mirror of
https://github.com/jellyfin/jellyfin.git
synced 2024-11-19 20:09:03 -07:00
f01baad05e
The underlying cause looks to be https://github.com/dotnet/runtime/issues/28630. Basically, it's an access denied bug. It looks like multicasts need the same access rights as broadcasts on some systems.
137 lines
5.1 KiB
C#
137 lines
5.1 KiB
C#
#pragma warning disable CS1591
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using System;
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using System.Net;
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using System.Net.Sockets;
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using MediaBrowser.Model.Net;
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namespace Emby.Server.Implementations.Net
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{
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public class SocketFactory : ISocketFactory
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{
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public ISocket CreateUdpBroadcastSocket(int localPort)
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{
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if (localPort < 0)
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{
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throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
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}
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var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
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try
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{
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retVal.EnableBroadcast = true;
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retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
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return new UdpSocket(retVal, localPort, IPAddress.Any);
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}
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catch
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{
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retVal?.Dispose();
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throw;
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}
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}
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/// <summary>
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/// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
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/// </summary>
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/// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>
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public ISocket CreateSsdpUdpSocket(IPAddress localIpAddress, int localPort)
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{
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if (localPort < 0)
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{
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throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
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}
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var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
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try
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{
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retVal.EnableBroadcast = true;
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retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
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retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIpAddress));
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return new UdpSocket(retVal, localPort, localIpAddress);
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}
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catch
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{
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retVal?.Dispose();
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throw;
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}
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}
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/// <summary>
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/// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
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/// </summary>
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/// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>
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/// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>
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/// <param name="localPort">The number of the local port to bind to.</param>
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/// <returns></returns>
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public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
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{
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if (ipAddress == null)
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{
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throw new ArgumentNullException(nameof(ipAddress));
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}
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if (ipAddress.Length == 0)
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{
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throw new ArgumentException("ipAddress cannot be an empty string.", nameof(ipAddress));
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}
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if (multicastTimeToLive <= 0)
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{
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throw new ArgumentException("multicastTimeToLive cannot be zero or less.", nameof(multicastTimeToLive));
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}
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if (localPort < 0)
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{
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throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
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}
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var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
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try
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{
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// not supported on all platforms. throws on ubuntu with .net core 2.0
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retVal.ExclusiveAddressUse = false;
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}
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catch (SocketException)
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{
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}
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try
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{
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// seeing occasional exceptions thrown on qnap
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// System.Net.Sockets.SocketException (0x80004005): Protocol not available
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retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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}
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catch (SocketException)
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{
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}
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try
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{
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retVal.EnableBroadcast = true;
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// retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
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retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
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var localIp = IPAddress.Any;
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retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
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retVal.MulticastLoopback = true;
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return new UdpSocket(retVal, localPort, localIp);
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}
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catch
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{
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retVal?.Dispose();
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throw;
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}
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}
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}
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}
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