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https://github.com/jellyfin/jellyfin.git
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600 lines
19 KiB
C#
600 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using MediaBrowser.Model.SyncPlay;
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namespace MediaBrowser.Controller.SyncPlay
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{
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static class ListShuffleExtension
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{
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private static Random rng = new Random();
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public static void Shuffle<T>(this IList<T> list)
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{
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int n = list.Count;
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while (n > 1)
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{
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n--;
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int k = rng.Next(n + 1);
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T value = list[k];
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list[k] = list[n];
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list[n] = value;
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}
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}
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}
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/// <summary>
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/// Class PlayQueueManager.
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/// </summary>
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public class PlayQueueManager : IDisposable
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{
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/// <summary>
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/// Gets or sets the playing item index.
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/// </summary>
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/// <value>The playing item index.</value>
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public int PlayingItemIndex { get; private set; }
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/// <summary>
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/// Gets or sets the last time the queue has been changed.
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/// </summary>
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/// <value>The last time the queue has been changed.</value>
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public DateTime LastChange { get; private set; }
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/// <summary>
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/// Gets the sorted playlist.
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/// </summary>
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/// <value>The sorted playlist, or play queue of the group.</value>
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private List<QueueItem> SortedPlaylist { get; set; } = new List<QueueItem>();
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/// <summary>
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/// Gets the shuffled playlist.
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/// </summary>
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/// <value>The shuffled playlist, or play queue of the group.</value>
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private List<QueueItem> ShuffledPlaylist { get; set; } = new List<QueueItem>();
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/// <summary>
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/// Gets or sets the shuffle mode.
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/// </summary>
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/// <value>The shuffle mode.</value>
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public GroupShuffleMode ShuffleMode { get; private set; } = GroupShuffleMode.Sorted;
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/// <summary>
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/// Gets or sets the repeat mode.
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/// </summary>
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/// <value>The repeat mode.</value>
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public GroupRepeatMode RepeatMode { get; private set; } = GroupRepeatMode.RepeatNone;
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/// <summary>
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/// Gets or sets the progressive identifier counter.
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/// </summary>
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/// <value>The progressive identifier.</value>
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private int ProgressiveId { get; set; } = 0;
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private bool _disposed = false;
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/// <summary>
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/// Initializes a new instance of the <see cref="PlayQueueManager" /> class.
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/// </summary>
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public PlayQueueManager()
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{
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Reset();
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}
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/// <inheritdoc />
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases unmanaged and optionally managed resources.
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/// </summary>
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/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
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protected virtual void Dispose(bool disposing)
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{
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if (_disposed)
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{
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return;
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}
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_disposed = true;
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}
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/// <summary>
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/// Gets the next available identifier.
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/// </summary>
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/// <returns>The next available identifier.</returns>
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private int GetNextProgressiveId() {
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return ProgressiveId++;
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}
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/// <summary>
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/// Creates a list from the array of items. Each item is given an unique playlist identifier.
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/// </summary>
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/// <returns>The list of queue items.</returns>
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private List<QueueItem> CreateQueueItemsFromArray(Guid[] items)
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{
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return items.ToList()
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.Select(item => new QueueItem()
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{
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ItemId = item,
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PlaylistItemId = "syncPlayItem" + GetNextProgressiveId()
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})
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.ToList();
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}
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/// <summary>
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/// Gets the current playlist, depending on the shuffle mode.
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/// </summary>
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/// <returns>The playlist.</returns>
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private List<QueueItem> GetPlaylistAsList()
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{
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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return ShuffledPlaylist;
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}
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else
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{
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return SortedPlaylist;
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}
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}
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/// <summary>
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/// Gets the current playlist as an array, depending on the shuffle mode.
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/// </summary>
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/// <returns>The array of items in the playlist.</returns>
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public QueueItem[] GetPlaylist() {
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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return ShuffledPlaylist.ToArray();
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}
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else
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{
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return SortedPlaylist.ToArray();
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}
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}
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/// <summary>
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/// Sets a new playlist. Playing item is set to none. Resets shuffle mode and repeat mode as well.
