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207 lines
7.5 KiB
C#
207 lines
7.5 KiB
C#
using MediaBrowser.Common.Extensions;
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using MediaBrowser.Model.Entities;
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using MoreLinq;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.Serialization;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MediaBrowser.Controller.Entities
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{
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/// <summary>
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/// Class IndexFolder
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/// </summary>
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public class IndexFolder : Folder
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="IndexFolder" /> class.
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/// </summary>
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/// <param name="parent">The parent.</param>
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/// <param name="shadow">The shadow.</param>
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/// <param name="children">The children.</param>
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/// <param name="indexName">Name of the index.</param>
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/// <param name="groupContents">if set to <c>true</c> [group contents].</param>
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public IndexFolder(Folder parent, BaseItem shadow, IEnumerable<BaseItem> children, string indexName, bool groupContents = true)
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{
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ChildSource = children;
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ShadowItem = shadow;
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GroupContents = groupContents;
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if (shadow == null)
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{
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Name = ForcedSortName = "<Unknown>";
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}
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else
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{
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SetShadowValues();
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}
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Id = (parent.Id.ToString() + Name).GetMBId(typeof(IndexFolder));
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IndexName = indexName;
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Parent = parent;
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}
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/// <summary>
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/// Resets the parent.
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/// </summary>
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/// <param name="parent">The parent.</param>
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public void ResetParent(Folder parent)
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{
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Parent = parent;
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Id = (parent.Id.ToString() + Name).GetMBId(typeof(IndexFolder));
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}
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/// <summary>
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/// Override this to true if class should be grouped under a container in indicies
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/// The container class should be defined via IndexContainer
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/// </summary>
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/// <value><c>true</c> if [group in index]; otherwise, <c>false</c>.</value>
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[IgnoreDataMember]
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public override bool GroupInIndex
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{
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get
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{
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return ShadowItem != null && ShadowItem.GroupInIndex;
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}
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}
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public override LocationType LocationType
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{
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get
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{
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return LocationType.Virtual;
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}
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}
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/// <summary>
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/// Override this to return the folder that should be used to construct a container
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/// for this item in an index. GroupInIndex should be true as well.
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/// </summary>
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/// <value>The index container.</value>
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[IgnoreDataMember]
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public override Folder IndexContainer
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{
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get { return ShadowItem != null ? ShadowItem.IndexContainer : new IndexFolder(this, null, null, "<Unknown>", false); }
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}
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/// <summary>
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/// Gets or sets a value indicating whether [group contents].
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/// </summary>
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/// <value><c>true</c> if [group contents]; otherwise, <c>false</c>.</value>
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protected bool GroupContents { get; set; }
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/// <summary>
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/// Gets or sets the child source.
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/// </summary>
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/// <value>The child source.</value>
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protected IEnumerable<BaseItem> ChildSource { get; set; }
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/// <summary>
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/// Gets or sets our children.
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/// </summary>
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/// <value>Our children.</value>
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protected ConcurrentBag<BaseItem> OurChildren { get; set; }
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/// <summary>
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/// Gets the name of the index.
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/// </summary>
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/// <value>The name of the index.</value>
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public string IndexName { get; private set; }
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/// <summary>
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/// Override to return the children defined to us when we were created
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/// </summary>
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/// <value>The actual children.</value>
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protected override IEnumerable<BaseItem> LoadChildren()
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{
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var originalChildSource = ChildSource.ToList();
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var kids = originalChildSource;
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if (GroupContents)
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{
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// Recursively group up the chain
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var group = true;
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var isSubsequentLoop = false;
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while (group)
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{
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kids = isSubsequentLoop || kids.Any(i => i.GroupInIndex)
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? GroupedSource(kids).ToList()
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: originalChildSource;
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group = kids.Any(i => i.GroupInIndex);
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isSubsequentLoop = true;
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}
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}
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// Now - since we built the index grouping from the bottom up - we now need to properly set Parents from the top down
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SetParents(this, kids.OfType<IndexFolder>());
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return kids.DistinctBy(i => i.Id);
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}
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/// <summary>
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/// Sets the parents.
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/// </summary>
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/// <param name="parent">The parent.</param>
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/// <param name="kids">The kids.</param>
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private void SetParents(Folder parent, IEnumerable<IndexFolder> kids)
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{
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foreach (var child in kids)
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{
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child.ResetParent(parent);
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child.SetParents(child, child.Children.OfType<IndexFolder>());
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}
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}
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/// <summary>
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/// Groupeds the source.
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/// </summary>
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/// <param name="source">The source.</param>
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/// <returns>IEnumerable{BaseItem}.</returns>
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protected IEnumerable<BaseItem> GroupedSource(IEnumerable<BaseItem> source)
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{
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return source.GroupBy(i => i.IndexContainer).Select(container => new IndexFolder(this, container.Key, container, null, false));
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}
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/// <summary>
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/// The item we are shadowing as a folder (Genre, Actor, etc.)
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/// We inherit the images and other meta from this item
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/// </summary>
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/// <value>The shadow item.</value>
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protected BaseItem ShadowItem { get; set; }
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/// <summary>
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/// Sets the shadow values.
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/// </summary>
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protected void SetShadowValues()
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{
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if (ShadowItem != null)
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{
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Name = ShadowItem.Name;
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ForcedSortName = ShadowItem.SortName;
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Genres = ShadowItem.Genres;
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Studios = ShadowItem.Studios;
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OfficialRating = ShadowItem.OfficialRatingForComparison;
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BackdropImagePaths = ShadowItem.BackdropImagePaths;
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Images = ShadowItem.Images;
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Overview = ShadowItem.Overview;
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DisplayMediaType = ShadowItem.GetType().Name;
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}
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}
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/// <summary>
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/// Overrides the base implementation to refresh metadata for local trailers
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/// </summary>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <param name="forceSave">if set to <c>true</c> [is new item].</param>
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/// <param name="forceRefresh">if set to <c>true</c> [force].</param>
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/// <param name="allowSlowProviders">if set to <c>true</c> [allow slow providers].</param>
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/// <param name="resetResolveArgs">if set to <c>true</c> [reset resolve args].</param>
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/// <returns>Task{System.Boolean}.</returns>
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public override Task<bool> RefreshMetadata(CancellationToken cancellationToken, bool forceSave = false, bool forceRefresh = false, bool allowSlowProviders = true, bool resetResolveArgs = true)
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{
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// We should never get in here since these are not part of the library
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return Task.FromResult(false);
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}
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}
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}
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