState(playingState);
|
|
var unpauseRequest = new UnpauseGroupRequest();
|
|
playingState.HandleRequest(context, Type, unpauseRequest, session, cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
// Group is ready, returning to previous state.
|
|
var pausedState = new PausedGroupState(Logger);
|
|
context.SetState(pausedState);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|