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/// </summary>
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/// <param name="items">The new items of the playlist.</param>
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public void SetPlaylist(Guid[] items)
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{
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SortedPlaylist = CreateQueueItemsFromArray(items);
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PlayingItemIndex = -1;
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ShuffleMode = GroupShuffleMode.Sorted;
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RepeatMode = GroupRepeatMode.RepeatNone;
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Appends new items to the playlist. The specified order is mantained for the sorted playlist, whereas items get shuffled for the shuffled playlist.
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/// </summary>
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/// <param name="items">The items to add to the playlist.</param>
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public void Queue(Guid[] items)
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{
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var newItems = CreateQueueItemsFromArray(items);
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SortedPlaylist.AddRange(newItems);
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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newItems.Shuffle();
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ShuffledPlaylist.AddRange(newItems);
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}
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Shuffles the playlist. Shuffle mode is changed.
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/// </summary>
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public void ShufflePlaylist()
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{
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if (SortedPlaylist.Count() == 0)
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{
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return;
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}
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if (PlayingItemIndex < 0) {
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ShuffledPlaylist = SortedPlaylist.ToList();
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ShuffledPlaylist.Shuffle();
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}
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else
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{
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var playingItem = SortedPlaylist[PlayingItemIndex];
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ShuffledPlaylist = SortedPlaylist.ToList();
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ShuffledPlaylist.RemoveAt(PlayingItemIndex);
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ShuffledPlaylist.Shuffle();
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ShuffledPlaylist = ShuffledPlaylist.Prepend(playingItem).ToList();
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PlayingItemIndex = 0;
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}
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ShuffleMode = GroupShuffleMode.Shuffle;
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Resets the playlist to sorted mode. Shuffle mode is changed.
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/// </summary>
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public void SortShuffledPlaylist()
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{
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if (PlayingItemIndex >= 0)
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{
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var playingItem = ShuffledPlaylist[PlayingItemIndex];
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PlayingItemIndex = SortedPlaylist.IndexOf(playingItem);
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}
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ShuffledPlaylist.Clear();
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ShuffleMode = GroupShuffleMode.Sorted;
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Clears the playlist.
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/// </summary>
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/// <param name="clearPlayingItem">Whether to remove the playing item as well.</param>
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public void ClearPlaylist(bool clearPlayingItem)
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{
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var playingItem = SortedPlaylist[PlayingItemIndex];
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SortedPlaylist.Clear();
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ShuffledPlaylist.Clear();
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LastChange = DateTime.UtcNow;
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if (!clearPlayingItem && playingItem != null)
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{
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SortedPlaylist.Add(playingItem);
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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SortedPlaylist.Add(playingItem);
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}
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}
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}
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/// <summary>
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/// Adds new items to the playlist right after the playing item. The specified order is mantained for the sorted playlist, whereas items get shuffled for the shuffled playlist.
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/// </summary>
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/// <param name="items">The items to add to the playlist.</param>
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public void QueueNext(Guid[] items)
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{
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var newItems = CreateQueueItemsFromArray(items);
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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// Append items to sorted playlist as they are.
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SortedPlaylist.AddRange(newItems);
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// Shuffle items before adding to shuffled playlist.
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newItems.Shuffle();
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ShuffledPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
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}
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else
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{
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SortedPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
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}
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Gets playlist identifier of the playing item, if any.
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/// </summary>
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/// <returns>The playlist identifier of the playing item.</returns>
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public string GetPlayingItemPlaylistId()
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{
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if (PlayingItemIndex < 0)
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{
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return null;
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}
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var list = GetPlaylistAsList();
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if (list.Count() > 0)
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{
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return list[PlayingItemIndex].PlaylistItemId;
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Gets the playing item identifier, if any.
