Implement TransportState according to spec (#7426)

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Bond-009 2022-03-08 16:12:03 +01:00 committed by GitHub
parent e3ea899bcc
commit 03f1eff21a
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3 changed files with 16 additions and 13 deletions

View File

@ -69,11 +69,11 @@ namespace Emby.Dlna.PlayTo
public TransportState TransportState { get; private set; }
public bool IsPlaying => TransportState == TransportState.Playing;
public bool IsPlaying => TransportState == TransportState.PLAYING;
public bool IsPaused => TransportState == TransportState.Paused || TransportState == TransportState.PausedPlayback;
public bool IsPaused => TransportState == TransportState.PAUSED_PLAYBACK;
public bool IsStopped => TransportState == TransportState.Stopped;
public bool IsStopped => TransportState == TransportState.STOPPED;
public Action OnDeviceUnavailable { get; set; }
@ -494,7 +494,7 @@ namespace Emby.Dlna.PlayTo
cancellationToken: cancellationToken)
.ConfigureAwait(false);
TransportState = TransportState.Paused;
TransportState = TransportState.PAUSED_PLAYBACK;
RestartTimer(true);
}
@ -527,7 +527,7 @@ namespace Emby.Dlna.PlayTo
if (transportState.HasValue)
{
// If we're not playing anything no need to get additional data
if (transportState.Value == TransportState.Stopped)
if (transportState.Value == TransportState.STOPPED)
{
UpdateMediaInfo(null, transportState.Value);
}
@ -556,7 +556,7 @@ namespace Emby.Dlna.PlayTo
}
// If we're not playing anything make sure we don't get data more often than necessary to keep the Session alive
if (transportState.Value == TransportState.Stopped)
if (transportState.Value == TransportState.STOPPED)
{
RestartTimerInactive();
}
@ -1229,7 +1229,7 @@ namespace Emby.Dlna.PlayTo
}
else if (previousMediaInfo == null)
{
if (state != TransportState.Stopped)
if (state != TransportState.STOPPED)
{
OnPlaybackStart(mediaInfo);
}

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@ -816,7 +816,7 @@ namespace Emby.Dlna.PlayTo
const int Interval = 500;
var currentWait = 0;
while (_device.TransportState != TransportState.Playing && currentWait < MaxWait)
while (_device.TransportState != TransportState.PLAYING && currentWait < MaxWait)
{
await Task.Delay(Interval, cancellationToken).ConfigureAwait(false);
currentWait += Interval;

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@ -2,12 +2,15 @@
namespace Emby.Dlna.PlayTo
{
/// <summary>
/// Core of the AVTransport service. It defines the conceptually top-
/// level state of the transport, for example, whether it is playing, recording, etc.
/// </summary>
public enum TransportState
{
Stopped,
Playing,
Transitioning,
PausedPlayback,
Paused
STOPPED,
PLAYING,
TRANSITIONING,
PAUSED_PLAYBACK
}
}