jellyfin/Emby.Server.Implementations/Library/IgnorePatterns.cs

132 lines
3.5 KiB
C#

using System;
using System.Linq;
using DotNet.Globbing;
namespace Emby.Server.Implementations.Library
{
/// <summary>
/// Glob patterns for files to ignore.
/// </summary>
public static class IgnorePatterns
{
/// <summary>
/// Files matching these glob patterns will be ignored.
/// </summary>
private static readonly string[] _patterns =
{
"**/small.jpg",
"**/albumart.jpg",
// We have neither non-greedy matching or character group repetitions, working around that here.
// https://github.com/dazinator/DotNet.Glob#patterns
// .*/sample\..{1,5}
"**/sample.?",
"**/sample.??",
"**/sample.???", // Matches sample.mkv
"**/sample.????", // Matches sample.webm
"**/sample.?????",
"**/*.sample.?",
"**/*.sample.??",
"**/*.sample.???",
"**/*.sample.????",
"**/*.sample.?????",
"**/sample/*",
// Directories
"**/metadata/**",
"**/metadata",
"**/ps3_update/**",
"**/ps3_update",
"**/ps3_vprm/**",
"**/ps3_vprm",
"**/extrafanart/**",
"**/extrafanart",
"**/extrathumbs/**",
"**/extrathumbs",
"**/.actors/**",
"**/.actors",
"**/.wd_tv/**",
"**/.wd_tv",
"**/lost+found/**",
"**/lost+found",
// Trickplay files
"**/*.trickplay",
"**/*.trickplay/**",
// WMC temp recording directories that will constantly be written to
"**/TempRec/**",
"**/TempRec",
"**/TempSBE/**",
"**/TempSBE",
// Synology
"**/eaDir/**",
"**/eaDir",
"**/@eaDir/**",
"**/@eaDir",
"**/#recycle/**",
"**/#recycle",
// Qnap
"**/@Recycle/**",
"**/@Recycle",
"**/.@__thumb/**",
"**/.@__thumb",
"**/$RECYCLE.BIN/**",
"**/$RECYCLE.BIN",
"**/System Volume Information/**",
"**/System Volume Information",
"**/.grab/**",
"**/.grab",
// Unix hidden files
"**/.*",
// Mac - if you ever remove the above.
// "**/._*",
// "**/.DS_Store",
// thumbs.db
"**/thumbs.db",
// bts sync files
"**/*.bts",
"**/*.sync",
// zfs
"**/.zfs/**",
"**/.zfs"
};
private static readonly GlobOptions _globOptions = new GlobOptions
{
Evaluation =
{
CaseInsensitive = true
}
};
private static readonly Glob[] _globs = Array.ConvertAll(_patterns, p => Glob.Parse(p, _globOptions));
/// <summary>
/// Returns true if the supplied path should be ignored.
/// </summary>
/// <param name="path">The path to test.</param>
/// <returns>Whether to ignore the path.</returns>
public static bool ShouldIgnore(ReadOnlySpan<char> path)
{
int len = _globs.Length;
for (int i = 0; i < len; i++)
{
if (_globs[i].IsMatch(path))
{
return true;
}
}
return false;
}
}
}