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/// </summary>
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/// <returns>The playing item identifier.</returns>
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public Guid GetPlayingItemId()
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{
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if (PlayingItemIndex < 0)
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{
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return Guid.Empty;
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}
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var list = GetPlaylistAsList();
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if (list.Count() > 0)
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{
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return list[PlayingItemIndex].ItemId;
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}
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else
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{
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return Guid.Empty;
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}
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}
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/// <summary>
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/// Sets the playing item using its identifier. If not in the playlist, the playing item is reset.
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/// </summary>
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/// <param name="itemId">The new playing item identifier.</param>
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public void SetPlayingItemById(Guid itemId)
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{
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var itemIds = GetPlaylistAsList().Select(queueItem => queueItem.ItemId).ToList();
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PlayingItemIndex = itemIds.IndexOf(itemId);
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Sets the playing item using its playlist identifier. If not in the playlist, the playing item is reset.
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/// </summary>
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/// <param name="playlistItemId">The new playing item identifier.</param>
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/// <returns><c>true</c> if playing item has been set; <c>false</c> if item is not in the playlist.</returns>
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public bool SetPlayingItemByPlaylistId(string playlistItemId)
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{
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var playlistIds = GetPlaylistAsList().Select(queueItem => queueItem.PlaylistItemId).ToList();
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PlayingItemIndex = playlistIds.IndexOf(playlistItemId);
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LastChange = DateTime.UtcNow;
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return PlayingItemIndex != -1;
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}
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/// <summary>
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/// Sets the playing item using its position. If not in range, the playing item is reset.
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/// </summary>
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/// <param name="playlistIndex">The new playing item index.</param>
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public void SetPlayingItemByIndex(int playlistIndex)
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{
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var list = GetPlaylistAsList();
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if (playlistIndex < 0 || playlistIndex > list.Count())
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{
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PlayingItemIndex = -1;
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}
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else
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{
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PlayingItemIndex = playlistIndex;
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}
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Removes items from the playlist. If not removed, the playing item is preserved.
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/// </summary>
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/// <param name="playlistItemIds">The items to remove.</param>
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/// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
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public bool RemoveFromPlaylist(string[] playlistItemIds)
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{
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var playingItem = SortedPlaylist[PlayingItemIndex];
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if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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{
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playingItem = ShuffledPlaylist[PlayingItemIndex];
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}
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var playlistItemIdsList = playlistItemIds.ToList();
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SortedPlaylist.RemoveAll(item => playlistItemIdsList.Contains(item.PlaylistItemId));
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ShuffledPlaylist.RemoveAll(item => playlistItemIdsList.Contains(item.PlaylistItemId));
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LastChange = DateTime.UtcNow;
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if (playingItem != null)
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{
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if (playlistItemIds.Contains(playingItem.PlaylistItemId))
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{
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// Playing item has been removed, picking previous item.
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PlayingItemIndex--;
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if (PlayingItemIndex < 0)
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{
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// Was first element, picking next if available.
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PlayingItemIndex = SortedPlaylist.Count() > 0 ? 0 : -1;
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}
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return true;
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}
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else
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{
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// Restoring playing item.
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SetPlayingItemByPlaylistId(playingItem.PlaylistItemId);
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Moves an item in the playlist to another position.
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/// </summary>
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/// <param name="playlistItemId">The item to move.</param>
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/// <param name="newIndex">The new position.</param>
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/// <returns><c>true</c> if the item has been moved; <c>false</c> otherwise.</returns>
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public bool MovePlaylistItem(string playlistItemId, int newIndex)
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{
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var list = GetPlaylistAsList();
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var playingItem = list[PlayingItemIndex];
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var playlistIds = list.Select(queueItem => queueItem.PlaylistItemId).ToList();
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var oldIndex = playlistIds.IndexOf(playlistItemId);
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if (oldIndex < 0) {
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return false;
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}
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var queueItem = list[oldIndex];
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list.RemoveAt(oldIndex);
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newIndex = newIndex > list.Count() ? list.Count() : newIndex;
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newIndex = newIndex < 0 ? 0 : newIndex;
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list.Insert(newIndex, queueItem);
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LastChange = DateTime.UtcNow;
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PlayingItemIndex = list.IndexOf(playingItem);
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return true;
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}
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/// <summary>
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/// Resets the playlist to its initial state.
