mirror of
https://github.com/jellyfin/jellyfin.git
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190 lines
7.8 KiB
C#
190 lines
7.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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using SkiaSharp;
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namespace Jellyfin.Drawing.Skia
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{
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/// <summary>
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/// Used to build collages of multiple images arranged in vertical strips.
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/// </summary>
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public class StripCollageBuilder
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{
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private readonly SkiaEncoder _skiaEncoder;
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/// <summary>
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/// Initializes a new instance of the <see cref="StripCollageBuilder"/> class.
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/// </summary>
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/// <param name="skiaEncoder">The encoder to use for building collages.</param>
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public StripCollageBuilder(SkiaEncoder skiaEncoder)
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{
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_skiaEncoder = skiaEncoder;
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}
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/// <summary>
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/// Check which format an image has been encoded with using its filename extension.
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/// </summary>
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/// <param name="outputPath">The path to the image to get the format for.</param>
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/// <returns>The image format.</returns>
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public static SKEncodedImageFormat GetEncodedFormat(string outputPath)
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{
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if (outputPath == null)
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{
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throw new ArgumentNullException(nameof(outputPath));
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}
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var ext = Path.GetExtension(outputPath);
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if (string.Equals(ext, ".jpg", StringComparison.OrdinalIgnoreCase)
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|| string.Equals(ext, ".jpeg", StringComparison.OrdinalIgnoreCase))
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{
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return SKEncodedImageFormat.Jpeg;
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}
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if (string.Equals(ext, ".webp", StringComparison.OrdinalIgnoreCase))
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{
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return SKEncodedImageFormat.Webp;
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}
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if (string.Equals(ext, ".gif", StringComparison.OrdinalIgnoreCase))
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{
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return SKEncodedImageFormat.Gif;
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}
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if (string.Equals(ext, ".bmp", StringComparison.OrdinalIgnoreCase))
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{
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return SKEncodedImageFormat.Bmp;
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}
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// default to png
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return SKEncodedImageFormat.Png;
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}
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/// <summary>
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/// Create a square collage.
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/// </summary>
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/// <param name="paths">The paths of the images to use in the collage.</param>
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/// <param name="outputPath">The path at which to place the resulting collage image.</param>
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/// <param name="width">The desired width of the collage.</param>
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/// <param name="height">The desired height of the collage.</param>
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public void BuildSquareCollage(IReadOnlyList<string> paths, string outputPath, int width, int height)
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{
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using var bitmap = BuildSquareCollageBitmap(paths, width, height);
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using var outputStream = new SKFileWStream(outputPath);
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using var pixmap = new SKPixmap(new SKImageInfo(width, height), bitmap.GetPixels());
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pixmap.Encode(outputStream, GetEncodedFormat(outputPath), 90);
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}
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/// <summary>
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/// Create a thumb collage.
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/// </summary>
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/// <param name="paths">The paths of the images to use in the collage.</param>
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/// <param name="outputPath">The path at which to place the resulting image.</param>
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/// <param name="width">The desired width of the collage.</param>
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/// <param name="height">The desired height of the collage.</param>
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/// <param name="libraryName">The name of the library to draw on the collage.</param>
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public void BuildThumbCollage(IReadOnlyList<string> paths, string outputPath, int width, int height, string? libraryName)
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{
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using var bitmap = BuildThumbCollageBitmap(paths, width, height, libraryName);
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using var outputStream = new SKFileWStream(outputPath);
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using var pixmap = new SKPixmap(new SKImageInfo(width, height), bitmap.GetPixels());
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pixmap.Encode(outputStream, GetEncodedFormat(outputPath), 90);
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}
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private SKBitmap BuildThumbCollageBitmap(IReadOnlyList<string> paths, int width, int height, string? libraryName)
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{
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var bitmap = new SKBitmap(width, height);
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using var canvas = new SKCanvas(bitmap);
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canvas.Clear(SKColors.Black);
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using var backdrop = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, 0, out _);
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if (backdrop == null)
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{
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return bitmap;
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}
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// resize to the same aspect as the original
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var backdropHeight = Math.Abs(width * backdrop.Height / backdrop.Width);
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using var residedBackdrop = SkiaEncoder.ResizeImage(backdrop, new SKImageInfo(width, backdropHeight, backdrop.ColorType, backdrop.AlphaType, backdrop.ColorSpace));
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// draw the backdrop
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canvas.DrawImage(residedBackdrop, 0, 0);
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// draw shadow rectangle
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using var paintColor = new SKPaint
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{
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Color = SKColors.Black.WithAlpha(0x78),
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Style = SKPaintStyle.Fill
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};
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canvas.DrawRect(0, 0, width, height, paintColor);
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var typeFace = SKTypeface.FromFamilyName("sans-serif", SKFontStyleWeight.Bold, SKFontStyleWidth.Normal, SKFontStyleSlant.Upright);
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// use the system fallback to find a typeface for the given CJK character
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var nonCjkPattern = @"[^\p{IsCJKUnifiedIdeographs}\p{IsCJKUnifiedIdeographsExtensionA}\p{IsKatakana}\p{IsHiragana}\p{IsHangulSyllables}\p{IsHangulJamo}]";
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var filteredName = Regex.Replace(libraryName ?? string.Empty, nonCjkPattern, string.Empty);
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if (!string.IsNullOrEmpty(filteredName))
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{
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typeFace = SKFontManager.Default.MatchCharacter(null, SKFontStyleWeight.Bold, SKFontStyleWidth.Normal, SKFontStyleSlant.Upright, null, filteredName[0]);
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}
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// draw library name
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using var textPaint = new SKPaint
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{
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Color = SKColors.White,
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Style = SKPaintStyle.Fill,
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TextSize = 112,
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TextAlign = SKTextAlign.Center,
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Typeface = typeFace,
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IsAntialias = true
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};
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// scale down text to 90% of the width if text is larger than 95% of the width
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var textWidth = textPaint.MeasureText(libraryName);
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if (textWidth > width * 0.95)
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{
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textPaint.TextSize = 0.9f * width * textPaint.TextSize / textWidth;
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}
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canvas.DrawText(libraryName, width / 2f, (height / 2f) + (textPaint.FontMetrics.XHeight / 2), textPaint);
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return bitmap;
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}
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private SKBitmap BuildSquareCollageBitmap(IReadOnlyList<string> paths, int width, int height)
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{
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var bitmap = new SKBitmap(width, height);
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var imageIndex = 0;
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var cellWidth = width / 2;
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var cellHeight = height / 2;
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using var canvas = new SKCanvas(bitmap);
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for (var x = 0; x < 2; x++)
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{
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for (var y = 0; y < 2; y++)
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{
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using var currentBitmap = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, imageIndex, out int newIndex);
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imageIndex = newIndex;
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if (currentBitmap == null)
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{
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continue;
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}
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// Scale image. The FromBitmap creates a copy
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var imageInfo = new SKImageInfo(cellWidth, cellHeight, currentBitmap.ColorType, currentBitmap.AlphaType, currentBitmap.ColorSpace);
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using var resizedBitmap = SKBitmap.FromImage(SkiaEncoder.ResizeImage(currentBitmap, imageInfo));
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// draw this image into the strip at the next position
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var xPos = x * cellWidth;
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var yPos = y * cellHeight;
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canvas.DrawBitmap(resizedBitmap, xPos, yPos);
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}
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}
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return bitmap;
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}
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}
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}
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