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75 lines
2.7 KiB
C#
75 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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namespace MediaBrowser.Model.SyncPlay
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{
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/// <summary>
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/// Class PlayQueueUpdate.
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/// </summary>
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public class PlayQueueUpdate
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="PlayQueueUpdate"/> class.
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/// </summary>
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/// <param name="reason">The reason for the update.</param>
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/// <param name="lastUpdate">The UTC time of the last change to the playing queue.</param>
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/// <param name="playlist">The playlist.</param>
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/// <param name="playingItemIndex">The playing item index in the playlist.</param>
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/// <param name="startPositionTicks">The start position ticks.</param>
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/// <param name="shuffleMode">The shuffle mode.</param>
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/// <param name="repeatMode">The repeat mode.</param>
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public PlayQueueUpdate(PlayQueueUpdateReason reason, DateTime lastUpdate, IReadOnlyList<QueueItem> playlist, int playingItemIndex, long startPositionTicks, GroupShuffleMode shuffleMode, GroupRepeatMode repeatMode)
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{
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Reason = reason;
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LastUpdate = lastUpdate;
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Playlist = playlist;
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PlayingItemIndex = playingItemIndex;
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StartPositionTicks = startPositionTicks;
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ShuffleMode = shuffleMode;
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RepeatMode = repeatMode;
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}
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/// <summary>
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/// Gets the request type that originated this update.
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/// </summary>
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/// <value>The reason for the update.</value>
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public PlayQueueUpdateReason Reason { get; }
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/// <summary>
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/// Gets the UTC time of the last change to the playing queue.
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/// </summary>
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/// <value>The UTC time of the last change to the playing queue.</value>
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public DateTime LastUpdate { get; }
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/// <summary>
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/// Gets the playlist.
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/// </summary>
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/// <value>The playlist.</value>
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public IReadOnlyList<QueueItem> Playlist { get; }
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/// <summary>
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/// Gets the playing item index in the playlist.
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/// </summary>
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/// <value>The playing item index in the playlist.</value>
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public int PlayingItemIndex { get; }
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/// <summary>
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/// Gets the start position ticks.
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/// </summary>
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/// <value>The start position ticks.</value>
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public long StartPositionTicks { get; }
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/// <summary>
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/// Gets the shuffle mode.
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/// </summary>
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/// <value>The shuffle mode.</value>
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public GroupShuffleMode ShuffleMode { get; }
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/// <summary>
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/// Gets the repeat mode.
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/// </summary>
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/// <value>The repeat mode.</value>
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public GroupRepeatMode RepeatMode { get; }
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}
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}
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