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/// </summary>
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public void Reset()
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{
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ProgressiveId = 0;
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SortedPlaylist.Clear();
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ShuffledPlaylist.Clear();
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PlayingItemIndex = -1;
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ShuffleMode = GroupShuffleMode.Sorted;
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RepeatMode = GroupRepeatMode.RepeatNone;
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Sets the repeat mode.
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/// </summary>
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/// <param name="mode">The new mode.</param>
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public void SetRepeatMode(string mode)
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{
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switch (mode)
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{
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case "RepeatOne":
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RepeatMode = GroupRepeatMode.RepeatOne;
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break;
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case "RepeatAll":
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RepeatMode = GroupRepeatMode.RepeatAll;
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break;
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default:
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RepeatMode = GroupRepeatMode.RepeatNone;
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break;
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}
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LastChange = DateTime.UtcNow;
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}
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/// <summary>
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/// Sets the shuffle mode.
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/// </summary>
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/// <param name="mode">The new mode.</param>
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public void SetShuffleMode(string mode)
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{
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switch (mode)
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{
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case "Shuffle":
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ShufflePlaylist();
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break;
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default:
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if (!ShuffleMode.Equals(mode))
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{
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SortShuffledPlaylist();
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}
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break;
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}
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}
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/// <summary>
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/// Toggles the shuffle mode between sorted and shuffled.
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/// </summary>
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public void ToggleShuffleMode()
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{
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SetShuffleMode(ShuffleMode.Equals(GroupShuffleMode.Shuffle) ? "Shuffle" : "");
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}
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/// <summary>
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/// Gets the next item in the playlist considering repeat mode and shuffle mode.
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/// </summary>
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/// <returns>The next item in the playlist.</returns>
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public QueueItem GetNextItemPlaylistId()
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{
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int newIndex;
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var playlist = GetPlaylistAsList();
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switch (RepeatMode)
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{
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case GroupRepeatMode.RepeatOne:
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newIndex = PlayingItemIndex;
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break;
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case GroupRepeatMode.RepeatAll:
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newIndex = PlayingItemIndex + 1;
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if (newIndex >= playlist.Count())
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{
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newIndex = 0;
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}
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break;
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default:
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newIndex = PlayingItemIndex + 1;
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break;
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}
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if (newIndex < 0 || newIndex >= playlist.Count())
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{
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return null;
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}
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return playlist[newIndex];
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}
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/// <summary>
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/// Sets the next item in the queue as playing item.
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/// </summary>
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/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
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public bool Next()
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{
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if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
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{
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LastChange = DateTime.UtcNow;
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return true;
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}
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PlayingItemIndex++;
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if (PlayingItemIndex >= SortedPlaylist.Count())
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{
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if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
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{
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PlayingItemIndex = 0;
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}
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else
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{
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PlayingItemIndex--;
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return false;
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}
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}
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LastChange = DateTime.UtcNow;
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return true;
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}
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/// <summary>
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/// Sets the previous item in the queue as playing item.
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/// </summary>
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/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
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public bool Previous()
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{
|
|
if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
|
|
{
|
|
LastChange = DateTime.UtcNow;
|
|
return true;
|
|
}
|
|
|
|
PlayingItemIndex--;
|
|
if (PlayingItemIndex < 0)
|
|
{
|
|
if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
|
|
{
|
|
PlayingItemIndex = SortedPlaylist.Count() - 1;
|
|
}
|
|
else
|
|
{
|
|
PlayingItemIndex++;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
LastChange = DateTime.UtcNow;
|
|
return true;
|
|
}
|
|
}
|
|
}
|