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93 lines
3.3 KiB
C#
93 lines
3.3 KiB
C#
#pragma warning disable CS1591
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namespace Emby.Dlna.Configuration
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{
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/// <summary>
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/// The DlnaOptions class contains the user definable parameters for the dlna subsystems.
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/// </summary>
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public class DlnaOptions
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="DlnaOptions"/> class.
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/// </summary>
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public DlnaOptions()
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{
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EnablePlayTo = true;
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EnableServer = true;
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BlastAliveMessages = true;
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SendOnlyMatchedHost = true;
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ClientDiscoveryIntervalSeconds = 60;
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AliveMessageIntervalSeconds = 1800;
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}
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/// <summary>
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/// Gets or sets a value indicating whether gets or sets a value to indicate the status of the dlna playTo subsystem.
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/// </summary>
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public bool EnablePlayTo { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether gets or sets a value to indicate the status of the dlna server subsystem.
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/// </summary>
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public bool EnableServer { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether detailed dlna server logs are sent to the console/log.
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/// If the setting "Emby.Dlna": "Debug" msut be set in logging.default.json for this property to work.
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/// </summary>
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public bool EnableDebugLog { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether whether detailed playTo debug logs are sent to the console/log.
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/// If the setting "Emby.Dlna.PlayTo": "Debug" msut be set in logging.default.json for this property to work.
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/// </summary>
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public bool EnablePlayToTracing { get; set; }
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/// <summary>
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/// Gets or sets the ssdp client discovery interval time (in seconds).
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/// This is the time after which the server will send a ssdp search request.
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/// </summary>
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public int ClientDiscoveryIntervalSeconds { get; set; }
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/// <summary>
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/// Gets or sets the frequency at which ssdp alive notifications are transmitted.
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/// </summary>
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public int AliveMessageIntervalSeconds { get; set; }
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/// <summary>
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/// Gets or sets the frequency at which ssdp alive notifications are transmitted. MIGRATING - TO BE REMOVED ONCE WEB HAS BEEN ALTERED.
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/// </summary>
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public int BlastAliveMessageIntervalSeconds
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{
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get
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{
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return AliveMessageIntervalSeconds;
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}
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set
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{
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AliveMessageIntervalSeconds = value;
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}
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}
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/// <summary>
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/// Gets or sets the default user account that the dlna server uses.
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/// </summary>
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public string? DefaultUserId { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether playTo device profiles should be created.
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/// </summary>
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public bool AutoCreatePlayToProfiles { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether to blast alive messages.
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/// </summary>
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public bool BlastAliveMessages { get; set; } = true;
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/// <summary>
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/// gets or sets a value indicating whether to send only matched host.
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/// </summary>
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public bool SendOnlyMatchedHost { get; set; } = true;
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}
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}
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