mirror of
https://github.com/jellyfin/jellyfin.git
synced 2024-11-16 02:18:54 -07:00
37 lines
1.6 KiB
C#
37 lines
1.6 KiB
C#
using System.IO;
|
|
using System.Net;
|
|
|
|
namespace MediaBrowser.Model.Net
|
|
{
|
|
/// <summary>
|
|
/// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform <see cref="ISocket"/> interface.
|
|
/// </summary>
|
|
public interface ISocketFactory
|
|
{
|
|
/// <summary>
|
|
/// Creates a new unicast socket using the specified local port number.
|
|
/// </summary>
|
|
/// <param name="localPort">The local port to bind to.</param>
|
|
/// <returns>A <see cref="ISocket"/> implementation.</returns>
|
|
ISocket CreateUdpSocket(int localPort);
|
|
|
|
ISocket CreateUdpBroadcastSocket(int localPort);
|
|
|
|
/// <summary>
|
|
/// Creates a new unicast socket using the specified local port number.
|
|
/// </summary>
|
|
ISocket CreateSsdpUdpSocket(IPAddress localIp, int localPort);
|
|
|
|
/// <summary>
|
|
/// Creates a new multicast socket using the specified multicast IP address, multicast time to live and local port.
|
|
/// </summary>
|
|
/// <param name="ipAddress">The multicast IP address to bind to.</param>
|
|
/// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
|
|
/// <param name="localPort">The local port to bind to.</param>
|
|
/// <returns>A <see cref="ISocket"/> implementation.</returns>
|
|
ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort);
|
|
|
|
Stream CreateNetworkStream(ISocket socket, bool ownsSocket);
|
|
}
|
|
}
|